MercifulMines -> MercifulDrain

playbalance rave
playbalance AI
This commit is contained in:
Chris Danford
2004-01-11 23:33:56 +00:00
parent 0afed1540a
commit a1a85c277f
9 changed files with 209 additions and 101 deletions
+2 -12
View File
@@ -48,6 +48,7 @@
#include "LightsManager.h"
#include "ProfileManager.h"
#include "StageStats.h"
#include "PlayerAI.h" // for NUM_SKILL_LEVELS
//
// Defines
@@ -887,18 +888,7 @@ void ScreenGameplay::LoadNextSong()
else if( GAMESTATE->IsCpuPlayer(p) )
{
GAMESTATE->m_PlayerController[p] = PC_CPU;
if( GAMESTATE->m_iCpuSkill[p] == -1 )
{
switch( GAMESTATE->m_pCurNotes[p]->GetDifficulty() )
{
case DIFFICULTY_BEGINNER: GAMESTATE->m_iCpuSkill[p] = 1; break;
case DIFFICULTY_EASY: GAMESTATE->m_iCpuSkill[p] = 3; break;
case DIFFICULTY_MEDIUM: GAMESTATE->m_iCpuSkill[p] = 5; break;
case DIFFICULTY_HARD: GAMESTATE->m_iCpuSkill[p] = 7; break;
case DIFFICULTY_CHALLENGE: GAMESTATE->m_iCpuSkill[p] = 9; break;
default: ASSERT(0);
}
}
GAMESTATE->m_iCpuSkill[p] = SCALE( GAMESTATE->m_pCurNotes[p]->GetMeter(), MIN_METER, MAX_METER, 0, NUM_SKILL_LEVELS-1 );
}
else if( PREFSMAN->m_bAutoPlay )
GAMESTATE->m_PlayerController[p] = PC_AUTOPLAY;