War on -Werror, part 14: More hodgepodge.

This commit is contained in:
Jason Felds
2012-12-27 12:45:04 -05:00
parent 52df8ea981
commit a15cbc431d
36 changed files with 68 additions and 68 deletions
+1 -1
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@@ -146,7 +146,7 @@ void ActorFrame::AddChild( Actor *pActor )
Dialog::OK( ssprintf("Actor \"%s\" adds child \"%s\" more than once", GetLineage().c_str(), pActor->GetName().c_str()) ); Dialog::OK( ssprintf("Actor \"%s\" adds child \"%s\" more than once", GetLineage().c_str(), pActor->GetName().c_str()) );
#endif #endif
ASSERT( pActor ); ASSERT( pActor != NULL );
ASSERT( (void*)pActor != (void*)0xC0000005 ); ASSERT( (void*)pActor != (void*)0xC0000005 );
m_SubActors.push_back( pActor ); m_SubActors.push_back( pActor );
+1 -1
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@@ -104,7 +104,7 @@ retry:
Actor* ActorUtil::LoadFromNode( const XNode* pNode, Actor *pParentActor ) Actor* ActorUtil::LoadFromNode( const XNode* pNode, Actor *pParentActor )
{ {
ASSERT( pNode ); ASSERT( pNode != NULL );
// Remove this in favor of using conditionals in Lua. -Chris // Remove this in favor of using conditionals in Lua. -Chris
// There are a number of themes out there that depend on this (including // There are a number of themes out there that depend on this (including
+1 -1
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@@ -50,7 +50,7 @@ void BGAnimation::AddLayersFromAniDir( const RString &_sAniDir, const XNode *pNo
{ {
const RString &sLayer = *s; const RString &sLayer = *s;
const XNode* pKey = pNode->GetChild( sLayer ); const XNode* pKey = pNode->GetChild( sLayer );
ASSERT( pKey ); ASSERT( pKey != NULL );
RString sImportDir; RString sImportDir;
if( pKey->GetAttrValue("Import", sImportDir) ) if( pKey->GetAttrValue("Import", sImportDir) )
+3 -3
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@@ -203,7 +203,7 @@ struct BannerTexture: public RageTexture
void Create() void Create()
{ {
ASSERT( m_pImage ); ASSERT( m_pImage != NULL );
/* The image is preprocessed; do as little work as possible. */ /* The image is preprocessed; do as little work as possible. */
@@ -239,7 +239,7 @@ struct BannerTexture: public RageTexture
ASSERT( DISPLAY->SupportsTextureFormat(pf) ); ASSERT( DISPLAY->SupportsTextureFormat(pf) );
ASSERT(m_pImage); ASSERT(m_pImage != NULL);
m_uTexHandle = DISPLAY->CreateTexture( pf, m_pImage, false ); m_uTexHandle = DISPLAY->CreateTexture( pf, m_pImage, false );
CreateFrameRects(); CreateFrameRects();
@@ -290,7 +290,7 @@ RageTextureID BannerCache::LoadCachedBanner( RString sBannerPath )
* when converting; this way, the conversion will end up in the map so we * when converting; this way, the conversion will end up in the map so we
* only have to convert once. */ * only have to convert once. */
RageSurface *&pImage = g_BannerPathToImage[sBannerPath]; RageSurface *&pImage = g_BannerPathToImage[sBannerPath];
ASSERT( pImage ); ASSERT( pImage != NULL );
int iSourceWidth = 0, iSourceHeight = 0; int iSourceWidth = 0, iSourceHeight = 0;
BannerData.GetValue( sBannerPath, "Width", iSourceWidth ); BannerData.GetValue( sBannerPath, "Width", iSourceWidth );
+3 -3
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@@ -363,7 +363,7 @@ void BitmapText::DrawChars( bool bUseStrokeTexture )
* in sAlternateText, too, just use sText. */ * in sAlternateText, too, just use sText. */
void BitmapText::SetText( const RString& _sText, const RString& _sAlternateText, int iWrapWidthPixels ) void BitmapText::SetText( const RString& _sText, const RString& _sAlternateText, int iWrapWidthPixels )
{ {
ASSERT( m_pFont ); ASSERT( m_pFont != NULL );
RString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText; RString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText;
@@ -505,7 +505,7 @@ void BitmapText::UpdateBaseZoom()
bool BitmapText::StringWillUseAlternate( const RString& sText, const RString& sAlternateText ) const bool BitmapText::StringWillUseAlternate( const RString& sText, const RString& sAlternateText ) const
{ {
ASSERT( m_pFont ); ASSERT( m_pFont != NULL );
// Can't use the alternate if there isn't one. // Can't use the alternate if there isn't one.
