Line endings...be normalized!
This commit is contained in:
+186
-186
@@ -1,186 +1,186 @@
|
||||
#include "global.h"
|
||||
#include "CourseContentsList.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
#include "Course.h"
|
||||
#include "Trail.h"
|
||||
#include "GameState.h"
|
||||
#include "XmlFile.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "RageUtil.h"
|
||||
#include "Steps.h"
|
||||
|
||||
REGISTER_ACTOR_CLASS( CourseContentsList );
|
||||
|
||||
CourseContentsList::~CourseContentsList()
|
||||
{
|
||||
FOREACH( Actor *, m_vpDisplay, d )
|
||||
delete *d;
|
||||
m_vpDisplay.clear();
|
||||
}
|
||||
|
||||
void CourseContentsList::LoadFromNode( const XNode* pNode )
|
||||
{
|
||||
int iMaxSongs = 5;
|
||||
pNode->GetAttrValue( "MaxSongs", iMaxSongs );
|
||||
|
||||
const XNode *pDisplayNode = pNode->GetChild( "Display" );
|
||||
if( pDisplayNode == NULL )
|
||||
RageException::Throw( "%s: CourseContentsList: missing the Display child", ActorUtil::GetWhere(pNode).c_str() );
|
||||
|
||||
for( int i=0; i<iMaxSongs; i++ )
|
||||
{
|
||||
Actor *pDisplay = ActorUtil::LoadFromNode( pDisplayNode, this );
|
||||
pDisplay->SetUseZBuffer( true );
|
||||
m_vpDisplay.push_back( pDisplay );
|
||||
}
|
||||
|
||||
ActorScroller::LoadFromNode( pNode );
|
||||
}
|
||||
|
||||
void CourseContentsList::SetFromGameState()
|
||||
{
|
||||
RemoveAllChildren();
|
||||
|
||||
if( GAMESTATE->m_MasterPlayerNumber == PlayerNumber_Invalid )
|
||||
return;
|
||||
const Trail *pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
|
||||
if( pMasterTrail == NULL )
|
||||
return;
|
||||
unsigned uNumEntriesToShow = pMasterTrail->m_vEntries.size();
|
||||
CLAMP( uNumEntriesToShow, 0, m_vpDisplay.size() );
|
||||
|
||||
for( int i=0; i<(int)uNumEntriesToShow; i++ )
|
||||
{
|
||||
Actor *pDisplay = m_vpDisplay[i];
|
||||
SetItemFromGameState( pDisplay, i );
|
||||
this->AddChild( pDisplay );
|
||||
}
|
||||
|
||||
bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
|
||||
|
||||
this->SetLoop( bLoop );
|
||||
this->Load2();
|
||||
this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
|
||||
this->EnableMask( m_vpDisplay[0]->GetUnzoomedWidth(), m_vpDisplay[0]->GetUnzoomedHeight() );
|
||||
|
||||
if( bLoop )
|
||||
{
|
||||
SetPauseCountdownSeconds( 1.5f );
|
||||
this->SetDestinationItem( m_vpDisplay.size()+1 ); // loop forever
|
||||
}
|
||||
}
|
||||
|
||||
void CourseContentsList::SetItemFromGameState( Actor *pActor, int iCourseEntryIndex )
|
||||
{
|
||||
const Course *pCourse = GAMESTATE->m_pCurCourse;
|
||||
|
||||
FOREACH_HumanPlayer(pn)
|
||||
{
|
||||
const Trail *pTrail = GAMESTATE->m_pCurTrail[pn];
|
||||
if( pTrail == NULL || iCourseEntryIndex >= (int) pTrail->m_vEntries.size() )
|
||||
continue;
|
||||
|
||||
const TrailEntry *te = &pTrail->m_vEntries[iCourseEntryIndex];
|
||||
const CourseEntry *ce = &pCourse->m_vEntries[iCourseEntryIndex];
|
||||
if( te == NULL )
|
||||
continue;
|
||||
|
||||
RString s;
|
||||
Difficulty dc;
|
||||
if( te->bSecret )
|
||||
{
|
||||
if( ce == NULL )
|
||||
continue;
|
||||
|
||||
int iLow = ce->stepsCriteria.m_iLowMeter;
|
||||
int iHigh = ce->stepsCriteria.m_iHighMeter;
|
||||
|
||||
bool bLowIsSet = iLow != -1;
|
||||
bool bHighIsSet = iHigh != -1;
|
||||
|
||||
