Line endings...be normalized!
This commit is contained in:
+212
-212
@@ -1,212 +1,212 @@
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#include "global.h"
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#include "ScreenOptionsCourseOverview.h"
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#include "ScreenManager.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "OptionRowHandler.h"
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#include "ProfileManager.h"
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#include "ScreenMiniMenu.h"
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#include "LocalizedString.h"
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#include "SongManager.h"
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#include "SongUtil.h"
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#include "ScreenTextEntry.h"
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#include "GameManager.h"
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#include "Profile.h"
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#include "ScreenPrompt.h"
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#include "PlayerState.h"
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#include "Style.h"
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#include "PrefsManager.h"
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enum ReviewWorkoutRow
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{
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ReviewWorkoutRow_Play,
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ReviewWorkoutRow_Edit,
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ReviewWorkoutRow_Shuffle,
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ReviewWorkoutRow_Save,
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NUM_ReviewWorkoutRow
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};
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static const MenuRowDef g_MenuRows[] =
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{
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MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Edit Workout", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Shuffle", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ),
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};
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REGISTER_SCREEN_CLASS( ScreenOptionsCourseOverview );
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AutoScreenMessage( SM_BackFromEnterName )
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void ScreenOptionsCourseOverview::Init()
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{
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if( PREFSMAN->m_iArcadeOptionsNavigation )
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SetNavigation( NAV_THREE_KEY_MENU );
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ScreenOptions::Init();
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m_soundSave.Load( THEME->GetPathS(m_sName,"Save") );
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PLAY_SCREEN.Load(m_sName,"PlayScreen");
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EDIT_SCREEN.Load(m_sName,"EditScreen");
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}
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void ScreenOptionsCourseOverview::BeginScreen()
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{
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vector<OptionRowHandler*> vHands;
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FOREACH_ENUM( ReviewWorkoutRow, rowIndex )
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{
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const MenuRowDef &mr = g_MenuRows[rowIndex];
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr );
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vHands.push_back( pHand );
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}
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ScreenOptions::InitMenu( vHands );
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ScreenOptions::BeginScreen();
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// clear the current song in case it's set when we back out from gameplay
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GAMESTATE->m_pCurSong.Set( NULL );
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}
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ScreenOptionsCourseOverview::~ScreenOptionsCourseOverview()
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{
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}
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void ScreenOptionsCourseOverview::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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//OptionRow &row = *m_pRows[iRow];
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}
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void ScreenOptionsCourseOverview::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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OptionRow &row = *m_pRows[iRow];
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int iIndex = row.GetOneSharedSelection( true );
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RString sValue;
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if( iIndex >= 0 )
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sValue = row.GetRowDef().m_vsChoices[ iIndex ];
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}
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static LocalizedString ERROR_SAVING_WORKOUT ( "ScreenOptionsCourseOverview", "Error saving workout." );
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static LocalizedString WORKOUT_SAVED ( "ScreenOptionsCourseOverview", "Workout saved successfully." );
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void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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switch( iRow )
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{
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case ReviewWorkoutRow_Play:
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EditCourseUtil::PrepareForPlay();
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SCREENMAN->SetNewScreen( PLAY_SCREEN );
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return; // handled
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case ReviewWorkoutRow_Edit:
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SCREENMAN->SetNewScreen( EDIT_SCREEN );
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return; // handled
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}
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}
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else if( SM == SM_BackFromEnterName )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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if( EditCourseUtil::RenameAndSave( GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer ) )
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{
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m_soundSave.Play();
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SCREENMAN->SystemMessage( WORKOUT_SAVED );
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}
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}
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsCourseOverview::AfterChangeValueInRow( int iRow, PlayerNumber pn )
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{
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ScreenOptions::AfterChangeValueInRow( iRow, pn );
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}
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static LocalizedString ENTER_WORKOUT_NAME ( "ScreenOptionsCourseOverview", "Enter a name for the workout." );
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void ScreenOptionsCourseOverview::ProcessMenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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switch( iRow )
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{
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case ReviewWorkoutRow_Play:
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case ReviewWorkoutRow_Edit:
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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return; // handled
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case ReviewWorkoutRow_Shuffle:
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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random_shuffle( pCourse->m_vEntries.begin(), pCourse->m_vEntries.end() );
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Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_pCurStyle->m_StepsType );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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SCREENMAN->PlayStartSound();
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MESSAGEMAN->Broadcast("CurrentCourseChanged");
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}
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return; // handled
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case ReviewWorkoutRow_Save:
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{
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bool bPromptForName = EditCourseUtil::s_bNewCourseNeedsName;
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if( bPromptForName )
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromEnterName,
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ENTER_WORKOUT_NAME,
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GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
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EditCourseUtil::MAX_NAME_LENGTH,
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EditCourseUtil::ValidateEditCourseName );
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}
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else
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{
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if( EditCourseUtil::Save( GAMESTATE->m_pCurCourse ) )
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{
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m_soundSave.Play();
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SCREENMAN->SystemMessage( WORKOUT_SAVED );
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}
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else
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{
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SCREENMAN->PlayInvalidSound();
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SCREENMAN->SystemMessage( ERROR_SAVING_WORKOUT );
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}
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}
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}
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return; // handled
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}
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ScreenOptions::ProcessMenuStart( input );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "ScreenOptionsCourseOverview.h"