if( !sAlternateText.size() ) if( !sAlternateText.size() )
@@ -711,7 +711,7 @@ void BitmapText::SetHorizAlign( float f )
void BitmapText::SetWrapWidthPixels( int iWrapWidthPixels ) void BitmapText::SetWrapWidthPixels( int iWrapWidthPixels )
{ {
ASSERT( m_pFont ); // always load a font first ASSERT( m_pFont != NULL ); // always load a font first
if( m_iWrapWidthPixels == iWrapWidthPixels ) if( m_iWrapWidthPixels == iWrapWidthPixels )
return; return;
m_iWrapWidthPixels = iWrapWidthPixels; m_iWrapWidthPixels = iWrapWidthPixels;
+1 -1
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@@ -346,7 +346,7 @@ void Font::CapsOnly()
void Font::SetDefaultGlyph( FontPage *pPage ) void Font::SetDefaultGlyph( FontPage *pPage )
{ {
ASSERT( pPage ); ASSERT( pPage != NULL );
ASSERT( !pPage->m_aGlyphs.empty() ); ASSERT( !pPage->m_aGlyphs.empty() );
m_pDefault = pPage; m_pDefault = pPage;
} }
+1 -1
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@@ -410,7 +410,7 @@ int MusicThread_start( void *p )
GameSoundManager::GameSoundManager() GameSoundManager::GameSoundManager()
{ {
/* Init RageSoundMan first: */ /* Init RageSoundMan first: */
ASSERT( SOUNDMAN ); ASSERT( SOUNDMAN != NULL );
g_Mutex = new RageEvent("GameSoundManager"); g_Mutex = new RageEvent("GameSoundManager");
g_Playing = new MusicPlaying( new RageSound ); g_Playing = new MusicPlaying( new RageSound );
+2 -2
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@@ -243,7 +243,7 @@ LuaManager::LuaManager()
LUA = this; // so that LUA is available when we call the Register functions LUA = this; // so that LUA is available when we call the Register functions
lua_State *L = lua_open(); lua_State *L = lua_open();
ASSERT( L ); ASSERT( L != NULL );
lua_atpanic( L, LuaPanic ); lua_atpanic( L, LuaPanic );
m_pLuaMain = L; m_pLuaMain = L;
@@ -478,7 +478,7 @@ int LuaThreadVariable::AdjustCount( lua_State *L, int iAdd )
ASSERT( lua_istable(L, -1) ); ASSERT( lua_istable(L, -1) );
lua_rawgeti( L, -1, 0 ); lua_rawgeti( L, -1, 0 );
ASSERT( lua_isnumber(L, -1) ); ASSERT( lua_isnumber(L, -1) != 0 );
int iCount = lua_tointeger( L, -1 ); int iCount = lua_tointeger( L, -1 );
lua_pop( L, 1 ); lua_pop( L, 1 );
+1 -1
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@@ -402,7 +402,7 @@ void NoteDataUtil::GetSMNoteDataString( const NoteData &in, RString &sRet )
case TapNote::lift: c = 'L'; break; case TapNote::lift: c = 'L'; break;
case TapNote::fake: c = 'F'; break; case TapNote::fake: c = 'F'; break;
default: default:
FAIL_M( ssprintf("tn %i", tn.type) ); // invalid enum value c = '\0'; FAIL_M( ssprintf("tn %i", tn.type) ); // invalid enum value
} }
sRet.append( 1, c ); sRet.append( 1, c );
+1 -1
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@@ -40,7 +40,7 @@ void IPreference::LoadAllDefaults()
void IPreference::ReadAllPrefsFromNode( const XNode* pNode, bool bIsStatic ) void IPreference::ReadAllPrefsFromNode( const XNode* pNode, bool bIsStatic )
{ {
ASSERT( pNode ); ASSERT( pNode != NULL );
FOREACHS_CONST( IPreference*, *m_Subscribers.m_pSubscribers, p ) FOREACHS_CONST( IPreference*, *m_Subscribers.m_pSubscribers, p )
(*p)->ReadFrom( pNode, bIsStatic ); (*p)->ReadFrom( pNode, bIsStatic );
} }
+1 -1
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@@ -1208,7 +1208,7 @@ void RageDisplay_D3D::SetZTestMode( ZTestMode mode )
case ZTEST_OFF: dw = D3DCMP_ALWAYS; break; case ZTEST_OFF: dw = D3DCMP_ALWAYS; break;
case ZTEST_WRITE_ON_PASS: dw = D3DCMP_LESSEQUAL; break; case ZTEST_WRITE_ON_PASS: dw = D3DCMP_LESSEQUAL; break;
case ZTEST_WRITE_ON_FAIL: dw = D3DCMP_GREATER; break; case ZTEST_WRITE_ON_FAIL: dw = D3DCMP_GREATER; break;
default: ASSERT( 0 ); default: dw = D3DCMP_NEVER; ASSERT( 0 );
} }
g_pd3dDevice->SetRenderState( D3DRS_ZFUNC, dw ); g_pd3dDevice->SetRenderState( D3DRS_ZFUNC, dw );
} }
+5 -5
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@@ -1358,7 +1358,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
#define BUFFER_OFFSET(o) ((char*)(o)) #define BUFFER_OFFSET(o) ((char*)(o))
