add GetUndisplayedBeats
This commit is contained in:
Glenn Maynard
2003-09-23 23:56:15 +00:00
parent 03a778d642
commit a12b841a4f
3 changed files with 19 additions and 13 deletions
+1 -3
View File
@@ -346,7 +346,6 @@ float FindLastDisplayedBeat( PlayerNumber pn, int iLastPixelToDraw )
return fLastBeatToDraw;
}
float g_fNoteFieldLastBeatToDraw[NUM_PLAYERS] = { -1, -1 };
void NoteField::DrawPrimitives()
{
@@ -376,8 +375,7 @@ void NoteField::DrawPrimitives()
float fFirstBeatToDraw = FindFirstDisplayedBeat( m_PlayerNumber, iFirstPixelToDraw );
float fLastBeatToDraw = FindLastDisplayedBeat( m_PlayerNumber, iLastPixelToDraw );
/* Hack: */
g_fNoteFieldLastBeatToDraw[m_PlayerNumber] = fLastBeatToDraw;
GAMESTATE->m_fLastDrawnBeat[m_PlayerNumber] = fLastBeatToDraw;
const int iFirstIndexToDraw = BeatToNoteRow(fFirstBeatToDraw);
const int iLastIndexToDraw = BeatToNoteRow(fLastBeatToDraw);