Use fallbcak notes; some fixes for it.
This commit is contained in:
@@ -265,8 +265,8 @@ void SongSelector::OnNotesTypeChange()
|
||||
m_textStyle.SetText( GAMEMAN->GetStyleDefForStyle(GetSelectedStyle())->m_szName );
|
||||
|
||||
m_pNotess.RemoveAll();
|
||||
/* XXX. This will list fallback notes, which we don't want. */
|
||||
GetSelectedSong()->GetNotesThatMatch( GAMEMAN->GetStyleDefForStyle(GetSelectedStyle()), 0, m_pNotess );
|
||||
/* Only get primary notes in this style, not fallback notes. */
|
||||
GetSelectedSong()->GetNotesThatMatch( GAMEMAN->GetStyleDefForStyle(GetSelectedStyle()), 0, m_pNotess, false );
|
||||
SortNotesArrayByDifficulty( m_pNotess );
|
||||
m_pNotess.Add( NULL ); // marker for "(NEW)"
|
||||
m_iSelectedNotes = 0;
|
||||
|
||||
Reference in New Issue
Block a user