From a1d9d49d6cdd6c3cc6289c647596ba274bfa25a7 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 26 Sep 2005 19:35:15 +0000 Subject: [PATCH] simplify: an ActorScroller is always an ActorScroller --- stepmania/src/ActorScroller.cpp | 11 ----------- stepmania/src/ActorScroller.h | 1 - 2 files changed, 12 deletions(-) diff --git a/stepmania/src/ActorScroller.cpp b/stepmania/src/ActorScroller.cpp index 6689d9d98b..16acb87719 100644 --- a/stepmania/src/ActorScroller.cpp +++ b/stepmania/src/ActorScroller.cpp @@ -21,7 +21,6 @@ Actor *ActorScroller::Copy() const { return new ActorScroller(*this); } ActorScroller::ActorScroller() { - m_bLoaded = false; m_fCurrentItem = 0; m_fDestinationItem = 0; m_fSecondsPerItem = 1; @@ -70,8 +69,6 @@ void ActorScroller::Load2( m_quadMask.SetWidth( fItemWidth ); m_quadMask.SetHeight( fItemHeight ); m_quadMask.SetHidden( false ); - - m_bLoaded = true; } void ActorScroller::Load3( @@ -91,7 +88,6 @@ void ActorScroller::Load3( m_fQuantizePixels = 0; m_quadMask.SetHidden( !bUseMask ); m_bLoop = bLoop; - m_bLoaded = true; } void ActorScroller::ScrollThroughAllItems() @@ -209,13 +205,6 @@ void ActorScroller::PositionItems() void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives ) { - // Optimization: If we weren't loaded, then fall back to the ActorFrame logic - if( !m_bLoaded ) - { - ActorFrame::DrawPrimitives(); - return; - } - if( m_SubActors.empty() ) return; diff --git a/stepmania/src/ActorScroller.h b/stepmania/src/ActorScroller.h index 37e371ac38..948c598063 100644 --- a/stepmania/src/ActorScroller.h +++ b/stepmania/src/ActorScroller.h @@ -55,7 +55,6 @@ protected: void PositionItemsAndDrawPrimitives( bool bDrawPrimitives ); private: - bool m_bLoaded; float m_fCurrentItem; // Item at center of list, usually between 0 and m_SubActors.size(), approaches destination float m_fDestinationItem; float m_fSecondsPerItem; // <= 0 means don't scroll