cleanup: "(PlayerNumber)" -> ""
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@@ -134,7 +134,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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// Find out if players deserve to enter their name
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FOREACH_PlayerNumber( p )
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{
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GAMESTATE->GetRankingFeats( (PlayerNumber)p, aFeats[p] );
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GAMESTATE->GetRankingFeats( p, aFeats[p] );
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m_bStillEnteringName[p] = aFeats[p].size()>0;
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}
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@@ -162,7 +162,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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FOREACH_PlayerNumber( p )
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{
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// load last used ranking name if any
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Profile* pProfile = PROFILEMAN->GetProfile((PlayerNumber)p);
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Profile* pProfile = PROFILEMAN->GetProfile(p);
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if( pProfile && !pProfile->m_sLastUsedHighScoreName.empty() )
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m_sSelectedName[p] = pProfile->m_sLastUsedHighScoreName;
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@@ -377,7 +377,7 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
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if( !m_Out.IsTransitioning() )
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{
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FOREACH_PlayerNumber( p )
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this->MenuStart( (PlayerNumber)p );
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this->MenuStart( p );
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}
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break;
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case SM_GoToNextScreen:
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