Line endings...be normalized!
This commit is contained in:
+168
-168
@@ -1,168 +1,168 @@
|
||||
#include "global.h"
|
||||
#include "DifficultyIcon.h"
|
||||
#include "RageUtil.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
#include "Steps.h"
|
||||
#include "GameState.h"
|
||||
#include "RageDisplay.h"
|
||||
#include "arch/Dialog/Dialog.h"
|
||||
#include "Trail.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "XmlFile.h"
|
||||
#include "LuaManager.h"
|
||||
|
||||
REGISTER_ACTOR_CLASS(DifficultyIcon);
|
||||
|
||||
DifficultyIcon::DifficultyIcon()
|
||||
{
|
||||
m_bBlank = false;
|
||||
m_PlayerNumber = PLAYER_1;
|
||||
}
|
||||
|
||||
bool DifficultyIcon::Load( RString sPath )
|
||||
{
|
||||
Sprite::Load( sPath );
|
||||
int iStates = GetNumStates();
|
||||
bool bWarn = iStates != NUM_Difficulty && iStates != NUM_Difficulty*2;
|
||||
if( sPath.find("_blank") != string::npos )
|
||||
bWarn = false;
|
||||
if( bWarn )
|
||||
{
|
||||
RString sError = ssprintf(
|
||||
"The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.",
|
||||
sPath.c_str(),
|
||||
NUM_Difficulty,
|
||||
NUM_Difficulty*2,
|
||||
iStates );
|
||||
Dialog::OK( sError );
|
||||
}
|
||||
StopAnimating();
|
||||
return true;
|
||||
}
|
||||
|
||||
void DifficultyIcon::LoadFromNode( const XNode* pNode )
|
||||
{
|
||||
RString sFile;
|
||||
if( !ActorUtil::GetAttrPath(pNode, "File", sFile) )
|
||||
RageException::Throw( "%s: DifficultyIcon: missing the \"File\" attribute.", ActorUtil::GetWhere(pNode).c_str() );
|
||||
|
||||
Load( sFile );
|
||||
|
||||
// skip Sprite::LoadFromNode
|
||||
Actor::LoadFromNode( pNode );
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetPlayer( PlayerNumber pn )
|
||||
{
|
||||
m_PlayerNumber = pn;
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetFromSteps( PlayerNumber pn, const Steps* pSteps )
|
||||
{
|
||||
SetPlayer( pn );
|
||||
if( pSteps == NULL )
|
||||
Unset();
|
||||
else
|
||||
SetFromDifficulty( pSteps->GetDifficulty() );
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetFromTrail( PlayerNumber pn, const Trail* pTrail )
|
||||
{
|
||||
SetPlayer( pn );
|
||||
if( pTrail == NULL )
|
||||
Unset();
|
||||
else
|
||||
SetFromDifficulty( pTrail->m_CourseDifficulty );
|
||||
}
|
||||
|
||||
void DifficultyIcon::Unset()
|
||||
{
|
||||
m_bBlank = true;
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetFromDifficulty( Difficulty dc )
|
||||
{
|
||||
m_bBlank = false;
|
||||
switch( GetNumStates() )
|
||||
{
|
||||
case NUM_Difficulty: SetState( dc ); break;
|
||||
case NUM_Difficulty*2: SetState( dc*2+m_PlayerNumber ); break;
|
||||
default: m_bBlank = true; break;
|
||||
}
|
||||
}
|
||||
|
||||
// lua start
|
||||
#include "LuaBinding.h"
|
||||
|
||||
/** @brief Allow Lua to have access to the DifficultyIcon. */
|
||||
class LunaDifficultyIcon: public Luna<DifficultyIcon>
|
||||
{
|
||||
public:
|
||||
static int SetFromSteps( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) )
|
||||
{
|
||||
p->Unset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Steps *pS = Luna<Steps>::check(L,1);
|
||||
p->SetFromSteps( PLAYER_1, pS );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int SetFromTrail( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) )
|
||||
{
|
||||
p->Unset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Trail *pT = Luna<Trail>::check(L,1);
|
||||
p->SetFromTrail( PLAYER_1, pT );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int Unset( T* p, lua_State *L ) { p->Unset(); return 0; }
|
||||
static int SetPlayer( T* p, lua_State *L ) { p->SetPlayer( Enum::Check<PlayerNumber>(L, 1) ); return 0; }
|
||||
static int SetFromDifficulty( T* p, lua_State *L ) { p->SetFromDifficulty( Enum::Check<Difficulty>(L, 1) ); return 0; }
|
||||
|
||||
LunaDifficultyIcon()
|
||||
{
|
||||
ADD_METHOD( Unset );
|
||||
ADD_METHOD( SetPlayer );
|
||||
ADD_METHOD( SetFromSteps );
|
||||
ADD_METHOD( SetFromTrail );
|
||||
ADD_METHOD( SetFromDifficulty );
|
||||
}
|
||||
};
|
||||
|
||||
LUA_REGISTER_DERIVED_CLASS( DifficultyIcon, Sprite )
|
||||
// lua end