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#include "ScreenManager.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "OptionRowHandler.h"
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#include "ProfileManager.h"
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#include "ScreenMiniMenu.h"
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#include "LocalizedString.h"
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#include "SongManager.h"
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#include "SongUtil.h"
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#include "ScreenTextEntry.h"
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#include "GameManager.h"
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#include "Profile.h"
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#include "ScreenPrompt.h"
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#include "PlayerState.h"
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#include "Style.h"
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#include "PrefsManager.h"
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enum ReviewWorkoutRow
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{
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ReviewWorkoutRow_Play,
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ReviewWorkoutRow_Edit,
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ReviewWorkoutRow_Shuffle,
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ReviewWorkoutRow_Save,
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NUM_ReviewWorkoutRow
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};
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static const MenuRowDef g_MenuRows[] =
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{
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MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Edit Workout", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Shuffle", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ),
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};
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REGISTER_SCREEN_CLASS( ScreenOptionsCourseOverview );
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AutoScreenMessage( SM_BackFromEnterName )
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void ScreenOptionsCourseOverview::Init()
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{
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if( PREFSMAN->m_iArcadeOptionsNavigation )
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SetNavigation( NAV_THREE_KEY_MENU );
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ScreenOptions::Init();
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m_soundSave.Load( THEME->GetPathS(m_sName,"Save") );
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PLAY_SCREEN.Load(m_sName,"PlayScreen");
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EDIT_SCREEN.Load(m_sName,"EditScreen");
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}
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void ScreenOptionsCourseOverview::BeginScreen()
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{
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vector<OptionRowHandler*> vHands;
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FOREACH_ENUM( ReviewWorkoutRow, rowIndex )
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{
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const MenuRowDef &mr = g_MenuRows[rowIndex];
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr );
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vHands.push_back( pHand );
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}
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ScreenOptions::InitMenu( vHands );
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ScreenOptions::BeginScreen();
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// clear the current song in case it's set when we back out from gameplay
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GAMESTATE->m_pCurSong.Set( NULL );
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}
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ScreenOptionsCourseOverview::~ScreenOptionsCourseOverview()
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{
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}
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void ScreenOptionsCourseOverview::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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//OptionRow &row = *m_pRows[iRow];
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}
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void ScreenOptionsCourseOverview::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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OptionRow &row = *m_pRows[iRow];
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int iIndex = row.GetOneSharedSelection( true );
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RString sValue;
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if( iIndex >= 0 )
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sValue = row.GetRowDef().m_vsChoices[ iIndex ];
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}
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static LocalizedString ERROR_SAVING_WORKOUT ( "ScreenOptionsCourseOverview", "Error saving workout." );
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static LocalizedString WORKOUT_SAVED ( "ScreenOptionsCourseOverview", "Workout saved successfully." );
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void ScreenOptionsCourseOverview::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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switch( iRow )
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{
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case ReviewWorkoutRow_Play:
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EditCourseUtil::PrepareForPlay();
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SCREENMAN->SetNewScreen( PLAY_SCREEN );
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return; // handled
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case ReviewWorkoutRow_Edit:
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SCREENMAN->SetNewScreen( EDIT_SCREEN );
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return; // handled
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}
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}
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else if( SM == SM_BackFromEnterName )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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if( EditCourseUtil::RenameAndSave( GAMESTATE->m_pCurCourse, ScreenTextEntry::s_sLastAnswer ) )
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{
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m_soundSave.Play();
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SCREENMAN->SystemMessage( WORKOUT_SAVED );
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}
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}
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsCourseOverview::AfterChangeValueInRow( int iRow, PlayerNumber pn )
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{
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ScreenOptions::AfterChangeValueInRow( iRow, pn );
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}
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static LocalizedString ENTER_WORKOUT_NAME ( "ScreenOptionsCourseOverview", "Enter a name for the workout." );
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void ScreenOptionsCourseOverview::ProcessMenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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switch( iRow )
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{
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case ReviewWorkoutRow_Play:
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case ReviewWorkoutRow_Edit:
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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return; // handled
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case ReviewWorkoutRow_Shuffle:
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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random_shuffle( pCourse->m_vEntries.begin(), pCourse->m_vEntries.end() );
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Trail *pTrail = pCourse->GetTrailForceRegenCache( GAMESTATE->m_pCurStyle->m_StepsType );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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SCREENMAN->PlayStartSound();
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MESSAGEMAN->Broadcast("CurrentCourseChanged");
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}
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return; // handled
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case ReviewWorkoutRow_Save:
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{
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bool bPromptForName = EditCourseUtil::s_bNewCourseNeedsName;
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if( bPromptForName )
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromEnterName,
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ENTER_WORKOUT_NAME,
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GAMESTATE->m_pCurCourse->GetDisplayFullTitle(),
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EditCourseUtil::MAX_NAME_LENGTH,
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EditCourseUtil::ValidateEditCourseName );
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}
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else
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{
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if( EditCourseUtil::Save( GAMESTATE->m_pCurCourse ) )
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{
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m_soundSave.Play();
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SCREENMAN->SystemMessage( WORKOUT_SAVED );
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}
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else
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{
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SCREENMAN->PlayInvalidSound();
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SCREENMAN->SystemMessage( ERROR_SAVING_WORKOUT );
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}
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}
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}
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return; // handled
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}
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ScreenOptions::ProcessMenuStart( input );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
|
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
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*/
|
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