Expose InputDrivers preference to other classes
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@@ -9,7 +9,7 @@
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RageInput* INPUTMAN = NULL; // globally accessable input device
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RageInput* INPUTMAN = NULL; // globally accessable input device
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static Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
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Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
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namespace
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namespace
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{
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{
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@@ -4,6 +4,7 @@
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#define RAGEINPUT_H
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#define RAGEINPUT_H
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#include "RageInputDevice.h"
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#include "RageInputDevice.h"
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#include "Preference.h"
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struct lua_State;
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struct lua_State;
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class InputHandler;
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class InputHandler;
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@@ -31,6 +32,8 @@ public:
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void PushSelf( lua_State *L );
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void PushSelf( lua_State *L );
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};
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};
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extern Preference<RString> g_sInputDrivers;
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extern RageInput* INPUTMAN; // global and accessable from anywhere in our program
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extern RageInput* INPUTMAN; // global and accessable from anywhere in our program
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#endif
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#endif
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