Line endings...be normalized!
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#ifndef INPUT_EVENT_PLUS_H
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#define INPUT_EVENT_PLUS_H
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#include "InputFilter.h"
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#include "GameInput.h"
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#include "PlayerNumber.h"
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/** @brief Holds a device input plus Game/Menu translations. */
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class InputEventPlus
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{
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public:
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InputEventPlus():
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type(IET_FIRST_PRESS),
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MenuI(GameButton_Invalid),
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pn(PLAYER_INVALID),
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mp(MultiPlayer_Invalid) { }
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DeviceInput DeviceI;
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GameInput GameI;
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InputEventType type;
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GameButton MenuI;
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PlayerNumber pn;
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MultiPlayer mp;
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DeviceInputList InputList;
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};
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struct AlternateMapping
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{
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GameInput inpMain;
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GameInput inpAlt;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef INPUT_EVENT_PLUS_H
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#define INPUT_EVENT_PLUS_H
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#include "InputFilter.h"
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#include "GameInput.h"
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#include "PlayerNumber.h"
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/** @brief Holds a device input plus Game/Menu translations. */
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class InputEventPlus
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{
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public:
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InputEventPlus():
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type(IET_FIRST_PRESS),
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MenuI(GameButton_Invalid),
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pn(PLAYER_INVALID),
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mp(MultiPlayer_Invalid) { }
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DeviceInput DeviceI;
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GameInput GameI;
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InputEventType type;
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GameButton MenuI;
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PlayerNumber pn;
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MultiPlayer mp;
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DeviceInputList InputList;
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};
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struct AlternateMapping
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{
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GameInput inpMain;
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GameInput inpAlt;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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