Line endings...be normalized!

This commit is contained in:
Jason Felds
2011-03-17 01:47:30 -04:00
parent 146e8e14f1
commit a085d0d1da
1962 changed files with 444486 additions and 444486 deletions
+111 -111
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@@ -1,111 +1,111 @@
//------------------------------------------------------------------------------
// File: AMExtra.cpp
//
// Desc: DirectShow base classes - implements CRenderedInputPin class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h> // DirectShow base class definitions
#include <mmsystem.h> // Needed for definition of timeGetTime
#include <limits.h> // Standard data type limit definitions
#include <measure.h> // Used for time critical log functions
#include "amextra.h"
#pragma warning(disable:4355)
// Implements CRenderedInputPin class
CRenderedInputPin::CRenderedInputPin(TCHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName) :
CBaseInputPin(pObjectName, pFilter, pLock, phr, pName),
m_bAtEndOfStream(FALSE),
m_bCompleteNotified(FALSE)
{
}
#ifdef UNICODE
CRenderedInputPin::CRenderedInputPin(CHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName) :
CBaseInputPin(pObjectName, pFilter, pLock, phr, pName),
m_bAtEndOfStream(FALSE),
m_bCompleteNotified(FALSE)
{
}
#endif
// Flush end of stream condition - caller should do any
// necessary stream level locking before calling this
STDMETHODIMP CRenderedInputPin::EndOfStream()
{
HRESULT hr = CheckStreaming();
// Do EC_COMPLETE handling for rendered pins
if (S_OK == hr && !m_bAtEndOfStream) {
m_bAtEndOfStream = TRUE;
FILTER_STATE fs;
EXECUTE_ASSERT(SUCCEEDED(m_pFilter->GetState(0, &fs)));
if (fs == State_Running) {
DoCompleteHandling();
}
}
return hr;
}
// Called to complete the flush
STDMETHODIMP CRenderedInputPin::EndFlush()
{
CAutoLock lck(m_pLock);
// Clean up renderer state
m_bAtEndOfStream = FALSE;
m_bCompleteNotified = FALSE;
return CBaseInputPin::EndFlush();
}
// Notify of Run() from filter
HRESULT CRenderedInputPin::Run(REFERENCE_TIME tStart)
{
UNREFERENCED_PARAMETER(tStart);
m_bCompleteNotified = FALSE;
if (m_bAtEndOfStream) {
DoCompleteHandling();
}
return S_OK;
}
// Clear status on going into paused state
HRESULT CRenderedInputPin::Active()
{
m_bAtEndOfStream = FALSE;
m_bCompleteNotified = FALSE;
return CBaseInputPin::Active();
}
// Do stuff to deliver end of stream
void CRenderedInputPin::DoCompleteHandling()
{
ASSERT(m_bAtEndOfStream);
if (!m_bCompleteNotified) {
m_bCompleteNotified = TRUE;
m_pFilter->NotifyEvent(EC_COMPLETE, S_OK, (LONG_PTR)(IBaseFilter *)m_pFilter);
}
}
//------------------------------------------------------------------------------
// File: AMExtra.cpp
//
// Desc: DirectShow base classes - implements CRenderedInputPin class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h> // DirectShow base class definitions
#include <mmsystem.h> // Needed for definition of timeGetTime
#include <limits.h> // Standard data type limit definitions
#include <measure.h> // Used for time critical log functions
#include "amextra.h"
#pragma warning(disable:4355)
// Implements CRenderedInputPin class
CRenderedInputPin::CRenderedInputPin(TCHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName) :
CBaseInputPin(pObjectName, pFilter, pLock, phr, pName),
m_bAtEndOfStream(FALSE),
m_bCompleteNotified(FALSE)
{
}
#ifdef UNICODE
CRenderedInputPin::CRenderedInputPin(CHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName) :
CBaseInputPin(pObjectName, pFilter, pLock, phr, pName),
m_bAtEndOfStream(FALSE),
m_bCompleteNotified(FALSE)
{
}
#endif
// Flush end of stream condition - caller should do any
// necessary stream level locking before calling this
STDMETHODIMP CRenderedInputPin::EndOfStream()
{
HRESULT hr = CheckStreaming();
// Do EC_COMPLETE handling for rendered pins
if (S_OK == hr && !m_bAtEndOfStream) {
m_bAtEndOfStream = TRUE;
FILTER_STATE fs;
EXECUTE_ASSERT(SUCCEEDED(m_pFilter->GetState(0, &fs)));
if (fs == State_Running) {
DoCompleteHandling();
}
}
return hr;
}
// Called to complete the flush
STDMETHODIMP CRenderedInputPin::EndFlush()
{
CAutoLock lck(m_pLock);
// Clean up renderer state
m_bAtEndOfStream = FALSE;
m_bCompleteNotified = FALSE;
return CBaseInputPin::EndFlush();
}
// Notify of Run() from filter
HRESULT CRenderedInputPin::Run(REFERENCE_TIME tStart)
{
UNREFERENCED_PARAMETER(tStart);
m_bCompleteNotified = FALSE;
if (m_bAtEndOfStream) {
DoCompleteHandling();
}
return S_OK;
}
// Clear status on going into paused state
HRESULT CRenderedInputPin::Active()
{
m_bAtEndOfStream = FALSE;
m_bCompleteNotified = FALSE;
return CBaseInputPin::Active();
}
// Do stuff to deliver end of stream
void CRenderedInputPin::DoCompleteHandling()
{
ASSERT(m_bAtEndOfStream);
if (!m_bCompleteNotified) {
m_bCompleteNotified = TRUE;
m_pFilter->NotifyEvent(EC_COMPLETE, S_OK, (LONG_PTR)(IBaseFilter *)m_pFilter);
}
}
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//------------------------------------------------------------------------------
// File: AMExtra.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __AMEXTRA__
#define __AMEXTRA__
// Simple rendered input pin
//
// NOTE if your filter queues stuff before rendering then it may not be
// appropriate to use this class
//
// In that case queue the end of stream condition until the last sample
// is actually rendered and flush the condition appropriately
class CRenderedInputPin : public CBaseInputPin
{
public:
CRenderedInputPin(TCHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName);
#ifdef UNICODE
CRenderedInputPin(CHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName);
#endif
// Override methods to track end of stream state
STDMETHODIMP EndOfStream();
STDMETHODIMP EndFlush();
HRESULT Active();
HRESULT Run(REFERENCE_TIME tStart);
protected:
// Member variables to track state
BOOL m_bAtEndOfStream; // Set by EndOfStream
BOOL m_bCompleteNotified; // Set when we notify for EC_COMPLETE
private:
void DoCompleteHandling();
};
#endif // __AMEXTRA__
//------------------------------------------------------------------------------
// File: AMExtra.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __AMEXTRA__
#define __AMEXTRA__
// Simple rendered input pin
//
// NOTE if your filter queues stuff before rendering then it may not be
// appropriate to use this class
//
// In that case queue the end of stream condition until the last sample
// is actually rendered and flush the condition appropriately
class CRenderedInputPin : public CBaseInputPin
{
public:
CRenderedInputPin(TCHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName);
#ifdef UNICODE
CRenderedInputPin(CHAR *pObjectName,
CBaseFilter *pFilter,
CCritSec *pLock,
HRESULT *phr,
LPCWSTR pName);
#endif
// Override methods to track end of stream state
STDMETHODIMP EndOfStream();
STDMETHODIMP EndFlush();
HRESULT Active();
HRESULT Run(REFERENCE_TIME tStart);
protected:
// Member variables to track state
BOOL m_bAtEndOfStream; // Set by EndOfStream
BOOL m_bCompleteNotified; // Set when we notify for EC_COMPLETE
private:
void DoCompleteHandling();
};
#endif // __AMEXTRA__
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//------------------------------------------------------------------------------
// File: AMVideo.cpp
//
// Desc: DirectShow base classes - implements helper functions for
// bitmap formats.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
// These are bit field masks for true colour devices
const DWORD bits555[] = {0x007C00,0x0003E0,0x00001F};
const DWORD bits565[] = {0x00F800,0x0007E0,0x00001F};
const DWORD bits888[] = {0xFF0000,0x00FF00,0x0000FF};
// This maps bitmap subtypes into a bits per pixel value and also a
// name. unicode and ansi versions are stored because we have to
// return a pointer to a static string.
const struct {
const GUID *pSubtype;
WORD BitCount;
CHAR *pName;
WCHAR *wszName;
} BitCountMap[] = { &MEDIASUBTYPE_RGB1, 1, "RGB Monochrome", L"RGB Monochrome",
&MEDIASUBTYPE_RGB4, 4, "RGB VGA", L"RGB VGA",
&MEDIASUBTYPE_RGB8, 8, "RGB 8", L"RGB 8",
&MEDIASUBTYPE_RGB565, 16, "RGB 565 (16 bit)", L"RGB 565 (16 bit)",
&MEDIASUBTYPE_RGB555, 16, "RGB 555 (16 bit)", L"RGB 555 (16 bit)",
&MEDIASUBTYPE_RGB24, 24, "RGB 24", L"RGB 24",
&MEDIASUBTYPE_RGB32, 32, "RGB 32", L"RGB 32",
&MEDIASUBTYPE_ARGB32, 32, "ARGB 32", L"ARGB 32",
&MEDIASUBTYPE_Overlay, 0, "Overlay", L"Overlay",
&GUID_NULL, 0, "UNKNOWN", L"UNKNOWN"
};
// Return the size of the bitmap as defined by this header
STDAPI_(DWORD) GetBitmapSize(const BITMAPINFOHEADER *pHeader)
{
return DIBSIZE(*pHeader);
}
// This is called if the header has a 16 bit colour depth and needs to work
// out the detailed type from the bit fields (either RGB 565 or RGB 555)
STDAPI_(const GUID) GetTrueColorType(const BITMAPINFOHEADER *pbmiHeader)
{
BITMAPINFO *pbmInfo = (BITMAPINFO *) pbmiHeader;
ASSERT(pbmiHeader->biBitCount == 16);
// If its BI_RGB then it's RGB 555 by default
if (pbmiHeader->biCompression == BI_RGB) {
return MEDIASUBTYPE_RGB555;
}
// Compare the bit fields with RGB 555
DWORD *pMask = (DWORD *) pbmInfo->bmiColors;
if (pMask[0] == bits555[0]) {
if (pMask[1] == bits555[1]) {
if (pMask[2] == bits555[2]) {
return MEDIASUBTYPE_RGB555;
}
}
}
// Compare the bit fields with RGB 565
pMask = (DWORD *) pbmInfo->bmiColors;
if (pMask[0] == bits565[0]) {
if (pMask[1] == bits565[1]) {
if (pMask[2] == bits565[2]) {
return MEDIASUBTYPE_RGB565;
}
}
}
return GUID_NULL;
}
// Given a BITMAPINFOHEADER structure this returns the GUID sub type that is
// used to describe it in format negotiations. For example a video codec fills
// in the format block with a VIDEOINFO structure, it also fills in the major
// type with MEDIATYPE_VIDEO and the subtype with a GUID that matches the bit
// count, for example if it is an eight bit image then MEDIASUBTYPE_RGB8
STDAPI_(const GUID) GetBitmapSubtype(const BITMAPINFOHEADER *pbmiHeader)
{
ASSERT(pbmiHeader);
// If it's not RGB then create a GUID from the compression type
if (pbmiHeader->biCompression != BI_RGB) {
if (pbmiHeader->biCompression != BI_BITFIELDS) {
FOURCCMap FourCCMap(pbmiHeader->biCompression);
return (const GUID) FourCCMap;
}
}
// Map the RGB DIB bit depth to a image GUID
switch(pbmiHeader->biBitCount) {
case 1 : return MEDIASUBTYPE_RGB1;
case 4 : return MEDIASUBTYPE_RGB4;
case 8 : return MEDIASUBTYPE_RGB8;
case 16 : return GetTrueColorType(pbmiHeader);
case 24 : return MEDIASUBTYPE_RGB24;
case 32 : return MEDIASUBTYPE_RGB32;
}
return GUID_NULL;
}
// Given a video bitmap subtype we return the number of bits per pixel it uses
// We return a WORD bit count as thats what the BITMAPINFOHEADER uses. If the
// GUID subtype is not found in the table we return an invalid USHRT_MAX
STDAPI_(WORD) GetBitCount(const GUID *pSubtype)
{
ASSERT(pSubtype);
const GUID *pMediaSubtype;
INT iPosition = 0;
// Scan the mapping list seeing if the source GUID matches any known
// bitmap subtypes, the list is terminated by a GUID_NULL entry
while (TRUE) {
pMediaSubtype = BitCountMap[iPosition].pSubtype;
if (IsEqualGUID(*pMediaSubtype,GUID_NULL)) {
return USHRT_MAX;
}
if (IsEqualGUID(*pMediaSubtype,*pSubtype)) {
return BitCountMap[iPosition].BitCount;
}
iPosition++;
}
}
// Given a bitmap subtype we return a description name that can be used for
// debug purposes. In a retail build this function still returns the names
// If the subtype isn't found in the lookup table we return string UNKNOWN
int LocateSubtype(const GUID *pSubtype)
{
ASSERT(pSubtype);
const GUID *pMediaSubtype;
INT iPosition = 0;
// Scan the mapping list seeing if the source GUID matches any known
// bitmap subtypes, the list is terminated by a GUID_NULL entry
while (TRUE) {
pMediaSubtype = BitCountMap[iPosition].pSubtype;
if (IsEqualGUID(*pMediaSubtype,*pSubtype) ||
IsEqualGUID(*pMediaSubtype,GUID_NULL)
)
{
break;
}
iPosition++;
}
return iPosition;
}
STDAPI_(WCHAR *) GetSubtypeNameW(const GUID *pSubtype)
{
return BitCountMap[LocateSubtype(pSubtype)].wszName;
}
STDAPI_(CHAR *) GetSubtypeNameA(const GUID *pSubtype)
{
return BitCountMap[LocateSubtype(pSubtype)].pName;
}
#ifndef GetSubtypeName
#error wxutil.h should have defined GetSubtypeName
#endif
#undef GetSubtypeName
// this is here for people that linked to it directly; most people
// would use the header file that picks the A or W version.
STDAPI_(CHAR *) GetSubtypeName(const GUID *pSubtype)
{
return GetSubtypeNameA(pSubtype);
}
// The mechanism for describing a bitmap format is with the BITMAPINFOHEADER
// This is really messy to deal with because it invariably has fields that
// follow it holding bit fields, palettes and the rest. This function gives
// the number of bytes required to hold a VIDEOINFO that represents it. This
// count includes the prefix information (like the rcSource rectangle) the
// BITMAPINFOHEADER field, and any other colour information on the end.
//
// WARNING If you want to copy a BITMAPINFOHEADER into a VIDEOINFO always make
// sure that you use the HEADER macro because the BITMAPINFOHEADER field isn't
// right at the start of the VIDEOINFO (there are a number of other fields),
//
// CopyMemory(HEADER(pVideoInfo),pbmi,sizeof(BITMAPINFOHEADER));
//
STDAPI_(LONG) GetBitmapFormatSize(const BITMAPINFOHEADER *pHeader)
{
// Everyone has this to start with this
LONG Size = SIZE_PREHEADER + pHeader->biSize;
ASSERT(pHeader->biSize >= sizeof(BITMAPINFOHEADER));
// Does this format use a palette, if the number of colours actually used
// is zero then it is set to the maximum that are allowed for that colour
// depth (an example is 256 for eight bits). Truecolour formats may also
// pass a palette with them in which case the used count is non zero
// This would scare me.
