Line endings...be normalized!
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-127
@@ -1,127 +1,127 @@
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#ifndef BITMAP_TEXT_H
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#define BITMAP_TEXT_H
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#include "Actor.h"
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#include <map>
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class RageTexture;
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class Font;
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struct FontPageTextures;
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/** @brief An actor that holds a Font and draws text to the screen. */
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class BitmapText : public Actor
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{
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public:
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BitmapText();
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BitmapText( const BitmapText &cpy );
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BitmapText &operator=(const BitmapText &cpy);
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virtual ~BitmapText();
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virtual void LoadFromNode( const XNode* pNode );
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virtual BitmapText *Copy() const;
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bool LoadFromFont( const RString& sFontName );
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bool LoadFromTextureAndChars( const RString& sTexturePath, const RString& sChars );
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virtual void SetText( const RString& sText, const RString& sAlternateText = "", int iWrapWidthPixels = -1 );
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void SetVertSpacing( int iSpacing );
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void SetMaxWidth( float fMaxWidth );
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void SetMaxHeight( float fMaxHeight );
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void SetWrapWidthPixels( int iWrapWidthPixels );
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void CropToWidth( int iWidthInSourcePixels );
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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void SetUppercase( bool b );
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void SetRainbowScroll( bool b ) { m_bRainbowScroll = b; }
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void SetJitter( bool b ) { m_bJitter = b; }
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void SetHorizAlign( float f );
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void SetStrokeColor( RageColor c ) { m_StrokeColor = c; }
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RageColor GetStrokeColor() { return m_StrokeColor; }
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void SetTextGlowMode( TextGlowMode tgm ) { m_TextGlowMode = tgm; }
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void GetLines( vector<wstring> &wTextLines ) const { wTextLines = m_wTextLines; }
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const vector<wstring> &GetLines() const { return m_wTextLines; }
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RString GetText() const { return m_sText; }
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// Return true if the string 's' will use an alternate string, if available.
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bool StringWillUseAlternate( const RString& sText, const RString& sAlternateText ) const;
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struct Attribute
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{
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Attribute() : length(-1) { }
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int length;
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RageColor diffuse[4];
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RageColor glow;
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void FromStack( lua_State *L, int iPos );
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};
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Attribute GetDefaultAttribute() const;
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void AddAttribute( size_t iPos, const Attribute &attr );
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void ClearAttributes();
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// Commands
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virtual void PushSelf( lua_State *L );
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protected:
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Font *m_pFont;
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bool m_bUppercase;
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RString m_sText;
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vector<wstring> m_wTextLines;
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vector<int> m_iLineWidths; // in source pixels
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int m_iWrapWidthPixels; // -1 = no wrap
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float m_fMaxWidth; // 0 = no max
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float m_fMaxHeight; // 0 = no max
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bool m_bRainbowScroll;
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bool m_bJitter;
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int m_iVertSpacing;
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vector<RageSpriteVertex> m_aVertices;
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vector<FontPageTextures*> m_vpFontPageTextures;
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map<size_t, Attribute> m_mAttributes;
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bool m_bHasGlowAttribute;
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RageColor m_StrokeColor;
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TextGlowMode m_TextGlowMode;
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// recalculate the items in SetText()
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void BuildChars();
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void DrawChars( bool bUseStrokeTexture );
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void UpdateBaseZoom();
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private:
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void SetTextInternal();
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};
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#endif
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/**
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* @file
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* @author Chris Danford, Charles Lohr, Steve Checkoway (c) 2001-2007
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef BITMAP_TEXT_H
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#define BITMAP_TEXT_H
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#include "Actor.h"
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#include <map>
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class RageTexture;
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class Font;
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struct FontPageTextures;
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/** @brief An actor that holds a Font and draws text to the screen. */
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class BitmapText : public Actor
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{
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public:
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BitmapText();
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BitmapText( const BitmapText &cpy );
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BitmapText &operator=(const BitmapText &cpy);
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virtual ~BitmapText();
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virtual void LoadFromNode( const XNode* pNode );
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virtual BitmapText *Copy() const;
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bool LoadFromFont( const RString& sFontName );
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bool LoadFromTextureAndChars( const RString& sTexturePath, const RString& sChars );
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virtual void SetText( const RString& sText, const RString& sAlternateText = "", int iWrapWidthPixels = -1 );
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void SetVertSpacing( int iSpacing );
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void SetMaxWidth( float fMaxWidth );
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void SetMaxHeight( float fMaxHeight );
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void SetWrapWidthPixels( int iWrapWidthPixels );
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void CropToWidth( int iWidthInSourcePixels );
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virtual bool EarlyAbortDraw() const;
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virtual void DrawPrimitives();
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void SetUppercase( bool b );
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void SetRainbowScroll( bool b ) { m_bRainbowScroll = b; }
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void SetJitter( bool b ) { m_bJitter = b; }
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void SetHorizAlign( float f );
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void SetStrokeColor( RageColor c ) { m_StrokeColor = c; }
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RageColor GetStrokeColor() { return m_StrokeColor; }
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void SetTextGlowMode( TextGlowMode tgm ) { m_TextGlowMode = tgm; }
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void GetLines( vector<wstring> &wTextLines ) const { wTextLines = m_wTextLines; }
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const vector<wstring> &GetLines() const { return m_wTextLines; }
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RString GetText() const { return m_sText; }
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// Return true if the string 's' will use an alternate string, if available.
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bool StringWillUseAlternate( const RString& sText, const RString& sAlternateText ) const;
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struct Attribute
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{
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Attribute() : length(-1) { }
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int length;
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RageColor diffuse[4];
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RageColor glow;
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void FromStack( lua_State *L, int iPos );
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};
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Attribute GetDefaultAttribute() const;
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void AddAttribute( size_t iPos, const Attribute &attr );
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void ClearAttributes();
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// Commands
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virtual void PushSelf( lua_State *L );
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protected:
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Font *m_pFont;
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bool m_bUppercase;
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RString m_sText;
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vector<wstring> m_wTextLines;
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vector<int> m_iLineWidths; // in source pixels
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int m_iWrapWidthPixels; // -1 = no wrap
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float m_fMaxWidth; // 0 = no max
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float m_fMaxHeight; // 0 = no max
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bool m_bRainbowScroll;
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bool m_bJitter;
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int m_iVertSpacing;
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vector<RageSpriteVertex> m_aVertices;
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vector<FontPageTextures*> m_vpFontPageTextures;
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map<size_t, Attribute> m_mAttributes;
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bool m_bHasGlowAttribute;
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RageColor m_StrokeColor;
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TextGlowMode m_TextGlowMode;
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// recalculate the items in SetText()
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void BuildChars();
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void DrawChars( bool bUseStrokeTexture );
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void UpdateBaseZoom();
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private:
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void SetTextInternal();
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};
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#endif
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/**
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* @file
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* @author Chris Danford, Charles Lohr, Steve Checkoway (c) 2001-2007
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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