Allow AutoActors for Stage and CouseNumber

This commit is contained in:
Chris Danford
2005-05-06 10:48:32 +00:00
parent 70cd62ddad
commit a122528974
12 changed files with 113 additions and 65 deletions
+2 -2
View File
@@ -327,7 +327,7 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame );
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
m_sprStage->SetName( "Stage" );
SET_XY_AND_ON_COMMAND( m_sprStage );
this->AddChild( m_sprStage );
@@ -365,7 +365,7 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame );
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
m_sprStage->SetName( "Stage" );
SET_XY_AND_ON_COMMAND( m_sprStage );
this->AddChild( m_sprStage );