ASSERT( glDrawRangeElements); ASSERT( glDrawRangeElements != NULL );
glDrawRangeElements( glDrawRangeElements(
GL_TRIANGLES, GL_TRIANGLES,
meshInfo.iVertexStart, // minimum array index contained in indices meshInfo.iVertexStart, // minimum array index contained in indices
@@ -2109,7 +2109,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
// allocate OpenGL texture resource // allocate OpenGL texture resource
unsigned int iTexHandle; unsigned int iTexHandle;
glGenTextures( 1, reinterpret_cast<GLuint*>(&iTexHandle) ); glGenTextures( 1, reinterpret_cast<GLuint*>(&iTexHandle) );
ASSERT( iTexHandle ); ASSERT( iTexHandle != 0 );
glBindTexture( GL_TEXTURE_2D, iTexHandle ); glBindTexture( GL_TEXTURE_2D, iTexHandle );
@@ -2360,7 +2360,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam &param, int
// Allocate OpenGL texture resource // Allocate OpenGL texture resource
glGenTextures( 1, reinterpret_cast<GLuint*>(&m_iTexHandle) ); glGenTextures( 1, reinterpret_cast<GLuint*>(&m_iTexHandle) );
ASSERT( m_iTexHandle ); ASSERT( m_iTexHandle != 0 );
int iTextureWidth = power_of_two( param.iWidth ); int iTextureWidth = power_of_two( param.iWidth );
int iTextureHeight = power_of_two( param.iHeight ); int iTextureHeight = power_of_two( param.iHeight );
@@ -2387,7 +2387,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam &param, int
/* Create the framebuffer object. */ /* Create the framebuffer object. */
glGenFramebuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iFrameBufferHandle) ); glGenFramebuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iFrameBufferHandle) );
ASSERT( m_iFrameBufferHandle ); ASSERT( m_iFrameBufferHandle != 0 );
/* Attach the texture to it. */ /* Attach the texture to it. */
glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_iFrameBufferHandle ); glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, m_iFrameBufferHandle );
@@ -2398,7 +2398,7 @@ void RenderTarget_FramebufferObject::Create( const RenderTargetParam &param, int
if (param.bWithDepthBuffer) if (param.bWithDepthBuffer)
{ {
glGenRenderbuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iDepthBufferHandle) ); glGenRenderbuffersEXT( 1, reinterpret_cast<GLuint*>(&m_iDepthBufferHandle) );
ASSERT( m_iDepthBufferHandle ); ASSERT( m_iDepthBufferHandle != 0 );
glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, iTextureWidth, iTextureHeight ); glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, iTextureWidth, iTextureHeight );
glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_iDepthBufferHandle ); glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_iDepthBufferHandle );
+1 -1
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@@ -44,7 +44,7 @@ RString RageFile::GetPath() const
bool RageFile::Open( const RString& path, int mode ) bool RageFile::Open( const RString& path, int mode )
{ {
ASSERT( FILEMAN ); ASSERT( FILEMAN != NULL );
Close(); Close();
m_Path = path; m_Path = path;
+4 -4
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@@ -19,12 +19,12 @@ public:
virtual int GetFileHash( const RString &sPath ); virtual int GetFileHash( const RString &sPath );
virtual int GetPathValue( const RString &sPath ); virtual int GetPathValue( const RString &sPath );
virtual void FlushDirCache( const RString &sPath ); virtual void FlushDirCache( const RString &sPath );
virtual void CacheFile( const RString &sPath ) { } virtual void CacheFile( const RString & /* sPath */ ) { }
virtual bool Move( const RString &sOldPath, const RString &sNewPath ) { return false; } virtual bool Move( const RString & /* sOldPath */, const RString & /* sNewPath */ ) { return false; }
virtual bool Remove( const RString &sPath ) { return false; } virtual bool Remove( const RString & /* sPath */ ) { return false; }
/* Optional: Move to a different place, as if reconstructed with a different path. */ /* Optional: Move to a different place, as if reconstructed with a different path. */
virtual bool Remount( const RString &sPath ) { return false; } virtual bool Remount( const RString & /* sPath */ ) { return false; }
