MercifulMines -> MercifulDrain
playbalance rave playbalance AI
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@@ -48,6 +48,7 @@
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#include "LightsManager.h"
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#include "ProfileManager.h"
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#include "StageStats.h"
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#include "PlayerAI.h" // for NUM_SKILL_LEVELS
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//
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// Defines
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@@ -887,18 +888,7 @@ void ScreenGameplay::LoadNextSong()
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else if( GAMESTATE->IsCpuPlayer(p) )
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{
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GAMESTATE->m_PlayerController[p] = PC_CPU;
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if( GAMESTATE->m_iCpuSkill[p] == -1 )
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{
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switch( GAMESTATE->m_pCurNotes[p]->GetDifficulty() )
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{
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case DIFFICULTY_BEGINNER: GAMESTATE->m_iCpuSkill[p] = 1; break;
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case DIFFICULTY_EASY: GAMESTATE->m_iCpuSkill[p] = 3; break;
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case DIFFICULTY_MEDIUM: GAMESTATE->m_iCpuSkill[p] = 5; break;
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case DIFFICULTY_HARD: GAMESTATE->m_iCpuSkill[p] = 7; break;
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case DIFFICULTY_CHALLENGE: GAMESTATE->m_iCpuSkill[p] = 9; break;
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default: ASSERT(0);
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}
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}
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GAMESTATE->m_iCpuSkill[p] = SCALE( GAMESTATE->m_pCurNotes[p]->GetMeter(), MIN_METER, MAX_METER, 0, NUM_SKILL_LEVELS-1 );
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}
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else if( PREFSMAN->m_bAutoPlay )
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GAMESTATE->m_PlayerController[p] = PC_AUTOPLAY;
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