if( !bLowIsSet && !bHighIsSet )
|
||||
{
|
||||
s = "?";
|
||||
}
|
||||
if( !bLowIsSet && bHighIsSet )
|
||||
{
|
||||
s = ssprintf( ">=%d", iHigh );
|
||||
}
|
||||
else if( bLowIsSet && !bHighIsSet )
|
||||
{
|
||||
s = ssprintf( "<=%d", iLow );
|
||||
}
|
||||
else if( bLowIsSet && bHighIsSet )
|
||||
{
|
||||
if( iLow == iHigh )
|
||||
s = ssprintf( "%d", iLow );
|
||||
else
|
||||
s = ssprintf( "%d-%d", iLow, iHigh );
|
||||
}
|
||||
|
||||
dc = te->dc;
|
||||
if( dc == Difficulty_Invalid )
|
||||
dc = Difficulty_Edit;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = ssprintf("%d", te->pSteps->GetMeter());
|
||||
dc = te->pSteps->GetDifficulty();
|
||||
}
|
||||
|
||||
Message msg("SetSong");
|
||||
msg.SetParam( "PlayerNumber", pn );
|
||||
msg.SetParam( "Song", te->pSong );
|
||||
msg.SetParam( "Steps", te->pSteps );
|
||||
msg.SetParam( "Difficulty", dc );
|
||||
msg.SetParam( "Meter", s );
|
||||
msg.SetParam( "Number", iCourseEntryIndex+1 );
|
||||
msg.SetParam( "Modifiers", te->Modifiers );
|
||||
msg.SetParam( "Secret", te->bSecret );
|
||||
pActor->HandleMessage( msg );
|
||||
}
|
||||
}
|
||||
|
||||
// lua start
|
||||
#include "LuaBinding.h"
|
||||
|
||||
/** @brief Allow Lua to have access to the CourseContentsList. */
|
||||
class LunaCourseContentsList: public Luna<CourseContentsList>
|
||||
{
|
||||
public:
|
||||
static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
|
||||
|
||||
LunaCourseContentsList()
|
||||
{
|
||||
ADD_METHOD( SetFromGameState );
|
||||
}
|
||||
};
|
||||
|
||||
LUA_REGISTER_DERIVED_CLASS( CourseContentsList, ActorScroller )
|
||||
// lua end
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
#include "global.h"
|
||||
#include "CourseContentsList.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
#include "Course.h"
|
||||
#include "Trail.h"
|
||||
#include "GameState.h"
|
||||
#include "XmlFile.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "RageUtil.h"
|
||||
#include "Steps.h"
|
||||
|
||||
REGISTER_ACTOR_CLASS( CourseContentsList );
|
||||
|
||||
CourseContentsList::~CourseContentsList()
|
||||
{
|
||||
FOREACH( Actor *, m_vpDisplay, d )
|
||||
delete *d;
|
||||
m_vpDisplay.clear();
|
||||
}
|
||||
|
||||
void CourseContentsList::LoadFromNode( const XNode* pNode )
|
||||
{
|
||||
int iMaxSongs = 5;
|
||||
pNode->GetAttrValue( "MaxSongs", iMaxSongs );
|
||||
|
||||
const XNode *pDisplayNode = pNode->GetChild( "Display" );
|
||||
if( pDisplayNode == NULL )
|
||||
RageException::Throw( "%s: CourseContentsList: missing the Display child", ActorUtil::GetWhere(pNode).c_str() );
|
||||
|
||||
for( int i=0; i<iMaxSongs; i++ )
|
||||
{
|
||||
Actor *pDisplay = ActorUtil::LoadFromNode( pDisplayNode, this );
|
||||
pDisplay->SetUseZBuffer( true );
|
||||
m_vpDisplay.push_back( pDisplay );
|
||||
}
|
||||
|
||||
ActorScroller::LoadFromNode( pNode );
|
||||
}
|
||||
|
||||
void CourseContentsList::SetFromGameState()
|
||||
{
|
||||
RemoveAllChildren();
|
||||
|
||||
if( GAMESTATE->m_MasterPlayerNumber == PlayerNumber_Invalid )
|
||||
return;
|
||||
const Trail *pMasterTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
|
||||
if( pMasterTrail == NULL )
|
||||
return;
|
||||
unsigned uNumEntriesToShow = pMasterTrail->m_vEntries.size();
|
||||
CLAMP( uNumEntriesToShow, 0, m_vpDisplay.size() );