/* Possible error returns from Open, in addition to standard errno.h values: */ /* Possible error returns from Open, in addition to standard errno.h values: */
enum { ERROR_WRITING_NOT_SUPPORTED = -1 }; enum { ERROR_WRITING_NOT_SUPPORTED = -1 };
+3 -3
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@@ -208,8 +208,8 @@ RageFileBasic *RageFileDriverDirectReadOnly::Open( const RString &sPath, int iMo
return RageFileDriverDirect::Open( sPath, iMode, iError ); return RageFileDriverDirect::Open( sPath, iMode, iError );
} }
bool RageFileDriverDirectReadOnly::Move( const RString &sOldPath, const RString &sNewPath ) { return false; } bool RageFileDriverDirectReadOnly::Move( const RString & /* sOldPath */, const RString & /* sNewPath */ ) { return false; }
bool RageFileDriverDirectReadOnly::Remove( const RString &sPath ) { return false; } bool RageFileDriverDirectReadOnly::Remove( const RString & /* sPath */ ) { return false; }
static const unsigned int BUFSIZE = 1024*64; static const unsigned int BUFSIZE = 1024*64;
RageFileObjDirect::RageFileObjDirect( const RString &sPath, int iFD, int iMode ) RageFileObjDirect::RageFileObjDirect( const RString &sPath, int iFD, int iMode )
@@ -248,7 +248,7 @@ namespace
return true; return true;
} }
#else #else
bool FlushDir( RString sPath, RString &sError ) bool FlushDir( RString /* sPath */, RString & /* sError */ )
{ {
return true; return true;
} }
+1 -1
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@@ -37,7 +37,7 @@ public:
~RageFileDriverMem(); ~RageFileDriverMem();
RageFileBasic *Open( const RString &sPath, int mode, int &err ); RageFileBasic *Open( const RString &sPath, int mode, int &err );
void FlushDirCache( const RString &sPath ) { } void FlushDirCache( const RString & /* sPath */ ) { }
bool Remove( const RString &sPath ); bool Remove( const RString &sPath );
+1 -1
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@@ -64,7 +64,7 @@ void RageSurfaceFormat::GetRGB( uint32_t val, uint8_t *r, uint8_t *g, uint8_t *b
{ {
if( BytesPerPixel == 1 ) if( BytesPerPixel == 1 )
{ {
ASSERT( palette ); ASSERT( palette != NULL );
*r = palette->colors[val].r; *r = palette->colors[val].r;
*g = palette->colors[val].g; *g = palette->colors[val].g;
*b = palette->colors[val].b; *b = palette->colors[val].b;
+2 -2
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@@ -134,7 +134,7 @@ void RageSurfaceUtils::CopySurface( const RageSurface *src, RageSurface *dest )
// Copy the palette, if we have one. // Copy the palette, if we have one.
if( src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 ) if( src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 )
{ {
ASSERT( dest->fmt.palette ); ASSERT( dest->fmt.palette != NULL );
*dest->fmt.palette = *src->fmt.palette; *dest->fmt.palette = *src->fmt.palette;
} }
@@ -791,7 +791,7 @@ RageSurface *RageSurfaceUtils::LoadSurface( RString file )
// Create the surface. // Create the surface.
RageSurface *img = CreateSurface( h.width, h.height, h.bpp, RageSurface *img = CreateSurface( h.width, h.height, h.bpp,
h.Rmask, h.Gmask, h.Bmask, h.Amask ); h.Rmask, h.Gmask, h.Bmask, h.Amask );
ASSERT( img ); ASSERT( img != NULL );
/* If the pitch has changed, this surface is either corrupt, or was /* If the pitch has changed, this surface is either corrupt, or was
* created with a different version whose CreateSurface() behavior * created with a different version whose CreateSurface() behavior
+2 -2
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@@ -330,9 +330,9 @@ static acolorhist_item *mediancut( acolorhist_item *achv, int colors, int sum, i
int boxes; int boxes;
bv = (box_vector) malloc( sizeof(struct box) * newcolors ); bv = (box_vector) malloc( sizeof(struct box) * newcolors );
ASSERT( bv ); ASSERT( bv != NULL );
acolormap = (acolorhist_item*) malloc( sizeof(struct acolorhist_item) * newcolors); acolormap = (acolorhist_item*) malloc( sizeof(struct acolorhist_item) * newcolors);
ASSERT( acolormap ); ASSERT( acolormap != NULL );
for ( int i = 0; i < newcolors; ++i ) for ( int i = 0; i < newcolors; ++i )
