mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
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@@ -97,12 +97,6 @@ void ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
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void ScreenAttract::StartPlayingMusic()
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{
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if( !GAMESTATE->IsTimeToPlayAttractSounds() )
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{
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SOUND->StopMusic();
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return;
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}
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ScreenWithMenuElements::StartPlayingMusic();
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}
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