ASSERT(pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed == 0);
if (pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed) {
LONG Entries = (DWORD) 1 << pHeader->biBitCount;
if (pHeader->biClrUsed) {
Entries = pHeader->biClrUsed;
}
Size += Entries * sizeof(RGBQUAD);
}
// Truecolour formats may have a BI_BITFIELDS specifier for compression
// type which means that room for three DWORDs should be allocated that
// specify where in each pixel the RGB colour components may be found
if (pHeader->biCompression == BI_BITFIELDS) {
Size += SIZE_MASKS;
}
// A BITMAPINFO for a palettised image may also contain a palette map that
// provides the information to map from a source palette to a destination
// palette during a BitBlt for example, because this information is only
// ever processed during drawing you don't normally store the palette map
// nor have any way of knowing if it is present in the data structure
return Size;
}
// Returns TRUE if the VIDEOINFO contains a palette
STDAPI_(BOOL) ContainsPalette(const VIDEOINFOHEADER *pVideoInfo)
{
if (PALETTISED(pVideoInfo) == FALSE) {
if (pVideoInfo->bmiHeader.biClrUsed == 0) {
return FALSE;
}
}
return TRUE;
}
// Return a pointer to the first entry in a palette
STDAPI_(const RGBQUAD *) GetBitmapPalette(const VIDEOINFOHEADER *pVideoInfo)
{
if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) {
return TRUECOLOR(pVideoInfo)->bmiColors;
}
return COLORS(pVideoInfo);
}
//------------------------------------------------------------------------------
// File: AMVideo.cpp
//
// Desc: DirectShow base classes - implements helper functions for
// bitmap formats.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
// These are bit field masks for true colour devices
const DWORD bits555[] = {0x007C00,0x0003E0,0x00001F};
const DWORD bits565[] = {0x00F800,0x0007E0,0x00001F};
const DWORD bits888[] = {0xFF0000,0x00FF00,0x0000FF};
// This maps bitmap subtypes into a bits per pixel value and also a
// name. unicode and ansi versions are stored because we have to
// return a pointer to a static string.
const struct {
const GUID *pSubtype;
WORD BitCount;
CHAR *pName;
WCHAR *wszName;
} BitCountMap[] = { &MEDIASUBTYPE_RGB1, 1, "RGB Monochrome", L"RGB Monochrome",
&MEDIASUBTYPE_RGB4, 4, "RGB VGA", L"RGB VGA",
&MEDIASUBTYPE_RGB8, 8, "RGB 8", L"RGB 8",
&MEDIASUBTYPE_RGB565, 16, "RGB 565 (16 bit)", L"RGB 565 (16 bit)",
&MEDIASUBTYPE_RGB555, 16, "RGB 555 (16 bit)", L"RGB 555 (16 bit)",
&MEDIASUBTYPE_RGB24, 24, "RGB 24", L"RGB 24",
&MEDIASUBTYPE_RGB32, 32, "RGB 32", L"RGB 32",
&MEDIASUBTYPE_ARGB32, 32, "ARGB 32", L"ARGB 32",
&MEDIASUBTYPE_Overlay, 0, "Overlay", L"Overlay",
&GUID_NULL, 0, "UNKNOWN", L"UNKNOWN"
};
// Return the size of the bitmap as defined by this header
STDAPI_(DWORD) GetBitmapSize(const BITMAPINFOHEADER *pHeader)
{
return DIBSIZE(*pHeader);
}
// This is called if the header has a 16 bit colour depth and needs to work
// out the detailed type from the bit fields (either RGB 565 or RGB 555)
STDAPI_(const GUID) GetTrueColorType(const BITMAPINFOHEADER *pbmiHeader)
{
BITMAPINFO *pbmInfo = (BITMAPINFO *) pbmiHeader;
ASSERT(pbmiHeader->biBitCount == 16);
// If its BI_RGB then it's RGB 555 by default
if (pbmiHeader->biCompression == BI_RGB) {
return MEDIASUBTYPE_RGB555;
}
// Compare the bit fields with RGB 555
DWORD *pMask = (DWORD *) pbmInfo->bmiColors;
if (pMask[0] == bits555[0]) {
if (pMask[1] == bits555[1]) {
if (pMask[2] == bits555[2]) {
return MEDIASUBTYPE_RGB555;
}
}
}
// Compare the bit fields with RGB 565
pMask = (DWORD *) pbmInfo->bmiColors;
if (pMask[0] == bits565[0]) {
if (pMask[1] == bits565[1]) {
if (pMask[2] == bits565[2]) {
return MEDIASUBTYPE_RGB565;
}
}
}
return GUID_NULL;
}
// Given a BITMAPINFOHEADER structure this returns the GUID sub type that is
// used to describe it in format negotiations. For example a video codec fills
// in the format block with a VIDEOINFO structure, it also fills in the major
// type with MEDIATYPE_VIDEO and the subtype with a GUID that matches the bit
// count, for example if it is an eight bit image then MEDIASUBTYPE_RGB8
STDAPI_(const GUID) GetBitmapSubtype(const BITMAPINFOHEADER *pbmiHeader)
{
ASSERT(pbmiHeader);
// If it's not RGB then create a GUID from the compression type
if (pbmiHeader->biCompression != BI_RGB) {
if (pbmiHeader->biCompression != BI_BITFIELDS) {
FOURCCMap FourCCMap(pbmiHeader->biCompression);
return (const GUID) FourCCMap;
}
}
// Map the RGB DIB bit depth to a image GUID
switch(pbmiHeader->biBitCount) {
case 1 : return MEDIASUBTYPE_RGB1;
case 4 : return MEDIASUBTYPE_RGB4;
case 8 : return MEDIASUBTYPE_RGB8;
case 16 : return GetTrueColorType(pbmiHeader);
case 24 : return MEDIASUBTYPE_RGB24;
case 32 : return MEDIASUBTYPE_RGB32;
}
return GUID_NULL;
}
// Given a video bitmap subtype we return the number of bits per pixel it uses
// We return a WORD bit count as thats what the BITMAPINFOHEADER uses. If the
// GUID subtype is not found in the table we return an invalid USHRT_MAX
STDAPI_(WORD) GetBitCount(const GUID *pSubtype)
{
ASSERT(pSubtype);
const GUID *pMediaSubtype;
INT iPosition = 0;
// Scan the mapping list seeing if the source GUID matches any known
// bitmap subtypes, the list is terminated by a GUID_NULL entry
while (TRUE) {
pMediaSubtype = BitCountMap[iPosition].pSubtype;
if (IsEqualGUID(*pMediaSubtype,GUID_NULL)) {
return USHRT_MAX;
}
if (IsEqualGUID(*pMediaSubtype,*pSubtype)) {
return BitCountMap[iPosition].BitCount;
}
iPosition++;
}
}
// Given a bitmap subtype we return a description name that can be used for
// debug purposes. In a retail build this function still returns the names
// If the subtype isn't found in the lookup table we return string UNKNOWN
int LocateSubtype(const GUID *pSubtype)
{
ASSERT(pSubtype);
const GUID *pMediaSubtype;
INT iPosition = 0;
// Scan the mapping list seeing if the source GUID matches any known
// bitmap subtypes, the list is terminated by a GUID_NULL entry
while (TRUE) {
pMediaSubtype = BitCountMap[iPosition].pSubtype;
if (IsEqualGUID(*pMediaSubtype,*pSubtype) ||
IsEqualGUID(*pMediaSubtype,GUID_NULL)
)
{
break;
}
iPosition++;
}
return iPosition;
}
STDAPI_(WCHAR *) GetSubtypeNameW(const GUID *pSubtype)
{
return BitCountMap[LocateSubtype(pSubtype)].wszName;
}
STDAPI_(CHAR *) GetSubtypeNameA(const GUID *pSubtype)
{
return BitCountMap[LocateSubtype(pSubtype)].pName;
}
#ifndef GetSubtypeName
#error wxutil.h should have defined GetSubtypeName
#endif
#undef GetSubtypeName
// this is here for people that linked to it directly; most people
// would use the header file that picks the A or W version.
STDAPI_(CHAR *) GetSubtypeName(const GUID *pSubtype)
{
return GetSubtypeNameA(pSubtype);
}
// The mechanism for describing a bitmap format is with the BITMAPINFOHEADER
// This is really messy to deal with because it invariably has fields that
// follow it holding bit fields, palettes and the rest. This function gives
// the number of bytes required to hold a VIDEOINFO that represents it. This
// count includes the prefix information (like the rcSource rectangle) the
// BITMAPINFOHEADER field, and any other colour information on the end.
//
// WARNING If you want to copy a BITMAPINFOHEADER into a VIDEOINFO always make
// sure that you use the HEADER macro because the BITMAPINFOHEADER field isn't
// right at the start of the VIDEOINFO (there are a number of other fields),
//
// CopyMemory(HEADER(pVideoInfo),pbmi,sizeof(BITMAPINFOHEADER));
//
STDAPI_(LONG) GetBitmapFormatSize(const BITMAPINFOHEADER *pHeader)
{
// Everyone has this to start with this
LONG Size = SIZE_PREHEADER + pHeader->biSize;
ASSERT(pHeader->biSize >= sizeof(BITMAPINFOHEADER));
// Does this format use a palette, if the number of colours actually used
// is zero then it is set to the maximum that are allowed for that colour
// depth (an example is 256 for eight bits). Truecolour formats may also
// pass a palette with them in which case the used count is non zero
// This would scare me.
ASSERT(pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed == 0);
if (pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed) {
LONG Entries = (DWORD) 1 << pHeader->biBitCount;
if (pHeader->biClrUsed) {
Entries = pHeader->biClrUsed;
}
Size += Entries * sizeof(RGBQUAD);
}
// Truecolour formats may have a BI_BITFIELDS specifier for compression
// type which means that room for three DWORDs should be allocated that
// specify where in each pixel the RGB colour components may be found
if (pHeader->biCompression == BI_BITFIELDS) {
Size += SIZE_MASKS;
}
// A BITMAPINFO for a palettised image may also contain a palette map that
// provides the information to map from a source palette to a destination
// palette during a BitBlt for example, because this information is only
// ever processed during drawing you don't normally store the palette map
// nor have any way of knowing if it is present in the data structure
return Size;
}
// Returns TRUE if the VIDEOINFO contains a palette
STDAPI_(BOOL) ContainsPalette(const VIDEOINFOHEADER *pVideoInfo)
{
if (PALETTISED(pVideoInfo) == FALSE) {
if (pVideoInfo->bmiHeader.biClrUsed == 0) {
return FALSE;
}
}
return TRUE;
}
// Return a pointer to the first entry in a palette
STDAPI_(const RGBQUAD *) GetBitmapPalette(const VIDEOINFOHEADER *pVideoInfo)
{
if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) {
return TRUECOLOR(pVideoInfo)->bmiColors;
}
return COLORS(pVideoInfo);
}
+74 -74
View File
@@ -1,74 +1,74 @@
//------------------------------------------------------------------------------
// File: Cache.h
//
// Desc: DirectShow base classes - efines a non-MFC generic cache class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/* This class implements a simple cache. A cache object is instantiated
with the number of items it is to hold. An item is a pointer to an
object derived from CBaseObject (helps reduce memory leaks). The cache
can then have objects added to it and removed from it. The cache size
is fixed at construction time and may therefore run out or be flooded.
If it runs out it returns a NULL pointer, if it fills up it also returns
a NULL pointer instead of a pointer to the object just inserted */
/* Making these classes inherit from CBaseObject does nothing for their
functionality but it allows us to check there are no memory leaks */
/* WARNING Be very careful when using this class, what it lets you do is
store and retrieve objects so that you can minimise object creation
which in turns improves efficiency. However the object you store is
exactly the same as the object you get back which means that it short
circuits the constructor initialisation phase. This means any class
variables the object has (eg pointers) are highly likely to be invalid.
Therefore ensure you reinitialise the object before using it again */
#ifndef __CACHE__
#define __CACHE__
class CCache : CBaseObject {
/* Make copy constructor and assignment operator inaccessible */
CCache(const CCache &refCache);
CCache &operator=(const CCache &refCache);
private:
/* These are initialised in the constructor. The first variable points to
an array of pointers, each of which points to a CBaseObject derived
object. The m_iCacheSize is the static fixed size for the cache and the
m_iUsed defines the number of places filled with objects at any time.
We fill the array of pointers from the start (ie m_ppObjects[0] first)
and then only add and remove objects from the end position, so in this
respect the array of object pointers should be treated as a stack */
CBaseObject **m_ppObjects;
const INT m_iCacheSize;
INT m_iUsed;
public:
CCache(TCHAR *pName,INT iItems);
virtual ~CCache();
/* Add an item to the cache */
CBaseObject *AddToCache(CBaseObject *pObject);
/* Remove an item from the cache */
CBaseObject *RemoveFromCache();
/* Delete all the objects held in the cache */
void RemoveAll(void);
/* Return the cache size which is set during construction */
INT GetCacheSize(void) const {return m_iCacheSize;};
};
#endif /* __CACHE__ */
//------------------------------------------------------------------------------
// File: Cache.h
//
// Desc: DirectShow base classes - efines a non-MFC generic cache class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/* This class implements a simple cache. A cache object is instantiated
with the number of items it is to hold. An item is a pointer to an
object derived from CBaseObject (helps reduce memory leaks). The cache
can then have objects added to it and removed from it. The cache size
is fixed at construction time and may therefore run out or be flooded.
If it runs out it returns a NULL pointer, if it fills up it also returns
a NULL pointer instead of a pointer to the object just inserted */
/* Making these classes inherit from CBaseObject does nothing for their
functionality but it allows us to check there are no memory leaks */
/* WARNING Be very careful when using this class, what it lets you do is
store and retrieve objects so that you can minimise object creation
which in turns improves efficiency. However the object you store is
exactly the same as the object you get back which means that it short
circuits the constructor initialisation phase. This means any class
variables the object has (eg pointers) are highly likely to be invalid.
Therefore ensure you reinitialise the object before using it again */
#ifndef __CACHE__
#define __CACHE__
class CCache : CBaseObject {
/* Make copy constructor and assignment operator inaccessible */
CCache(const CCache &refCache);
CCache &operator=(const CCache &refCache);
private:
/* These are initialised in the constructor. The first variable points to
an array of pointers, each of which points to a CBaseObject derived
object. The m_iCacheSize is the static fixed size for the cache and the
m_iUsed defines the number of places filled with objects at any time.
We fill the array of pointers from the start (ie m_ppObjects[0] first)
and then only add and remove objects from the end position, so in this
respect the array of object pointers should be treated as a stack */
CBaseObject **m_ppObjects;
const INT m_iCacheSize;
INT m_iUsed;
public:
CCache(TCHAR *pName,INT iItems);
virtual ~CCache();
/* Add an item to the cache */
CBaseObject *AddToCache(CBaseObject *pObject);
/* Remove an item from the cache */
CBaseObject *RemoveFromCache();
/* Delete all the objects held in the cache */
void RemoveAll(void);
/* Return the cache size which is set during construction */
INT GetCacheSize(void) const {return m_iCacheSize;};
};
#endif /* __CACHE__ */
+254 -254
View File
@@ -1,254 +1,254 @@
//------------------------------------------------------------------------------
// File: ComBase.cpp
//
// Desc: DirectShow base classes - implements class hierarchy for creating
// COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#pragma warning( disable : 4514 ) // Disable warnings re unused inline functions
/* Define the static member variable */
LONG CBaseObject::m_cObjects = 0;
/* Constructor */
CBaseObject::CBaseObject(const TCHAR *pName)
{
/* Increment the number of active objects */
InterlockedIncrement(&m_cObjects);
#ifdef DEBUG
#ifdef UNICODE
m_dwCookie = DbgRegisterObjectCreation(0, pName);
#else
m_dwCookie = DbgRegisterObjectCreation(pName, 0);
#endif
#endif
}
#ifdef UNICODE
CBaseObject::CBaseObject(const char *pName)
{
/* Increment the number of active objects */
InterlockedIncrement(&m_cObjects);
#ifdef DEBUG
m_dwCookie = DbgRegisterObjectCreation(pName, 0);
#endif
}
#endif
HINSTANCE hlibOLEAut32;
/* Destructor */
CBaseObject::~CBaseObject()
{
/* Decrement the number of objects active */
if (InterlockedDecrement(&m_cObjects) == 0) {
if (hlibOLEAut32) {
FreeLibrary(hlibOLEAut32);
hlibOLEAut32 = 0;
}
};
#ifdef DEBUG
DbgRegisterObjectDestruction(m_dwCookie);
#endif
}
static const TCHAR szOle32Aut[] = TEXT("OleAut32.dll");
HINSTANCE LoadOLEAut32()
{
if (hlibOLEAut32 == 0) {
hlibOLEAut32 = LoadLibrary(szOle32Aut);
}
return hlibOLEAut32;
}
/* Constructor */
// We know we use "this" in the initialization list, we also know we don't modify *phr.
#pragma warning( disable : 4355 4100 )
CUnknown::CUnknown(const TCHAR *pName, LPUNKNOWN pUnk)
: CBaseObject(pName)
/* Start the object with a reference count of zero - when the */
/* object is queried for it's first interface this may be */
/* incremented depending on whether or not this object is */
/* currently being aggregated upon */
, m_cRef(0)
/* Set our pointer to our IUnknown interface. */
/* If we have an outer, use its, otherwise use ours. */
/* This pointer effectivly points to the owner of */
/* this object and can be accessed by the GetOwner() method. */
, m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
/* Why the double cast? Well, the inner cast is a type-safe cast */
/* to pointer to a type from which we inherit. The second is */
/* type-unsafe but works because INonDelegatingUnknown "behaves */
/* like" IUnknown. (Only the names on the methods change.) */
{
// Everything we need to do has been done in the initializer list
}
// This does the same as above except it has a useless HRESULT argument
// use the previous constructor, this is just left for compatibility...
