Line endings...be normalized!
This commit is contained in:
+143
-143
@@ -1,143 +1,143 @@
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#include "global.h"
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#include "RollingNumbers.h"
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#include "RageUtil.h"
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#include "XmlFile.h"
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#include "ActorUtil.h"
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#include "LuaManager.h"
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#include "ThemeManager.h"
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REGISTER_ACTOR_CLASS( RollingNumbers );
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RollingNumbers::RollingNumbers()
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{
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m_fCurrentNumber = 0;
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m_fTargetNumber = 0;
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m_fScoreVelocity = 0;
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}
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void RollingNumbers::Load( const RString &sMetricsGroup )
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{
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TEXT_FORMAT.Load(sMetricsGroup, "TextFormat");
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APPROACH_SECONDS.Load(sMetricsGroup, "ApproachSeconds");
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COMMIFY.Load(sMetricsGroup, "Commify");
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LEADING_ZERO_MULTIPLY_COLOR.Load(sMetricsGroup, "LeadingZeroMultiplyColor");
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UpdateText();
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}
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void RollingNumbers::DrawPrimitives()
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{
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RageColor c_orig = this->GetDiffuse();
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RageColor c2_orig = this->GetStrokeColor();
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RageColor c = this->GetDiffuse();
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c *= LEADING_ZERO_MULTIPLY_COLOR;
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RageColor c2 = this->GetStrokeColor();
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c2 *= LEADING_ZERO_MULTIPLY_COLOR;
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RString s = this->GetText();
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int i;
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// find the first non-zero non-comma character, or the last character
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for( i=0; i<(int)(s.length()-1); i++ )
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{
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if( s[i] != '0' && s[i] != ',' )
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break;
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}
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// Rewind to the first number, even if it's a zero. If the string is "0000", we want the last zero to show in the regular color.
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for( ; i>=0; i-- )
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{
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if( s[i] >= '0' && s[i] <= '9' )
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break;
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}
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float f = i / (float)s.length();
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// draw leading part
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SetDiffuse( c );
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SetStrokeColor( c2 );
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SetCropLeft( 0 );
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SetCropRight( 1-f );
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BitmapText::DrawPrimitives();
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// draw regular color part
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SetDiffuse( c_orig );
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SetStrokeColor( c2_orig );
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SetCropLeft( f );
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SetCropRight( 0 );
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BitmapText::DrawPrimitives();
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SetCropLeft( 0 );
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SetCropRight( 0 );
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}
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void RollingNumbers::Update( float fDeltaTime )
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{
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if( m_fCurrentNumber != m_fTargetNumber )
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{
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fapproach( m_fCurrentNumber, m_fTargetNumber, fabsf(m_fScoreVelocity) * fDeltaTime );
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UpdateText();
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}
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BitmapText::Update( fDeltaTime );
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}
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void RollingNumbers::SetTargetNumber( float fTargetNumber )
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{
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if( fTargetNumber == m_fTargetNumber ) // no change
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return;
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m_fTargetNumber = fTargetNumber;
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m_fScoreVelocity = (m_fTargetNumber-m_fCurrentNumber) / APPROACH_SECONDS.GetValue();
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}
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void RollingNumbers::UpdateText()
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{
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RString s = ssprintf( TEXT_FORMAT.GetValue(), m_fCurrentNumber );
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if( COMMIFY )
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s = Commify( s );
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SetText( s );
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the RollingNumbers. */
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class LunaRollingNumbers: public Luna<RollingNumbers>
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{
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public:
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static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
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static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); return 0; }
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LunaRollingNumbers()
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{
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ADD_METHOD( Load );
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ADD_METHOD( targetnumber );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( RollingNumbers, BitmapText )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "RollingNumbers.h"
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#include "RageUtil.h"
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#include "XmlFile.h"
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#include "ActorUtil.h"
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#include "LuaManager.h"
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#include "ThemeManager.h"
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REGISTER_ACTOR_CLASS( RollingNumbers );
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RollingNumbers::RollingNumbers()
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{
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m_fCurrentNumber = 0;
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m_fTargetNumber = 0;
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m_fScoreVelocity = 0;
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}
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void RollingNumbers::Load( const RString &sMetricsGroup )
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{
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TEXT_FORMAT.Load(sMetricsGroup, "TextFormat");
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APPROACH_SECONDS.Load(sMetricsGroup, "ApproachSeconds");
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COMMIFY.Load(sMetricsGroup, "Commify");
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LEADING_ZERO_MULTIPLY_COLOR.Load(sMetricsGroup, "LeadingZeroMultiplyColor");
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UpdateText();
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}
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void RollingNumbers::DrawPrimitives()
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{
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RageColor c_orig = this->GetDiffuse();
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RageColor c2_orig = this->GetStrokeColor();
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RageColor c = this->GetDiffuse();
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c *= LEADING_ZERO_MULTIPLY_COLOR;
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RageColor c2 = this->GetStrokeColor();
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c2 *= LEADING_ZERO_MULTIPLY_COLOR;
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RString s = this->GetText();
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int i;
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// find the first non-zero non-comma character, or the last character
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for( i=0; i<(int)(s.length()-1); i++ )
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{
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if( s[i] != '0' && s[i] != ',' )
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break;
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}
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// Rewind to the first number, even if it's a zero. If the string is "0000", we want the last zero to show in the regular color.
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for( ; i>=0; i-- )
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{
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if( s[i] >= '0' && s[i] <= '9' )
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break;
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}
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float f = i / (float)s.length();
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// draw leading part
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SetDiffuse( c );
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SetStrokeColor( c2 );
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SetCropLeft( 0 );
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SetCropRight( 1-f );
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BitmapText::DrawPrimitives();
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// draw regular color part
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SetDiffuse( c_orig );
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SetStrokeColor( c2_orig );
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SetCropLeft( f );
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SetCropRight( 0 );
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BitmapText::DrawPrimitives();
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SetCropLeft( 0 );
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SetCropRight( 0 );
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}
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void RollingNumbers::Update( float fDeltaTime )
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{
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if( m_fCurrentNumber != m_fTargetNumber )
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{
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fapproach( m_fCurrentNumber, m_fTargetNumber, fabsf(m_fScoreVelocity) * fDeltaTime );
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UpdateText();
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}
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BitmapText::Update( fDeltaTime );
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}
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void RollingNumbers::SetTargetNumber( float fTargetNumber )
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{
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if( fTargetNumber == m_fTargetNumber ) // no change
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return;
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m_fTargetNumber = fTargetNumber;
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m_fScoreVelocity = (m_fTargetNumber-m_fCurrentNumber) / APPROACH_SECONDS.GetValue();
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}
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void RollingNumbers::UpdateText()
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{
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RString s = ssprintf( TEXT_FORMAT.GetValue(), m_fCurrentNumber );
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if( COMMIFY )
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s = Commify( s );
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SetText( s );
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the RollingNumbers. */
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class LunaRollingNumbers: public Luna<RollingNumbers>
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{
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public:
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static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
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static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); return 0; }
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LunaRollingNumbers()
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{
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ADD_METHOD( Load );
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ADD_METHOD( targetnumber );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( RollingNumbers, BitmapText )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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