changed BPMDisplay to use a Numbers graphic instead of a Font

This commit is contained in:
Chris Danford
2003-02-23 01:32:39 +00:00
parent 0636b4d17d
commit a28355ec11
3 changed files with 28 additions and 55 deletions
+21 -42
View File
@@ -17,12 +17,9 @@
#include "ThemeManager.h"
#define NORMAL_COLOR_TOP THEME->GetMetricC("BPMDisplay","NormalColorTop")
#define NORMAL_COLOR_BOTTOM THEME->GetMetricC("BPMDisplay","NormalColorBottom")
#define CHANGE_COLOR_TOP THEME->GetMetricC("BPMDisplay","ChangeColorTop")
#define CHANGE_COLOR_BOTTOM THEME->GetMetricC("BPMDisplay","ChangeColorBottom")
#define EXTRA_COLOR_TOP THEME->GetMetricC("BPMDisplay","ExtraColorTop")
#define EXTRA_COLOR_BOTTOM THEME->GetMetricC("BPMDisplay","ExtraColorBottom")
#define NORMAL_COLOR THEME->GetMetricC("BPMDisplay","NormalColor")
#define CHANGE_COLOR THEME->GetMetricC("BPMDisplay","ChangeColor")
#define EXTRA_COLOR THEME->GetMetricC("BPMDisplay","ExtraColor")
BPMDisplay::BPMDisplay()
@@ -32,32 +29,20 @@ BPMDisplay::BPMDisplay()
m_fTimeLeftInState = 0;
m_bExtraStage = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
m_rectFrame.SetDiffuse( RageColor(0,0,0,0.3f) );
m_rectFrame.SetZoomX( 120 );
m_rectFrame.SetZoomY( 40 );
m_textBPM.LoadFromFont( THEME->GetPathTo("Fonts","bpmdisplay") );
m_textBPM.LoadFromNumbers( THEME->GetPathTo("Numbers","select music bpm numbers") );
m_textBPM.TurnShadowOff();
m_textBPM.SetXY( CENTER_X, SCREEN_HEIGHT - 50 );
//m_textBPM.SetSequence( ssprintf("999") );
m_textBPM.SetXY( -23, 0 );
m_textBPM.SetZoom( 1.0f );
m_textBPM.SetDiffuseTopEdge( NORMAL_COLOR_TOP ); // yellow
m_textBPM.SetDiffuseBottomEdge( NORMAL_COLOR_BOTTOM ); // orange
m_textBPM.SetHorizAlign( Actor::align_right );
m_textBPM.SetDiffuse( NORMAL_COLOR );
m_sprLabel.SetXY( 0, 0 );
m_textLabel.LoadFromFont( THEME->GetPathTo("Fonts","bpmdisplay") );
m_textLabel.TurnShadowOff();
m_textLabel.SetXY( 34, 2 );
m_textLabel.SetText( "BPM" );
m_sprLabel.Load( THEME->GetPathTo("Graphics","select music bpm label") );
m_sprLabel.TurnShadowOff();
m_sprLabel.SetDiffuse( NORMAL_COLOR );
m_sprLabel.SetHorizAlign( Actor::align_left );
m_sprLabel.SetXY( 0, 0 );
m_textLabel.SetZoom( 0.7f );
m_textLabel.SetZoomX( 0.5f );
m_textLabel.SetDiffuseTopEdge( NORMAL_COLOR_TOP ); // yellow
m_textLabel.SetDiffuseBottomEdge( NORMAL_COLOR_BOTTOM ); // orange
//this->AddChild( &m_rectFrame );
this->AddChild( &m_textBPM );
this->AddChild( &m_textLabel );
this->AddChild( &m_sprLabel );
}
@@ -113,30 +98,24 @@ void BPMDisplay::SetBPMRange( float fLowBPM, float fHighBPM )
m_fTimeLeftInState = 1;
m_textBPM.StopTweening();
m_textLabel.StopTweening();
m_sprLabel.StopTweening();
m_textBPM.BeginTweening(0.5f);
m_textLabel.BeginTweening(0.5f);
m_sprLabel.BeginTweening(0.5f);
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
{
m_textBPM.SetTweenDiffuseTopEdge( EXTRA_COLOR_TOP );
m_textBPM.SetTweenDiffuseBottomEdge( EXTRA_COLOR_BOTTOM );
m_textLabel.SetTweenDiffuseTopEdge( EXTRA_COLOR_TOP );
m_textLabel.SetTweenDiffuseBottomEdge( EXTRA_COLOR_BOTTOM );
m_textBPM.SetTweenDiffuseTopEdge( EXTRA_COLOR );
m_sprLabel.SetTweenDiffuseBottomEdge( EXTRA_COLOR );
}
else if( m_fLowBPM != m_fHighBPM )
{
m_textBPM.SetTweenDiffuseTopEdge( CHANGE_COLOR_TOP );
m_textBPM.SetTweenDiffuseBottomEdge( CHANGE_COLOR_BOTTOM );
m_textLabel.SetTweenDiffuseTopEdge( CHANGE_COLOR_TOP );
m_textLabel.SetTweenDiffuseBottomEdge( CHANGE_COLOR_BOTTOM );
m_textBPM.SetTweenDiffuseTopEdge( CHANGE_COLOR );
m_sprLabel.SetTweenDiffuseBottomEdge( CHANGE_COLOR );
}
else
{
m_textBPM.SetTweenDiffuseTopEdge( NORMAL_COLOR_TOP );
m_textBPM.SetTweenDiffuseBottomEdge( NORMAL_COLOR_BOTTOM );
m_textLabel.SetTweenDiffuseTopEdge( NORMAL_COLOR_TOP );
m_textLabel.SetTweenDiffuseBottomEdge( NORMAL_COLOR_BOTTOM );
m_textBPM.SetTweenDiffuseTopEdge( NORMAL_COLOR );
m_sprLabel.SetTweenDiffuseBottomEdge( NORMAL_COLOR );
}
}