Line endings...be normalized!
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+83
-83
@@ -1,83 +1,83 @@
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#include "global.h"
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#include "GameInput.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "InputMapper.h"
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#include "ThemeManager.h"
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static const char *GameControllerNames[] = {
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"1",
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"2",
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};
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XToString( GameController );
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StringToX( GameController );
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LuaXType( GameController );
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RString GameButtonToString( const InputScheme* pInputs, GameButton i )
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{
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return pInputs->GetGameButtonName(i);
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}
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RString GameButtonToLocalizedString( const InputScheme* pInputs, GameButton i )
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{
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return THEME->GetString( "GameButton", GameButtonToString(pInputs,i) );
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}
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GameButton StringToGameButton( const InputScheme* pInputs, const RString& s )
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{
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FOREACH_GameButtonInScheme( pInputs, i )
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{
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if( s == GameButtonToString(pInputs, i) )
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return i;
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}
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return GameButton_Invalid;
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}
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RString GameInput::ToString( const InputScheme* pInputs ) const
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{
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return GameControllerToString(controller) + RString("_") + GameButtonToString(pInputs,button);
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}
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bool GameInput::FromString( const InputScheme* pInputs, const RString &s )
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{
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char szController[32] = "";
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char szButton[32] = "";
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if( 2 != sscanf( s, "%31[^_]_%31[^_]", szController, szButton ) )
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{
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controller = GameController_Invalid;
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return false;
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}
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controller = StringToGameController( szController );
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button = StringToGameButton( pInputs, szButton );
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return true;
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};
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "GameInput.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "InputMapper.h"
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#include "ThemeManager.h"
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static const char *GameControllerNames[] = {
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"1",
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"2",
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};
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XToString( GameController );
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StringToX( GameController );
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LuaXType( GameController );
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RString GameButtonToString( const InputScheme* pInputs, GameButton i )
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{
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return pInputs->GetGameButtonName(i);
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}
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RString GameButtonToLocalizedString( const InputScheme* pInputs, GameButton i )
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{
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return THEME->GetString( "GameButton", GameButtonToString(pInputs,i) );
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}
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GameButton StringToGameButton( const InputScheme* pInputs, const RString& s )
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{
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FOREACH_GameButtonInScheme( pInputs, i )
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{
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if( s == GameButtonToString(pInputs, i) )
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return i;
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}
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return GameButton_Invalid;
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}
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RString GameInput::ToString( const InputScheme* pInputs ) const
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{
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return GameControllerToString(controller) + RString("_") + GameButtonToString(pInputs,button);
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}
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bool GameInput::FromString( const InputScheme* pInputs, const RString &s )
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{
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char szController[32] = "";
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char szButton[32] = "";
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if( 2 != sscanf( s, "%31[^_]_%31[^_]", szController, szButton ) )
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{
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controller = GameController_Invalid;
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return false;
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}
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controller = StringToGameController( szController );
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button = StringToGameButton( pInputs, szButton );
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return true;
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};
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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