Replace loop with any_of.
This commit is contained in:
+189
-196
@@ -1,196 +1,189 @@
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#include "global.h"
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#include "ScreenPlayerOptions.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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#include "GameSoundManager.h"
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#include "ScreenSongOptions.h"
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#include "PrefsManager.h"
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#include "CodeDetector.h"
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#include "ScreenDimensions.h"
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#include "PlayerState.h"
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#include "Foreach.h"
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#include "InputEventPlus.h"
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REGISTER_SCREEN_CLASS( ScreenPlayerOptions );
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void ScreenPlayerOptions::Init()
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{
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ScreenOptionsMaster::Init();
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FOREACH_PlayerNumber( p )
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{
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m_sprDisqualify[p].Load( THEME->GetPathG(m_sName,"disqualify") );
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m_sprDisqualify[p]->SetName( ssprintf("DisqualifyP%i",p+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprDisqualify[p] );
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m_sprDisqualify[p]->SetVisible( false ); // unhide later if handicapping options are discovered
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m_sprDisqualify[p]->SetDrawOrder( 2 );
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m_frameContainer.AddChild( m_sprDisqualify[p] );
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}
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m_bAskOptionsMessage =
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!GAMESTATE->IsEditing() && PREFSMAN->m_ShowSongOptions == Maybe_ASK;
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m_bAcceptedChoices = false;
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m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == Maybe_YES );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
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FOREACH_PlayerNumber( p )
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m_bRowCausesDisqualified[p].resize( m_pRows.size(), false );
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}
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void ScreenPlayerOptions::BeginScreen()
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{
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FOREACH_PlayerNumber( p )
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ON_COMMAND( m_sprDisqualify[p] );
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ScreenOptionsMaster::BeginScreen();
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FOREACH_HumanPlayer( p )
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{
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for( unsigned r=0; r<m_pRows.size(); r++ )
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UpdateDisqualified( r, p );
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}
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}
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bool ScreenPlayerOptions::Input( const InputEventPlus &input )
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{
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bool bHandled = false;
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if( m_bAskOptionsMessage &&
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input.type == IET_FIRST_PRESS &&
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!m_In.IsTransitioning() &&
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input.MenuI == GAME_BUTTON_START )
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{
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if( m_bAcceptedChoices && !m_bGoToOptions )
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{
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m_bGoToOptions = true;
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this->PlayCommand( "GoToOptions" );
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SCREENMAN->PlayStartSound();
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bHandled = true;
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}
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}
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PlayerNumber pn = input.pn;
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if( GAMESTATE->IsHumanPlayer(pn) && CodeDetector::EnteredCode(input.GameI.controller,CODE_CANCEL_ALL_PLAYER_OPTIONS) )
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{
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// apply the game default mods, but not the Profile saved mods
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GAMESTATE->m_pPlayerState[pn]->ResetToDefaultPlayerOptions( ModsLevel_Preferred );
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MESSAGEMAN->Broadcast( ssprintf("CancelAllP%i", pn+1) );
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for( unsigned r=0; r<m_pRows.size(); r++ )
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{
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vector<PlayerNumber> v;
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v.push_back( pn );
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int iOldFocus = m_pRows[r]->GetChoiceInRowWithFocus( pn );
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this->ImportOptions( r, v );
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m_pRows[r]->AfterImportOptions( pn );
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this->UpdateDisqualified( r, pn );
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m_pRows[r]->SetChoiceInRowWithFocus( pn, iOldFocus );
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}
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bHandled = true;
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}
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bHandled = ScreenOptionsMaster::Input( input ) || bHandled;
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// UGLY: Update m_Disqualified whenever Start is pressed
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if( GAMESTATE->IsHumanPlayer(pn) && input.MenuI == GAME_BUTTON_START )
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{
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int row = m_iCurrentRow[pn];
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UpdateDisqualified( row, pn );
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}
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return bHandled;
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}
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void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BeginFadingOut && m_bAskOptionsMessage ) // user accepts the page of options
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{
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m_bAcceptedChoices = true;
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// show "hold START for options"
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this->PlayCommand( "AskForGoToOptions" );
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}
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ScreenOptionsMaster::HandleScreenMessage( SM );
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}
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void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
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{
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ASSERT( GAMESTATE->IsHumanPlayer(pn) );
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// save original player options
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PlayerOptions poOrig = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred();
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// Find out if the current row when exported causes disqualification.
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// Exporting the row will fill GAMESTATE->m_PlayerOptions.
