diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 08e1954541..f54916ff9f 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -273,17 +273,13 @@ void ScreenEvaluation::Init() // // load pass/fail sound // -// if(m_Type==stage) -// { - int snd=0; - for(snd=0;sndGetPathToS(SOUNDSEQ_NAME(snd)) ); - m_SoundSequences.push_back(temp); - } -// } + for( int snd=0; snd < NUM_SEQUENCE_SOUNDS; ++snd ) // grab in any sound sequence the user may want to throw onto this screen + { + EvalSoundSequence temp; + temp.fTime = SOUNDSEQ_TIME(snd); + temp.sSound.Load( THEME->GetPathToS(SOUNDSEQ_NAME(snd)) ); + m_SoundSequences.push_back(temp); + } m_bPassFailTriggered = false; // the sound hasn't been triggered yet if( m_bFailed ) diff --git a/stepmania/src/ScreenSelectMode.cpp b/stepmania/src/ScreenSelectMode.cpp index 867ef8c782..515b18701b 100644 --- a/stepmania/src/ScreenSelectMode.cpp +++ b/stepmania/src/ScreenSelectMode.cpp @@ -67,7 +67,7 @@ ScreenSelectMode::ScreenSelectMode( CString sClassName ) : ScreenSelect( sClassN /* if(USE_MODE_SPECIFIC_BGS == 1) { BGAnimation templayer; - templayer.LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenSelectMode background %s", mc.name )) ); + templayer.LoadFromAniDir( THEME->GetPathB("ScreenSelectMode", ssprintf("background %s", mc.name )) ); // templayer.SetDiffuse(RageColor(0,0,0,0)); m_Backgrounds.push_back(&templayer); this->AddChild( &m_Backgrounds[i] );