handle re-calling InitMenu (fairly cheaply)
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@@ -208,6 +208,13 @@ void ScreenOptions::InitMenu( const vector<OptionRowDefinition> &vDefs, const ve
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ASSERT( vDefs.size() == vHands.size() );
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ASSERT( vDefs.size() == vHands.size() );
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for( unsigned i=0; i<m_pRows.size(); i++ )
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{
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m_framePage.RemoveChild( m_pRows[i] );
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SAFE_DELETE( m_pRows[i] );
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}
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m_pRows.clear();
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for( unsigned r=0; r<vDefs.size(); r++ ) // foreach row
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for( unsigned r=0; r<vDefs.size(); r++ ) // foreach row
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{
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{
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m_pRows.push_back( new OptionRow(&m_OptionRowType) );
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m_pRows.push_back( new OptionRow(&m_OptionRowType) );
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