CUnknown::CUnknown(TCHAR *pName, LPUNKNOWN pUnk,HRESULT *phr) :
CBaseObject(pName),
m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{
}
#ifdef UNICODE
CUnknown::CUnknown(const CHAR *pName, LPUNKNOWN pUnk)
: CBaseObject(pName), m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{ }
CUnknown::CUnknown(CHAR *pName, LPUNKNOWN pUnk,HRESULT *phr) :
CBaseObject(pName), m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{ }
#endif
#pragma warning( default : 4355 4100 )
/* QueryInterface */
STDMETHODIMP CUnknown::NonDelegatingQueryInterface(REFIID riid, void ** ppv)
{
CheckPointer(ppv,E_POINTER);
ValidateReadWritePtr(ppv,sizeof(PVOID));
/* We know only about IUnknown */
if (riid == IID_IUnknown) {
GetInterface((LPUNKNOWN) (PNDUNKNOWN) this, ppv);
return NOERROR;
} else {
*ppv = NULL;
return E_NOINTERFACE;
}
}
/* We have to ensure that we DON'T use a max macro, since these will typically */
/* lead to one of the parameters being evaluated twice. Since we are worried */
/* about concurrency, we can't afford to access the m_cRef twice since we can't */
/* afford to run the risk that its value having changed between accesses. */
template<class T> inline static T ourmax( const T & a, const T & b )
{
return a > b ? a : b;
}
/* AddRef */
STDMETHODIMP_(ULONG) CUnknown::NonDelegatingAddRef()
{
LONG lRef = InterlockedIncrement( &m_cRef );
ASSERT(lRef > 0);
DbgLog((LOG_MEMORY,3,TEXT(" Obj %d ref++ = %d"),
m_dwCookie, m_cRef));
return ourmax(ULONG(m_cRef), 1ul);
}
/* Release */
STDMETHODIMP_(ULONG) CUnknown::NonDelegatingRelease()
{
/* If the reference count drops to zero delete ourselves */
LONG lRef = InterlockedDecrement( &m_cRef );
ASSERT(lRef >= 0);
DbgLog((LOG_MEMORY,3,TEXT(" Object %d ref-- = %d"),
m_dwCookie, m_cRef));
if (lRef == 0) {
// COM rules say we must protect against re-entrancy.
// If we are an aggregator and we hold our own interfaces
// on the aggregatee, the QI for these interfaces will
// addref ourselves. So after doing the QI we must release
// a ref count on ourselves. Then, before releasing the
// private interface, we must addref ourselves. When we do
// this from the destructor here it will result in the ref
// count going to 1 and then back to 0 causing us to
// re-enter the destructor. Hence we add an extra refcount here
// once we know we will delete the object.
// for an example aggregator see filgraph\distrib.cpp.
m_cRef++;
delete this;
return ULONG(0);
} else {
return ourmax(ULONG(m_cRef), 1ul);
}
}
/* Return an interface pointer to a requesting client
performing a thread safe AddRef as necessary */
STDAPI GetInterface(LPUNKNOWN pUnk, void **ppv)
{
CheckPointer(ppv, E_POINTER);
*ppv = pUnk;
pUnk->AddRef();
return NOERROR;
}
/* Compares two interfaces and returns TRUE if they are on the same object */
BOOL WINAPI IsEqualObject(IUnknown *pFirst, IUnknown *pSecond)
{
/* Different objects can't have the same interface pointer for
any interface
*/
if (pFirst == pSecond) {
return TRUE;
}
/* OK - do it the hard way - check if they have the same
IUnknown pointers - a single object can only have one of these
*/
LPUNKNOWN pUnknown1; // Retrieve the IUnknown interface
LPUNKNOWN pUnknown2; // Retrieve the other IUnknown interface
HRESULT hr; // General OLE return code
ASSERT(pFirst);
ASSERT(pSecond);
/* See if the IUnknown pointers match */
hr = pFirst->QueryInterface(IID_IUnknown,(void **) &pUnknown1);
ASSERT(SUCCEEDED(hr));
ASSERT(pUnknown1);
hr = pSecond->QueryInterface(IID_IUnknown,(void **) &pUnknown2);
ASSERT(SUCCEEDED(hr));
ASSERT(pUnknown2);
/* Release the extra interfaces we hold */
pUnknown1->Release();
pUnknown2->Release();
return (pUnknown1 == pUnknown2);
}
//------------------------------------------------------------------------------
// File: ComBase.cpp
//
// Desc: DirectShow base classes - implements class hierarchy for creating
// COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#pragma warning( disable : 4514 ) // Disable warnings re unused inline functions
/* Define the static member variable */
LONG CBaseObject::m_cObjects = 0;
/* Constructor */
CBaseObject::CBaseObject(const TCHAR *pName)
{
/* Increment the number of active objects */
InterlockedIncrement(&m_cObjects);
#ifdef DEBUG
#ifdef UNICODE
m_dwCookie = DbgRegisterObjectCreation(0, pName);
#else
m_dwCookie = DbgRegisterObjectCreation(pName, 0);
#endif
#endif
}
#ifdef UNICODE
CBaseObject::CBaseObject(const char *pName)
{
/* Increment the number of active objects */
InterlockedIncrement(&m_cObjects);
#ifdef DEBUG
m_dwCookie = DbgRegisterObjectCreation(pName, 0);
#endif
}
#endif
HINSTANCE hlibOLEAut32;
/* Destructor */
CBaseObject::~CBaseObject()
{
/* Decrement the number of objects active */
if (InterlockedDecrement(&m_cObjects) == 0) {
if (hlibOLEAut32) {
FreeLibrary(hlibOLEAut32);
hlibOLEAut32 = 0;
}
};
#ifdef DEBUG
DbgRegisterObjectDestruction(m_dwCookie);
#endif
}
static const TCHAR szOle32Aut[] = TEXT("OleAut32.dll");
HINSTANCE LoadOLEAut32()
{
if (hlibOLEAut32 == 0) {
hlibOLEAut32 = LoadLibrary(szOle32Aut);
}
return hlibOLEAut32;
}
/* Constructor */
// We know we use "this" in the initialization list, we also know we don't modify *phr.
#pragma warning( disable : 4355 4100 )
CUnknown::CUnknown(const TCHAR *pName, LPUNKNOWN pUnk)
: CBaseObject(pName)
/* Start the object with a reference count of zero - when the */
/* object is queried for it's first interface this may be */
/* incremented depending on whether or not this object is */
/* currently being aggregated upon */
, m_cRef(0)
/* Set our pointer to our IUnknown interface. */
/* If we have an outer, use its, otherwise use ours. */
/* This pointer effectivly points to the owner of */
/* this object and can be accessed by the GetOwner() method. */
, m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
/* Why the double cast? Well, the inner cast is a type-safe cast */
/* to pointer to a type from which we inherit. The second is */
/* type-unsafe but works because INonDelegatingUnknown "behaves */
/* like" IUnknown. (Only the names on the methods change.) */
{
// Everything we need to do has been done in the initializer list
}
// This does the same as above except it has a useless HRESULT argument
// use the previous constructor, this is just left for compatibility...
CUnknown::CUnknown(TCHAR *pName, LPUNKNOWN pUnk,HRESULT *phr) :
CBaseObject(pName),
m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{
}
#ifdef UNICODE
CUnknown::CUnknown(const CHAR *pName, LPUNKNOWN pUnk)
: CBaseObject(pName), m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{ }
CUnknown::CUnknown(CHAR *pName, LPUNKNOWN pUnk,HRESULT *phr) :
CBaseObject(pName), m_cRef(0),
m_pUnknown( pUnk != 0 ? pUnk : reinterpret_cast<LPUNKNOWN>( static_cast<PNDUNKNOWN>(this) ) )
{ }
#endif
#pragma warning( default : 4355 4100 )
/* QueryInterface */
STDMETHODIMP CUnknown::NonDelegatingQueryInterface(REFIID riid, void ** ppv)
{
CheckPointer(ppv,E_POINTER);
ValidateReadWritePtr(ppv,sizeof(PVOID));
/* We know only about IUnknown */
if (riid == IID_IUnknown) {
GetInterface((LPUNKNOWN) (PNDUNKNOWN) this, ppv);
return NOERROR;
} else {
*ppv = NULL;
return E_NOINTERFACE;
}
}
/* We have to ensure that we DON'T use a max macro, since these will typically */
/* lead to one of the parameters being evaluated twice. Since we are worried */
/* about concurrency, we can't afford to access the m_cRef twice since we can't */
/* afford to run the risk that its value having changed between accesses. */
template<class T> inline static T ourmax( const T & a, const T & b )
{
return a > b ? a : b;
}
/* AddRef */
STDMETHODIMP_(ULONG) CUnknown::NonDelegatingAddRef()
{
LONG lRef = InterlockedIncrement( &m_cRef );
ASSERT(lRef > 0);
DbgLog((LOG_MEMORY,3,TEXT(" Obj %d ref++ = %d"),
m_dwCookie, m_cRef));
return ourmax(ULONG(m_cRef), 1ul);
}
/* Release */
STDMETHODIMP_(ULONG) CUnknown::NonDelegatingRelease()
{
/* If the reference count drops to zero delete ourselves */
LONG lRef = InterlockedDecrement( &m_cRef );
ASSERT(lRef >= 0);
DbgLog((LOG_MEMORY,3,TEXT(" Object %d ref-- = %d"),
m_dwCookie, m_cRef));
if (lRef == 0) {
// COM rules say we must protect against re-entrancy.
// If we are an aggregator and we hold our own interfaces
// on the aggregatee, the QI for these interfaces will
// addref ourselves. So after doing the QI we must release
// a ref count on ourselves. Then, before releasing the
// private interface, we must addref ourselves. When we do
// this from the destructor here it will result in the ref
// count going to 1 and then back to 0 causing us to
// re-enter the destructor. Hence we add an extra refcount here
// once we know we will delete the object.
// for an example aggregator see filgraph\distrib.cpp.
m_cRef++;
delete this;
return ULONG(0);
} else {
return ourmax(ULONG(m_cRef), 1ul);
}
}
/* Return an interface pointer to a requesting client
performing a thread safe AddRef as necessary */
STDAPI GetInterface(LPUNKNOWN pUnk, void **ppv)
{
CheckPointer(ppv, E_POINTER);
*ppv = pUnk;
pUnk->AddRef();
return NOERROR;
}
/* Compares two interfaces and returns TRUE if they are on the same object */
BOOL WINAPI IsEqualObject(IUnknown *pFirst, IUnknown *pSecond)
{
/* Different objects can't have the same interface pointer for
any interface
*/
if (pFirst == pSecond) {
return TRUE;
}
/* OK - do it the hard way - check if they have the same
IUnknown pointers - a single object can only have one of these
*/
LPUNKNOWN pUnknown1; // Retrieve the IUnknown interface
LPUNKNOWN pUnknown2; // Retrieve the other IUnknown interface
HRESULT hr; // General OLE return code
ASSERT(pFirst);
ASSERT(pSecond);
/* See if the IUnknown pointers match */
hr = pFirst->QueryInterface(IID_IUnknown,(void **) &pUnknown1);
ASSERT(SUCCEEDED(hr));
ASSERT(pUnknown1);
hr = pSecond->QueryInterface(IID_IUnknown,(void **) &pUnknown2);
ASSERT(SUCCEEDED(hr));
ASSERT(pUnknown2);
/* Release the extra interfaces we hold */
pUnknown1->Release();
pUnknown2->Release();
return (pUnknown1 == pUnknown2);
}
+319 -319
View File
@@ -1,319 +1,319 @@
//------------------------------------------------------------------------------
// File: ComBase.h
//
// Desc: DirectShow base classes - defines a class hierarchy for creating
// COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/*
a. Derive your COM object from CUnknown
b. Make a static CreateInstance function that takes an LPUNKNOWN, an HRESULT *
and a TCHAR *. The LPUNKNOWN defines the object to delegate IUnknown calls
to. The HRESULT * allows error codes to be passed around constructors and
the TCHAR * is a descriptive name that can be printed on the debugger.
It is important that constructors only change the HRESULT * if they have
to set an ERROR code, if it was successful then leave it alone or you may
overwrite an error code from an object previously created.
When you call a constructor the descriptive name should be in static store
as we do not copy the string. To stop large amounts of memory being used
in retail builds by all these static strings use the NAME macro,
CMyFilter = new CImplFilter(NAME("My filter"),pUnknown,phr);
if (FAILED(hr)) {
return hr;
}
In retail builds NAME(_x_) compiles to NULL, the base CBaseObject class
knows not to do anything with objects that don't have a name.
c. Have a constructor for your object that passes the LPUNKNOWN, HRESULT * and
TCHAR * to the CUnknown constructor. You can set the HRESULT if you have an
error, or just simply pass it through to the constructor.
The object creation will fail in the class factory if the HRESULT indicates
an error (ie FAILED(HRESULT) == TRUE)
d. Create a FactoryTemplate with your object's class id and CreateInstance
function.
Then (for each interface) either
Multiple inheritance
1. Also derive it from ISomeInterface
2. Include DECLARE_IUNKNOWN in your class definition to declare
implementations of QueryInterface, AddRef and Release that
call the outer unknown
3. Override NonDelegatingQueryInterface to expose ISomeInterface by
code something like
if (riid == IID_ISomeInterface) {
return GetInterface((ISomeInterface *) this, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
4. Declare and implement the member functions of ISomeInterface.
or: Nested interfaces
1. Declare a class derived from CUnknown
2. Include DECLARE_IUNKNOWN in your class definition
3. Override NonDelegatingQueryInterface to expose ISomeInterface by
code something like
if (riid == IID_ISomeInterface) {
return GetInterface((ISomeInterface *) this, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
4. Implement the member functions of ISomeInterface. Use GetOwner() to
access the COM object class.
And in your COM object class:
5. Make the nested class a friend of the COM object class, and declare
an instance of the nested class as a member of the COM object class.
NOTE that because you must always pass the outer unknown and an hResult
to the CUnknown constructor you cannot use a default constructor, in
other words you will have to make the member variable a pointer to the
class and make a NEW call in your constructor to actually create it.
6. override the NonDelegatingQueryInterface with code like this:
if (riid == IID_ISomeInterface) {
return m_pImplFilter->
NonDelegatingQueryInterface(IID_ISomeInterface, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
You can have mixed classes which support some interfaces via multiple
inheritance and some via nested classes
*/
#ifndef __COMBASE__
#define __COMBASE__
// Filter Setup data structures no defined in axextend.idl
typedef REGPINTYPES
AMOVIESETUP_MEDIATYPE, * PAMOVIESETUP_MEDIATYPE, * FAR LPAMOVIESETUP_MEDIATYPE;
typedef REGFILTERPINS
AMOVIESETUP_PIN, * PAMOVIESETUP_PIN, * FAR LPAMOVIESETUP_PIN;
typedef struct _AMOVIESETUP_FILTER
{
const CLSID * clsID;
const WCHAR * strName;
DWORD dwMerit;
UINT nPins;
const AMOVIESETUP_PIN * lpPin;
}
AMOVIESETUP_FILTER, * PAMOVIESETUP_FILTER, * FAR LPAMOVIESETUP_FILTER;
/* The DLLENTRY module initialises the module handle on loading */
extern HINSTANCE g_hInst;
/* On DLL load remember which platform we are running on */
extern DWORD g_amPlatform;
extern OSVERSIONINFO g_osInfo; // Filled in by GetVersionEx
/* Version of IUnknown that is renamed to allow a class to support both
non delegating and delegating IUnknowns in the same COM object */
#ifndef INONDELEGATINGUNKNOWN_DEFINED
DECLARE_INTERFACE(INonDelegatingUnknown)
{
STDMETHOD(NonDelegatingQueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG, NonDelegatingAddRef)(THIS) PURE;
STDMETHOD_(ULONG, NonDelegatingRelease)(THIS) PURE;
};
#define INONDELEGATINGUNKNOWN_DEFINED
#endif
typedef INonDelegatingUnknown *PNDUNKNOWN;
/* This is the base object class that supports active object counting. As
part of the debug facilities we trace every time a C++ object is created
or destroyed. The name of the object has to be passed up through the class
derivation list during construction as you cannot call virtual functions
in the constructor. The downside of all this is that every single object
constructor has to take an object name parameter that describes it */
class CBaseObject
{
private:
// Disable the copy constructor and assignment by default so you will get
// compiler errors instead of unexpected behaviour if you pass objects
// by value or assign objects.