PAM_ASSIGN( acolormap[i].acolor, 0, 0, 0, 0 ); PAM_ASSIGN( acolormap[i].acolor, 0, 0, 0, 0 );
+1 -1
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@@ -31,7 +31,7 @@ static RageSurface *TryOpenFile( RString sPath, bool bHeaderOnly, RString &error
if( result == RageSurfaceUtils::OPEN_OK ) if( result == RageSurfaceUtils::OPEN_OK )
{ {
ASSERT( ret ); ASSERT( ret != NULL );
return ret; return ret;
} }
+1 -1
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@@ -229,7 +229,7 @@ static RageSurface *RageSurface_Load_PNG( RageFile *f, const char *fn, char erro
default: default:
FAIL_M(ssprintf( "%i", type) ); FAIL_M(ssprintf( "%i", type) );
} }
ASSERT( img ); ASSERT( img != NULL );
/* alloca to prevent memleaks if libpng longjmps us */ /* alloca to prevent memleaks if libpng longjmps us */
png_byte **row_pointers = (png_byte **) alloca( sizeof(png_byte*) * height ); png_byte **row_pointers = (png_byte **) alloca( sizeof(png_byte*) * height );
+1 -1
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@@ -27,7 +27,7 @@ RageTexturePreloader &RageTexturePreloader::operator=( const RageTexturePreloade
void RageTexturePreloader::Load( const RageTextureID &ID ) void RageTexturePreloader::Load( const RageTextureID &ID )
{ {
ASSERT( TEXTUREMAN ); ASSERT( TEXTUREMAN != NULL );
RageTexture *pTexture = TEXTUREMAN->LoadTexture( ID ); RageTexture *pTexture = TEXTUREMAN->LoadTexture( ID );
m_apTextures.push_back( pTexture ); m_apTextures.push_back( pTexture );
+4 -4
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@@ -175,7 +175,7 @@ bool FilenameDB::ResolvePath( RString &sPath )
const FileSet *fs = NULL; const FileSet *fs = NULL;
static const RString slash("/"); static const RString slash("/");
while( 1 ) for(;;)
{ {
split( sPath, slash, iBegin, iSize, true ); split( sPath, slash, iBegin, iSize, true );
if( iBegin == (int) sPath.size() ) if( iBegin == (int) sPath.size() )
@@ -284,7 +284,7 @@ FileSet *FilenameDB::GetFileSet( const RString &sDir_, bool bCreate )
m_Mutex.Lock(); m_Mutex.Lock();
while(1) for(;;)
{ {
/* Look for the directory. */ /* Look for the directory. */
map<RString, FileSet *>::iterator i = dirs.find( sLower ); map<RString, FileSet *>::iterator i = dirs.find( sLower );
@@ -476,12 +476,12 @@ void FilenameDB::DelFile( const RString &sPath )
m_Mutex.Unlock(); /* locked by GetFileSet */ m_Mutex.Unlock(); /* locked by GetFileSet */
} }
void FilenameDB::FlushDirCache( const RString &sDir ) void FilenameDB::FlushDirCache( const RString & /* sDir */ )
{ {
FileSet *pFileSet = NULL; FileSet *pFileSet = NULL;
m_Mutex.Lock(); m_Mutex.Lock();
while( true ) for(;;)
{ {
if( dirs.empty() ) if( dirs.empty() )
break; break;
+2 -2
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@@ -126,7 +126,7 @@ protected:
void DelFileSet( map<RString, FileSet *>::iterator dir ); void DelFileSet( map<RString, FileSet *>::iterator dir );
/* The given path wasn't cached. Cache it. */ /* The given path wasn't cached. Cache it. */
virtual void PopulateFileSet( FileSet &fs, const RString &sPath ) { } virtual void PopulateFileSet( FileSet & /* fs */, const RString & /* sPath */ ) { }
}; };
/* This FilenameDB must be populated in advance. */ /* This FilenameDB must be populated in advance. */
@@ -134,7 +134,7 @@ class NullFilenameDB: public FilenameDB
{ {
public: public:
NullFilenameDB() { ExpireSeconds = -1; } NullFilenameDB() { ExpireSeconds = -1; }
void CacheFile( const RString &sPath ) { } void CacheFile( const RString & /* sPath */ ) { }
}; };
#endif #endif
+1 -1
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@@ -163,7 +163,7 @@ void ScoreKeeperRave::AddSuperMeterDelta( float fUnscaledPercentChange )
{ {
case PLAYER_1: bWinning = GAMESTATE->m_fTugLifePercentP1 > 0.5f; break; case PLAYER_1: bWinning = GAMESTATE->m_fTugLifePercentP1 > 0.5f; break;
case PLAYER_2: bWinning = GAMESTATE->m_fTugLifePercentP1 < 0.5f; break; case PLAYER_2: bWinning = GAMESTATE->m_fTugLifePercentP1 < 0.5f; break;
default: ASSERT(0); default: bWinning = false; ASSERT(0);
} }