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
#include "global.h"
|
||||
#include "DifficultyIcon.h"
|
||||
#include "RageUtil.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
#include "Steps.h"
|
||||
#include "GameState.h"
|
||||
#include "RageDisplay.h"
|
||||
#include "arch/Dialog/Dialog.h"
|
||||
#include "Trail.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "XmlFile.h"
|
||||
#include "LuaManager.h"
|
||||
|
||||
REGISTER_ACTOR_CLASS(DifficultyIcon);
|
||||
|
||||
DifficultyIcon::DifficultyIcon()
|
||||
{
|
||||
m_bBlank = false;
|
||||
m_PlayerNumber = PLAYER_1;
|
||||
}
|
||||
|
||||
bool DifficultyIcon::Load( RString sPath )
|
||||
{
|
||||
Sprite::Load( sPath );
|
||||
int iStates = GetNumStates();
|
||||
bool bWarn = iStates != NUM_Difficulty && iStates != NUM_Difficulty*2;
|
||||
if( sPath.find("_blank") != string::npos )
|
||||
bWarn = false;
|
||||
if( bWarn )
|
||||
{
|
||||
RString sError = ssprintf(
|
||||
"The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.",
|
||||
sPath.c_str(),
|
||||
NUM_Difficulty,
|
||||
NUM_Difficulty*2,
|
||||
iStates );
|
||||
Dialog::OK( sError );
|
||||
}
|
||||
StopAnimating();
|
||||
return true;
|
||||
}
|
||||
|
||||
void DifficultyIcon::LoadFromNode( const XNode* pNode )
|
||||
{
|
||||
RString sFile;
|
||||
if( !ActorUtil::GetAttrPath(pNode, "File", sFile) )
|
||||
RageException::Throw( "%s: DifficultyIcon: missing the \"File\" attribute.", ActorUtil::GetWhere(pNode).c_str() );
|
||||
|
||||
Load( sFile );
|
||||
|
||||
// skip Sprite::LoadFromNode
|
||||
Actor::LoadFromNode( pNode );
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetPlayer( PlayerNumber pn )
|
||||
{
|
||||
m_PlayerNumber = pn;
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetFromSteps( PlayerNumber pn, const Steps* pSteps )
|
||||
{
|
||||
SetPlayer( pn );
|
||||
if( pSteps == NULL )
|
||||
Unset();
|
||||
else
|
||||
SetFromDifficulty( pSteps->GetDifficulty() );
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetFromTrail( PlayerNumber pn, const Trail* pTrail )
|
||||
{
|
||||
SetPlayer( pn );
|
||||
if( pTrail == NULL )
|
||||
Unset();
|
||||
else
|
||||
SetFromDifficulty( pTrail->m_CourseDifficulty );
|
||||
}
|
||||
|
||||
void DifficultyIcon::Unset()
|
||||
{
|
||||
m_bBlank = true;
|
||||
}
|
||||
|
||||
void DifficultyIcon::SetFromDifficulty( Difficulty dc )
|
||||
{
|
||||
m_bBlank = false;
|
||||
switch( GetNumStates() )
|
||||
{
|
||||
case NUM_Difficulty: SetState( dc ); break;
|
||||
case NUM_Difficulty*2: SetState( dc*2+m_PlayerNumber ); break;
|
||||
default: m_bBlank = true; break;
|
||||
}
|
||||
}
|
||||
|
||||
// lua start
|
||||
#include "LuaBinding.h"
|
||||
|
||||
/** @brief Allow Lua to have access to the DifficultyIcon. */
|
||||
class LunaDifficultyIcon: public Luna<DifficultyIcon>
|
||||
{
|
||||
public:
|
||||
static int SetFromSteps( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) )
|
||||
{
|
||||
p->Unset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Steps *pS = Luna<Steps>::check(L,1);
|
||||
p->SetFromSteps( PLAYER_1, pS );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int SetFromTrail( T* p, lua_State *L )
|
||||
{
|
||||
if( lua_isnil(L,1) )
|
||||
{
|
||||
p->Unset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Trail *pT = Luna<Trail>::check(L,1);
|
||||
p->SetFromTrail( PLAYER_1, pT );
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
static int Unset( T* p, lua_State *L ) { p->Unset(); return 0; }
|
||||
static int SetPlayer( T* p, lua_State *L ) { p->SetPlayer( Enum::Check<PlayerNumber>(L, 1) ); return 0; }
|
||||
static int SetFromDifficulty( T* p, lua_State *L ) { p->SetFromDifficulty( Enum::Check<Difficulty>(L, 1) ); return 0; }
|
||||
|
||||
LunaDifficultyIcon()
|
||||
{
|
||||
ADD_METHOD( Unset );
|
||||
ADD_METHOD( SetPlayer );
|
||||
ADD_METHOD( SetFromSteps );
|
||||
ADD_METHOD( SetFromTrail );
|
||||
ADD_METHOD( SetFromDifficulty );
|
||||
}
|
||||
};
|
||||
|
||||
LUA_REGISTER_DERIVED_CLASS( DifficultyIcon, Sprite )
|
||||
// lua end
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user