mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen

This commit is contained in:
Chris Danford
2005-10-03 23:54:40 +00:00
parent f02877b54f
commit a1cc399f3f
5 changed files with 13 additions and 10 deletions
-6
View File
@@ -97,12 +97,6 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
void ScreenAttract::StartPlayingMusic()
{
if( !GAMESTATE->IsTimeToPlayAttractSounds() )
{
SOUND->StopMusic();
return;
}
ScreenWithMenuElements::StartPlayingMusic();
}