|
||||
|
||||
for( int i=0; i<(int)uNumEntriesToShow; i++ )
|
||||
{
|
||||
Actor *pDisplay = m_vpDisplay[i];
|
||||
SetItemFromGameState( pDisplay, i );
|
||||
this->AddChild( pDisplay );
|
||||
}
|
||||
|
||||
bool bLoop = pMasterTrail->m_vEntries.size() > uNumEntriesToShow;
|
||||
|
||||
this->SetLoop( bLoop );
|
||||
this->Load2();
|
||||
this->SetTransformFromHeight( m_vpDisplay[0]->GetUnzoomedHeight() );
|
||||
this->EnableMask( m_vpDisplay[0]->GetUnzoomedWidth(), m_vpDisplay[0]->GetUnzoomedHeight() );
|
||||
|
||||
if( bLoop )
|
||||
{
|
||||
SetPauseCountdownSeconds( 1.5f );
|
||||
this->SetDestinationItem( m_vpDisplay.size()+1 ); // loop forever
|
||||
}
|
||||
}
|
||||
|
||||
void CourseContentsList::SetItemFromGameState( Actor *pActor, int iCourseEntryIndex )
|
||||
{
|
||||
const Course *pCourse = GAMESTATE->m_pCurCourse;
|
||||
|
||||
FOREACH_HumanPlayer(pn)
|
||||
{
|
||||
const Trail *pTrail = GAMESTATE->m_pCurTrail[pn];
|
||||
if( pTrail == NULL || iCourseEntryIndex >= (int) pTrail->m_vEntries.size() )
|
||||
continue;
|
||||
|
||||
const TrailEntry *te = &pTrail->m_vEntries[iCourseEntryIndex];
|
||||
const CourseEntry *ce = &pCourse->m_vEntries[iCourseEntryIndex];
|
||||
if( te == NULL )
|
||||
continue;
|
||||
|
||||
RString s;
|
||||
Difficulty dc;
|
||||
if( te->bSecret )
|
||||
{
|
||||
if( ce == NULL )
|
||||
continue;
|
||||
|
||||
int iLow = ce->stepsCriteria.m_iLowMeter;
|
||||
int iHigh = ce->stepsCriteria.m_iHighMeter;
|
||||
|
||||
bool bLowIsSet = iLow != -1;
|
||||
bool bHighIsSet = iHigh != -1;
|
||||
|
||||
if( !bLowIsSet && !bHighIsSet )
|
||||
{
|
||||
s = "?";
|
||||
}
|
||||
if( !bLowIsSet && bHighIsSet )
|
||||
{
|
||||
s = ssprintf( ">=%d", iHigh );
|
||||
}
|
||||
else if( bLowIsSet && !bHighIsSet )
|
||||
{
|
||||
s = ssprintf( "<=%d", iLow );
|
||||
}
|
||||
else if( bLowIsSet && bHighIsSet )
|
||||
{
|
||||
if( iLow == iHigh )
|
||||
s = ssprintf( "%d", iLow );
|
||||
else
|
||||
s = ssprintf( "%d-%d", iLow, iHigh );
|
||||
}
|
||||
|
||||
dc = te->dc;
|
||||
if( dc == Difficulty_Invalid )
|
||||
dc = Difficulty_Edit;
|
||||
}
|
||||
else
|
||||
{
|
||||
s = ssprintf("%d", te->pSteps->GetMeter());
|
||||
dc = te->pSteps->GetDifficulty();
|
||||
}
|
||||
|
||||
Message msg("SetSong");
|
||||
msg.SetParam( "PlayerNumber", pn );
|
||||
msg.SetParam( "Song", te->pSong );
|
||||
msg.SetParam( "Steps", te->pSteps );
|
||||
msg.SetParam( "Difficulty", dc );
|
||||
msg.SetParam( "Meter", s );
|
||||
msg.SetParam( "Number", iCourseEntryIndex+1 );
|
||||
msg.SetParam( "Modifiers", te->Modifiers );
|
||||
msg.SetParam( "Secret", te->bSecret );
|
||||
pActor->HandleMessage( msg );
|
||||
}
|
||||
}
|
||||
|
||||
// lua start
|
||||
#include "LuaBinding.h"
|
||||
|
||||
/** @brief Allow Lua to have access to the CourseContentsList. */
|
||||
class LunaCourseContentsList: public Luna<CourseContentsList>
|
||||
{
|
||||
public:
|
||||
static int SetFromGameState( T* p, lua_State *L ) { p->SetFromGameState(); return 0; }
|
||||
|
||||
LunaCourseContentsList()
|
||||
{
|
||||
ADD_METHOD( SetFromGameState );
|
||||
}
|
||||
};
|
||||
|
||||
LUA_REGISTER_DERIVED_CLASS( CourseContentsList, ActorScroller )
|
||||
// lua end
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user