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PO_GROUP_CALL( GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions, ModsLevel_Preferred, Init );
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vector<PlayerNumber> v;
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v.push_back( pn );
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ExportOptions( row, v );
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bool bRowCausesDisqualified = GAMESTATE->CurrentOptionsDisqualifyPlayer( pn );
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m_bRowCausesDisqualified[pn][row] = bRowCausesDisqualified;
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// Update disqualified graphic
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bool bDisqualified = false;
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FOREACH_CONST( bool, m_bRowCausesDisqualified[pn], b )
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{
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if( *b )
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{
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bDisqualified = true;
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break;
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}
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}
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m_sprDisqualify[pn]->SetVisible( bDisqualified );
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// restore previous player options in case the user escapes back after this
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GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Assign( ModsLevel_Preferred, poOrig );
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ScreenPlayerOptions. */
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class LunaScreenPlayerOptions: public Luna<ScreenPlayerOptions>
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{
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public:
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static int GetGoToOptions( T* p, lua_State *L ) { lua_pushboolean( L, p->GetGoToOptions() ); return 1; }
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LunaScreenPlayerOptions()
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{
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ADD_METHOD( GetGoToOptions );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ScreenOptions )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "ScreenPlayerOptions.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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#include "GameSoundManager.h"
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#include "ScreenSongOptions.h"
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#include "PrefsManager.h"
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#include "CodeDetector.h"
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#include "ScreenDimensions.h"
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#include "PlayerState.h"
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#include "Foreach.h"
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#include "InputEventPlus.h"
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REGISTER_SCREEN_CLASS( ScreenPlayerOptions );
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void ScreenPlayerOptions::Init()
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{
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ScreenOptionsMaster::Init();
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FOREACH_PlayerNumber( p )
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{
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m_sprDisqualify[p].Load( THEME->GetPathG(m_sName,"disqualify") );
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m_sprDisqualify[p]->SetName( ssprintf("DisqualifyP%i",p+1) );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_sprDisqualify[p] );
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m_sprDisqualify[p]->SetVisible( false ); // unhide later if handicapping options are discovered
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m_sprDisqualify[p]->SetDrawOrder( 2 );
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m_frameContainer.AddChild( m_sprDisqualify[p] );
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}
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m_bAskOptionsMessage =
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!GAMESTATE->IsEditing() && PREFSMAN->m_ShowSongOptions == Maybe_ASK;
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m_bAcceptedChoices = false;
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m_bGoToOptions = ( PREFSMAN->m_ShowSongOptions == Maybe_YES );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
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FOREACH_PlayerNumber( p )
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m_bRowCausesDisqualified[p].resize( m_pRows.size(), false );
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}
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void ScreenPlayerOptions::BeginScreen()
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{
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FOREACH_PlayerNumber( p )
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ON_COMMAND( m_sprDisqualify[p] );
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ScreenOptionsMaster::BeginScreen();
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FOREACH_HumanPlayer( p )
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{
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for( unsigned r=0; r<m_pRows.size(); r++ )
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UpdateDisqualified( r, p );
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}
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}
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bool ScreenPlayerOptions::Input( const InputEventPlus &input )
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{
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bool bHandled = false;
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if( m_bAskOptionsMessage &&
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input.type == IET_FIRST_PRESS &&
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!m_In.IsTransitioning() &&
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input.MenuI == GAME_BUTTON_START )
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{
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if( m_bAcceptedChoices && !m_bGoToOptions )
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{
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m_bGoToOptions = true;
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this->PlayCommand( "GoToOptions" );
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SCREENMAN->PlayStartSound();
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bHandled = true;
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}
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}
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PlayerNumber pn = input.pn;
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if( GAMESTATE->IsHumanPlayer(pn) && CodeDetector::EnteredCode(input.GameI.controller,CODE_CANCEL_ALL_PLAYER_OPTIONS) )
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{
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// apply the game default mods, but not the Profile saved mods
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GAMESTATE->m_pPlayerState[pn]->ResetToDefaultPlayerOptions( ModsLevel_Preferred );
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MESSAGEMAN->Broadcast( ssprintf("CancelAllP%i", pn+1) );
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for( unsigned r=0; r<m_pRows.size(); r++ )
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{
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vector<PlayerNumber> v;
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v.push_back( pn );
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int iOldFocus = m_pRows[r]->GetChoiceInRowWithFocus( pn );
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this->ImportOptions( r, v );
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m_pRows[r]->AfterImportOptions( pn );
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this->UpdateDisqualified( r, pn );
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m_pRows[r]->SetChoiceInRowWithFocus( pn, iOldFocus );
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}
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bHandled = true;
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}
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bHandled = ScreenOptionsMaster::Input( input ) || bHandled;
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// UGLY: Update m_Disqualified whenever Start is pressed
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if( GAMESTATE->IsHumanPlayer(pn) && input.MenuI == GAME_BUTTON_START )
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{
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int row = m_iCurrentRow[pn];
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UpdateDisqualified( row, pn );
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}
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return bHandled;
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}
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void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BeginFadingOut && m_bAskOptionsMessage ) // user accepts the page of options
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{
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m_bAcceptedChoices = true;
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// show "hold START for options"
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this->PlayCommand( "AskForGoToOptions" );
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}
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ScreenOptionsMaster::HandleScreenMessage( SM );
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}
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void ScreenPlayerOptions::UpdateDisqualified( int row, PlayerNumber pn )
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{
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ASSERT( GAMESTATE->IsHumanPlayer(pn) );
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// save original player options
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PlayerOptions poOrig = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetPreferred();
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// Find out if the current row when exported causes disqualification.
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// Exporting the row will fill GAMESTATE->m_PlayerOptions.
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PO_GROUP_CALL( GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions, ModsLevel_Preferred, Init );
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vector<PlayerNumber> v;
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v.push_back( pn );
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ExportOptions( row, v );
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bool bRowCausesDisqualified = GAMESTATE->CurrentOptionsDisqualifyPlayer( pn );
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m_bRowCausesDisqualified[pn][row] = bRowCausesDisqualified;
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// Update disqualified graphic
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bool disqualified = std::any_of(m_bRowCausesDisqualified[pn].begin(), m_bRowCausesDisqualified[pn].end(), [](bool const &b) { return b; });
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m_sprDisqualify[pn]->SetVisible( disqualified );
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// restore previous player options in case the user escapes back after this
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GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.Assign( ModsLevel_Preferred, poOrig );
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ScreenPlayerOptions. */
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class LunaScreenPlayerOptions: public Luna<ScreenPlayerOptions>
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{
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public:
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static int GetGoToOptions( T* p, lua_State *L ) { lua_pushboolean( L, p->GetGoToOptions() ); return 1; }
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LunaScreenPlayerOptions()
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{
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ADD_METHOD( GetGoToOptions );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ScreenOptions )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
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*/
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Reference in New Issue
Block a user