Line endings...be normalized!
This commit is contained in:
+151
-151
@@ -1,151 +1,151 @@
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#include "global.h"
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#include "RandomSample.h"
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#include "RageSound.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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RandomSample::RandomSample()
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{
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m_iIndexLastPlayed = -1;
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}
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RandomSample::~RandomSample()
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{
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UnloadAll();
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}
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bool RandomSample::Load( RString sFilePath, int iMaxToLoad )
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{
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if( GetExtension(sFilePath) == "" )
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return LoadSoundDir( sFilePath, iMaxToLoad );
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else
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return LoadSound( sFilePath );
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}
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void RandomSample::UnloadAll()
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{
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for( unsigned i=0; i<m_pSamples.size(); i++ )
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delete m_pSamples[i];
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m_pSamples.clear();
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}
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bool RandomSample::LoadSoundDir( RString sDir, int iMaxToLoad )
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{
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if( sDir == "" )
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return true;
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#if 0
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/* (don't want to do this just yet) */
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/* If this is actually a directory, add a backslash to the filename,
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* so we'll look for eg. themes\Default\sounds\sDir\*.mp3. Otherwise,
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* don't, so we'll look for all of the files starting with sDir,
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* eg. themes\Default\sounds\sDir*.mp3. */
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if(IsADirectory(sDir) && sDir[sDir.size()-1] != "/" )
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sDir += "/";
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#else
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// make sure there's a slash at the end of this path
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if( sDir.Right(1) != "/" )
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sDir += "/";
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#endif
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vector<RString> arraySoundFiles;
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GetDirListing( sDir + "*.mp3", arraySoundFiles );
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GetDirListing( sDir + "*.oga", arraySoundFiles );
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GetDirListing( sDir + "*.ogg", arraySoundFiles );
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GetDirListing( sDir + "*.wav", arraySoundFiles );
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random_shuffle( arraySoundFiles.begin(), arraySoundFiles.end() );
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arraySoundFiles.resize( min( arraySoundFiles.size(), (unsigned)iMaxToLoad ) );
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for( unsigned i=0; i<arraySoundFiles.size(); i++ )
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LoadSound( sDir + arraySoundFiles[i] );
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return true;
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}
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bool RandomSample::LoadSound( RString sSoundFilePath )
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{
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LOG->Trace( "RandomSample::LoadSound( %s )", sSoundFilePath.c_str() );
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RageSound *pSS = new RageSound;
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if( !pSS->Load(sSoundFilePath) )
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{
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LOG->Trace( "Error loading \"%s\": %s", sSoundFilePath.c_str(), pSS->GetError().c_str() );
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delete pSS;
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return false;
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}
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m_pSamples.push_back( pSS );
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return true;
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}
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int RandomSample::GetNextToPlay()
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{
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// play one of the samples
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if( m_pSamples.empty() )
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return -1;
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int iIndexToPlay = 0;
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for( int i=0; i<5; i++ )
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{
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iIndexToPlay = RandomInt( m_pSamples.size() );
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if( iIndexToPlay != m_iIndexLastPlayed )
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break;
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}
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m_iIndexLastPlayed = iIndexToPlay;
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return iIndexToPlay;
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}
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void RandomSample::PlayRandom()
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{
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int iIndexToPlay = GetNextToPlay();
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if( iIndexToPlay == -1 )
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return;
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m_pSamples[iIndexToPlay]->Play();
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}
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void RandomSample::PlayCopyOfRandom()
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{
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int iIndexToPlay = GetNextToPlay();
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if( iIndexToPlay == -1 )
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return;
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m_pSamples[iIndexToPlay]->PlayCopy();
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}
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void RandomSample::Stop()
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{
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if( m_iIndexLastPlayed == -1 ) // nothing is currently playing
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return;
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m_pSamples[m_iIndexLastPlayed]->Stop();
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "RandomSample.h"
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#include "RageSound.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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RandomSample::RandomSample()
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{
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m_iIndexLastPlayed = -1;
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}
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RandomSample::~RandomSample()
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{
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UnloadAll();
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}
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bool RandomSample::Load( RString sFilePath, int iMaxToLoad )
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{
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if( GetExtension(sFilePath) == "" )
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return LoadSoundDir( sFilePath, iMaxToLoad );
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else
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return LoadSound( sFilePath );
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}
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void RandomSample::UnloadAll()
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{
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for( unsigned i=0; i<m_pSamples.size(); i++ )
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delete m_pSamples[i];
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m_pSamples.clear();
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}
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bool RandomSample::LoadSoundDir( RString sDir, int iMaxToLoad )
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{
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if( sDir == "" )
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return true;
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#if 0
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/* (don't want to do this just yet) */
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/* If this is actually a directory, add a backslash to the filename,
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* so we'll look for eg. themes\Default\sounds\sDir\*.mp3. Otherwise,
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* don't, so we'll look for all of the files starting with sDir,
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* eg. themes\Default\sounds\sDir*.mp3. */
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if(IsADirectory(sDir) && sDir[sDir.size()-1] != "/" )
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sDir += "/";
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#else
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// make sure there's a slash at the end of this path
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if( sDir.Right(1) != "/" )
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sDir += "/";
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#endif
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vector<RString> arraySoundFiles;
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GetDirListing( sDir + "*.mp3", arraySoundFiles );
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GetDirListing( sDir + "*.oga", arraySoundFiles );
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GetDirListing( sDir + "*.ogg", arraySoundFiles );
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GetDirListing( sDir + "*.wav", arraySoundFiles );
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random_shuffle( arraySoundFiles.begin(), arraySoundFiles.end() );
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arraySoundFiles.resize( min( arraySoundFiles.size(), (unsigned)iMaxToLoad ) );
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for( unsigned i=0; i<arraySoundFiles.size(); i++ )
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LoadSound( sDir + arraySoundFiles[i] );
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return true;
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}
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bool RandomSample::LoadSound( RString sSoundFilePath )
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{
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LOG->Trace( "RandomSample::LoadSound( %s )", sSoundFilePath.c_str() );
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RageSound *pSS = new RageSound;
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if( !pSS->Load(sSoundFilePath) )
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{
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LOG->Trace( "Error loading \"%s\": %s", sSoundFilePath.c_str(), pSS->GetError().c_str() );
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delete pSS;
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return false;
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}
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m_pSamples.push_back( pSS );
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return true;
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}
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int RandomSample::GetNextToPlay()
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{
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// play one of the samples
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if( m_pSamples.empty() )
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return -1;
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int iIndexToPlay = 0;
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for( int i=0; i<5; i++ )
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{
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iIndexToPlay = RandomInt( m_pSamples.size() );
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if( iIndexToPlay != m_iIndexLastPlayed )
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break;
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}
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m_iIndexLastPlayed = iIndexToPlay;
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return iIndexToPlay;
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}
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void RandomSample::PlayRandom()
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{
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int iIndexToPlay = GetNextToPlay();
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if( iIndexToPlay == -1 )
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return;
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m_pSamples[iIndexToPlay]->Play();
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}
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void RandomSample::PlayCopyOfRandom()
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{
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int iIndexToPlay = GetNextToPlay();
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if( iIndexToPlay == -1 )
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return;
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m_pSamples[iIndexToPlay]->PlayCopy();
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}
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void RandomSample::Stop()
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{
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if( m_iIndexLastPlayed == -1 ) // nothing is currently playing
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return;
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m_pSamples[m_iIndexLastPlayed]->Stop();
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}
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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