ParaParaParadise GameType Addition.
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+143
-37
@@ -26,7 +26,7 @@ const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
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const int PUMP_COL_SPACING = 50;
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const int EZ2_COL_SPACING = 46;
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const int EZ2_DOUBLE_ADJUST = 150;
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const int PARA_COL_SPACING = 54;
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struct {
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char *name;
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@@ -41,7 +41,8 @@ struct {
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{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-single-hard", 5 }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-double", 10 }, // Double: Single x2
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{ "ez2-real", 7 } // Real: TL,LHH,LHL,D,RHL,RHH,TR
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{ "ez2-real", 7 }, // Real: TL,LHH,LHL,D,RHL,RHH,TR
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{ "para-single", 5 }
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};
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//
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@@ -289,7 +290,82 @@ GameDef g_GameDefs[NUM_GAMES] =
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},
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},
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},
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{ // GAME_PARA
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"para", // m_szName
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"Para Para Paradise", // m_szDescription
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2, // m_iNumControllers
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NUM_DANCE_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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"Left",
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"UpLeft",
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"Up",
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"UpRight",
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"Right",
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"Start",
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"Back",
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"MenuLeft",
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"MenuRight",
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"MenuUp",
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"MenuDown",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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"(MenuDown)",
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"",
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"(MenuUp)",
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"(MenuRight)",
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"",
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"",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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"(dedicated)",
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},
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{ // m_DedicatedMenuButton
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PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_MENUUP, // MENU_BUTTON_UP
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PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
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PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
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PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP
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PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN
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PARA_BUTTON_START, // MENU_BUTTON_START
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PARA_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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DIK_Z, // PARA_BUTTON_LEFT,
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DIK_X, // PARA_BUTTON_UPLEFT,
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DIK_C, // PARA_BUTTON_UP,
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DIK_V, // PARA_BUTTON_UPRIGHT,
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DIK_B, // PARA_BUTTON_RIGHT,
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DIK_RETURN, // PARA_BUTTON_START,
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DIK_ESCAPE, // PARA_BUTTON_BACK
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DIK_LEFT, //no default key // PARA_BUTTON_MENULEFT
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DIK_RIGHT, //no default key // PARA_BUTTON_MENURIGHT
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DIK_UP, // PARA_BUTTON_MENUUP
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DIK_DOWN, // PARA_BUTTON_MENUDOWN
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},
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{ // PLAYER_2
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-1, // PARA_BUTTON_LEFT,
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-1, // PARA_BUTTON_UPLEFT,
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-1, // PARA_BUTTON_UP,
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-1, // PARA_BUTTON_UPRIGHT,
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-1, // PARA_BUTTON_RIGHT,
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-1, // PARA_BUTTON_START,
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-1, // PARA_BUTTON_BACK
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-1, //no default key // PARA_BUTTON_MENULEFT
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-1, //no default key // PARA_BUTTON_MENURIGHT
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-1, // PARA_BUTTON_MENUUP
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-1,
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},
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}
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},
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};
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StyleDef g_StyleDefs[NUM_STYLES] =
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@@ -701,6 +777,40 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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},
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},
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{ // EZ2_STYLE_REAL
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 Real", // m_szName
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{ NOTES_TYPE_EZ2_REAL,NOTES_TYPE_EZ2_REAL }, // m_NotesTypes
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NOTES_TYPE_INVALID, // m_FallbackNotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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},
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{ // EZ2_STYLE_DOUBLE
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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@@ -741,40 +851,6 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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2,0,4,1,3,7,5,9,6,8 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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},
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},
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{ // EZ2_STYLE_REAL
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 Real", // m_szName
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{ NOTES_TYPE_EZ2_REAL,NOTES_TYPE_EZ2_REAL }, // m_NotesTypes
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NOTES_TYPE_INVALID, // m_FallbackNotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_1, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_1, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_1, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPLEFT, -EZ2_COL_SPACING*3 },
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{ TRACK_2, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRLEFT, -EZ2_COL_SPACING*2 },
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{ TRACK_3, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPLEFT, -EZ2_COL_SPACING*1 },
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{ TRACK_4, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTDOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_5, GAME_CONTROLLER_2, EZ2_BUTTON_HANDUPRIGHT, +EZ2_COL_SPACING*1 },
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{ TRACK_6, GAME_CONTROLLER_2, EZ2_BUTTON_HANDLRRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_2, EZ2_BUTTON_FOOTUPRIGHT, +EZ2_COL_SPACING*3 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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},
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{ // EZ2_STYLE_SINGLE_VERSUS
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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@@ -869,6 +945,36 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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},
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{ // PARA_SINGLE
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GAME_PARA, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"Para Single", // m_szName
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{ NOTES_TYPE_PARA,NOTES_TYPE_PARA}, // m_NotesTypes
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NOTES_TYPE_INVALID, // m_FallbackNotesType
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
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{ TRACK_2, GAME_CONTROLLER_1, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
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{ TRACK_3, GAME_CONTROLLER_1, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
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{ TRACK_4, GAME_CONTROLLER_1, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
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{ TRACK_5, GAME_CONTROLLER_1, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, PARA_BUTTON_LEFT, -PARA_COL_SPACING*2 },
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{ TRACK_2, GAME_CONTROLLER_2, PARA_BUTTON_UPLEFT, -PARA_COL_SPACING*1 },
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{ TRACK_3, GAME_CONTROLLER_2, PARA_BUTTON_UP, +PARA_COL_SPACING*0 },
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{ TRACK_4, GAME_CONTROLLER_2, PARA_BUTTON_UPRIGHT, +PARA_COL_SPACING*1 },
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{ TRACK_5, GAME_CONTROLLER_2, PARA_BUTTON_RIGHT, +PARA_COL_SPACING*2 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3
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},
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}
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};
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