[ScreenSelectMusic] Made score frame into an AutoActor, changed the filename from "score frame p1" to "ScoreFrame P1" for consistency with other elements.
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@@ -199,10 +199,10 @@ void ScreenSelectMusic::Init()
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FOREACH_ENUM( PlayerNumber, p )
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{
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("score frame p%d",p+1)) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("ScoreFrame P%d",p+1)) );
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m_sprHighScoreFrame[p]->SetName( ssprintf("ScoreFrameP%d",p+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprHighScoreFrame[p] );
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this->AddChild( &m_sprHighScoreFrame[p] );
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this->AddChild( m_sprHighScoreFrame[p] );
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m_textHighScore[p].SetName( ssprintf("ScoreP%d",p+1) );
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m_textHighScore[p].LoadFromFont( THEME->GetPathF(m_sName,"score") );
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@@ -247,7 +247,7 @@ void ScreenSelectMusic::BeginScreen()
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{
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if( GAMESTATE->IsHumanPlayer(pn) )
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continue;
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m_sprHighScoreFrame[pn].SetVisible( false );
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m_sprHighScoreFrame[pn]->SetVisible( false );
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m_textHighScore[pn].SetVisible( false );
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}
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