More doxygen catchup.
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+31
-22
@@ -128,8 +128,7 @@ enum EditButton
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EDIT_BUTTON_SAMPLE_LENGTH_UP,
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EDIT_BUTTON_SAMPLE_LENGTH_UP,
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EDIT_BUTTON_SAMPLE_LENGTH_DOWN,
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EDIT_BUTTON_SAMPLE_LENGTH_DOWN,
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// This modifies offset, BPM, and stop segment changes.
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EDIT_BUTTON_ADJUST_FINE, /**< This button modifies offset, BPM, and stop segment changes. */
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EDIT_BUTTON_ADJUST_FINE,
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EDIT_BUTTON_SAVE, /**< Save the present changes into the chart. */
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EDIT_BUTTON_SAVE, /**< Save the present changes into the chart. */
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@@ -166,7 +165,9 @@ struct MapEditToDI
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}
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}
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};
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};
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// Like MapEditToDI, but maps GameButton instead of DeviceInput.
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/**
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* @brief This is similar to MapEditToDI,
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* but maps GameButton instead of DeviceInput. */
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struct MapEditButtonToMenuButton
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struct MapEditButtonToMenuButton
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{
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{
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GameButton button[NUM_EditButton][NUM_EDIT_TO_MENU_SLOTS];
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GameButton button[NUM_EditButton][NUM_EDIT_TO_MENU_SLOTS];
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@@ -214,11 +215,14 @@ protected:
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// Call this before modifying m_NoteDataEdit.
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// Call this before modifying m_NoteDataEdit.
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void SaveUndo();
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void SaveUndo();
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// Revert m_NoteDataEdit using m_Undo.
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/** @brief Revert the last change made to m_NoteDataEdit. */
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void Undo();
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void Undo();
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/** @brief Remove the previously stored NoteData to prevent undoing. */
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void ClearUndo();
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void ClearUndo();
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// Call this after modifying m_NoteDataEdit. It will Undo() if
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/**
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// MAX_NOTES_PER_MEASURE was exceeded.
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* @brief This is to be called after modifying m_NoteDataEdit.
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*
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* It will Undo itself if MAX_NOTES_PER_MEASURE was exceeded. */
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void CheckNumberOfNotesAndUndo();
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void CheckNumberOfNotesAndUndo();
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void OnSnapModeChange();
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void OnSnapModeChange();
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@@ -252,7 +256,10 @@ protected:
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// keep track of where we are and what we're doing
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// keep track of where we are and what we're doing
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float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
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float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
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// The location we were at when shift was pressed, or -1 when shift isn't pressed:
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/**
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* @brief The location we were at when shift was pressed.
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*
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* If shift wasn't pressed, this will be -1. */
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int m_iShiftAnchor;
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int m_iShiftAnchor;
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/** @brief The NoteData that has been cut or copied. */
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/** @brief The NoteData that has been cut or copied. */
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@@ -311,22 +318,23 @@ protected:
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ThemeMetric<EditMode> EDIT_MODE;
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ThemeMetric<EditMode> EDIT_MODE;
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public:
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public:
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/** @brief What are the choices that one can make on the main menu? */
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enum MainMenuChoice
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enum MainMenuChoice
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{
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{
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play_selection,
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play_selection,
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set_selection_start,
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set_selection_start,
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set_selection_end,
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set_selection_end,
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edit_steps_information,
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edit_steps_information,
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play_whole_song,
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play_whole_song, /**< Play the entire chart from the beginning. */
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play_selection_start_to_end,
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play_selection_start_to_end,
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play_current_beat_to_end,
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play_current_beat_to_end,
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save,
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save, /**< Save the current chart to disk. */
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revert_to_last_save,
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revert_to_last_save,
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revert_from_disk,
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revert_from_disk,
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options,
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options, /**< Modify the PlayerOptions and SongOptions. */
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edit_song_info,
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edit_song_info, /**< Edit some general information about the song. */
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edit_timing_data,
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edit_timing_data, /**< Edit the chart's timing data. */
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play_preview_music,
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play_preview_music, /**< Play the song's preview music. */
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exit,
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exit,
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save_on_exit,
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save_on_exit,
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NUM_MAIN_MENU_CHOICES,
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NUM_MAIN_MENU_CHOICES,
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@@ -361,13 +369,14 @@ public:
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};
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};
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void HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAnswers, bool bAllowUndo = true );
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void HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAnswers, bool bAllowUndo = true );
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void HandleAreaMenuChoice( AreaMenuChoice c, bool bAllowUndo = true ) { const vector<int> v; HandleAreaMenuChoice( c, v, bAllowUndo ); }
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void HandleAreaMenuChoice( AreaMenuChoice c, bool bAllowUndo = true ) { const vector<int> v; HandleAreaMenuChoice( c, v, bAllowUndo ); }
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/** @brief How should the selected notes be transformed? */
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enum TurnType
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enum TurnType
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{
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{
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left,
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left, /**< Turn the notes as if you were facing to the left. */
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right,
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right, /**< Turn the notes as if you were facing to the right. */
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mirror,
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mirror, /**< Turn the notes as if you were facing away from the machine. */
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shuffle,
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shuffle, /**< Replace one column with another column. */
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super_shuffle,
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super_shuffle, /**< Replace each note individually. */
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NUM_TURN_TYPES
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NUM_TURN_TYPES
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};
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};
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enum TransformType
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enum TransformType
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@@ -421,10 +430,10 @@ public:
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{
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{
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difficulty,
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difficulty,
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meter,
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meter,
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description,
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description, /**< What is the description of this chart? */
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chartstyle,
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chartstyle, /**< How is this chart meant to be played? */
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step_credit,
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step_credit, /**< Who wrote this individual chart? */
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predict_meter,
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predict_meter, /**< What does the game think this chart's rating should be? */
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tap_notes,
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tap_notes,
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jumps,
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jumps,
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hands,
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hands,
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