Allow AutoActors for Stage and CouseNumber
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@@ -327,7 +327,7 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
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m_sprStage->SetName( "Stage" );
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SET_XY_AND_ON_COMMAND( m_sprStage );
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this->AddChild( m_sprStage );
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@@ -365,7 +365,7 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+StageToString(GAMESTATE->GetCurrentStage())) );
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m_sprStage->SetName( "Stage" );
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SET_XY_AND_ON_COMMAND( m_sprStage );
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this->AddChild( m_sprStage );
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