RTL cleanup
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@@ -11,6 +11,7 @@
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#include "Font.h"
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#include "ActorUtil.h" // for BeginHandleArgs
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#include "LuaBinding.h"
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#include "Foreach.h"
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REGISTER_ACTOR_CLASS( BitmapText )
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@@ -187,7 +188,9 @@ void BitmapText::BuildChars()
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{
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iY += m_pFont->GetHeight();
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const wstring &szLine = m_wTextLines[i];
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wstring &sLine = m_wTextLines[i];
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if( m_pFont->IsRightToLeft() )
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reverse( sLine.begin(), sLine.end() );
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const int iLineWidth = m_iLineWidths[i];
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int iX;
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@@ -198,13 +201,11 @@ void BitmapText::BuildChars()
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case align_right: iX = -iLineWidth; break;
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default: ASSERT( false ); return;
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}
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if( m_pFont->IsRightToLeft() )
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iX += iLineWidth;
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for( unsigned j=0; j<szLine.size(); j++ ) // for each character in the line
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FOREACH( wchar_t, sLine, c )
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{
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RageSpriteVertex v[4];
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const glyph &g = m_pFont->GetGlyph(szLine[j]);
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const glyph &g = m_pFont->GetGlyph(*c);
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if( m_pFont->IsRightToLeft() )
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iX -= g.m_iHadvance;
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@@ -226,9 +227,6 @@ void BitmapText::BuildChars()
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m_aVertices.insert( m_aVertices.end(), &v[0], &v[4] );
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m_pTextures.push_back( g.GetTexture() );
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if( m_pFont->IsRightToLeft() )
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iX -= g.m_iHadvance;
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}
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/* The amount of padding a line needs: */
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