cleanup: "(PlayerNumber)" -> ""
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@@ -195,12 +195,12 @@ void MusicWheelItem::RefreshGrades()
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else
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dc = GAMESTATE->m_PreferredDifficulty[p];
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Grade grade;
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if( PROFILEMAN->IsUsingProfile((PlayerNumber)p) )
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if( PROFILEMAN->IsUsingProfile(p) )
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grade = PROFILEMAN->GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyle(), (ProfileSlot)p, dc ).grade;
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else
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grade = PROFILEMAN->GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyle(), PROFILE_SLOT_MACHINE, dc ).grade;
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m_GradeDisplay[p].SetGrade( (PlayerNumber)p, grade );
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m_GradeDisplay[p].SetGrade( p, grade );
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}
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}
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