mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen
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@@ -1647,8 +1647,11 @@ bool GameState::OneIsHot() const
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return false;
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}
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bool GameState::IsTimeToPlayAttractSounds() const
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bool GameState::IsTimeToPlaySounds() const
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{
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if( !GAMESTATE->m_bDemonstrationOrJukebox )
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return true;
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// m_iNumTimesThroughAttract will be -1 from the first attract screen after
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// the end of a game until the next time FIRST_ATTRACT_SCREEN is reached.
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// Play attract sounds for this sort span of time regardless of
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