CBaseObject(const CBaseObject& objectSrc); // no implementation
void operator=(const CBaseObject& objectSrc); // no implementation
private:
static LONG m_cObjects; /* Total number of objects active */
protected:
#ifdef DEBUG
DWORD m_dwCookie; /* Cookie identifying this object */
#endif
public:
/* These increment and decrement the number of active objects */
CBaseObject(const TCHAR *pName);
#ifdef UNICODE
CBaseObject(const char *pName);
#endif
~CBaseObject();
/* Call this to find if there are any CUnknown derived objects active */
static LONG ObjectsActive() {
return m_cObjects;
};
};
/* An object that supports one or more COM interfaces will be based on
this class. It supports counting of total objects for DLLCanUnloadNow
support, and an implementation of the core non delegating IUnknown */
class AM_NOVTABLE CUnknown : public INonDelegatingUnknown,
public CBaseObject
{
private:
const LPUNKNOWN m_pUnknown; /* Owner of this object */
protected: /* So we can override NonDelegatingRelease() */
volatile LONG m_cRef; /* Number of reference counts */
public:
CUnknown(const TCHAR *pName, LPUNKNOWN pUnk);
virtual ~CUnknown() {};
// This is redundant, just use the other constructor
// as we never touch the HRESULT in this anyway
CUnknown(TCHAR *pName, LPUNKNOWN pUnk,HRESULT *phr);
#ifdef UNICODE
CUnknown(const char *pName, LPUNKNOWN pUnk);
CUnknown(char *pName, LPUNKNOWN pUnk,HRESULT *phr);
#endif
/* Return the owner of this object */
LPUNKNOWN GetOwner() const {
return m_pUnknown;
};
/* Called from the class factory to create a new instance, it is
pure virtual so it must be overriden in your derived class */
/* static CUnknown *CreateInstance(LPUNKNOWN, HRESULT *) */
/* Non delegating unknown implementation */
STDMETHODIMP NonDelegatingQueryInterface(REFIID, void **);
STDMETHODIMP_(ULONG) NonDelegatingAddRef();
STDMETHODIMP_(ULONG) NonDelegatingRelease();
};
#if (_MSC_VER <= 1200)
#pragma warning(disable:4211)
/* The standard InterlockedXXX functions won't take volatiles */
static inline LONG WINAPI InterlockedIncrement( volatile LONG * plong )
{ return InterlockedIncrement( const_cast<LONG*>( plong ) ); }
static inline LONG WINAPI InterlockedDecrement( volatile LONG * plong )
{ return InterlockedDecrement( const_cast<LONG*>( plong ) ); }
#pragma warning(default:4211)
#endif
/* Return an interface pointer to a requesting client
performing a thread safe AddRef as necessary */
STDAPI GetInterface(LPUNKNOWN pUnk, void **ppv);
/* A function that can create a new COM object */
typedef CUnknown *(CALLBACK *LPFNNewCOMObject)(LPUNKNOWN pUnkOuter, HRESULT *phr);
/* A function (can be NULL) which is called from the DLL entrypoint
routine for each factory template:
bLoading - TRUE on DLL load, FALSE on DLL unload
rclsid - the m_ClsID of the entry
*/
typedef void (CALLBACK *LPFNInitRoutine)(BOOL bLoading, const CLSID *rclsid);
/* Create one of these per object class in an array so that
the default class factory code can create new instances */
class CFactoryTemplate {
public:
const WCHAR * m_Name;
const CLSID * m_ClsID;
LPFNNewCOMObject m_lpfnNew;
LPFNInitRoutine m_lpfnInit;
const AMOVIESETUP_FILTER * m_pAMovieSetup_Filter;
BOOL IsClassID(REFCLSID rclsid) const {
return (IsEqualCLSID(*m_ClsID,rclsid));
};
CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr) const {
CheckPointer(phr,NULL);
return m_lpfnNew(pUnk, phr);
};
};
/* You must override the (pure virtual) NonDelegatingQueryInterface to return
interface pointers (using GetInterface) to the interfaces your derived
class supports (the default implementation only supports IUnknown) */
#define DECLARE_IUNKNOWN \
STDMETHODIMP QueryInterface(REFIID riid, void **ppv) { \
return GetOwner()->QueryInterface(riid,ppv); \
}; \
STDMETHODIMP_(ULONG) AddRef() { \
return GetOwner()->AddRef(); \
}; \
STDMETHODIMP_(ULONG) Release() { \
return GetOwner()->Release(); \
};
HINSTANCE LoadOLEAut32();
#endif /* __COMBASE__ */
//------------------------------------------------------------------------------
// File: ComBase.h
//
// Desc: DirectShow base classes - defines a class hierarchy for creating
// COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/*
a. Derive your COM object from CUnknown
b. Make a static CreateInstance function that takes an LPUNKNOWN, an HRESULT *
and a TCHAR *. The LPUNKNOWN defines the object to delegate IUnknown calls
to. The HRESULT * allows error codes to be passed around constructors and
the TCHAR * is a descriptive name that can be printed on the debugger.
It is important that constructors only change the HRESULT * if they have
to set an ERROR code, if it was successful then leave it alone or you may
overwrite an error code from an object previously created.
When you call a constructor the descriptive name should be in static store
as we do not copy the string. To stop large amounts of memory being used
in retail builds by all these static strings use the NAME macro,
CMyFilter = new CImplFilter(NAME("My filter"),pUnknown,phr);
if (FAILED(hr)) {
return hr;
}
In retail builds NAME(_x_) compiles to NULL, the base CBaseObject class
knows not to do anything with objects that don't have a name.
c. Have a constructor for your object that passes the LPUNKNOWN, HRESULT * and
TCHAR * to the CUnknown constructor. You can set the HRESULT if you have an
error, or just simply pass it through to the constructor.
The object creation will fail in the class factory if the HRESULT indicates
an error (ie FAILED(HRESULT) == TRUE)
d. Create a FactoryTemplate with your object's class id and CreateInstance
function.
Then (for each interface) either
Multiple inheritance
1. Also derive it from ISomeInterface
2. Include DECLARE_IUNKNOWN in your class definition to declare
implementations of QueryInterface, AddRef and Release that
call the outer unknown
3. Override NonDelegatingQueryInterface to expose ISomeInterface by
code something like
if (riid == IID_ISomeInterface) {
return GetInterface((ISomeInterface *) this, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
4. Declare and implement the member functions of ISomeInterface.
or: Nested interfaces
1. Declare a class derived from CUnknown
2. Include DECLARE_IUNKNOWN in your class definition
3. Override NonDelegatingQueryInterface to expose ISomeInterface by
code something like
if (riid == IID_ISomeInterface) {
return GetInterface((ISomeInterface *) this, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
4. Implement the member functions of ISomeInterface. Use GetOwner() to
access the COM object class.
And in your COM object class:
5. Make the nested class a friend of the COM object class, and declare
an instance of the nested class as a member of the COM object class.
NOTE that because you must always pass the outer unknown and an hResult
to the CUnknown constructor you cannot use a default constructor, in
other words you will have to make the member variable a pointer to the
class and make a NEW call in your constructor to actually create it.
6. override the NonDelegatingQueryInterface with code like this:
if (riid == IID_ISomeInterface) {
return m_pImplFilter->
NonDelegatingQueryInterface(IID_ISomeInterface, ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
You can have mixed classes which support some interfaces via multiple
inheritance and some via nested classes
*/
#ifndef __COMBASE__
#define __COMBASE__
// Filter Setup data structures no defined in axextend.idl
typedef REGPINTYPES
AMOVIESETUP_MEDIATYPE, * PAMOVIESETUP_MEDIATYPE, * FAR LPAMOVIESETUP_MEDIATYPE;
typedef REGFILTERPINS
AMOVIESETUP_PIN, * PAMOVIESETUP_PIN, * FAR LPAMOVIESETUP_PIN;
typedef struct _AMOVIESETUP_FILTER
{
const CLSID * clsID;
const WCHAR * strName;
DWORD dwMerit;
UINT nPins;
const AMOVIESETUP_PIN * lpPin;
}
AMOVIESETUP_FILTER, * PAMOVIESETUP_FILTER, * FAR LPAMOVIESETUP_FILTER;
/* The DLLENTRY module initialises the module handle on loading */
extern HINSTANCE g_hInst;
/* On DLL load remember which platform we are running on */
extern DWORD g_amPlatform;
extern OSVERSIONINFO g_osInfo; // Filled in by GetVersionEx
/* Version of IUnknown that is renamed to allow a class to support both
non delegating and delegating IUnknowns in the same COM object */
#ifndef INONDELEGATINGUNKNOWN_DEFINED
DECLARE_INTERFACE(INonDelegatingUnknown)
{
STDMETHOD(NonDelegatingQueryInterface) (THIS_ REFIID, LPVOID *) PURE;
STDMETHOD_(ULONG, NonDelegatingAddRef)(THIS) PURE;
STDMETHOD_(ULONG, NonDelegatingRelease)(THIS) PURE;
};
#define INONDELEGATINGUNKNOWN_DEFINED
#endif
typedef INonDelegatingUnknown *PNDUNKNOWN;
/* This is the base object class that supports active object counting. As
part of the debug facilities we trace every time a C++ object is created
or destroyed. The name of the object has to be passed up through the class
derivation list during construction as you cannot call virtual functions
in the constructor. The downside of all this is that every single object
constructor has to take an object name parameter that describes it */
class CBaseObject
{
private:
// Disable the copy constructor and assignment by default so you will get
// compiler errors instead of unexpected behaviour if you pass objects
// by value or assign objects.
CBaseObject(const CBaseObject& objectSrc); // no implementation
void operator=(const CBaseObject& objectSrc); // no implementation
private:
static LONG m_cObjects; /* Total number of objects active */
protected:
#ifdef DEBUG
DWORD m_dwCookie; /* Cookie identifying this object */
#endif
public:
/* These increment and decrement the number of active objects */
CBaseObject(const TCHAR *pName);
#ifdef UNICODE
CBaseObject(const char *pName);
#endif
~CBaseObject();
/* Call this to find if there are any CUnknown derived objects active */
static LONG ObjectsActive() {
return m_cObjects;
};
};
/* An object that supports one or more COM interfaces will be based on
this class. It supports counting of total objects for DLLCanUnloadNow
support, and an implementation of the core non delegating IUnknown */
class AM_NOVTABLE CUnknown : public INonDelegatingUnknown,
public CBaseObject
{
private:
const LPUNKNOWN m_pUnknown; /* Owner of this object */
protected: /* So we can override NonDelegatingRelease() */
volatile LONG m_cRef; /* Number of reference counts */
public:
CUnknown(const TCHAR *pName, LPUNKNOWN pUnk);
virtual ~CUnknown() {};
// This is redundant, just use the other constructor
// as we never touch the HRESULT in this anyway
CUnknown(TCHAR *pName, LPUNKNOWN pUnk,HRESULT *phr);
#ifdef UNICODE
CUnknown(const char *pName, LPUNKNOWN pUnk);
CUnknown(char *pName, LPUNKNOWN pUnk,HRESULT *phr);
#endif
/* Return the owner of this object */
LPUNKNOWN GetOwner() const {
return m_pUnknown;
};
/* Called from the class factory to create a new instance, it is
pure virtual so it must be overriden in your derived class */
/* static CUnknown *CreateInstance(LPUNKNOWN, HRESULT *) */
/* Non delegating unknown implementation */
STDMETHODIMP NonDelegatingQueryInterface(REFIID, void **);
STDMETHODIMP_(ULONG) NonDelegatingAddRef();
STDMETHODIMP_(ULONG) NonDelegatingRelease();
};
#if (_MSC_VER <= 1200)
#pragma warning(disable:4211)
/* The standard InterlockedXXX functions won't take volatiles */
static inline LONG WINAPI InterlockedIncrement( volatile LONG * plong )
{ return InterlockedIncrement( const_cast<LONG*>( plong ) ); }
static inline LONG WINAPI InterlockedDecrement( volatile LONG * plong )
{ return InterlockedDecrement( const_cast<LONG*>( plong ) ); }
#pragma warning(default:4211)
#endif
/* Return an interface pointer to a requesting client
performing a thread safe AddRef as necessary */
STDAPI GetInterface(LPUNKNOWN pUnk, void **ppv);
/* A function that can create a new COM object */
typedef CUnknown *(CALLBACK *LPFNNewCOMObject)(LPUNKNOWN pUnkOuter, HRESULT *phr);
/* A function (can be NULL) which is called from the DLL entrypoint
routine for each factory template:
bLoading - TRUE on DLL load, FALSE on DLL unload
rclsid - the m_ClsID of the entry
*/
typedef void (CALLBACK *LPFNInitRoutine)(BOOL bLoading, const CLSID *rclsid);
/* Create one of these per object class in an array so that
the default class factory code can create new instances */
class CFactoryTemplate {
public:
const WCHAR * m_Name;
const CLSID * m_ClsID;
LPFNNewCOMObject m_lpfnNew;
LPFNInitRoutine m_lpfnInit;
const AMOVIESETUP_FILTER * m_pAMovieSetup_Filter;
BOOL IsClassID(REFCLSID rclsid) const {
return (IsEqualCLSID(*m_ClsID,rclsid));
};
CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr) const {
CheckPointer(phr,NULL);
return m_lpfnNew(pUnk, phr);
};
};
/* You must override the (pure virtual) NonDelegatingQueryInterface to return
interface pointers (using GetInterface) to the interfaces your derived
class supports (the default implementation only supports IUnknown) */
#define DECLARE_IUNKNOWN \
STDMETHODIMP QueryInterface(REFIID riid, void **ppv) { \
return GetOwner()->QueryInterface(riid,ppv); \
}; \
STDMETHODIMP_(ULONG) AddRef() { \
return GetOwner()->AddRef(); \
}; \
STDMETHODIMP_(ULONG) Release() { \
return GetOwner()->Release(); \
};
HINSTANCE LoadOLEAut32();
#endif /* __COMBASE__ */
+380 -380
View File
@@ -1,380 +1,380 @@
//------------------------------------------------------------------------------
// File: CProp.cpp
//
// Desc: DirectShow base classes - implements CBasePropertyPage class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
// Constructor for the base property page class. As described in the header
// file we must be initialised with dialog and title resource identifiers.
