Line endings...be normalized!
This commit is contained in:
+292
-292
@@ -1,292 +1,292 @@
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#include "global.h"
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#include "ScreenPrompt.h"
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#include "ScreenManager.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "ScreenDimensions.h"
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#include "ActorUtil.h"
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#include "InputEventPlus.h"
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PromptAnswer ScreenPrompt::s_LastAnswer = ANSWER_YES;
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bool ScreenPrompt::s_bCancelledLast = false;
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#define ANSWER_TEXT( s ) THEME->GetString(m_sName,s)
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static const char *PromptAnswerNames[] = {
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"Yes",
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"No",
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"Cancel",
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};
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XToString( PromptAnswer );
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// Settings:
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namespace
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{
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RString g_sText;
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PromptType g_PromptType;
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PromptAnswer g_defaultAnswer;
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void(*g_pOnYes)(void*);
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void(*g_pOnNo)(void*);
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void *g_pCallbackData;
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};
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void ScreenPrompt::SetPromptSettings( const RString &sText, PromptType type, PromptAnswer defaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData )
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{
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g_sText = sText;
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g_PromptType = type;
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g_defaultAnswer = defaultAnswer;
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g_pOnYes = OnYes;
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g_pOnNo = OnNo;
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g_pCallbackData = pCallbackData;
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}
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void ScreenPrompt::Prompt( ScreenMessage smSendOnPop, const RString &sText, PromptType type, PromptAnswer defaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData )
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{
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SetPromptSettings( sText, type, defaultAnswer, OnYes, OnNo, pCallbackData );
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SCREENMAN->AddNewScreenToTop( "ScreenPrompt", smSendOnPop );
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}
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REGISTER_SCREEN_CLASS( ScreenPrompt );
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void ScreenPrompt::Init()
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{
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ScreenWithMenuElements::Init();
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m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
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m_textQuestion.SetName( "Question" );
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LOAD_ALL_COMMANDS( m_textQuestion );
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this->AddChild( &m_textQuestion );
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m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
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m_sprCursor->SetName( "Cursor" );
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LOAD_ALL_COMMANDS( m_sprCursor );
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this->AddChild( m_sprCursor );
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for( int i=0; i<NUM_PromptAnswer; i++ )
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{
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m_textAnswer[i].LoadFromFont( THEME->GetPathF(m_sName,"answer") );
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LOAD_ALL_COMMANDS( m_textAnswer[i] );
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this->AddChild( &m_textAnswer[i] );
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}
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m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
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}
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void ScreenPrompt::BeginScreen()
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{
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ScreenWithMenuElements::BeginScreen();
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m_Answer = g_defaultAnswer;
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ENUM_CLAMP( m_Answer, PromptAnswer(0), PromptAnswer(g_PromptType) );
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m_textQuestion.SetText( g_sText );
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SET_XY( m_textQuestion );
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m_textQuestion.PlayCommand( "On" );
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m_sprCursor->PlayCommand( "On" );
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for( int i=0; i<=g_PromptType; i++ )
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{
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RString sElem = ssprintf("Answer%dOf%d", i+1, g_PromptType+1);
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m_textAnswer[i].SetName( sElem );
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RString sAnswer = PromptAnswerToString( (PromptAnswer)i );
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// FRAGILE
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if( g_PromptType == PROMPT_OK )
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sAnswer = "OK";
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m_textAnswer[i].SetText( ANSWER_TEXT(sAnswer) );
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m_textAnswer[i].PlayCommand( "On" );
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SET_XY( m_textAnswer[i] );
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}
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for( int i=g_PromptType+1; i<NUM_PromptAnswer; i++ )
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m_textAnswer[i].SetText( "" );
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PositionCursor();
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}
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void ScreenPrompt::Input( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( input.type == IET_RELEASE )
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return;
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if( input.DeviceI.device==DEVICE_KEYBOARD )
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{
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switch( input.DeviceI.button )
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{
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case KEY_LEFT:
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this->MenuLeft( input );
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return;
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case KEY_RIGHT:
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this->MenuRight( input );
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return;
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}
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}
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ScreenWithMenuElements::Input( input );
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}
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bool ScreenPrompt::CanGoRight()
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{
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switch( g_PromptType )
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{
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case PROMPT_OK:
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return false;
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case PROMPT_YES_NO:
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return m_Answer < ANSWER_NO;
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case PROMPT_YES_NO_CANCEL:
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return m_Answer < ANSWER_CANCEL;
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default:
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ASSERT(0);
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}
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return false;
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}
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void ScreenPrompt::Change( int dir )
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{
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m_textAnswer[m_Answer].StopEffect();
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m_Answer = (PromptAnswer)(m_Answer+dir);
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ASSERT( m_Answer >= 0 && m_Answer < NUM_PromptAnswer );
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PositionCursor();
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m_sndChange.Play();
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}
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void ScreenPrompt::MenuLeft( const InputEventPlus &input )
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{
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if( CanGoLeft() )
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Change( -1 );
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}
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void ScreenPrompt::MenuRight( const InputEventPlus &input )
