have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.

This commit is contained in:
Chris Danford
2004-12-22 07:31:27 +00:00
parent 7d285a5731
commit a1340dd1c0
10 changed files with 141 additions and 94 deletions
+11 -1
View File
@@ -151,7 +151,17 @@ ScreenHowToPlay::ScreenHowToPlay( CString sName ) : ScreenAttract( sName )
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
m_pPlayer = new Player;
m_pPlayer->Load( GAMESTATE->m_pPlayerState[PLAYER_1], m_NoteData, m_pLifeMeterBar, NULL, NULL, NULL, NULL, NULL, NULL );
m_pPlayer->Load(
GAMESTATE->m_pPlayerState[PLAYER_1],
m_NoteData,
NULL,
m_pLifeMeterBar,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL );
m_pPlayer->SetName( "Player" );
this->AddChild( m_pPlayer );
SET_XY_AND_ON_COMMAND( m_pPlayer );