Line endings...be normalized!
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#ifndef SCREEN_SELECT_H
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#define SCREEN_SELECT_H
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#include "ScreenWithMenuElements.h"
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#include "GameCommand.h"
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#include "ThemeMetric.h"
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/** @brief Base class for Style, Difficulty, and Mode selection screens. */
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class ScreenSelect : public ScreenWithMenuElements
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{
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public:
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virtual void Init();
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virtual void BeginScreen();
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virtual ~ScreenSelect();
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virtual void Update( float fDelta );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleMessage( const Message &msg );
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virtual void MenuBack( const InputEventPlus &input );
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protected:
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virtual int GetSelectionIndex( PlayerNumber pn ) = 0;
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virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
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/**
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* @brief The game commands available.
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*
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* Derived classes should look here for the choices. */
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vector<GameCommand> m_aGameCommands;
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vector<RString> m_asSubscribedMessages;
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/** @brief Count up to the time between idle comment announcer sounds. */
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RageTimer m_timerIdleComment;
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/** @brief Count up to go to the timeout screen. */
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RageTimer m_timerIdleTimeout;
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ThemeMetric<float> IDLE_COMMENT_SECONDS;
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ThemeMetric<float> IDLE_TIMEOUT_SECONDS;
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ThemeMetric<bool> ALLOW_DISABLED_PLAYER_INPUT;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef SCREEN_SELECT_H
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#define SCREEN_SELECT_H
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#include "ScreenWithMenuElements.h"
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#include "GameCommand.h"
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#include "ThemeMetric.h"
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/** @brief Base class for Style, Difficulty, and Mode selection screens. */
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class ScreenSelect : public ScreenWithMenuElements
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{
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public:
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virtual void Init();
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virtual void BeginScreen();
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virtual ~ScreenSelect();
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virtual void Update( float fDelta );
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virtual void Input( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void HandleMessage( const Message &msg );
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virtual void MenuBack( const InputEventPlus &input );
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protected:
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virtual int GetSelectionIndex( PlayerNumber pn ) = 0;
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virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
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/**
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* @brief The game commands available.
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*
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* Derived classes should look here for the choices. */
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vector<GameCommand> m_aGameCommands;
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vector<RString> m_asSubscribedMessages;
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/** @brief Count up to the time between idle comment announcer sounds. */
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RageTimer m_timerIdleComment;
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/** @brief Count up to go to the timeout screen. */
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RageTimer m_timerIdleTimeout;
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ThemeMetric<float> IDLE_COMMENT_SECONDS;
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ThemeMetric<float> IDLE_TIMEOUT_SECONDS;
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ThemeMetric<bool> ALLOW_DISABLED_PLAYER_INPUT;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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