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{
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if( CanGoRight() )
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Change( +1 );
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}
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void ScreenPrompt::MenuStart( const InputEventPlus &input )
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{
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if( m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
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return;
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End( false );
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}
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void ScreenPrompt::MenuBack( const InputEventPlus &input )
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{
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if( m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
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return;
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switch( g_PromptType )
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{
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case PROMPT_OK:
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case PROMPT_YES_NO:
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// don't allow cancel
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break;
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case PROMPT_YES_NO_CANCEL:
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End( true );
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break;
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}
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}
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void ScreenPrompt::End( bool bCancelled )
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{
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switch( m_Answer )
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{
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case ANSWER_YES:
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m_smSendOnPop = SM_Success;
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break;
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case ANSWER_NO:
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m_smSendOnPop = SM_Failure;
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break;
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}
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if( bCancelled )
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{
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Cancel( SM_GoToNextScreen );
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}
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else
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{
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SCREENMAN->PlayStartSound();
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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switch( m_Answer )
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{
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case ANSWER_YES:
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if( g_pOnYes )
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g_pOnYes(g_pCallbackData);
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break;
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case ANSWER_NO:
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if( g_pOnNo )
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g_pOnNo(g_pCallbackData);
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break;
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}
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s_LastAnswer = bCancelled ? ANSWER_CANCEL : m_Answer;
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s_bCancelledLast = bCancelled;
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}
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void ScreenPrompt::PositionCursor()
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{
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BitmapText &bt = m_textAnswer[m_Answer];
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m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
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}
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void ScreenPrompt::TweenOffScreen()
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{
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m_textQuestion.PlayCommand( "Off" );
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m_sprCursor->PlayCommand( "Off" );
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for( int i=0; i<=g_PromptType; i++ )
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m_textAnswer[i].PlayCommand( "Off" );
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ScreenWithMenuElements::TweenOffScreen();
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}
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// lua start
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/*
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the ScreenPrompt.
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class LunaScreenPrompt: public Luna<ScreenPrompt>
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{
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public:
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LunaScreenPrompt()
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{
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ScreenPrompt, ScreenWithMenuElements )
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*/
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "ScreenPrompt.h"
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#include "ScreenManager.h"
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#include "GameSoundManager.h"
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#include "ThemeManager.h"
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#include "ScreenDimensions.h"
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#include "ActorUtil.h"
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#include "InputEventPlus.h"
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PromptAnswer ScreenPrompt::s_LastAnswer = ANSWER_YES;
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bool ScreenPrompt::s_bCancelledLast = false;
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#define ANSWER_TEXT( s ) THEME->GetString(m_sName,s)
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static const char *PromptAnswerNames[] = {
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"Yes",
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"No",
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"Cancel",
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};
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XToString( PromptAnswer );
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// Settings:
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namespace
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{
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RString g_sText;
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PromptType g_PromptType;
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PromptAnswer g_defaultAnswer;
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void(*g_pOnYes)(void*);
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void(*g_pOnNo)(void*);
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void *g_pCallbackData;
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};
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void ScreenPrompt::SetPromptSettings( const RString &sText, PromptType type, PromptAnswer defaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData )
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{
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g_sText = sText;
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g_PromptType = type;
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g_defaultAnswer = defaultAnswer;
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g_pOnYes = OnYes;
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g_pOnNo = OnNo;
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g_pCallbackData = pCallbackData;
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}
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void ScreenPrompt::Prompt( ScreenMessage smSendOnPop, const RString &sText, PromptType type, PromptAnswer defaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData )
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{
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SetPromptSettings( sText, type, defaultAnswer, OnYes, OnNo, pCallbackData );
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SCREENMAN->AddNewScreenToTop( "ScreenPrompt", smSendOnPop );
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}
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REGISTER_SCREEN_CLASS( ScreenPrompt );
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void ScreenPrompt::Init()
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{
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ScreenWithMenuElements::Init();
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m_textQuestion.LoadFromFont( THEME->GetPathF(m_sName,"question") );
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m_textQuestion.SetName( "Question" );
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LOAD_ALL_COMMANDS( m_textQuestion );
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this->AddChild( &m_textQuestion );
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m_sprCursor.Load( THEME->GetPathG(m_sName,"cursor") );
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m_sprCursor->SetName( "Cursor" );
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LOAD_ALL_COMMANDS( m_sprCursor );
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this->AddChild( m_sprCursor );
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for( int i=0; i<NUM_PromptAnswer; i++ )
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{
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m_textAnswer[i].LoadFromFont( THEME->GetPathF(m_sName,"answer") );
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LOAD_ALL_COMMANDS( m_textAnswer[i] );