// The class supports IPropertyPage and overrides AddRef and Release calls
// to keep track of the reference counts. When the last count is released
// we call SetPageSite(NULL) and SetObjects(0,NULL) to release interfaces
// previously obtained by the property page when it had SetObjects called
CBasePropertyPage::CBasePropertyPage(TCHAR *pName, // Debug only name
LPUNKNOWN pUnk, // COM Delegator
int DialogId, // Resource ID
int TitleId) : // To get tital
CUnknown(pName,pUnk),
m_DialogId(DialogId),
m_TitleId(TitleId),
m_hwnd(NULL),
m_Dlg(NULL),
m_pPageSite(NULL),
m_bObjectSet(FALSE),
m_bDirty(FALSE)
{
}
#ifdef UNICODE
CBasePropertyPage::CBasePropertyPage(CHAR *pName, // Debug only name
LPUNKNOWN pUnk, // COM Delegator
int DialogId, // Resource ID
int TitleId) : // To get tital
CUnknown(pName,pUnk),
m_DialogId(DialogId),
m_TitleId(TitleId),
m_hwnd(NULL),
m_Dlg(NULL),
m_pPageSite(NULL),
m_bObjectSet(FALSE),
m_bDirty(FALSE)
{
}
#endif
// Increment our reference count
STDMETHODIMP_(ULONG) CBasePropertyPage::NonDelegatingAddRef()
{
LONG lRef = InterlockedIncrement(&m_cRef);
ASSERT(lRef > 0);
return max(ULONG(m_cRef),1ul);
}
// Release a reference count and protect against reentrancy
STDMETHODIMP_(ULONG) CBasePropertyPage::NonDelegatingRelease()
{
// If the reference count drops to zero delete ourselves
if (InterlockedDecrement(&m_cRef) == 0) {
m_cRef++;
SetPageSite(NULL);
SetObjects(0,NULL);
delete this;
return ULONG(0);
} else {
return max(ULONG(m_cRef),1ul);
}
}
// Expose our IPropertyPage interface
STDMETHODIMP
CBasePropertyPage::NonDelegatingQueryInterface(REFIID riid,void **ppv)
{
if (riid == IID_IPropertyPage) {
return GetInterface((IPropertyPage *)this,ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid,ppv);
}
}
// Get the page info so that the page site can size itself
STDMETHODIMP CBasePropertyPage::GetPageInfo(LPPROPPAGEINFO pPageInfo)
{
CheckPointer(pPageInfo,E_POINTER);
WCHAR wszTitle[STR_MAX_LENGTH];
WideStringFromResource(wszTitle,m_TitleId);
// Allocate dynamic memory for the property page title
LPOLESTR pszTitle;
HRESULT hr = AMGetWideString(wszTitle, &pszTitle);
if (FAILED(hr)) {
NOTE("No caption memory");
return hr;
}
pPageInfo->cb = sizeof(PROPPAGEINFO);
pPageInfo->pszTitle = pszTitle;
pPageInfo->pszDocString = NULL;
pPageInfo->pszHelpFile = NULL;
pPageInfo->dwHelpContext = 0;
// Set defaults in case GetDialogSize fails
pPageInfo->size.cx = 340;
pPageInfo->size.cy = 150;
GetDialogSize(m_DialogId, DialogProc,0L,&pPageInfo->size);
return NOERROR;
}
// Handles the messages for our property window
INT_PTR CALLBACK CBasePropertyPage::DialogProc(HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
CBasePropertyPage *pPropertyPage;
switch (uMsg) {
case WM_INITDIALOG:
SetWindowLongPtr(hwnd, DWLP_USER, lParam);
// This pointer may be NULL when calculating size
pPropertyPage = (CBasePropertyPage *) lParam;
if (pPropertyPage == NULL) {
return (LRESULT) 1;
}
pPropertyPage->m_Dlg = hwnd;
}
// This pointer may be NULL when calculating size
pPropertyPage = (CBasePropertyPage *) GetWindowLongPtr(hwnd, DWLP_USER);
if (pPropertyPage == NULL) {
return (LRESULT) 1;
}
return pPropertyPage->OnReceiveMessage(hwnd,uMsg,wParam,lParam);
}
// Tells us the object that should be informed of the property changes
STDMETHODIMP CBasePropertyPage::SetObjects(ULONG cObjects,LPUNKNOWN *ppUnk)
{
if (cObjects == 1) {
if ((ppUnk == NULL) || (*ppUnk == NULL)) {
return E_POINTER;
}
// Set a flag to say that we have set the Object
m_bObjectSet = TRUE ;
return OnConnect(*ppUnk);
} else if (cObjects == 0) {
// Set a flag to say that we have not set the Object for the page
m_bObjectSet = FALSE ;
return OnDisconnect();
}
DbgBreak("No support for more than one object");
return E_UNEXPECTED;
}
// Create the window we will use to edit properties
STDMETHODIMP CBasePropertyPage::Activate(HWND hwndParent,
LPCRECT pRect,
BOOL fModal)
{
CheckPointer(pRect,E_POINTER);
// Return failure if SetObject has not been called.
if (m_bObjectSet == FALSE) {
return E_UNEXPECTED;
}
if (m_hwnd) {
return E_UNEXPECTED;
}
m_hwnd = CreateDialogParam(g_hInst,
MAKEINTRESOURCE(m_DialogId),
hwndParent,
DialogProc,
(LPARAM) this);
if (m_hwnd == NULL) {
return E_OUTOFMEMORY;
}
OnActivate();
Move(pRect);
return Show(SW_SHOWNORMAL);
}
// Set the position of the property page
STDMETHODIMP CBasePropertyPage::Move(LPCRECT pRect)
{
CheckPointer(pRect,E_POINTER);
if (m_hwnd == NULL) {
return E_UNEXPECTED;
}
MoveWindow(m_hwnd, // Property page handle
pRect->left, // x coordinate
pRect->top, // y coordinate
WIDTH(pRect), // Overall window width
HEIGHT(pRect), // And likewise height
TRUE); // Should we repaint it
return NOERROR;
}
// Display the property dialog
STDMETHODIMP CBasePropertyPage::Show(UINT nCmdShow)
{
// Have we been activated yet
if (m_hwnd == NULL) {
return E_UNEXPECTED;
}
// Ignore wrong show flags
if ((nCmdShow != SW_SHOW) && (nCmdShow != SW_SHOWNORMAL) && (nCmdShow != SW_HIDE)) {
return E_INVALIDARG;
}
ShowWindow(m_hwnd,nCmdShow);
InvalidateRect(m_hwnd,NULL,TRUE);
return NOERROR;
}
// Destroy the property page dialog
STDMETHODIMP CBasePropertyPage::Deactivate(void)
{
if (m_hwnd == NULL) {
return E_UNEXPECTED;
}
// Remove WS_EX_CONTROLPARENT before DestroyWindow call
DWORD dwStyle = GetWindowLong(m_hwnd, GWL_EXSTYLE);
dwStyle = dwStyle & (~WS_EX_CONTROLPARENT);
// Set m_hwnd to be NULL temporarily so the message handler
// for WM_STYLECHANGING doesn't add the WS_EX_CONTROLPARENT
// style back in
HWND hwnd = m_hwnd;
m_hwnd = NULL;
SetWindowLong(hwnd, GWL_EXSTYLE, dwStyle);
m_hwnd = hwnd;
OnDeactivate();
// Destroy the dialog window
DestroyWindow(m_hwnd);
m_hwnd = NULL;
return NOERROR;
}
// Tells the application property page site
STDMETHODIMP CBasePropertyPage::SetPageSite(LPPROPERTYPAGESITE pPageSite)
{
if (pPageSite) {
if (m_pPageSite) {
return E_UNEXPECTED;
}
m_pPageSite = pPageSite;
m_pPageSite->AddRef();
} else {
if (m_pPageSite == NULL) {
return E_UNEXPECTED;
}
m_pPageSite->Release();
m_pPageSite = NULL;
}
return NOERROR;
}
// Apply any changes so far made
STDMETHODIMP CBasePropertyPage::Apply()
{
// In ActiveMovie 1.0 we used to check whether we had been activated or
// not. This is too constrictive. Apply should be allowed as long as
// SetObject was called to set an object. So we will no longer check to
// see if we have been activated (ie., m_hWnd != NULL), but instead
// make sure that m_bObjectSet is TRUE (ie., SetObject has been called).
if (m_bObjectSet == FALSE) {
return E_UNEXPECTED;
}
// Must have had a site set
if (m_pPageSite == NULL) {
return E_UNEXPECTED;
}
// Has anything changed
if (m_bDirty == FALSE) {
return NOERROR;
}
// Commit derived class changes
HRESULT hr = OnApplyChanges();
if (SUCCEEDED(hr)) {
m_bDirty = FALSE;
}
return hr;
}
// Base class definition for message handling
INT_PTR CBasePropertyPage::OnReceiveMessage(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
// we would like the TAB key to move around the tab stops in our property
// page, but for some reason OleCreatePropertyFrame clears the CONTROLPARENT
// style behind our back, so we need to switch it back on now behind its
// back. Otherwise the tab key will be useless in every page.
//
CBasePropertyPage *pPropertyPage;
{
pPropertyPage = (CBasePropertyPage *) GetWindowLongPtr(hwnd, DWLP_USER);
if (pPropertyPage->m_hwnd == NULL) {
return 0;
}
switch (uMsg) {
case WM_STYLECHANGING:
if (wParam == GWL_EXSTYLE) {
LPSTYLESTRUCT lpss = (LPSTYLESTRUCT)lParam;
lpss->styleNew |= WS_EX_CONTROLPARENT;
return 0;
}
}
}
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}
//------------------------------------------------------------------------------
// File: CProp.cpp
//
// Desc: DirectShow base classes - implements CBasePropertyPage class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
// Constructor for the base property page class. As described in the header
// file we must be initialised with dialog and title resource identifiers.
// The class supports IPropertyPage and overrides AddRef and Release calls
// to keep track of the reference counts. When the last count is released
// we call SetPageSite(NULL) and SetObjects(0,NULL) to release interfaces
// previously obtained by the property page when it had SetObjects called
CBasePropertyPage::CBasePropertyPage(TCHAR *pName, // Debug only name
LPUNKNOWN pUnk, // COM Delegator
int DialogId, // Resource ID
int TitleId) : // To get tital
CUnknown(pName,pUnk),
m_DialogId(DialogId),
m_TitleId(TitleId),
m_hwnd(NULL),
m_Dlg(NULL),
m_pPageSite(NULL),
m_bObjectSet(FALSE),
m_bDirty(FALSE)
{
}
#ifdef UNICODE
CBasePropertyPage::CBasePropertyPage(CHAR *pName, // Debug only name
LPUNKNOWN pUnk, // COM Delegator
int DialogId, // Resource ID
int TitleId) : // To get tital
CUnknown(pName,pUnk),
m_DialogId(DialogId),
m_TitleId(TitleId),
m_hwnd(NULL),
m_Dlg(NULL),
m_pPageSite(NULL),
m_bObjectSet(FALSE),
m_bDirty(FALSE)
{
}
#endif
// Increment our reference count
STDMETHODIMP_(ULONG) CBasePropertyPage::NonDelegatingAddRef()
{
LONG lRef = InterlockedIncrement(&m_cRef);
ASSERT(lRef > 0);
return max(ULONG(m_cRef),1ul);
}
// Release a reference count and protect against reentrancy
STDMETHODIMP_(ULONG) CBasePropertyPage::NonDelegatingRelease()
{
// If the reference count drops to zero delete ourselves
if (InterlockedDecrement(&m_cRef) == 0) {
m_cRef++;
SetPageSite(NULL);
SetObjects(0,NULL);
delete this;
return ULONG(0);
} else {
return max(ULONG(m_cRef),1ul);
}
}
// Expose our IPropertyPage interface
STDMETHODIMP
CBasePropertyPage::NonDelegatingQueryInterface(REFIID riid,void **ppv)
{
if (riid == IID_IPropertyPage) {
return GetInterface((IPropertyPage *)this,ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid,ppv);
}
}
// Get the page info so that the page site can size itself
STDMETHODIMP CBasePropertyPage::GetPageInfo(LPPROPPAGEINFO pPageInfo)
{
CheckPointer(pPageInfo,E_POINTER);
WCHAR wszTitle[STR_MAX_LENGTH];
WideStringFromResource(wszTitle,m_TitleId);
// Allocate dynamic memory for the property page title
LPOLESTR pszTitle;
HRESULT hr = AMGetWideString(wszTitle, &pszTitle);
if (FAILED(hr)) {
NOTE("No caption memory");
return hr;
}
pPageInfo->cb = sizeof(PROPPAGEINFO);
pPageInfo->pszTitle = pszTitle;
pPageInfo->pszDocString = NULL;
pPageInfo->pszHelpFile = NULL;
pPageInfo->dwHelpContext = 0;
// Set defaults in case GetDialogSize fails
pPageInfo->size.cx = 340;
pPageInfo->size.cy = 150;
GetDialogSize(m_DialogId, DialogProc,0L,&pPageInfo->size);
return NOERROR;
}
// Handles the messages for our property window
INT_PTR CALLBACK CBasePropertyPage::DialogProc(HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
CBasePropertyPage *pPropertyPage;
switch (uMsg) {
case WM_INITDIALOG:
SetWindowLongPtr(hwnd, DWLP_USER, lParam);
// This pointer may be NULL when calculating size
pPropertyPage = (CBasePropertyPage *) lParam;
if (pPropertyPage == NULL) {
return (LRESULT) 1;
}
pPropertyPage->m_Dlg = hwnd;
}
// This pointer may be NULL when calculating size
pPropertyPage = (CBasePropertyPage *) GetWindowLongPtr(hwnd, DWLP_USER);
if (pPropertyPage == NULL) {
return (LRESULT) 1;
}
return pPropertyPage->OnReceiveMessage(hwnd,uMsg,wParam,lParam);
}
// Tells us the object that should be informed of the property changes
STDMETHODIMP CBasePropertyPage::SetObjects(ULONG cObjects,LPUNKNOWN *ppUnk)
{
if (cObjects == 1) {
if ((ppUnk == NULL) || (*ppUnk == NULL)) {
return E_POINTER;
}
// Set a flag to say that we have set the Object
m_bObjectSet = TRUE ;
return OnConnect(*ppUnk);
} else if (cObjects == 0) {
// Set a flag to say that we have not set the Object for the page
m_bObjectSet = FALSE ;
return OnDisconnect();
}
DbgBreak("No support for more than one object");
return E_UNEXPECTED;
}
// Create the window we will use to edit properties
STDMETHODIMP CBasePropertyPage::Activate(HWND hwndParent,
LPCRECT pRect,
BOOL fModal)
{
CheckPointer(pRect,E_POINTER);
// Return failure if SetObject has not been called.
if (m_bObjectSet == FALSE) {
return E_UNEXPECTED;
}
if (m_hwnd) {
return E_UNEXPECTED;
}
m_hwnd = CreateDialogParam(g_hInst,
MAKEINTRESOURCE(m_DialogId),
hwndParent,
DialogProc,
(LPARAM) this);
if (m_hwnd == NULL) {
return E_OUTOFMEMORY;
}
OnActivate();
Move(pRect);
return Show(SW_SHOWNORMAL);
}
// Set the position of the property page
STDMETHODIMP CBasePropertyPage::Move(LPCRECT pRect)
{
CheckPointer(pRect,E_POINTER);
if (m_hwnd == NULL) {
return E_UNEXPECTED;
}
MoveWindow(m_hwnd, // Property page handle
pRect->left, // x coordinate
pRect->top, // y coordinate
WIDTH(pRect), // Overall window width
HEIGHT(pRect), // And likewise height
TRUE); // Should we repaint it
return NOERROR;
}
// Display the property dialog
STDMETHODIMP CBasePropertyPage::Show(UINT nCmdShow)
{
// Have we been activated yet
if (m_hwnd == NULL) {
return E_UNEXPECTED;
}
// Ignore wrong show flags
if ((nCmdShow != SW_SHOW) && (nCmdShow != SW_SHOWNORMAL) && (nCmdShow != SW_HIDE)) {
return E_INVALIDARG;
}
ShowWindow(m_hwnd,nCmdShow);
InvalidateRect(m_hwnd,NULL,TRUE);
return NOERROR;
}
// Destroy the property page dialog
STDMETHODIMP CBasePropertyPage::Deactivate(void)
{
if (m_hwnd == NULL) {
return E_UNEXPECTED;
}
// Remove WS_EX_CONTROLPARENT before DestroyWindow call
DWORD dwStyle = GetWindowLong(m_hwnd, GWL_EXSTYLE);
dwStyle = dwStyle & (~WS_EX_CONTROLPARENT);
// Set m_hwnd to be NULL temporarily so the message handler
// for WM_STYLECHANGING doesn't add the WS_EX_CONTROLPARENT
// style back in
HWND hwnd = m_hwnd;
m_hwnd = NULL;
SetWindowLong(hwnd, GWL_EXSTYLE, dwStyle);
m_hwnd = hwnd;
OnDeactivate();
// Destroy the dialog window
DestroyWindow(m_hwnd);
m_hwnd = NULL;
return NOERROR;
}
// Tells the application property page site
STDMETHODIMP CBasePropertyPage::SetPageSite(LPPROPERTYPAGESITE pPageSite)
{
if (pPageSite) {
if (m_pPageSite) {
return E_UNEXPECTED;
}
m_pPageSite = pPageSite;
m_pPageSite->AddRef();
} else {
if (m_pPageSite == NULL) {
return E_UNEXPECTED;
}
m_pPageSite->Release();
m_pPageSite = NULL;
}
return NOERROR;
}
// Apply any changes so far made
STDMETHODIMP CBasePropertyPage::Apply()
{
// In ActiveMovie 1.0 we used to check whether we had been activated or
// not. This is too constrictive. Apply should be allowed as long as
// SetObject was called to set an object. So we will no longer check to
// see if we have been activated (ie., m_hWnd != NULL), but instead
// make sure that m_bObjectSet is TRUE (ie., SetObject has been called).
if (m_bObjectSet == FALSE) {
return E_UNEXPECTED;
}
// Must have had a site set
if (m_pPageSite == NULL) {
return E_UNEXPECTED;
}
// Has anything changed
if (m_bDirty == FALSE) {
return NOERROR;
}
// Commit derived class changes
HRESULT hr = OnApplyChanges();
if (SUCCEEDED(hr)) {
m_bDirty = FALSE;
}
return hr;
}
// Base class definition for message handling
INT_PTR CBasePropertyPage::OnReceiveMessage(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
// we would like the TAB key to move around the tab stops in our property
// page, but for some reason OleCreatePropertyFrame clears the CONTROLPARENT
// style behind our back, so we need to switch it back on now behind its
// back. Otherwise the tab key will be useless in every page.
