added BackgroundChange editing and DWI saving to editor
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@@ -46,8 +46,8 @@ LifeMeterBar::LifeMeterBar()
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m_fDangerThreshold = DANGER_THRESHOLD;
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m_quadBlackBackground.SetDiffuseColor( D3DXCOLOR(0,0,0,1) );
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m_quadBlackBackground.SetZoomX( m_iMeterWidth );
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m_quadBlackBackground.SetZoomY( m_iMeterHeight );
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m_quadBlackBackground.SetZoomX( (float)m_iMeterWidth );
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m_quadBlackBackground.SetZoomY( (float)m_iMeterHeight );
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m_frame.AddSubActor( &m_quadBlackBackground );
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m_sprStreamNormal.Load( THEME->GetPathTo("Graphics","gameplay lifemeter stream normal") );
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@@ -129,6 +129,11 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
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ResetBarVelocity();
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}
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void LifeMeterBar::ChangeLife( HoldNoteScore score )
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{
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// do nothing
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}
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void LifeMeterBar::ResetBarVelocity()
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{
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// update bar animation
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