This commit is contained in:
Glenn Maynard
2007-02-26 00:41:31 +00:00
parent c1711efc86
commit a1894265ef
2 changed files with 7 additions and 7 deletions
+5 -5
View File
@@ -1290,17 +1290,17 @@ void ScreenGameplay::LoadLights()
NoteDataUtil::LoadTransformedLights( TapNoteData1, m_CabinetLightsNoteData, GameManager::StepsTypeToNumTracks(STEPS_TYPE_LIGHTS_CABINET) );
}
float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusic)
float ScreenGameplay::StartPlayingSong( float fMinTimeToNotes, float fMinTimeToMusic )
{
ASSERT(MinTimeToNotes >= 0);
ASSERT(MinTimeToMusic >= 0);
ASSERT( fMinTimeToNotes >= 0 );
ASSERT( fMinTimeToMusic >= 0 );
/* XXX: We want the first beat *in use*, so we don't delay needlessly. */
const float fFirstBeat = GAMESTATE->m_pCurSong->m_fFirstBeat;
const float fFirstSecond = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( fFirstBeat );
float fStartSecond = fFirstSecond - MinTimeToNotes;
float fStartSecond = fFirstSecond - fMinTimeToNotes;
fStartSecond = min(fStartSecond, -MinTimeToMusic);
fStartSecond = min( fStartSecond, -fMinTimeToMusic );
m_pSoundMusic->SetProperty( "AccurateSync", true );