From a29ac7a5fcf6cbaabe0cfc9f5b2cc9459821113e Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sat, 23 Apr 2005 22:50:13 +0000 Subject: [PATCH] prettier test input don't show secondary mappings if OnlyDedicatedMenuButtons is on --- stepmania/src/GameManager.cpp | 31 +++++++++++-------------------- stepmania/src/ScreenTestInput.cpp | 22 ++++++++++++++-------- 2 files changed, 25 insertions(+), 28 deletions(-) diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index b2f6bdea43..0c3d271c50 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -2703,11 +2703,8 @@ CString GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameButt * it) and/or map to a menu button (if m_DedicatedMenuButton or m_SecondaryMenuButton * map to it). * - * If a button is only used in gameplay, return ""; the primary description is - * sufficient. - * - * If a button is only used in menus, return "(dedicated)" if any other button - * maps to the same MenuButton; otherwise return "". + * If a button is only used in gameplay or is only used in menus, return ""; the + * primary description is sufficient. * * If a button is used in both gameplay and menus, return szSecondaryNames[] for * the MenuButton. @@ -2728,26 +2725,20 @@ CString GameManager::GetMenuButtonSecondaryFunction( const Game *pGame, GameButt static const char *szSecondaryNames[NUM_MENU_BUTTONS] = { - "(MenuLeft)", - "(MenuRight)", - "(MenuUp)", - "(MenuDown)", - "(MenuStart)", - "(MenuBack)", - "(Coin)", - "(Operator)" + "MenuLeft", + "MenuRight", + "MenuUp", + "MenuDown", + "MenuStart", + "MenuBack", + "Coin", + "Operator" }; FOREACH_MenuButton(m) { if( !bUsedInGameplay && pGame->m_DedicatedMenuButton[m] == gb ) - { - if( pGame->m_SecondaryMenuButton[m] == pGame->m_DedicatedMenuButton[m] || - pGame->m_SecondaryMenuButton[m] == GAME_BUTTON_INVALID ) - return ""; - else - return "(dedicated)"; - } + return ""; else if( bUsedInGameplay && pGame->m_SecondaryMenuButton[m] == gb ) return szSecondaryNames[m]; } diff --git a/stepmania/src/ScreenTestInput.cpp b/stepmania/src/ScreenTestInput.cpp index dbf7666390..77707c1ca4 100644 --- a/stepmania/src/ScreenTestInput.cpp +++ b/stepmania/src/ScreenTestInput.cpp @@ -9,6 +9,7 @@ #include "Game.h" #include "ScreenDimensions.h" #include "GameManager.h" +#include "PrefsManager.h" REGISTER_SCREEN_CLASS( ScreenTestInput ); @@ -22,10 +23,10 @@ void ScreenTestInput::Init() ScreenWithMenuElements::Init(); m_textInputs.LoadFromFont( THEME->GetPathF("Common","normal") ); - m_textInputs.SetText( "" ); - m_textInputs.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y ); + m_textInputs.SetXY( SCREEN_CENTER_X-250, SCREEN_CENTER_Y ); m_textInputs.SetDiffuse( RageColor(1,1,1,1) ); - m_textInputs.SetZoom( 0.8f ); + m_textInputs.SetZoom( 0.7f ); + m_textInputs.SetHorizAlign( Actor::align_left ); this->AddChild( &m_textInputs ); SOUND->PlayMusic( THEME->GetPathS("ScreenTestInput","music") ); @@ -63,13 +64,18 @@ void ScreenTestInput::Update( float fDeltaTime ) if( INPUTMAPPER->DeviceToGame(di,gi) ) { CString sName = GAMESTATE->GetCurrentGame()->m_szButtonNames[gi.button]; - CString sSecondary = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), gi.button ); - - sTemp += ssprintf(" (Controller %d %s) %s", gi.controller+1, sName.c_str(), sSecondary.c_str() ); + sTemp += ssprintf(" - Controller %d %s", gi.controller+1, sName.c_str() ); + + if( !PREFSMAN->m_bOnlyDedicatedMenuButtons ) + { + CString sSecondary = GAMEMAN->GetMenuButtonSecondaryFunction( GAMESTATE->GetCurrentGame(), gi.button ); + if( !sSecondary.empty() ) + sTemp += ssprintf(" - (%s secondary)", sSecondary.c_str() ); + } } else { - sTemp += " (not mapped)"; + sTemp += " - not mapped"; } asInputs.push_back( sTemp ); @@ -77,7 +83,7 @@ void ScreenTestInput::Update( float fDeltaTime ) } } - m_textInputs.SetText( join( "\n ", asInputs ) ); + m_textInputs.SetText( join( "\n", asInputs ) ); }