mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
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@@ -1374,7 +1374,7 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi
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p.m_StartSecond = fStartSecond;
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// Silence music if not playing attract sounds in demonstration.
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if( GAMESTATE->m_bDemonstrationOrJukebox && !GAMESTATE->IsTimeToPlayAttractSounds() )
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if( !GAMESTATE->IsTimeToPlaySounds() )
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p.m_Volume = 0;
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ASSERT( !m_pSoundMusic->IsPlaying() );
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