force particular Premium and CoinMode values if bEventMode
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@@ -91,7 +91,7 @@ void ScreenAttract::AttractInput( const DeviceInput& DeviceI, const InputEventTy
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case MENU_BUTTON_START:
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case MENU_BUTTON_BACK:
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case MENU_BUTTON_COIN:
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switch( PREFSMAN->m_iCoinMode )
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switch( PREFSMAN->GetCoinMode() )
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{
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case COIN_PAY:
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LOG->Trace("ScreenAttract::AttractInput: COIN_PAY (%i/%i)", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit );
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