//
CBasePropertyPage *pPropertyPage;
{
pPropertyPage = (CBasePropertyPage *) GetWindowLongPtr(hwnd, DWLP_USER);
if (pPropertyPage->m_hwnd == NULL) {
return 0;
}
switch (uMsg) {
case WM_STYLECHANGING:
if (wParam == GWL_EXSTYLE) {
LPSTYLESTRUCT lpss = (LPSTYLESTRUCT)lParam;
lpss->styleNew |= WS_EX_CONTROLPARENT;
return 0;
}
}
}
return DefWindowProc(hwnd,uMsg,wParam,lParam);
}
+95 -95
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@@ -1,95 +1,95 @@
//------------------------------------------------------------------------------
// File: CProp.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __CPROP__
#define __CPROP__
// Base property page class. Filters typically expose custom properties by
// implementing special control interfaces, examples are IDirectDrawVideo
// and IQualProp on renderers. This allows property pages to be built that
// use the given interface. Applications such as the ActiveMovie OCX query
// filters for the property pages they support and expose them to the user
//
// This class provides all the framework for a property page. A property
// page is a COM object that supports IPropertyPage. We should be created
// with a resource ID for the dialog which we will load when required. We
// should also be given in the constructor a resource ID for a title string
// we will load from the DLLs STRINGTABLE. The property page titles must be
// stored in resource files so that they can be easily internationalised
//
// We have a number of virtual methods (not PURE) that may be overriden in
// derived classes to query for interfaces and so on. These functions have
// simple implementations here that just return NOERROR. Derived classes
// will almost definately have to override the message handler method called
// OnReceiveMessage. We have a static dialog procedure that calls the method
// so that derived classes don't have to fiddle around with the this pointer
class AM_NOVTABLE CBasePropertyPage : public IPropertyPage, public CUnknown
{
protected:
LPPROPERTYPAGESITE m_pPageSite; // Details for our property site
HWND m_hwnd; // Window handle for the page
HWND m_Dlg; // Actual dialog window handle
BOOL m_bDirty; // Has anything been changed
int m_TitleId; // Resource identifier for title
int m_DialogId; // Dialog resource identifier
static INT_PTR CALLBACK DialogProc(HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam);
private:
BOOL m_bObjectSet ; // SetObject has been called or not.
public:
CBasePropertyPage(TCHAR *pName, // Debug only name
LPUNKNOWN pUnk, // COM Delegator
int DialogId, // Resource ID
int TitleId); // To get tital
#ifdef UNICODE
CBasePropertyPage(CHAR *pName,
LPUNKNOWN pUnk,
int DialogId,
int TitleId);
#endif
virtual ~CBasePropertyPage() { };
DECLARE_IUNKNOWN
// Override these virtual methods
virtual HRESULT OnConnect(IUnknown *pUnknown) { return NOERROR; };
virtual HRESULT OnDisconnect() { return NOERROR; };
virtual HRESULT OnActivate() { return NOERROR; };
virtual HRESULT OnDeactivate() { return NOERROR; };
virtual HRESULT OnApplyChanges() { return NOERROR; };
virtual INT_PTR OnReceiveMessage(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
// These implement an IPropertyPage interface
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void **ppv);
STDMETHODIMP_(ULONG) NonDelegatingRelease();
STDMETHODIMP_(ULONG) NonDelegatingAddRef();
STDMETHODIMP SetPageSite(LPPROPERTYPAGESITE pPageSite);
STDMETHODIMP Activate(HWND hwndParent,LPCRECT prect,BOOL fModal);
STDMETHODIMP Deactivate(void);
STDMETHODIMP GetPageInfo(LPPROPPAGEINFO pPageInfo);
STDMETHODIMP SetObjects(ULONG cObjects, LPUNKNOWN *ppUnk);
STDMETHODIMP Show(UINT nCmdShow);
STDMETHODIMP Move(LPCRECT prect);
STDMETHODIMP IsPageDirty(void) { return m_bDirty ? S_OK : S_FALSE; }
STDMETHODIMP Apply(void);
STDMETHODIMP Help(LPCWSTR lpszHelpDir) { return E_NOTIMPL; }
STDMETHODIMP TranslateAccelerator(LPMSG lpMsg) { return E_NOTIMPL; }
};
#endif // __CPROP__
//------------------------------------------------------------------------------
// File: CProp.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __CPROP__
#define __CPROP__
// Base property page class. Filters typically expose custom properties by
// implementing special control interfaces, examples are IDirectDrawVideo
// and IQualProp on renderers. This allows property pages to be built that
// use the given interface. Applications such as the ActiveMovie OCX query
// filters for the property pages they support and expose them to the user
//
// This class provides all the framework for a property page. A property
// page is a COM object that supports IPropertyPage. We should be created
// with a resource ID for the dialog which we will load when required. We
// should also be given in the constructor a resource ID for a title string
// we will load from the DLLs STRINGTABLE. The property page titles must be
// stored in resource files so that they can be easily internationalised
//
// We have a number of virtual methods (not PURE) that may be overriden in
// derived classes to query for interfaces and so on. These functions have
// simple implementations here that just return NOERROR. Derived classes
// will almost definately have to override the message handler method called
// OnReceiveMessage. We have a static dialog procedure that calls the method
// so that derived classes don't have to fiddle around with the this pointer
class AM_NOVTABLE CBasePropertyPage : public IPropertyPage, public CUnknown
{
protected:
LPPROPERTYPAGESITE m_pPageSite; // Details for our property site
HWND m_hwnd; // Window handle for the page
HWND m_Dlg; // Actual dialog window handle
BOOL m_bDirty; // Has anything been changed
int m_TitleId; // Resource identifier for title
int m_DialogId; // Dialog resource identifier
static INT_PTR CALLBACK DialogProc(HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam);
private:
BOOL m_bObjectSet ; // SetObject has been called or not.
public:
CBasePropertyPage(TCHAR *pName, // Debug only name
LPUNKNOWN pUnk, // COM Delegator
int DialogId, // Resource ID
int TitleId); // To get tital
#ifdef UNICODE
CBasePropertyPage(CHAR *pName,
LPUNKNOWN pUnk,
int DialogId,
int TitleId);
#endif
virtual ~CBasePropertyPage() { };
DECLARE_IUNKNOWN
// Override these virtual methods
virtual HRESULT OnConnect(IUnknown *pUnknown) { return NOERROR; };
virtual HRESULT OnDisconnect() { return NOERROR; };
virtual HRESULT OnActivate() { return NOERROR; };
virtual HRESULT OnDeactivate() { return NOERROR; };
virtual HRESULT OnApplyChanges() { return NOERROR; };
virtual INT_PTR OnReceiveMessage(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam);
// These implement an IPropertyPage interface
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void **ppv);
STDMETHODIMP_(ULONG) NonDelegatingRelease();
STDMETHODIMP_(ULONG) NonDelegatingAddRef();
STDMETHODIMP SetPageSite(LPPROPERTYPAGESITE pPageSite);
STDMETHODIMP Activate(HWND hwndParent,LPCRECT prect,BOOL fModal);
STDMETHODIMP Deactivate(void);
STDMETHODIMP GetPageInfo(LPPROPPAGEINFO pPageInfo);
STDMETHODIMP SetObjects(ULONG cObjects, LPUNKNOWN *ppUnk);
STDMETHODIMP Show(UINT nCmdShow);
STDMETHODIMP Move(LPCRECT prect);
STDMETHODIMP IsPageDirty(void) { return m_bDirty ? S_OK : S_FALSE; }
STDMETHODIMP Apply(void);
STDMETHODIMP Help(LPCWSTR lpszHelpDir) { return E_NOTIMPL; }
STDMETHODIMP TranslateAccelerator(LPMSG lpMsg) { return E_NOTIMPL; }
};
#endif // __CPROP__
+2378 -2378
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+919 -919
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+126 -126
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@@ -1,126 +1,126 @@
//------------------------------------------------------------------------------
// File: DDMM.cpp
//
// Desc: DirectShow base classes - implements routines for using DirectDraw
// on a multimonitor system.
//
// Copyright (c) 1995-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <ddraw.h>
#include "ddmm.h"
/*
* FindDeviceCallback
*/
typedef struct {
LPSTR szDevice;
GUID* lpGUID;
GUID GUID;
BOOL fFound;
} FindDeviceData;
BOOL CALLBACK FindDeviceCallback(GUID* lpGUID, LPSTR szName, LPSTR szDevice, LPVOID lParam) {
FindDeviceData *p = (FindDeviceData*)lParam;
if(lstrcmpiA(p->szDevice, szDevice) == 0) {
if(lpGUID) {
p->GUID = *lpGUID;
p->lpGUID = &p->GUID;
}
else {
p->lpGUID = NULL;
}
p->fFound = TRUE;
return FALSE;
}
return TRUE;
}
BOOL CALLBACK FindDeviceCallbackEx(GUID* lpGUID, LPSTR szName, LPSTR szDevice, LPVOID lParam, HMONITOR hMonitor) {
FindDeviceData *p = (FindDeviceData*)lParam;
if(lstrcmpiA(p->szDevice, szDevice) == 0) {
if(lpGUID) {
p->GUID = *lpGUID;
p->lpGUID = &p->GUID;
}
else {
p->lpGUID = NULL;
}
p->fFound = TRUE;
return FALSE;
}
return TRUE;
}
/*
* DirectDrawCreateFromDevice
*
* create a DirectDraw object for a particular device
*/
IDirectDraw * DirectDrawCreateFromDevice(LPSTR szDevice, PDRAWCREATE DirectDrawCreateP, PDRAWENUM DirectDrawEnumerateP) {
IDirectDraw* pdd = NULL;
FindDeviceData find;
if(szDevice == NULL) {
DirectDrawCreateP(NULL, &pdd, NULL);
return pdd;
}
find.szDevice = szDevice;
find.fFound = FALSE;
DirectDrawEnumerateP(FindDeviceCallback, (LPVOID)&find);
if(find.fFound) {
//
// In 4bpp mode the following DDraw call causes a message box to be popped
// up by DDraw (!?!). It's DDraw's fault, but we don't like it. So we
// make sure it doesn't happen.
//
UINT ErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
DirectDrawCreateP(find.lpGUID, &pdd, NULL);
SetErrorMode(ErrorMode);
}
return pdd;
}
/*
* DirectDrawCreateFromDeviceEx
*
* create a DirectDraw object for a particular device
*/
IDirectDraw * DirectDrawCreateFromDeviceEx(LPSTR szDevice, PDRAWCREATE DirectDrawCreateP, LPDIRECTDRAWENUMERATEEXA DirectDrawEnumerateExP) {
IDirectDraw* pdd = NULL;
FindDeviceData find;
if(szDevice == NULL) {
DirectDrawCreateP(NULL, &pdd, NULL);
return pdd;
}
find.szDevice = szDevice;
find.fFound = FALSE;
DirectDrawEnumerateExP(FindDeviceCallbackEx, (LPVOID)&find,
DDENUM_ATTACHEDSECONDARYDEVICES);
if(find.fFound) {
//
// In 4bpp mode the following DDraw call causes a message box to be popped
// up by DDraw (!?!). It's DDraw's fault, but we don't like it. So we
// make sure it doesn't happen.
//
UINT ErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
DirectDrawCreateP(find.lpGUID, &pdd, NULL);
SetErrorMode(ErrorMode);
}
return pdd;
}
//------------------------------------------------------------------------------
// File: DDMM.cpp
//
// Desc: DirectShow base classes - implements routines for using DirectDraw
// on a multimonitor system.
//
// Copyright (c) 1995-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <ddraw.h>
#include "ddmm.h"
/*
* FindDeviceCallback
*/
typedef struct {
LPSTR szDevice;
GUID* lpGUID;
GUID GUID;
BOOL fFound;
} FindDeviceData;
BOOL CALLBACK FindDeviceCallback(GUID* lpGUID, LPSTR szName, LPSTR szDevice, LPVOID lParam) {
FindDeviceData *p = (FindDeviceData*)lParam;
if(lstrcmpiA(p->szDevice, szDevice) == 0) {
if(lpGUID) {
p->GUID = *lpGUID;
p->lpGUID = &p->GUID;
}
else {
p->lpGUID = NULL;
}
p->fFound = TRUE;
return FALSE;
}
return TRUE;
}
BOOL CALLBACK FindDeviceCallbackEx(GUID* lpGUID, LPSTR szName, LPSTR szDevice, LPVOID lParam, HMONITOR hMonitor) {
FindDeviceData *p = (FindDeviceData*)lParam;
if(lstrcmpiA(p->szDevice, szDevice) == 0) {
if(lpGUID) {
p->GUID = *lpGUID;
p->lpGUID = &p->GUID;
}
else {
p->lpGUID = NULL;
}
p->fFound = TRUE;
return FALSE;
}
return TRUE;
}
/*
* DirectDrawCreateFromDevice
*
* create a DirectDraw object for a particular device
*/
IDirectDraw * DirectDrawCreateFromDevice(LPSTR szDevice, PDRAWCREATE DirectDrawCreateP, PDRAWENUM DirectDrawEnumerateP) {
IDirectDraw* pdd = NULL;
FindDeviceData find;
if(szDevice == NULL) {
DirectDrawCreateP(NULL, &pdd, NULL);
return pdd;
}
find.szDevice = szDevice;
find.fFound = FALSE;
DirectDrawEnumerateP(FindDeviceCallback, (LPVOID)&find);
if(find.fFound) {
//
// In 4bpp mode the following DDraw call causes a message box to be popped
// up by DDraw (!?!). It's DDraw's fault, but we don't like it. So we
// make sure it doesn't happen.
//
UINT ErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
DirectDrawCreateP(find.lpGUID, &pdd, NULL);
SetErrorMode(ErrorMode);
}
return pdd;
}
/*
* DirectDrawCreateFromDeviceEx
*
* create a DirectDraw object for a particular device
*/
IDirectDraw * DirectDrawCreateFromDeviceEx(LPSTR szDevice, PDRAWCREATE DirectDrawCreateP, LPDIRECTDRAWENUMERATEEXA DirectDrawEnumerateExP) {
IDirectDraw* pdd = NULL;
FindDeviceData find;
if(szDevice == NULL) {
DirectDrawCreateP(NULL, &pdd, NULL);
return pdd;
}
find.szDevice = szDevice;
find.fFound = FALSE;
DirectDrawEnumerateExP(FindDeviceCallbackEx, (LPVOID)&find,
DDENUM_ATTACHEDSECONDARYDEVICES);
if(find.fFound) {
//
// In 4bpp mode the following DDraw call causes a message box to be popped
// up by DDraw (!?!). It's DDraw's fault, but we don't like it. So we
// make sure it doesn't happen.
//
UINT ErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
DirectDrawCreateP(find.lpGUID, &pdd, NULL);
SetErrorMode(ErrorMode);
}
return pdd;
}
+28 -28
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@@ -1,28 +1,28 @@
//------------------------------------------------------------------------------
// File: DDMM.h
//
// Desc: DirectShow base classes - efines routines for using DirectDraw
// on a multimonitor system.
//
// Copyright (c) 1995-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { /* Assume C declarations for C++ */
#endif /* __cplusplus */
// DDRAW.H might not include these
#ifndef DDENUM_ATTACHEDSECONDARYDEVICES
#define DDENUM_ATTACHEDSECONDARYDEVICES 0x00000001L
#endif
typedef HRESULT (*PDRAWCREATE)(IID *,LPDIRECTDRAW *,LPUNKNOWN);
typedef HRESULT (*PDRAWENUM)(LPDDENUMCALLBACKA, LPVOID);
IDirectDraw * DirectDrawCreateFromDevice(LPSTR, PDRAWCREATE, PDRAWENUM);
IDirectDraw * DirectDrawCreateFromDeviceEx(LPSTR, PDRAWCREATE, LPDIRECTDRAWENUMERATEEXA);
#ifdef __cplusplus
}
#endif /* __cplusplus */
//------------------------------------------------------------------------------
// File: DDMM.h
//
// Desc: DirectShow base classes - efines routines for using DirectDraw
// on a multimonitor system.
