cleanup: "(PlayerNumber)" -> ""

This commit is contained in:
Chris Danford
2005-01-31 03:18:46 +00:00
parent 3674f5a507
commit a24bd3014c
18 changed files with 46 additions and 54 deletions
+3 -3
View File
@@ -134,7 +134,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
// Find out if players deserve to enter their name
FOREACH_PlayerNumber( p )
{
GAMESTATE->GetRankingFeats( (PlayerNumber)p, aFeats[p] );
GAMESTATE->GetRankingFeats( p, aFeats[p] );
m_bStillEnteringName[p] = aFeats[p].size()>0;
}
@@ -162,7 +162,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
FOREACH_PlayerNumber( p )
{
// load last used ranking name if any
Profile* pProfile = PROFILEMAN->GetProfile((PlayerNumber)p);
Profile* pProfile = PROFILEMAN->GetProfile(p);
if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
m_sSelectedName[p] = pProfile->m_sLastUsedHighScoreName;
@@ -377,7 +377,7 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
if( !m_Out.IsTransitioning() )
{
FOREACH_PlayerNumber( p )
this->MenuStart( (PlayerNumber)p );
this->MenuStart( p );
}
break;
case SM_GoToNextScreen: