removed a few unused functions

This commit is contained in:
Andrew Wong
2003-07-15 08:00:59 +00:00
parent e28ad70a27
commit a1e82c2f8b
2 changed files with 16 additions and 69 deletions
+16 -11
View File
@@ -56,17 +56,21 @@ public:
float DancePointsUntilNextUnlock();
float ArcadePointsUntilNextUnlock();
float SongPointsUntilNextUnlock();
// returns # of points till next unlock - used for ScreenUnlock
SongEntry *FindSong( CString songname );
// used for screen unlock
// retrieves a corresponding SongEntry, or NULL if none exists
bool SongIsLocked( const Song *song );
bool CourseIsLocked( const Course *course );
bool SongIsRoulette( const Song *song );
bool LoadFromDATFile( CString sPath );
bool CourseIsLocked( const Course *course );
// used on select screens
vector<SongEntry> m_SongEntries; // All locked songs are stored here
bool LoadFromDATFile( CString sPath );
// executed when program is first executed
vector<SongEntry> m_SongEntries;
// All locked songs are stored here
// functions that add to values
float UnlockAddAP(Grade credit);
@@ -78,9 +82,11 @@ public:
float UnlockFailExtraStage();
float UnlockClearStage();
float UnlockToasty();
bool RouletteUnlock( const Song *song );
// read and write unlock functions
bool RouletteUnlock( const Song *song );
// unlocks given song in roulette
// read and write unlock in values
bool ReadValues( CString filename);
bool WriteValues( CString filename);
@@ -94,14 +100,13 @@ public:
float StagesCleared;
CString RouletteSeeds;
void DebugPrint();
private:
void SortSongEntriesArray(); // sorts unlocks
bool ParseRow(CString text, CString &type, float &qty, CString &songname);
SongEntry *FindSong( const Song *pSong );
SongEntry *FindCourse( const Course *pCourse );
void InitRouletteSeeds(int MaxRouletteSlot);
void InitRouletteSeeds(int MaxRouletteSlot);
// makes RouletteSeeds more efficient
};