//
// Copyright (c) 1995-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" { /* Assume C declarations for C++ */
#endif /* __cplusplus */
// DDRAW.H might not include these
#ifndef DDENUM_ATTACHEDSECONDARYDEVICES
#define DDENUM_ATTACHEDSECONDARYDEVICES 0x00000001L
#endif
typedef HRESULT (*PDRAWCREATE)(IID *,LPDIRECTDRAW *,LPUNKNOWN);
typedef HRESULT (*PDRAWENUM)(LPDDENUMCALLBACKA, LPVOID);
IDirectDraw * DirectDrawCreateFromDevice(LPSTR, PDRAWCREATE, PDRAWENUM);
IDirectDraw * DirectDrawCreateFromDeviceEx(LPSTR, PDRAWCREATE, LPDIRECTDRAWENUMERATEEXA);
#ifdef __cplusplus
}
#endif /* __cplusplus */
+332 -332
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@@ -1,332 +1,332 @@
//------------------------------------------------------------------------------
// File: DllEntry.cpp
//
// Desc: DirectShow base classes - implements classes used to support dll
// entry points for COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <initguid.h>
#ifdef DEBUG
#ifdef UNICODE
#ifndef _UNICODE
#define _UNICODE
#endif // _UNICODE
#endif // UNICODE
#include <tchar.h>
#endif // DEBUG
extern CFactoryTemplate g_Templates[];
extern int g_cTemplates;
HINSTANCE g_hInst;
DWORD g_amPlatform; // VER_PLATFORM_WIN32_WINDOWS etc... (from GetVersionEx)
OSVERSIONINFO g_osInfo;
//
// an instance of this is created by the DLLGetClassObject entrypoint
// it uses the CFactoryTemplate object it is given to support the
// IClassFactory interface
class CClassFactory : public IClassFactory, public CBaseObject {
private:
const CFactoryTemplate *const m_pTemplate;
ULONG m_cRef;
static int m_cLocked;
public:
CClassFactory(const CFactoryTemplate *);
// IUnknown
STDMETHODIMP QueryInterface(REFIID riid, void ** ppv);
STDMETHODIMP_(ULONG)AddRef();
STDMETHODIMP_(ULONG)Release();
// IClassFactory
STDMETHODIMP CreateInstance(LPUNKNOWN pUnkOuter, REFIID riid, void **pv);
STDMETHODIMP LockServer(BOOL fLock);
// allow DLLGetClassObject to know about global server lock status
static BOOL IsLocked() {
return (m_cLocked > 0);
};
};
// process-wide dll locked state
int CClassFactory::m_cLocked = 0;
CClassFactory::CClassFactory(const CFactoryTemplate *pTemplate)
: CBaseObject(NAME("Class Factory"))
, m_cRef(0)
, m_pTemplate(pTemplate) {
}
STDMETHODIMP
CClassFactory::QueryInterface(REFIID riid,void **ppv) {
CheckPointer(ppv,E_POINTER)
ValidateReadWritePtr(ppv,sizeof(PVOID));
*ppv = NULL;
// any interface on this object is the object pointer.
if((riid == IID_IUnknown) || (riid == IID_IClassFactory)) {
*ppv = (LPVOID) this;
// AddRef returned interface pointer
((LPUNKNOWN) *ppv)->AddRef();
return NOERROR;
}
return ResultFromScode(E_NOINTERFACE);
}
STDMETHODIMP_(ULONG)
CClassFactory::AddRef() {
return ++m_cRef;
}
STDMETHODIMP_(ULONG)
CClassFactory::Release() {
if(--m_cRef == 0) {
delete this;
return 0;
}
else {
return m_cRef;
}
}
STDMETHODIMP
CClassFactory::CreateInstance(
LPUNKNOWN pUnkOuter,
REFIID riid,
void **pv) {
CheckPointer(pv,E_POINTER)
ValidateReadWritePtr(pv,sizeof(void *));
/* Enforce the normal OLE rules regarding interfaces and delegation */
if(pUnkOuter != NULL) {
if(IsEqualIID(riid,IID_IUnknown) == FALSE) {
return ResultFromScode(E_NOINTERFACE);
}
}
/* Create the new object through the derived class's create function */
HRESULT hr = NOERROR;
CUnknown *pObj = m_pTemplate->CreateInstance(pUnkOuter, &hr);
if(pObj == NULL) {
if(SUCCEEDED(hr)) {
hr = E_OUTOFMEMORY;
}
return hr;
}
/* Delete the object if we got a construction error */
if(FAILED(hr)) {
delete pObj;
return hr;
}
/* Get a reference counted interface on the object */
/* We wrap the non-delegating QI with NDAddRef & NDRelease. */
/* This protects any outer object from being prematurely */
/* released by an inner object that may have to be created */
/* in order to supply the requested interface. */
pObj->NonDelegatingAddRef();
hr = pObj->NonDelegatingQueryInterface(riid, pv);
pObj->NonDelegatingRelease();
/* Note that if NonDelegatingQueryInterface fails, it will */
/* not increment the ref count, so the NonDelegatingRelease */
/* will drop the ref back to zero and the object will "self-*/
/* destruct". Hence we don't need additional tidy-up code */
/* to cope with NonDelegatingQueryInterface failing. */
if(SUCCEEDED(hr)) {
ASSERT(*pv);
}
return hr;
}
STDMETHODIMP
CClassFactory::LockServer(BOOL fLock) {
if(fLock) {
m_cLocked++;
}
else {
m_cLocked--;
}
return NOERROR;
}
// --- COM entrypoints -----------------------------------------
//called by COM to get the class factory object for a given class
STDAPI
DllGetClassObject(
REFCLSID rClsID,
REFIID riid,
void **pv) {
if(!(riid == IID_IUnknown) && !(riid == IID_IClassFactory)) {
return E_NOINTERFACE;
}
// traverse the array of templates looking for one with this
// class id
for(int i = 0; i < g_cTemplates; i++) {
const CFactoryTemplate * pT = &g_Templates[i];
if(pT->IsClassID(rClsID)) {
// found a template - make a class factory based on this
// template
*pv = (LPVOID) (LPUNKNOWN) new CClassFactory(pT);
if(*pv == NULL) {
return E_OUTOFMEMORY;
}
((LPUNKNOWN)*pv)->AddRef();
return NOERROR;
}
}
return CLASS_E_CLASSNOTAVAILABLE;
}
//
// Call any initialization routines
//
void
DllInitClasses(BOOL bLoading) {
int i;
// traverse the array of templates calling the init routine
// if they have one
for(i = 0; i < g_cTemplates; i++) {
const CFactoryTemplate * pT = &g_Templates[i];
if(pT->m_lpfnInit != NULL) {
(*pT->m_lpfnInit)(bLoading, pT->m_ClsID);
}
}
}
// called by COM to determine if this dll can be unloaded
// return ok unless there are outstanding objects or a lock requested
// by IClassFactory::LockServer
//
// CClassFactory has a static function that can tell us about the locks,
// and CCOMObject has a static function that can tell us about the active
// object count
STDAPI
DllCanUnloadNow() {
DbgLog((LOG_MEMORY,2,TEXT("DLLCanUnloadNow called - IsLocked = %d, Active objects = %d"),
CClassFactory::IsLocked(),
CBaseObject::ObjectsActive()));
if(CClassFactory::IsLocked() || CBaseObject::ObjectsActive()) {
return S_FALSE;
}
else {
return S_OK;
}
}
// --- standard WIN32 entrypoints --------------------------------------
extern "C" BOOL WINAPI DllEntryPoint(HINSTANCE, ULONG, LPVOID);
BOOL WINAPI
DllEntryPoint(HINSTANCE hInstance, ULONG ulReason, LPVOID pv) {
#ifdef DEBUG
extern bool g_fDbgInDllEntryPoint;
g_fDbgInDllEntryPoint = true;
#endif
switch(ulReason) {
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hInstance);
#ifdef DEBUG
DbgInitialise(hInstance);
#endif
{
// The platform identifier is used to work out whether
// full unicode support is available or not. Hence the
// default will be the lowest common denominator - i.e. N/A
g_amPlatform = VER_PLATFORM_WIN32_WINDOWS; // win95 assumed in case GetVersionEx fails
g_osInfo.dwOSVersionInfoSize = sizeof(g_osInfo);
if(GetVersionEx(&g_osInfo)) {
g_amPlatform = g_osInfo.dwPlatformId;
}
else {
DbgLog((LOG_ERROR, 1, TEXT("Failed to get the OS platform, assuming Win95")));
}
}
g_hInst = hInstance;
DllInitClasses(TRUE);
break;
case DLL_PROCESS_DETACH:
DllInitClasses(FALSE);
#ifdef DEBUG
if(CBaseObject::ObjectsActive()) {
DbgSetModuleLevel(LOG_MEMORY, 2);
TCHAR szInfo[512];
extern TCHAR m_ModuleName[]; // Cut down module name
TCHAR FullName[_MAX_PATH]; // Load the full path and module name
TCHAR *pName; // Searches from the end for a backslash
GetModuleFileName(NULL,FullName,_MAX_PATH);
pName = _tcsrchr(FullName,'\\');
if(pName == NULL) {
pName = FullName;
}
else {
pName++;
}
DWORD cch = wsprintf(szInfo, TEXT("Executable: %s Pid %x Tid %x. "),
pName, GetCurrentProcessId(), GetCurrentThreadId());
wsprintf(szInfo+cch, TEXT("Module %s, %d objects left active!"),
m_ModuleName, CBaseObject::ObjectsActive());
DbgAssert(szInfo, TEXT(__FILE__),__LINE__);
// If running remotely wait for the Assert to be acknowledged
// before dumping out the object register
DbgDumpObjectRegister();
}
DbgTerminate();
#endif
break;
}
#ifdef DEBUG
g_fDbgInDllEntryPoint = false;
#endif
return TRUE;
}
//------------------------------------------------------------------------------
// File: DllEntry.cpp
//
// Desc: DirectShow base classes - implements classes used to support dll
// entry points for COM objects.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <initguid.h>
#ifdef DEBUG
#ifdef UNICODE
#ifndef _UNICODE
#define _UNICODE
#endif // _UNICODE
#endif // UNICODE
#include <tchar.h>
#endif // DEBUG
extern CFactoryTemplate g_Templates[];
extern int g_cTemplates;
HINSTANCE g_hInst;
DWORD g_amPlatform; // VER_PLATFORM_WIN32_WINDOWS etc... (from GetVersionEx)
OSVERSIONINFO g_osInfo;
//
// an instance of this is created by the DLLGetClassObject entrypoint
// it uses the CFactoryTemplate object it is given to support the
// IClassFactory interface
class CClassFactory : public IClassFactory, public CBaseObject {
private:
const CFactoryTemplate *const m_pTemplate;
ULONG m_cRef;
static int m_cLocked;
public:
CClassFactory(const CFactoryTemplate *);
// IUnknown
STDMETHODIMP QueryInterface(REFIID riid, void ** ppv);
STDMETHODIMP_(ULONG)AddRef();
STDMETHODIMP_(ULONG)Release();
// IClassFactory
STDMETHODIMP CreateInstance(LPUNKNOWN pUnkOuter, REFIID riid, void **pv);
STDMETHODIMP LockServer(BOOL fLock);
// allow DLLGetClassObject to know about global server lock status
static BOOL IsLocked() {
return (m_cLocked > 0);
};
};
// process-wide dll locked state
int CClassFactory::m_cLocked = 0;
CClassFactory::CClassFactory(const CFactoryTemplate *pTemplate)
: CBaseObject(NAME("Class Factory"))
, m_cRef(0)
, m_pTemplate(pTemplate) {
}
STDMETHODIMP
CClassFactory::QueryInterface(REFIID riid,void **ppv) {
CheckPointer(ppv,E_POINTER)
ValidateReadWritePtr(ppv,sizeof(PVOID));
*ppv = NULL;
// any interface on this object is the object pointer.
if((riid == IID_IUnknown) || (riid == IID_IClassFactory)) {
*ppv = (LPVOID) this;
// AddRef returned interface pointer
((LPUNKNOWN) *ppv)->AddRef();
return NOERROR;
}
return ResultFromScode(E_NOINTERFACE);
}
STDMETHODIMP_(ULONG)
CClassFactory::AddRef() {
return ++m_cRef;
}
STDMETHODIMP_(ULONG)
CClassFactory::Release() {
if(--m_cRef == 0) {
delete this;
return 0;
}
else {
return m_cRef;
}
}
STDMETHODIMP
CClassFactory::CreateInstance(
LPUNKNOWN pUnkOuter,
REFIID riid,
void **pv) {
CheckPointer(pv,E_POINTER)
ValidateReadWritePtr(pv,sizeof(void *));
/* Enforce the normal OLE rules regarding interfaces and delegation */
if(pUnkOuter != NULL) {
if(IsEqualIID(riid,IID_IUnknown) == FALSE) {
return ResultFromScode(E_NOINTERFACE);
}
}
/* Create the new object through the derived class's create function */
HRESULT hr = NOERROR;
CUnknown *pObj = m_pTemplate->CreateInstance(pUnkOuter, &hr);
if(pObj == NULL) {
if(SUCCEEDED(hr)) {
hr = E_OUTOFMEMORY;
}
return hr;
}
/* Delete the object if we got a construction error */
if(FAILED(hr)) {
delete pObj;
return hr;
}
/* Get a reference counted interface on the object */
/* We wrap the non-delegating QI with NDAddRef & NDRelease. */
/* This protects any outer object from being prematurely */
/* released by an inner object that may have to be created */
/* in order to supply the requested interface. */
pObj->NonDelegatingAddRef();
hr = pObj->NonDelegatingQueryInterface(riid, pv);
pObj->NonDelegatingRelease();
/* Note that if NonDelegatingQueryInterface fails, it will */
/* not increment the ref count, so the NonDelegatingRelease */
/* will drop the ref back to zero and the object will "self-*/
/* destruct". Hence we don't need additional tidy-up code */
/* to cope with NonDelegatingQueryInterface failing. */
if(SUCCEEDED(hr)) {
ASSERT(*pv);
}
return hr;
}
STDMETHODIMP
CClassFactory::LockServer(BOOL fLock) {
if(fLock) {
m_cLocked++;
}
else {
m_cLocked--;
}
return NOERROR;
}
// --- COM entrypoints -----------------------------------------
//called by COM to get the class factory object for a given class
STDAPI
DllGetClassObject(
REFCLSID rClsID,
REFIID riid,
void **pv) {
if(!(riid == IID_IUnknown) && !(riid == IID_IClassFactory)) {
return E_NOINTERFACE;
}
// traverse the array of templates looking for one with this
// class id
for(int i = 0; i < g_cTemplates; i++) {
const CFactoryTemplate * pT = &g_Templates[i];
if(pT->IsClassID(rClsID)) {
// found a template - make a class factory based on this
// template
*pv = (LPVOID) (LPUNKNOWN) new CClassFactory(pT);
if(*pv == NULL) {
return E_OUTOFMEMORY;
}
((LPUNKNOWN)*pv)->AddRef();
return NOERROR;
}
}
return CLASS_E_CLASSNOTAVAILABLE;
}
//
// Call any initialization routines
//
void
DllInitClasses(BOOL bLoading) {
int i;
// traverse the array of templates calling the init routine
// if they have one
for(i = 0; i < g_cTemplates; i++) {
const CFactoryTemplate * pT = &g_Templates[i];
if(pT->m_lpfnInit != NULL) {
(*pT->m_lpfnInit)(bLoading, pT->m_ClsID);
}
}
}
// called by COM to determine if this dll can be unloaded
// return ok unless there are outstanding objects or a lock requested
// by IClassFactory::LockServer
//
// CClassFactory has a static function that can tell us about the locks,
// and CCOMObject has a static function that can tell us about the active
// object count
STDAPI
DllCanUnloadNow() {
DbgLog((LOG_MEMORY,2,TEXT("DLLCanUnloadNow called - IsLocked = %d, Active objects = %d"),
CClassFactory::IsLocked(),
CBaseObject::ObjectsActive()));
if(CClassFactory::IsLocked() || CBaseObject::ObjectsActive()) {
return S_FALSE;
}
else {
return S_OK;
}
}
// --- standard WIN32 entrypoints --------------------------------------
extern "C" BOOL WINAPI DllEntryPoint(HINSTANCE, ULONG, LPVOID);
BOOL WINAPI
DllEntryPoint(HINSTANCE hInstance, ULONG ulReason, LPVOID pv) {
#ifdef DEBUG
extern bool g_fDbgInDllEntryPoint;
g_fDbgInDllEntryPoint = true;
#endif
switch(ulReason) {
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hInstance);
#ifdef DEBUG
DbgInitialise(hInstance);
#endif
{
// The platform identifier is used to work out whether
// full unicode support is available or not. Hence the
// default will be the lowest common denominator - i.e. N/A
g_amPlatform = VER_PLATFORM_WIN32_WINDOWS; // win95 assumed in case GetVersionEx fails
g_osInfo.dwOSVersionInfoSize = sizeof(g_osInfo);
if(GetVersionEx(&g_osInfo)) {
g_amPlatform = g_osInfo.dwPlatformId;
}
else {
DbgLog((LOG_ERROR, 1, TEXT("Failed to get the OS platform, assuming Win95")));
}
}
g_hInst = hInstance;
DllInitClasses(TRUE);
break;
case DLL_PROCESS_DETACH:
DllInitClasses(FALSE);
#ifdef DEBUG
if(CBaseObject::ObjectsActive()) {
DbgSetModuleLevel(LOG_MEMORY, 2);
TCHAR szInfo[512];
extern TCHAR m_ModuleName[]; // Cut down module name
TCHAR FullName[_MAX_PATH]; // Load the full path and module name
TCHAR *pName; // Searches from the end for a backslash
GetModuleFileName(NULL,FullName,_MAX_PATH);
pName = _tcsrchr(FullName,'\\');
if(pName == NULL) {
pName = FullName;
}
else {
pName++;
}
DWORD cch = wsprintf(szInfo, TEXT("Executable: %s Pid %x Tid %x. "),
pName, GetCurrentProcessId(), GetCurrentThreadId());
wsprintf(szInfo+cch, TEXT("Module %s, %d objects left active!"),
m_ModuleName, CBaseObject::ObjectsActive());
DbgAssert(szInfo, TEXT(__FILE__),__LINE__);
// If running remotely wait for the Assert to be acknowledged
// before dumping out the object register
DbgDumpObjectRegister();
}
DbgTerminate();
#endif
break;
}
#ifdef DEBUG
g_fDbgInDllEntryPoint = false;
#endif
return TRUE;
}
File diff suppressed because it is too large Load Diff
+46 -46
View File
@@ -1,46 +1,46 @@
//------------------------------------------------------------------------------
// File: DllSetup.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// To be self registering, OLE servers must
// export functions named DllRegisterServer
// and DllUnregisterServer. To allow use of
// custom and default implementations the
// defaults are named AMovieDllRegisterServer
// and AMovieDllUnregisterServer.