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this->AddChild( &m_textAnswer[i] );
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}
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m_sndChange.Load( THEME->GetPathS(m_sName,"change"), true );
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}
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void ScreenPrompt::BeginScreen()
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{
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ScreenWithMenuElements::BeginScreen();
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m_Answer = g_defaultAnswer;
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ENUM_CLAMP( m_Answer, PromptAnswer(0), PromptAnswer(g_PromptType) );
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m_textQuestion.SetText( g_sText );
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SET_XY( m_textQuestion );
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m_textQuestion.PlayCommand( "On" );
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m_sprCursor->PlayCommand( "On" );
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for( int i=0; i<=g_PromptType; i++ )
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{
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RString sElem = ssprintf("Answer%dOf%d", i+1, g_PromptType+1);
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m_textAnswer[i].SetName( sElem );
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RString sAnswer = PromptAnswerToString( (PromptAnswer)i );
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// FRAGILE
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if( g_PromptType == PROMPT_OK )
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sAnswer = "OK";
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m_textAnswer[i].SetText( ANSWER_TEXT(sAnswer) );
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m_textAnswer[i].PlayCommand( "On" );
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SET_XY( m_textAnswer[i] );
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}
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for( int i=g_PromptType+1; i<NUM_PromptAnswer; i++ )
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m_textAnswer[i].SetText( "" );
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PositionCursor();
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}
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void ScreenPrompt::Input( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( input.type == IET_RELEASE )
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return;
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if( input.DeviceI.device==DEVICE_KEYBOARD )
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{
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switch( input.DeviceI.button )
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{
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case KEY_LEFT:
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this->MenuLeft( input );
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return;
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case KEY_RIGHT:
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this->MenuRight( input );
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return;
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}
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}
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ScreenWithMenuElements::Input( input );
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}
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bool ScreenPrompt::CanGoRight()
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{
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switch( g_PromptType )
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{
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case PROMPT_OK:
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return false;
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case PROMPT_YES_NO:
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return m_Answer < ANSWER_NO;
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case PROMPT_YES_NO_CANCEL:
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return m_Answer < ANSWER_CANCEL;
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default:
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ASSERT(0);
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}
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return false;
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}
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void ScreenPrompt::Change( int dir )
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{
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m_textAnswer[m_Answer].StopEffect();
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m_Answer = (PromptAnswer)(m_Answer+dir);
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ASSERT( m_Answer >= 0 && m_Answer < NUM_PromptAnswer );
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PositionCursor();
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m_sndChange.Play();
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}
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void ScreenPrompt::MenuLeft( const InputEventPlus &input )
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{
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if( CanGoLeft() )
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Change( -1 );
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}
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void ScreenPrompt::MenuRight( const InputEventPlus &input )
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{
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if( CanGoRight() )
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Change( +1 );
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}
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void ScreenPrompt::MenuStart( const InputEventPlus &input )
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{
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if( m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
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return;
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End( false );
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}
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void ScreenPrompt::MenuBack( const InputEventPlus &input )
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{
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if( m_Out.IsTransitioning() || m_Cancel.IsTransitioning() )
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return;
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switch( g_PromptType )
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{
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case PROMPT_OK:
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case PROMPT_YES_NO:
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// don't allow cancel
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break;
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case PROMPT_YES_NO_CANCEL:
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End( true );
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break;
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}
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}
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void ScreenPrompt::End( bool bCancelled )
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{
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switch( m_Answer )
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{
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case ANSWER_YES:
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m_smSendOnPop = SM_Success;
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break;
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case ANSWER_NO:
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m_smSendOnPop = SM_Failure;
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break;
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}
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if( bCancelled )
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{
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Cancel( SM_GoToNextScreen );
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}
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else
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{
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SCREENMAN->PlayStartSound();
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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switch( m_Answer )
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{
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case ANSWER_YES:
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if( g_pOnYes )
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g_pOnYes(g_pCallbackData);
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break;
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case ANSWER_NO:
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if( g_pOnNo )
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g_pOnNo(g_pCallbackData);
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break;
|
||||
}
|
||||
|
||||
s_LastAnswer = bCancelled ? ANSWER_CANCEL : m_Answer;
|
||||
s_bCancelledLast = bCancelled;
|
||||
}
|
||||
|
||||
void ScreenPrompt::PositionCursor()
|
||||
{
|
||||
BitmapText &bt = m_textAnswer[m_Answer];
|
||||
m_sprCursor->SetXY( bt.GetX(), bt.GetY() );
|
||||
}
|
||||
|
||||
void ScreenPrompt::TweenOffScreen()
|
||||
{
|
||||
m_textQuestion.PlayCommand( "Off" );
|
||||
m_sprCursor->PlayCommand( "Off" );
|
||||
for( int i=0; i<=g_PromptType; i++ )
|
||||
m_textAnswer[i].PlayCommand( "Off" );
|
||||
|
||||
ScreenWithMenuElements::TweenOffScreen();
|
||||
}
|
||||
|
||||
// lua start
|
||||
/*
|
||||
#include "LuaBinding.h"
|
||||
|
||||
/** @brief Allow Lua to have access to the ScreenPrompt.
|
||||
class LunaScreenPrompt: public Luna<ScreenPrompt>
|
||||
{
|
||||
public:
|
||||
|
||||
LunaScreenPrompt()
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
LUA_REGISTER_DERIVED_CLASS( ScreenPrompt, ScreenWithMenuElements )
|
||||
*/
|
||||
// lua end
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user