changed BPMDisplay to use a Numbers graphic instead of a Font
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@@ -17,12 +17,9 @@
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#include "ThemeManager.h"
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#define NORMAL_COLOR_TOP THEME->GetMetricC("BPMDisplay","NormalColorTop")
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#define NORMAL_COLOR_BOTTOM THEME->GetMetricC("BPMDisplay","NormalColorBottom")
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#define CHANGE_COLOR_TOP THEME->GetMetricC("BPMDisplay","ChangeColorTop")
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#define CHANGE_COLOR_BOTTOM THEME->GetMetricC("BPMDisplay","ChangeColorBottom")
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#define EXTRA_COLOR_TOP THEME->GetMetricC("BPMDisplay","ExtraColorTop")
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#define EXTRA_COLOR_BOTTOM THEME->GetMetricC("BPMDisplay","ExtraColorBottom")
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#define NORMAL_COLOR THEME->GetMetricC("BPMDisplay","NormalColor")
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#define CHANGE_COLOR THEME->GetMetricC("BPMDisplay","ChangeColor")
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#define EXTRA_COLOR THEME->GetMetricC("BPMDisplay","ExtraColor")
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BPMDisplay::BPMDisplay()
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@@ -32,32 +29,20 @@ BPMDisplay::BPMDisplay()
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m_fTimeLeftInState = 0;
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m_bExtraStage = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
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m_rectFrame.SetDiffuse( RageColor(0,0,0,0.3f) );
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m_rectFrame.SetZoomX( 120 );
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m_rectFrame.SetZoomY( 40 );
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m_textBPM.LoadFromFont( THEME->GetPathTo("Fonts","bpmdisplay") );
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m_textBPM.LoadFromNumbers( THEME->GetPathTo("Numbers","select music bpm numbers") );
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m_textBPM.TurnShadowOff();
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m_textBPM.SetXY( CENTER_X, SCREEN_HEIGHT - 50 );
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//m_textBPM.SetSequence( ssprintf("999") );
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m_textBPM.SetXY( -23, 0 );
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m_textBPM.SetZoom( 1.0f );
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m_textBPM.SetDiffuseTopEdge( NORMAL_COLOR_TOP ); // yellow
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m_textBPM.SetDiffuseBottomEdge( NORMAL_COLOR_BOTTOM ); // orange
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m_textBPM.SetHorizAlign( Actor::align_right );
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m_textBPM.SetDiffuse( NORMAL_COLOR );
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m_sprLabel.SetXY( 0, 0 );
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m_textLabel.LoadFromFont( THEME->GetPathTo("Fonts","bpmdisplay") );
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m_textLabel.TurnShadowOff();
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m_textLabel.SetXY( 34, 2 );
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m_textLabel.SetText( "BPM" );
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m_sprLabel.Load( THEME->GetPathTo("Graphics","select music bpm label") );
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m_sprLabel.TurnShadowOff();
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m_sprLabel.SetDiffuse( NORMAL_COLOR );
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m_sprLabel.SetHorizAlign( Actor::align_left );
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m_sprLabel.SetXY( 0, 0 );
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m_textLabel.SetZoom( 0.7f );
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m_textLabel.SetZoomX( 0.5f );
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m_textLabel.SetDiffuseTopEdge( NORMAL_COLOR_TOP ); // yellow
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m_textLabel.SetDiffuseBottomEdge( NORMAL_COLOR_BOTTOM ); // orange
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//this->AddChild( &m_rectFrame );
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this->AddChild( &m_textBPM );
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this->AddChild( &m_textLabel );
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this->AddChild( &m_sprLabel );
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}
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@@ -113,30 +98,24 @@ void BPMDisplay::SetBPMRange( float fLowBPM, float fHighBPM )
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m_fTimeLeftInState = 1;
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m_textBPM.StopTweening();
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m_textLabel.StopTweening();
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m_sprLabel.StopTweening();
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m_textBPM.BeginTweening(0.5f);
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m_textLabel.BeginTweening(0.5f);
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m_sprLabel.BeginTweening(0.5f);
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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m_textBPM.SetTweenDiffuseTopEdge( EXTRA_COLOR_TOP );
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m_textBPM.SetTweenDiffuseBottomEdge( EXTRA_COLOR_BOTTOM );
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m_textLabel.SetTweenDiffuseTopEdge( EXTRA_COLOR_TOP );
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m_textLabel.SetTweenDiffuseBottomEdge( EXTRA_COLOR_BOTTOM );
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m_textBPM.SetTweenDiffuseTopEdge( EXTRA_COLOR );
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m_sprLabel.SetTweenDiffuseBottomEdge( EXTRA_COLOR );
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}
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else if( m_fLowBPM != m_fHighBPM )
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{
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m_textBPM.SetTweenDiffuseTopEdge( CHANGE_COLOR_TOP );
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m_textBPM.SetTweenDiffuseBottomEdge( CHANGE_COLOR_BOTTOM );
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m_textLabel.SetTweenDiffuseTopEdge( CHANGE_COLOR_TOP );
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m_textLabel.SetTweenDiffuseBottomEdge( CHANGE_COLOR_BOTTOM );
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m_textBPM.SetTweenDiffuseTopEdge( CHANGE_COLOR );
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m_sprLabel.SetTweenDiffuseBottomEdge( CHANGE_COLOR );
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}
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else
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{
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m_textBPM.SetTweenDiffuseTopEdge( NORMAL_COLOR_TOP );
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m_textBPM.SetTweenDiffuseBottomEdge( NORMAL_COLOR_BOTTOM );
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m_textLabel.SetTweenDiffuseTopEdge( NORMAL_COLOR_TOP );
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m_textLabel.SetTweenDiffuseBottomEdge( NORMAL_COLOR_BOTTOM );
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m_textBPM.SetTweenDiffuseTopEdge( NORMAL_COLOR );
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m_sprLabel.SetTweenDiffuseBottomEdge( NORMAL_COLOR );
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}
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}
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