add PlayerName
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@@ -46,6 +46,7 @@
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#include "NoteDataUtil.h"
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#include "UnlockSystem.h"
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#include "LightsManager.h"
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#include "ProfileManager.h"
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//
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// Defines
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@@ -475,6 +476,15 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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SET_XY( m_textCourseSongNumber[p] );
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m_textCourseSongNumber[p].SetText( "" );
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m_textCourseSongNumber[p].SetDiffuse( RageColor(0,0.5f,1,1) ); // light blue
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if( GAMESTATE->m_PlayMode == PLAY_MODE_RAVE )
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{
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m_textPlayerName[p].LoadFromFont( THEME->GetPathToF("ScreenGameplay player") );
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m_textPlayerName[p].SetName( ssprintf("PlayerNameP%i",p+1) );
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m_textPlayerName[p].SetText( PROFILEMAN->GetPlayerName((PlayerNumber)p) );
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SET_XY( m_textPlayerName[p] );
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this->AddChild( &m_textPlayerName[p] );
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}
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}
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switch( GAMESTATE->m_PlayMode )
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@@ -2112,6 +2122,8 @@ void ScreenGameplay::TweenOnScreen()
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue;
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ON_COMMAND( m_textCourseSongNumber[p] );
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if( GAMESTATE->m_PlayMode == PLAY_MODE_RAVE )
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ON_COMMAND( m_textPlayerName[p] );
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if( m_pPrimaryScoreDisplay[p] )
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ON_COMMAND( *m_pPrimaryScoreDisplay[p] );
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if( m_pSecondaryScoreDisplay[p] )
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@@ -2137,6 +2149,8 @@ void ScreenGameplay::TweenOffScreen()
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue;
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OFF_COMMAND( m_textCourseSongNumber[p] );
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if( GAMESTATE->m_PlayMode == PLAY_MODE_RAVE )
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OFF_COMMAND( m_textPlayerName[p] );
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if( m_pPrimaryScoreDisplay[p] )
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OFF_COMMAND( *m_pPrimaryScoreDisplay[p] );
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if( m_pSecondaryScoreDisplay[p] )
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