if( !bWinning ) if( !bWinning )
m_pPlayerState->EndActiveAttacks(); m_pPlayerState->EndActiveAttacks();
+2 -2
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@@ -335,7 +335,7 @@ void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector<PlayerNumber
if( pSong ) if( pSong )
{ {
Steps *pSteps = this->GetStepsForEntry( iEntryIndex ); Steps *pSteps = this->GetStepsForEntry( iEntryIndex );
ASSERT_M( pSteps, "No Steps for this Song!" ); ASSERT_M( pSteps != NULL, "No Steps for this Song!" );
CourseEntry ce; CourseEntry ce;
ce.songID.FromSong( pSong ); ce.songID.FromSong( pSong );
ce.stepsCriteria.m_difficulty = pSteps->GetDifficulty(); ce.stepsCriteria.m_difficulty = pSteps->GetDifficulty();
@@ -412,7 +412,7 @@ void ScreenOptionsEditCourse::SetCurrentSteps()
OptionRow &row = *m_pRows[ EntryIndexAndRowTypeToRow(iEntryIndex, RowType_Steps) ]; OptionRow &row = *m_pRows[ EntryIndexAndRowTypeToRow(iEntryIndex, RowType_Steps) ];
int iStepsIndex = row.GetOneSharedSelection(); int iStepsIndex = row.GetOneSharedSelection();
const EditCourseOptionRowHandlerSteps *pHand = dynamic_cast<const EditCourseOptionRowHandlerSteps *>( row.GetHandler() ); const EditCourseOptionRowHandlerSteps *pHand = dynamic_cast<const EditCourseOptionRowHandlerSteps *>( row.GetHandler() );
ASSERT( pHand ); ASSERT( pHand != NULL );
Steps *pSteps = pHand->GetSteps( iStepsIndex ); Steps *pSteps = pHand->GetSteps( iStepsIndex );
GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps ); GAMESTATE->m_pCurSteps[PLAYER_1].Set( pSteps );
} }
+3 -3
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@@ -30,7 +30,7 @@ void ScreenOptionsEditProfile::BeginScreen()
vector<OptionRowHandler*> vHands; vector<OptionRowHandler*> vHands;
Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
ASSERT( pProfile ); ASSERT( pProfile != NULL );
{ {
vHands.push_back( OptionRowHandlerUtil::MakeNull() ); vHands.push_back( OptionRowHandlerUtil::MakeNull() );
@@ -64,7 +64,7 @@ ScreenOptionsEditProfile::~ScreenOptionsEditProfile()
void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumber> &vpns ) void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{ {
Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
ASSERT( pProfile ); ASSERT( pProfile != NULL );
OptionRow &row = *m_pRows[iRow]; OptionRow &row = *m_pRows[iRow];
switch( iRow ) switch( iRow )
@@ -78,7 +78,7 @@ void ScreenOptionsEditProfile::ImportOptions( int iRow, const vector<PlayerNumbe
void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector<PlayerNumber> &vpns ) void ScreenOptionsEditProfile::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{ {
Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID ); Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
ASSERT( pProfile ); ASSERT( pProfile != NULL );
OptionRow &row = *m_pRows[iRow]; OptionRow &row = *m_pRows[iRow];
int iIndex = row.GetOneSharedSelection( true ); int iIndex = row.GetOneSharedSelection( true );
RString sValue; RString sValue;
+2 -2
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@@ -872,7 +872,7 @@ void ThemeManager::ReloadMetrics()
RString ThemeManager::GetMetricsGroupFallback( const RString &sMetricsGroup ) RString ThemeManager::GetMetricsGroupFallback( const RString &sMetricsGroup )
{ {
ASSERT( g_pLoadedThemeData ); ASSERT( g_pLoadedThemeData != NULL );
// always look in iniMetrics for "Fallback" // always look in iniMetrics for "Fallback"
RString sFallback; RString sFallback;
@@ -1166,7 +1166,7 @@ RString ThemeManager::GetString( const RString &sMetricsGroup, const RString &sV
sValueName.Replace( "\r\n", "\\n" ); sValueName.Replace( "\r\n", "\\n" );
sValueName.Replace( "\n", "\\n" ); sValueName.Replace( "\n", "\\n" );
ASSERT( g_pLoadedThemeData ); ASSERT( g_pLoadedThemeData != NULL );
RString s = GetMetricRaw( g_pLoadedThemeData->iniStrings, sMetricsGroup, sValueName ); RString s = GetMetricRaw( g_pLoadedThemeData->iniStrings, sMetricsGroup, sValueName );
FontCharAliases::ReplaceMarkers( s ); FontCharAliases::ReplaceMarkers( s );
+1 -1
