have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.

This commit is contained in:
Chris Danford
2004-12-22 07:31:27 +00:00
parent 7d285a5731
commit a1340dd1c0
10 changed files with 141 additions and 94 deletions
+27 -37
View File
@@ -17,8 +17,13 @@
#include "PlayerState.h"
#include "Style.h"
ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Steps*>& apSteps_, const vector<AttackArray> &asModifiers, PlayerState* pPlayerState ):
ScoreKeeper(pPlayerState), apSteps(apSteps_)
ScoreKeeperMAX2::ScoreKeeperMAX2(
const vector<Song*>& apSongs,
const vector<Steps*>& apSteps_,
const vector<AttackArray> &asModifiers,
PlayerState* pPlayerState,
PlayerStageStats* pPlayerStageStats ):
ScoreKeeper(pPlayerState,pPlayerStageStats), apSteps(apSteps_)
{
ASSERT( apSongs.size() == apSteps_.size() );
ASSERT( apSongs.size() == asModifiers.size() );
@@ -63,12 +68,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Song*>& apSongs, const vector<Ste
iTotalPossibleDancePoints += this->GetPossibleDancePoints( rvPre, rvPost );
}
// TODO: Move StageStats numbers into PlayerState.
{
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
g_CurStageStats.m_player[pn].iPossibleDancePoints = iTotalPossibleDancePoints;
}
m_pPlayerStageStats->iPossibleDancePoints = iTotalPossibleDancePoints;
m_iScoreRemainder = 0;
m_iCurToastyCombo = 0;
@@ -204,9 +204,7 @@ static int GetScore(int p, int B, int S, int n)
void ScoreKeeperMAX2::AddScore( TapNoteScore score )
{
// TODO: Move StageStats numbers into PlayerState.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
int &iScore = g_CurStageStats.m_player[pn].iScore;
int &iScore = m_pPlayerStageStats->iScore;
/*
http://www.aaroninjapan.com/ddr2.html
@@ -266,7 +264,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
const int B = m_iMaxPossiblePoints/10;
// Don't use a multiplier if the player has failed
if( g_CurStageStats.m_player[pn].bFailedEarlier )
if( m_pPlayerStageStats->bFailedEarlier )
{
iScore += p;
// make score evenly divisible by 5
@@ -279,8 +277,8 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
else
{
iScore += GetScore(p, B, sum, m_iTapNotesHit);
const int &iCurrentCombo = g_CurStageStats.m_player[pn].iCurCombo;
g_CurStageStats.m_player[pn].iBonus += m_ComboBonusFactor[score] * iCurrentCombo;
const int &iCurrentCombo = m_pPlayerStageStats->iCurCombo;
m_pPlayerStageStats->iBonus += m_ComboBonusFactor[score] * iCurrentCombo;
}
/* Subtract the maximum this step could have been worth from the bonus. */
@@ -288,7 +286,7 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
if ( m_iTapNotesHit == m_iNumTapsAndHolds && score >= TNS_PERFECT )
{
if (!g_CurStageStats.m_player[pn].bFailedEarlier)
if (!m_pPlayerStageStats->bFailedEarlier)
iScore += m_iPointBonus;
if ( m_bIsLastSongInCourse )
{
@@ -314,14 +312,11 @@ void ScoreKeeperMAX2::AddScore( TapNoteScore score )
void ScoreKeeperMAX2::HandleTapScore( TapNoteScore score )
{
// TODO: Move StageStats numbers into PlayerState.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
if( score == TNS_HIT_MINE )
{
if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
g_CurStageStats.m_player[pn].iActualDancePoints += TapNoteScoreToDancePoints( TNS_HIT_MINE );
g_CurStageStats.m_player[pn].iTapNoteScores[TNS_HIT_MINE] += 1;
m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( TNS_HIT_MINE );
m_pPlayerStageStats->iTapNoteScores[TNS_HIT_MINE] += 1;
}
}
@@ -329,14 +324,11 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
{
ASSERT( iNumTapsInRow >= 1 );
// TODO: Move StageStats numbers into PlayerState.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
// Update dance points.
if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
g_CurStageStats.m_player[pn].iActualDancePoints += TapNoteScoreToDancePoints( scoreOfLastTap );
m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( scoreOfLastTap );
// update judged row totals
g_CurStageStats.m_player[pn].iTapNoteScores[scoreOfLastTap] += 1;
m_pPlayerStageStats->iTapNoteScores[scoreOfLastTap] += 1;
//
// Regular combo
@@ -367,7 +359,7 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
TapNoteScore MinScoreToContinueCombo = GAMESTATE->m_PlayMode == PLAY_MODE_ONI? TNS_PERFECT:TNS_GREAT;
if( scoreOfLastTap >= MinScoreToContinueCombo )
g_CurStageStats.m_player[pn].iCurCombo += ComboCountIfHit;
m_pPlayerStageStats->iCurCombo += ComboCountIfHit;
AddScore( scoreOfLastTap ); // only score once per row
@@ -408,32 +400,30 @@ void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTa
// TODO: Remove indexing with PlayerNumber
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
NSMAN->ReportScore(pn, scoreOfLastTap,
g_CurStageStats.m_player[pn].iScore,
g_CurStageStats.m_player[pn].iCurCombo);
m_pPlayerStageStats->iScore,
m_pPlayerStageStats->iCurCombo);
}
void ScoreKeeperMAX2::HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore )
{
// TODO: Move StageStats numbers into PlayerState.
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
// update dance points totals
if( m_pPlayerState->m_HealthState != PlayerState::DEAD )
g_CurStageStats.m_player[pn].iActualDancePoints += HoldNoteScoreToDancePoints( holdScore );
g_CurStageStats.m_player[pn].iHoldNoteScores[holdScore] ++;
m_pPlayerStageStats->iActualDancePoints += HoldNoteScoreToDancePoints( holdScore );
m_pPlayerStageStats->iHoldNoteScores[holdScore] ++;
if( holdScore == HNS_OK )
AddScore( TNS_MARVELOUS );
// TODO: Remove indexing with PlayerNumber
PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
NSMAN->ReportScore(
pn,
holdScore+7,
g_CurStageStats.m_player[pn].iScore,
g_CurStageStats.m_player[pn].iCurCombo );
m_pPlayerStageStats->iScore,
m_pPlayerStageStats->iCurCombo );
}