Added a code that changes the scroll speed in reverse order.

Pump style screen now has Mirror and Random icons.
This commit is contained in:
Andrew Livy
2003-01-16 23:31:34 +00:00
parent 0b91c86e6f
commit a14de6f9ff
4 changed files with 52 additions and 6 deletions
+4
View File
@@ -32,6 +32,7 @@ enum Code {
CODE_SUPER_SHUFFLE,
CODE_LITTLE,
CODE_NEXT_SCROLL_SPEED,
CODE_PREVIOUS_SCROLL_SPEED,
CODE_BOOST,
CODE_NEXT_EFFECT,
CODE_NEXT_APPEARANCE,
@@ -58,6 +59,7 @@ const CString g_sCodeNames[NUM_CODES] = {
"SuperShuffle",
"Little",
"NextScrollSpeed",
"PreviousScrollSpeed",
"Boost",
"NextEffect",
"NextAppearance",
@@ -151,6 +153,7 @@ bool CodeDetector::EnteredNextSort( GameController controller )
#define TOGGLE(v,a,b) if(v!=a) v=a; else v=b;
#define INCREMENT_SCROLL_SPEED(s) (s==0.5f) ? s=0.75f : (s==0.75f) ? s=1.0f : (s==1.0f) ? s=1.5f : (s==1.5f) ? s=2.0f : (s==2.0f) ? s=3.0f : (s==3.0f) ? s=4.0f : (s==4.0f) ? s=5.0f : (s==5.0f) ? s=8.0f : s=0.5f;
#define DECREMENT_SCROLL_SPEED(s) (s==0.75f) ? s=0.5f : (s==1.0f) ? s=0.75f : (s==1.5f) ? s=1.0f : (s==2.0f) ? s=1.5f : (s==3.0f) ? s=2.0f : (s==4.0f) ? s=3.0f : (s==5.0f) ? s=4.0f : (s==8.0f) ? s=4.0f : s=8.0f;
bool CodeDetector::DetectAndAdjustOptions( GameController controller )
{
@@ -172,6 +175,7 @@ bool CodeDetector::DetectAndAdjustOptions( GameController controller )
case CODE_SUPER_SHUFFLE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_TurnType, PlayerOptions::TURN_SUPER_SHUFFLE, PlayerOptions::TURN_NONE ); break;
case CODE_LITTLE: TOGGLE( GAMESTATE->m_PlayerOptions[pn].m_bLittle, true, false ); break;
case CODE_NEXT_SCROLL_SPEED:INCREMENT_SCROLL_SPEED( GAMESTATE->m_PlayerOptions[pn].m_fArrowScrollSpeed ); break;
case CODE_PREVIOUS_SCROLL_SPEED:DECREMENT_SCROLL_SPEED( GAMESTATE->m_PlayerOptions[pn].m_fArrowScrollSpeed ); break;
case CODE_BOOST: GAMESTATE->m_PlayerOptions[pn].m_bBoost ^= true; break;
case CODE_NEXT_EFFECT: GAMESTATE->m_PlayerOptions[pn].NextEffect(); break;
case CODE_NEXT_APPEARANCE: GAMESTATE->m_PlayerOptions[pn].m_AppearanceType = PlayerOptions::AppearanceType((GAMESTATE->m_PlayerOptions[pn].m_AppearanceType+1) %PlayerOptions::NUM_APPEARANCE_TYPES ); break;