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@@ -204,7 +204,7 @@ float ArchHooks_Win32::GetDisplayAspectRatio()
ZERO( dm ); ZERO( dm );
dm.dmSize = sizeof(dm); dm.dmSize = sizeof(dm);
BOOL bResult = EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm ); BOOL bResult = EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
ASSERT( bResult ); ASSERT( bResult != 0 );
return dm.dmPelsWidth / (float)dm.dmPelsHeight; return dm.dmPelsWidth / (float)dm.dmPelsHeight;
} }
@@ -25,10 +25,10 @@ static HBITMAP LoadWin32Surface( RageSurface *&s )
RageSurfaceUtils::ConvertSurface( s, s->w, s->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0 ); RageSurfaceUtils::ConvertSurface( s, s->w, s->h, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0 );
HDC hScreen = GetDC(NULL); HDC hScreen = GetDC(NULL);
ASSERT_M( hScreen, werr_ssprintf(GetLastError(), "hScreen") ); ASSERT_M( hScreen != NULL, werr_ssprintf(GetLastError(), "hScreen") );
HBITMAP bitmap = CreateCompatibleBitmap( hScreen, s->w, s->h ); HBITMAP bitmap = CreateCompatibleBitmap( hScreen, s->w, s->h );
ASSERT_M( bitmap, werr_ssprintf(GetLastError(), "CreateCompatibleBitmap") ); ASSERT_M( bitmap != NULL, werr_ssprintf(GetLastError(), "CreateCompatibleBitmap") );
HDC BitmapDC = CreateCompatibleDC( hScreen ); HDC BitmapDC = CreateCompatibleDC( hScreen );
SelectObject( BitmapDC, bitmap ); SelectObject( BitmapDC, bitmap );
@@ -140,7 +140,7 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
bCanSetPixelFormat = false; bCanSetPixelFormat = false;
} }
ASSERT( GraphicsWindow::GetHwnd() ); ASSERT( GraphicsWindow::GetHwnd() != NULL );
/* Set the display mode: switch to a fullscreen mode or revert to windowed mode. */ /* Set the display mode: switch to a fullscreen mode or revert to windowed mode. */
LOG->Trace("SetScreenMode ..."); LOG->Trace("SetScreenMode ...");
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@@ -106,7 +106,7 @@ RageMovieTexture *RageMovieTexture::Create( RageTextureID ID )
} }
RageMovieTextureDriver *pDriver = dynamic_cast<RageMovieTextureDriver *>( pDriverBase ); RageMovieTextureDriver *pDriver = dynamic_cast<RageMovieTextureDriver *>( pDriverBase );
ASSERT( pDriver ); ASSERT( pDriver != NULL );
RString sError; RString sError;
ret = pDriver->Create( ID, sError ); ret = pDriver->Create( ID, sError );
@@ -219,7 +219,7 @@ RageSurface *RageMovieTextureDriver_FFMpeg::AVCodecCreateCompatibleSurface( int
for( iAVTexfmtIndex = 0; AVPixelFormats[iAVTexfmtIndex].bpp; ++iAVTexfmtIndex ) for( iAVTexfmtIndex = 0; AVPixelFormats[iAVTexfmtIndex].bpp; ++iAVTexfmtIndex )
if( AVPixelFormats[iAVTexfmtIndex].bHighColor == bPreferHighColor ) if( AVPixelFormats[iAVTexfmtIndex].bHighColor == bPreferHighColor )
break; break;
ASSERT( AVPixelFormats[iAVTexfmtIndex].bpp ); ASSERT( AVPixelFormats[iAVTexfmtIndex].bpp != 0 );
} }
const AVPixelFormat_t *pfd = &AVPixelFormats[iAVTexfmtIndex]; const AVPixelFormat_t *pfd = &AVPixelFormats[iAVTexfmtIndex];
@@ -664,7 +664,7 @@ RString MovieDecoder_FFMpeg::OpenCodec()
{ {
Init(); Init();
ASSERT( m_pStream ); ASSERT( m_pStream != NULL );
if( m_pStream->codec->codec ) if( m_pStream->codec->codec )
avcodec::avcodec_close( m_pStream->codec ); avcodec::avcodec_close( m_pStream->codec );
@@ -684,7 +684,7 @@ RString MovieDecoder_FFMpeg::OpenCodec()
int ret = avcodec::avcodec_open2( m_pStream->codec, pCodec, NULL ); int ret = avcodec::avcodec_open2( m_pStream->codec, pCodec, NULL );
if( ret < 0 ) if( ret < 0 )
return RString( averr_ssprintf(ret, "Couldn't open codec \"%s\"", pCodec->name) ); return RString( averr_ssprintf(ret, "Couldn't open codec \"%s\"", pCodec->name) );
ASSERT( m_pStream->codec->codec ); ASSERT( m_pStream->codec->codec != NULL );
return RString(); return RString();
} }
+3 -3
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@@ -259,7 +259,7 @@ static bool WdmGetPinPropertyMulti(
return false; return false;
*ksMultipleItem = (KSMULTIPLE_ITEM*) malloc( multipleItemSize ); *ksMultipleItem = (KSMULTIPLE_ITEM*) malloc( multipleItemSize );
ASSERT( *ksMultipleItem ); ASSERT( *ksMultipleItem != NULL );
