remove some dupe code; show less dinput in the class;
add constants for Z/ZROT/HAT (unimplemented)
This commit is contained in:
+31
-49
@@ -83,6 +83,14 @@ CString DeviceInput::GetDescription()
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case JOY_RIGHT: sReturn += "Right"; break;
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case JOY_UP: sReturn += "Up"; break;
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case JOY_DOWN: sReturn += "Down"; break;
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case JOY_Z_UP: sReturn += "Z-Up"; break;
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case JOY_Z_DOWN: sReturn += "Z-Down"; break;
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case JOY_ROT_UP: sReturn += "Z-Down"; break;
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case JOY_ROT_DOWN: sReturn += "Z-Down"; break;
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case JOY_HAT_LEFT: sReturn += "H-Left"; break;
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case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
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case JOY_HAT_UP: sReturn += "H-Up"; break;
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case JOY_HAT_DOWN: sReturn += "H-Down"; break;
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case JOY_1: sReturn += "1"; break;
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case JOY_2: sReturn += "2"; break;
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case JOY_3: sReturn += "3"; break;
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@@ -376,12 +384,8 @@ RageInput::RageInput( HWND hWnd )
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ZeroMemory( &m_keys, sizeof(m_keys) );
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ZeroMemory( &m_oldKeys, sizeof(m_oldKeys) );
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for( i=0; i<NUM_JOYSTICKS; i++ )
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{
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ZeroMemory( &m_joyState[i], sizeof(m_joyState[i]) );
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ZeroMemory( &m_oldKeys[i], sizeof(m_joyState[i]) );
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}
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ZeroMemory( &m_oldJoyState, sizeof(m_oldJoyState) );
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ZeroMemory( &m_pumpState, sizeof(m_pumpState) );
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ZeroMemory( &m_oldPumpState, sizeof(m_oldPumpState) );
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m_Pumps = new pump_t[NUM_PUMPS];
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@@ -672,8 +676,8 @@ void RageInput::Update()
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//////////////////////////////////////////////////////////////////
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CopyMemory( &m_oldKeys, &m_keys, sizeof(m_keys) );
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CopyMemory( &m_oldJoyState, &m_joyState, sizeof(m_joyState) );
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CopyMemory( &m_oldPumpState, &m_pumpState, sizeof(m_pumpState) );
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CopyMemory( &m_oldJoyState, &m_joyState, sizeof(m_joyState) );
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ZeroMemory( &m_joyState, sizeof(m_joyState) );
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@@ -717,9 +721,25 @@ void RageInput::Update()
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break;
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}
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DIJOYSTATE2 joyState;
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ZeroMemory( &joyState, sizeof(joyState) );
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// Get the input's device state
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if( FAILED( hr = m_pJoystick[i]->GetDeviceState( sizeof(DIJOYSTATE2), &m_joyState[i] ) ) )
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if( FAILED( hr = m_pJoystick[i]->GetDeviceState( sizeof(DIJOYSTATE2), &joyState ) ) )
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{
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LOG->Trace(hr, "Failed to read joystick %i\n", i);
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continue;
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}
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if ( IS_LEFT(joyState.lX) ) m_joyState[i][JOY_LEFT] = true;
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if ( IS_RIGHT(joyState.lX) ) m_joyState[i][JOY_RIGHT] = true;
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if ( IS_UP(joyState.lY) ) m_joyState[i][JOY_UP] = true;
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if ( IS_DOWN(joyState.lY) ) m_joyState[i][JOY_DOWN] = true;
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for (int button_index = JOY_1; button_index < NUM_JOYSTICK_BUTTONS; ++button_index)
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{
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if ( IS_PRESSED( joyState.rgbButtons[button_index - JOY_1] ) )
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m_joyState[i][button_index] = true;
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}
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}
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UpdatePump();
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@@ -736,33 +756,13 @@ bool RageInput::IsBeingPressed( DeviceInput di )
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4: {
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int joy_index;
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joy_index = di.device - DEVICE_JOY1;
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switch( di.button )
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{
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case JOY_LEFT:
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return IS_LEFT( m_joyState[joy_index].lX );
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case JOY_RIGHT:
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return IS_RIGHT( m_joyState[joy_index].lX );
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case JOY_UP:
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return IS_UP( m_joyState[joy_index].lY );
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case JOY_DOWN:
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return IS_DOWN( m_joyState[joy_index].lY );
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default: // a joystick button
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int button_index = di.button - JOY_1;
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return 0 != IS_PRESSED( m_joyState[joy_index].rgbButtons[button_index] );
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}
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return m_joyState[di.device - DEVICE_JOY1][ di.button ];
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}
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case DEVICE_PUMP1:
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case DEVICE_PUMP2:
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{
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int pump_index;
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pump_index = di.device - DEVICE_PUMP1;
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if(m_pumpState[pump_index].button[di.button])
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return 1;
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ASSERT(di.button < NUM_PUMP_PAD_BUTTONS);
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return m_pumpState[pump_index].button[di.button];
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return m_pumpState[pump_index - DEVICE_PUMP1].button[di.button];
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}
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default:
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ASSERT( false ); // bad device
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@@ -781,30 +781,12 @@ bool RageInput::WasBeingPressed( DeviceInput di )
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case DEVICE_JOY2:
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case DEVICE_JOY3:
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case DEVICE_JOY4:
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int joy_index;
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joy_index = di.device - DEVICE_JOY1;
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switch( di.button )
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{
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case JOY_LEFT:
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return IS_LEFT( m_oldJoyState[joy_index].lX );
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case JOY_RIGHT:
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return IS_RIGHT( m_oldJoyState[joy_index].lX );
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case JOY_UP:
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return IS_UP( m_oldJoyState[joy_index].lY );
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case JOY_DOWN:
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return IS_DOWN( m_oldJoyState[joy_index].lY );
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default: // a joystick button
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int button_index = di.button - JOY_1;
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return 0 != IS_PRESSED( m_oldJoyState[joy_index].rgbButtons[button_index] );
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}
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return m_oldJoyState[di.device - DEVICE_JOY1][ di.button ];
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case DEVICE_PUMP1:
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case DEVICE_PUMP2: {
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int pump_index;
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pump_index = di.device - DEVICE_PUMP1;
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ASSERT(di.button < NUM_PUMP_PAD_BUTTONS);
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return m_oldPumpState[pump_index].button[di.button];
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return m_oldPumpState[pump_index - DEVICE_PUMP1].button[di.button];
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}
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default:
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