don't put the difficulty in the description
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@@ -152,12 +152,9 @@ bool DWILoader::LoadFromDWITokens(
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}
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int iNumFeet = atoi(sNumFeet);
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out.SetDescription(sDescription);
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// out.SetDescription(sDescription); // Don't put garbage in the description.
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out.SetMeter(iNumFeet);
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if( sDescription.CompareNoCase("basic")==0 ) out.SetDifficulty( DIFFICULTY_EASY );
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else if( sDescription.CompareNoCase("trick")==0 ) out.SetDifficulty( DIFFICULTY_MEDIUM );
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else if( sDescription.CompareNoCase("maniac")==0 ) out.SetDifficulty( DIFFICULTY_HARD );
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else if( sDescription.CompareNoCase("smaniac")==0 ) out.SetDifficulty( DIFFICULTY_CHALLENGE );
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out.SetDifficulty( StringToDifficulty(sDescription) );
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NoteData newNoteData;
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newNoteData.SetNumTracks( g_mapDanceNoteToNoteDataColumn.size() );
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