MercifulMines -> MercifulDrain
playbalance rave playbalance AI
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@@ -68,23 +68,16 @@ void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, TapNoteScore score )
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float fPercentToMove = 0;
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switch( score )
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{
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case TNS_MARVELOUS: fPercentToMove = PREFSMAN->m_fLifeDeltaMarvelousPercentChange; break;
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case TNS_PERFECT: fPercentToMove = PREFSMAN->m_fLifeDeltaPerfectPercentChange; break;
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case TNS_GREAT: fPercentToMove = PREFSMAN->m_fLifeDeltaGreatPercentChange; break;
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case TNS_GOOD: fPercentToMove = PREFSMAN->m_fLifeDeltaGoodPercentChange; break;
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case TNS_BOO: fPercentToMove = PREFSMAN->m_fLifeDeltaBooPercentChange; break;
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case TNS_MISS: fPercentToMove = PREFSMAN->m_fLifeDeltaMissPercentChange; break;
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case TNS_MARVELOUS: fPercentToMove = PREFSMAN->m_fTugMeterMarvelousPercentChange; break;
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case TNS_PERFECT: fPercentToMove = PREFSMAN->m_fTugMeterPerfectPercentChange; break;
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case TNS_GREAT: fPercentToMove = PREFSMAN->m_fTugMeterGreatPercentChange; break;
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case TNS_GOOD: fPercentToMove = PREFSMAN->m_fTugMeterGoodPercentChange; break;
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case TNS_BOO: fPercentToMove = PREFSMAN->m_fTugMeterBooPercentChange; break;
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case TNS_MISS: fPercentToMove = PREFSMAN->m_fTugMeterMissPercentChange; break;
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default: ASSERT(0); break;
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}
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switch( pn )
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{
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case PLAYER_1: GAMESTATE->m_fTugLifePercentP1 += fPercentToMove; break;
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case PLAYER_2: GAMESTATE->m_fTugLifePercentP1 -= fPercentToMove; break;
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default: ASSERT(0);
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}
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CLAMP( GAMESTATE->m_fTugLifePercentP1, 0, 1 );
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ChangeLife( pn, fPercentToMove );
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}
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void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, HoldNoteScore score, TapNoteScore tscore )
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@@ -97,32 +90,40 @@ void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, HoldNoteScore score, Tap
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float fPercentToMove = 0;
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switch( score )
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{
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case HNS_OK: fPercentToMove = PREFSMAN->m_fLifeDeltaOKPercentChange; break;
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case HNS_NG: fPercentToMove = PREFSMAN->m_fLifeDeltaNGPercentChange; break;
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case HNS_OK: fPercentToMove = PREFSMAN->m_fTugMeterOKPercentChange; break;
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case HNS_NG: fPercentToMove = PREFSMAN->m_fTugMeterNGPercentChange; break;
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default: ASSERT(0); break;
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}
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switch( pn )
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{
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case PLAYER_1: GAMESTATE->m_fTugLifePercentP1 += fPercentToMove; break;
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case PLAYER_2: GAMESTATE->m_fTugLifePercentP1 -= fPercentToMove; break;
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default: ASSERT(0);
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}
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CLAMP( GAMESTATE->m_fTugLifePercentP1, 0, 1 );
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ChangeLife( pn, fPercentToMove );
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}
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void CombinedLifeMeterTug::ChangeLifeMine( PlayerNumber pn )
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{
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float fPercentToMove = PREFSMAN->m_fLifeDeltaHitMinePercentChange;
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float fPercentToMove = PREFSMAN->m_fTugMeterHitMinePercentChange;
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ChangeLife( pn, fPercentToMove );
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}
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void CombinedLifeMeterTug::ChangeLife( PlayerNumber pn, float fPercentToMove )
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{
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if( PREFSMAN->m_bMercifulDrain && fPercentToMove < 0 )
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{
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float fLifePercentage;
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switch( pn )
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{
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case PLAYER_1: fLifePercentage = GAMESTATE->m_fTugLifePercentP1; break;
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case PLAYER_2: fLifePercentage = 1 - GAMESTATE->m_fTugLifePercentP1; break;
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default: ASSERT(0);
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}
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fPercentToMove *= SCALE( fLifePercentage, 0.f, 1.f, 0.2f, 1.f);
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}
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switch( pn )
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{
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case PLAYER_1: GAMESTATE->m_fTugLifePercentP1 += fPercentToMove; break;
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case PLAYER_2: GAMESTATE->m_fTugLifePercentP1 -= fPercentToMove; break;
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default: ASSERT(0);
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}
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CLAMP( GAMESTATE->m_fTugLifePercentP1, 0, 1 );
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}
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