fix DefaultCpuModifiers not applied if you start in dance and switch to rave
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@@ -276,8 +276,9 @@ void GameState::PlayersFinalized()
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m_pCurSong = pProfile->m_pLastSong;
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m_pCurSong = pProfile->m_pLastSong;
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}
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}
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FOREACH_CpuPlayer( pn )
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FOREACH_PlayerNumber( pn )
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{
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{
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if( !IsHumanPlayer(pn) )
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ApplyModifiers( pn, DEFAULT_CPU_MODIFIERS );
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ApplyModifiers( pn, DEFAULT_CPU_MODIFIERS );
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}
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}
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}
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}
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@@ -54,11 +54,11 @@ PlayerNumber GetNextEnabledPlayer( PlayerNumber pn )
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return PLAYER_INVALID;
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return PLAYER_INVALID;
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}
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}
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PlayerNumber GetNextCpuPlayer( PlayerNumber pn )
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PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn )
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{
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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{
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{
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if( GAMESTATE->IsCpuPlayer(p) )
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if( !GAMESTATE->IsHumanPlayer(p) )
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return p;
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return p;
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}
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}
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return PLAYER_INVALID;
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return PLAYER_INVALID;
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@@ -29,11 +29,11 @@ enum PlayerNumber {
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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#define FOREACH_PlayerNumber( pn ) FOREACH_ENUM( PlayerNumber, NUM_PLAYERS, pn )
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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#define FOREACH_HumanPlayer( pn ) for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextHumanPlayer(pn) )
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#define FOREACH_EnabledPlayer( pn ) for( PlayerNumber pn=GetNextEnabledPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextEnabledPlayer(pn) )
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#define FOREACH_EnabledPlayer( pn ) for( PlayerNumber pn=GetNextEnabledPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextEnabledPlayer(pn) )
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#define FOREACH_CpuPlayer( pn ) for( PlayerNumber pn=GetNextCpuPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextCpuPlayer(pn) )
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#define FOREACH_PotentialCpuPlayer( pn ) for( PlayerNumber pn=GetNextPotentialCpuPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID; pn=GetNextPotentialCpuPlayer(pn) )
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn );
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn );
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn );
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn );
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PlayerNumber GetNextCpuPlayer( PlayerNumber pn );
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PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn );
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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const PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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