if( !WdmSyncIoctl( hHandle, IOCTL_KS_PROPERTY, &ksPProp, sizeof(KSP_PIN), (void*)*ksMultipleItem, multipleItemSize, NULL, sError) ) if( !WdmSyncIoctl( hHandle, IOCTL_KS_PROPERTY, &ksPProp, sizeof(KSP_PIN), (void*)*ksMultipleItem, multipleItemSize, NULL, sError) )
{ {
@@ -1004,7 +1004,7 @@ bool WinWdmStream::Open( WinWdmFilter *pFilter,
/* Avoid any FileAlignment problems by using VirtualAlloc, which is always page aligned. */ /* Avoid any FileAlignment problems by using VirtualAlloc, which is always page aligned. */
p->Data = (char *) VirtualAlloc( NULL, m_iFramesPerChunk*m_iBytesPerOutputSample*m_iDeviceOutputChannels, MEM_COMMIT|MEM_RESERVE, PAGE_READWRITE ); p->Data = (char *) VirtualAlloc( NULL, m_iFramesPerChunk*m_iBytesPerOutputSample*m_iDeviceOutputChannels, MEM_COMMIT|MEM_RESERVE, PAGE_READWRITE );
ASSERT( p->Data ); ASSERT( p->Data != NULL );
p->FrameExtent = m_iFramesPerChunk*m_iBytesPerOutputSample*m_iDeviceOutputChannels; p->FrameExtent = m_iFramesPerChunk*m_iBytesPerOutputSample*m_iDeviceOutputChannels;
p->DataUsed = m_iFramesPerChunk*m_iBytesPerOutputSample*m_iDeviceOutputChannels; p->DataUsed = m_iFramesPerChunk*m_iBytesPerOutputSample*m_iDeviceOutputChannels;
p->Size = sizeof(*p); p->Size = sizeof(*p);
@@ -1178,7 +1178,7 @@ void RageSoundDriver_WDMKS::MixerThread()
/* Enable priority boosting. */ /* Enable priority boosting. */
SetThreadPriorityBoost( GetCurrentThread(), FALSE ); SetThreadPriorityBoost( GetCurrentThread(), FALSE );
ASSERT( m_pStream->m_pPlaybackPin ); ASSERT( m_pStream->m_pPlaybackPin != NULL );
/* Some drivers (stock USB audio in XP) misbehave if we go from KSSTATE_STOP to /* Some drivers (stock USB audio in XP) misbehave if we go from KSSTATE_STOP to
* KSSTATE_RUN. Always transition through KSSTATE_PAUSE. */ * KSSTATE_RUN. Always transition through KSSTATE_PAUSE. */
+1 -1
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@@ -159,7 +159,7 @@ ThreadImpl *MakeThread( int (*pFunc)(void *pData), void *pData, uint64_t *piThre
thread->ThreadHandle = CreateThread( NULL, 0, &StartThread, thread, CREATE_SUSPENDED, &thread->ThreadId ); thread->ThreadHandle = CreateThread( NULL, 0, &StartThread, thread, CREATE_SUSPENDED, &thread->ThreadId );
*piThreadID = (uint64_t) thread->ThreadId; *piThreadID = (uint64_t) thread->ThreadId;
ASSERT_M( thread->ThreadHandle, ssprintf("%s", werr_ssprintf(GetLastError(), "CreateThread")) ); ASSERT_M( thread->ThreadHandle != NULL, ssprintf("%s", werr_ssprintf(GetLastError(), "CreateThread")) );
int slot = GetOpenSlot( thread->ThreadId ); int slot = GetOpenSlot( thread->ThreadId );
g_ThreadHandles[slot] = thread->ThreadHandle; g_ThreadHandles[slot] = thread->ThreadHandle;
+4 -4
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@@ -30,7 +30,7 @@ static HFONT CreatePointFontIndirect(const LOGFONT* lpLogFont)
// nPointSize is actually scaled 10x // nPointSize is actually scaled 10x
static HFONT CreatePointFont(int nPointSize, LPCTSTR lpszFaceName) static HFONT CreatePointFont(int nPointSize, LPCTSTR lpszFaceName)
{ {
ASSERT(lpszFaceName); ASSERT(lpszFaceName != NULL);
LOGFONT logFont; LOGFONT logFont;
memset(&logFont, 0, sizeof(LOGFONT)); memset(&logFont, 0, sizeof(LOGFONT));
@@ -43,10 +43,10 @@ static HFONT CreatePointFont(int nPointSize, LPCTSTR lpszFaceName)
void DialogUtil::SetHeaderFont( HWND hdlg, int nID ) void DialogUtil::SetHeaderFont( HWND hdlg, int nID )
{ {
ASSERT( hdlg ); ASSERT( hdlg != NULL );
HWND hControl = ::GetDlgItem( hdlg, nID ); HWND hControl = ::GetDlgItem( hdlg, nID );
ASSERT( hControl ); ASSERT( hControl != NULL );
// TODO: Fix font leak // TODO: Fix font leak
const int FONT_POINTS = 16; const int FONT_POINTS = 16;
@@ -56,7 +56,7 @@ void DialogUtil::SetHeaderFont( HWND hdlg, int nID )
void DialogUtil::LocalizeDialogAndContents( HWND hdlg ) void DialogUtil::LocalizeDialogAndContents( HWND hdlg )
{ {
ASSERT( THEME ); ASSERT( THEME != NULL );
const int LARGE_STRING = 256; const int LARGE_STRING = 256;
char szTemp[LARGE_STRING] = ""; char szTemp[LARGE_STRING] = "";