have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.
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@@ -13,7 +13,8 @@
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ThemeMetric<float> ATTACK_DURATION_SECONDS ("ScoreKeeperRave","AttackDurationSeconds");
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ScoreKeeperRave::ScoreKeeperRave( PlayerState* pPlayerState ) : ScoreKeeper(pPlayerState)
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ScoreKeeperRave::ScoreKeeperRave( PlayerState* pPlayerState, PlayerStageStats* pPlayerStageStats ) :
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ScoreKeeper(pPlayerState,pPlayerStageStats)
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{
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}
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