added BackgroundChange editing and DWI saving to editor
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@@ -498,9 +498,9 @@ void NoteDisplay::DrawList( int iCount, NoteDisplayInstance cni[], bool bDrawAdd
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void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float fLife, const float fPercentFadeToFail )
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{
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const int iCol = hn.m_iTrack;
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const float fStartYOffset = ArrowGetYOffset2( m_PlayerNumber, hn.m_fStartBeat );
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const float fStartYOffset = ArrowGetYOffset( m_PlayerNumber, hn.m_fStartBeat );
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const float fStartYPos = ArrowGetYPos( m_PlayerNumber, fStartYOffset );
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const float fEndYOffset = ArrowGetYOffset2( m_PlayerNumber, hn.m_fEndBeat );
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const float fEndYOffset = ArrowGetYOffset( m_PlayerNumber, hn.m_fEndBeat );
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const float fEndYPos = ArrowGetYPos( m_PlayerNumber, fEndYOffset );
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// draw from bottom to top
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@@ -624,7 +624,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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void NoteDisplay::DrawTap( const int iCol, const float fBeat, const bool bUseHoldColor, const float fPercentFadeToFail )
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{
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const float fYOffset = ArrowGetYOffset2( m_PlayerNumber, fBeat );
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const float fYOffset = ArrowGetYOffset( m_PlayerNumber, fBeat );
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const float fYPos = ArrowGetYPos( m_PlayerNumber, fYOffset );
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const float fRotation = ArrowGetRotation( m_PlayerNumber, iCol, fYOffset );
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const float fXPos = ArrowGetXPos2( m_PlayerNumber, iCol, fYPos );
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