GameSoundManager handles the timer by default
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@@ -372,7 +372,7 @@ GameSoundManager::GameSoundManager()
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g_Mutex = new RageEvent("GameSoundManager");
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g_Playing = new MusicPlaying( new RageSound );
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g_UpdatingTimer = false;
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g_UpdatingTimer = true;
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g_Shutdown = false;
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MusicThread.SetName( "MusicThread" );
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