Added message for if a user is dropped from a server.
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@@ -327,7 +327,8 @@ void NetworkSyncManager::DisplayStartupStatus()
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void NetworkSyncManager::Update(float fDeltaTime)
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void NetworkSyncManager::Update(float fDeltaTime)
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{
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{
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ProcessInput();
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if (useSMserver)
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ProcessInput();
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}
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}
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void NetworkSyncManager::ProcessInput()
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void NetworkSyncManager::ProcessInput()
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@@ -335,7 +336,11 @@ void NetworkSyncManager::ProcessInput()
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//If we're disconnected, just exit
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//If we're disconnected, just exit
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if ((NetPlayerClient->state!=NetPlayerClient->skCONNECTED) ||
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if ((NetPlayerClient->state!=NetPlayerClient->skCONNECTED) ||
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NetPlayerClient->IsError())
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NetPlayerClient->IsError())
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{
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SCREENMAN->SystemMessageNoAnimate("Connection to server dropped.");
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useSMserver=false;
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return;
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return;
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}
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//load new data into buffer
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//load new data into buffer
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