diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 8fdc63c320..db81343548 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -1294,8 +1294,8 @@ bool HandleGlobalInputs( const InputEventPlus &input ) #if !defined(MACOSX) if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_F4) ) { - if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) || - INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) ) + if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RALT), &input.InputList) || + INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LALT), &input.InputList) ) { // pressed Alt+F4 ArchHooks::SetUserQuit(); @@ -1304,8 +1304,8 @@ bool HandleGlobalInputs( const InputEventPlus &input ) } #else if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_Cq) && - (INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LMETA) ) || - INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RMETA) )) ) + (INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LMETA), &input.InputList ) || + INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RMETA), &input.InputList )) ) { /* The user quit is handled by the menu item so we don't need to set it here; * however, we do want to return that it has been handled since this will happen @@ -1320,8 +1320,8 @@ bool HandleGlobalInputs( const InputEventPlus &input ) input.DeviceI == DeviceInput( DEVICE_KEYBOARD, KEY_PRTSC ) || input.DeviceI == DeviceInput( DEVICE_KEYBOARD, KEY_F13 ) || ( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_F12) && - (INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LMETA)) || - INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RMETA))) ); + (INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LMETA), &input.InputList) || + INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RMETA), &input.InputList)) ); #else /* The default Windows message handler will capture the desktop window upon @@ -1330,8 +1330,8 @@ bool HandleGlobalInputs( const InputEventPlus &input ) * ourself by dumping the frame buffer. */ // "if pressing PrintScreen and not pressing Alt" input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_PRTSC) && - !INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT)) && - !INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT)); + !INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT), &input.InputList) && + !INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT), &input.InputList); #endif if( bDoScreenshot ) { @@ -1342,8 +1342,8 @@ bool HandleGlobalInputs( const InputEventPlus &input ) } if( input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_ENTER) && - (INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT)) || - INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT))) ) + (INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RALT), &input.InputList) || + INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT), &input.InputList)) ) { /* alt-enter */ /* In OS X, this is a menu item and will be handled as such. This will happen