have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.

This commit is contained in:
Chris Danford
2004-12-22 07:31:27 +00:00
parent 7d285a5731
commit a1340dd1c0
10 changed files with 141 additions and 94 deletions
+2 -1
View File
@@ -13,7 +13,8 @@
ThemeMetric<float> ATTACK_DURATION_SECONDS ("ScoreKeeperRave","AttackDurationSeconds");
ScoreKeeperRave::ScoreKeeperRave( PlayerState* pPlayerState ) : ScoreKeeper(pPlayerState)
ScoreKeeperRave::ScoreKeeperRave( PlayerState* pPlayerState, PlayerStageStats* pPlayerStageStats ) :
ScoreKeeper(pPlayerState,pPlayerStageStats)
{
}