//
// To the use the default implementation you
// must provide stub functions.
//
// i.e. STDAPI DllRegisterServer()
// {
// return AMovieDllRegisterServer();
// }
//
// STDAPI DllUnregisterServer()
// {
// return AMovieDllUnregisterServer();
// }
//
//
// AMovieDllRegisterServer calls IAMovieSetup.Register(), and
// AMovieDllUnregisterServer calls IAMovieSetup.Unregister().
STDAPI AMovieDllRegisterServer2( BOOL );
STDAPI AMovieDllRegisterServer();
STDAPI AMovieDllUnregisterServer();
// helper functions
STDAPI EliminateSubKey( HKEY, LPTSTR );
STDAPI
AMovieSetupRegisterFilter2( const AMOVIESETUP_FILTER * const psetupdata
, IFilterMapper2 * pIFM2
, BOOL bRegister );
//------------------------------------------------------------------------------
// File: DllSetup.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// To be self registering, OLE servers must
// export functions named DllRegisterServer
// and DllUnregisterServer. To allow use of
// custom and default implementations the
// defaults are named AMovieDllRegisterServer
// and AMovieDllUnregisterServer.
//
// To the use the default implementation you
// must provide stub functions.
//
// i.e. STDAPI DllRegisterServer()
// {
// return AMovieDllRegisterServer();
// }
//
// STDAPI DllUnregisterServer()
// {
// return AMovieDllUnregisterServer();
// }
//
//
// AMovieDllRegisterServer calls IAMovieSetup.Register(), and
// AMovieDllUnregisterServer calls IAMovieSetup.Unregister().
STDAPI AMovieDllRegisterServer2( BOOL );
STDAPI AMovieDllRegisterServer();
STDAPI AMovieDllUnregisterServer();
// helper functions
STDAPI EliminateSubKey( HKEY, LPTSTR );
STDAPI
AMovieSetupRegisterFilter2( const AMOVIESETUP_FILTER * const psetupdata
, IFilterMapper2 * pIFM2
, BOOL bRegister );
+132 -132
View File
@@ -1,132 +1,132 @@
//------------------------------------------------------------------------------
// File: DSSchedule.h (replaces DX8's schedule.h)
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __CAMSchedule__
#define __CAMSchedule__
class CAMSchedule : private CBaseObject
{
public:
virtual ~CAMSchedule();
// ev is the event we should fire if the advise time needs re-evaluating
CAMSchedule( HANDLE ev );
DWORD GetAdviseCount();
REFERENCE_TIME GetNextAdviseTime();
// We need a method for derived classes to add advise packets, we return the cookie
DWORD_PTR AddAdvisePacket( const REFERENCE_TIME & time1, const REFERENCE_TIME & time2, HANDLE h, BOOL periodic );
// And a way to cancel
HRESULT Unadvise(DWORD_PTR dwAdviseCookie);
// Tell us the time please, and we'll dispatch the expired events. We return the time of the next event.
// NB: The time returned will be "useless" if you start adding extra Advises. But that's the problem of
// whoever is using this helper class (typically a clock).
REFERENCE_TIME Advise( const REFERENCE_TIME & rtTime );
// Get the event handle which will be set if advise time requires re-evaluation.
HANDLE GetEvent() const { return m_ev; }
private:
// We define the nodes that will be used in our singly linked list
// of advise packets. The list is ordered by time, with the
// elements that will expire first at the front.
class CAdvisePacket
{
public:
CAdvisePacket()
{}
CAdvisePacket * m_next;
DWORD_PTR m_dwAdviseCookie;
REFERENCE_TIME m_rtEventTime; // Time at which event should be set
REFERENCE_TIME m_rtPeriod; // Periodic time
HANDLE m_hNotify; // Handle to event or semephore
BOOL m_bPeriodic; // TRUE => Periodic event
CAdvisePacket( CAdvisePacket * next, LONGLONG time ) : m_next(next), m_rtEventTime(time)
{}
void InsertAfter( CAdvisePacket * p )
{
p->m_next = m_next;
m_next = p;
}
int IsZ() const // That is, is it the node that represents the end of the list
{
return m_next == 0;
}
CAdvisePacket * RemoveNext()
{
CAdvisePacket *const next = m_next;
CAdvisePacket *const new_next = next->m_next;
m_next = new_next;
return next;
}
void DeleteNext()
{
delete RemoveNext();
}
CAdvisePacket * Next() const
{
CAdvisePacket * result = m_next;
if (result->IsZ()) result = 0;
return result;
}
DWORD_PTR Cookie() const
{
return m_dwAdviseCookie;
}
};
// Structure is:
// head -> elmt1 -> elmt2 -> z -> null
// So an empty list is: head -> z -> null
// Having head & z as links makes insertaion,
// deletion and shunting much easier.
CAdvisePacket head, z; // z is both a tail and a sentry
volatile DWORD_PTR m_dwNextCookie; // Strictly increasing
volatile DWORD m_dwAdviseCount; // Number of elements on list
CCritSec m_Serialize;
// AddAdvisePacket: adds the packet, returns the cookie (0 if failed)
DWORD_PTR AddAdvisePacket( CAdvisePacket * pPacket );
// Event that we should set if the packed added above will be the next to fire.
const HANDLE m_ev;
// A Shunt is where we have changed the first element in the
// list and want it re-evaluating (i.e. repositioned) in
// the list.
void ShuntHead();
// Rather than delete advise packets, we cache them for future use
CAdvisePacket * m_pAdviseCache;
DWORD m_dwCacheCount;
enum { dwCacheMax = 5 }; // Don't bother caching more than five
void Delete( CAdvisePacket * pLink );// This "Delete" will cache the Link
// Attributes and methods for debugging
public:
#ifdef DEBUG
void DumpLinkedList();
#else
void DumpLinkedList() {}
#endif
};
#endif // __CAMSchedule__
//------------------------------------------------------------------------------
// File: DSSchedule.h (replaces DX8's schedule.h)
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __CAMSchedule__
#define __CAMSchedule__
class CAMSchedule : private CBaseObject
{
public:
virtual ~CAMSchedule();
// ev is the event we should fire if the advise time needs re-evaluating
CAMSchedule( HANDLE ev );
DWORD GetAdviseCount();
REFERENCE_TIME GetNextAdviseTime();
// We need a method for derived classes to add advise packets, we return the cookie
DWORD_PTR AddAdvisePacket( const REFERENCE_TIME & time1, const REFERENCE_TIME & time2, HANDLE h, BOOL periodic );
// And a way to cancel
HRESULT Unadvise(DWORD_PTR dwAdviseCookie);
// Tell us the time please, and we'll dispatch the expired events. We return the time of the next event.
// NB: The time returned will be "useless" if you start adding extra Advises. But that's the problem of
// whoever is using this helper class (typically a clock).
REFERENCE_TIME Advise( const REFERENCE_TIME & rtTime );
// Get the event handle which will be set if advise time requires re-evaluation.
HANDLE GetEvent() const { return m_ev; }
private:
// We define the nodes that will be used in our singly linked list
// of advise packets. The list is ordered by time, with the
// elements that will expire first at the front.
class CAdvisePacket
{
public:
CAdvisePacket()
{}
CAdvisePacket * m_next;
DWORD_PTR m_dwAdviseCookie;
REFERENCE_TIME m_rtEventTime; // Time at which event should be set
REFERENCE_TIME m_rtPeriod; // Periodic time
HANDLE m_hNotify; // Handle to event or semephore
BOOL m_bPeriodic; // TRUE => Periodic event
CAdvisePacket( CAdvisePacket * next, LONGLONG time ) : m_next(next), m_rtEventTime(time)
{}
void InsertAfter( CAdvisePacket * p )
{
p->m_next = m_next;
m_next = p;
}
int IsZ() const // That is, is it the node that represents the end of the list
{
return m_next == 0;
}
CAdvisePacket * RemoveNext()
{
CAdvisePacket *const next = m_next;
CAdvisePacket *const new_next = next->m_next;
m_next = new_next;
return next;
}
void DeleteNext()
{
delete RemoveNext();
}
CAdvisePacket * Next() const
{
CAdvisePacket * result = m_next;
if (result->IsZ()) result = 0;
return result;
}
DWORD_PTR Cookie() const
{
return m_dwAdviseCookie;
}
};
// Structure is:
// head -> elmt1 -> elmt2 -> z -> null
// So an empty list is: head -> z -> null
// Having head & z as links makes insertaion,
// deletion and shunting much easier.
CAdvisePacket head, z; // z is both a tail and a sentry
volatile DWORD_PTR m_dwNextCookie; // Strictly increasing
volatile DWORD m_dwAdviseCount; // Number of elements on list
CCritSec m_Serialize;
// AddAdvisePacket: adds the packet, returns the cookie (0 if failed)
DWORD_PTR AddAdvisePacket( CAdvisePacket * pPacket );
// Event that we should set if the packed added above will be the next to fire.
const HANDLE m_ev;
// A Shunt is where we have changed the first element in the
// list and want it re-evaluating (i.e. repositioned) in
// the list.
void ShuntHead();
// Rather than delete advise packets, we cache them for future use
CAdvisePacket * m_pAdviseCache;
DWORD m_dwCacheCount;
enum { dwCacheMax = 5 }; // Don't bother caching more than five
void Delete( CAdvisePacket * pLink );// This "Delete" will cache the Link
// Attributes and methods for debugging
public:
#ifdef DEBUG
void DumpLinkedList();
#else
void DumpLinkedList() {}
#endif
};
#endif // __CAMSchedule__
+100 -100
View File
@@ -1,100 +1,100 @@
//------------------------------------------------------------------------------
// File: FourCC.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// FOURCCMap
//
// provides a mapping between old-style multimedia format DWORDs
// and new-style GUIDs.
//
// A range of 4 billion GUIDs has been allocated to ensure that this
// mapping can be done straightforwardly one-to-one in both directions.
//
// January 95
#ifndef __FOURCC__
#define __FOURCC__
// Multimedia format types are marked with DWORDs built from four 8-bit
// chars and known as FOURCCs. New multimedia AM_MEDIA_TYPE definitions include
// a subtype GUID. In order to simplify the mapping, GUIDs in the range:
// XXXXXXXX-0000-0010-8000-00AA00389B71
// are reserved for FOURCCs.
class FOURCCMap : public GUID
{
public:
FOURCCMap();
FOURCCMap(DWORD Fourcc);
FOURCCMap(const GUID *);
DWORD GetFOURCC(void);
void SetFOURCC(DWORD fourcc);
void SetFOURCC(const GUID *);
private:
void InitGUID();
};
#define GUID_Data2 0
#define GUID_Data3 0x10
#define GUID_Data4_1 0xaa000080
#define GUID_Data4_2 0x719b3800
inline void
FOURCCMap::InitGUID() {
Data2 = GUID_Data2;
Data3 = GUID_Data3;
((DWORD *)Data4)[0] = GUID_Data4_1;
((DWORD *)Data4)[1] = GUID_Data4_2;
}
inline
FOURCCMap::FOURCCMap() {
InitGUID();
SetFOURCC( DWORD(0));
}
inline
FOURCCMap::FOURCCMap(DWORD fourcc)
{
InitGUID();
SetFOURCC(fourcc);
}
inline
FOURCCMap::FOURCCMap(const GUID * pGuid)
{
InitGUID();
SetFOURCC(pGuid);
}
inline void
FOURCCMap::SetFOURCC(const GUID * pGuid)
{
FOURCCMap * p = (FOURCCMap*) pGuid;
SetFOURCC(p->GetFOURCC());
}
inline void
FOURCCMap::SetFOURCC(DWORD fourcc)
{
Data1 = fourcc;
}
inline DWORD
FOURCCMap::GetFOURCC(void)
{
return Data1;
}
#endif /* __FOURCC__ */
//------------------------------------------------------------------------------
// File: FourCC.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// FOURCCMap
//
// provides a mapping between old-style multimedia format DWORDs
// and new-style GUIDs.
//
// A range of 4 billion GUIDs has been allocated to ensure that this
// mapping can be done straightforwardly one-to-one in both directions.
//
// January 95
#ifndef __FOURCC__
#define __FOURCC__
// Multimedia format types are marked with DWORDs built from four 8-bit
// chars and known as FOURCCs. New multimedia AM_MEDIA_TYPE definitions include
// a subtype GUID. In order to simplify the mapping, GUIDs in the range:
// XXXXXXXX-0000-0010-8000-00AA00389B71
// are reserved for FOURCCs.
class FOURCCMap : public GUID
{
public:
FOURCCMap();
FOURCCMap(DWORD Fourcc);
FOURCCMap(const GUID *);
DWORD GetFOURCC(void);
void SetFOURCC(DWORD fourcc);
void SetFOURCC(const GUID *);
private:
void InitGUID();
};
#define GUID_Data2 0
#define GUID_Data3 0x10
#define GUID_Data4_1 0xaa000080
#define GUID_Data4_2 0x719b3800
inline void
FOURCCMap::InitGUID() {
Data2 = GUID_Data2;
Data3 = GUID_Data3;
((DWORD *)Data4)[0] = GUID_Data4_1;
((DWORD *)Data4)[1] = GUID_Data4_2;
}
inline
FOURCCMap::FOURCCMap() {
InitGUID();
SetFOURCC( DWORD(0));
}
inline
FOURCCMap::FOURCCMap(DWORD fourcc)
{
InitGUID();
SetFOURCC(fourcc);
}
inline
FOURCCMap::FOURCCMap(const GUID * pGuid)
{
InitGUID();
SetFOURCC(pGuid);
}
inline void
FOURCCMap::SetFOURCC(const GUID * pGuid)
{
FOURCCMap * p = (FOURCCMap*) pGuid;
SetFOURCC(p->GetFOURCC());
}
inline void
FOURCCMap::SetFOURCC(DWORD fourcc)
{
Data1 = fourcc;
}
inline DWORD
FOURCCMap::GetFOURCC(void)
{
return Data1;
}
#endif /* __FOURCC__ */
+222 -222
View File
@@ -1,222 +1,222 @@
//------------------------------------------------------------------------------
// File: Measure.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/*
The idea is to pepper the source code with interesting measurements and
have the last few thousand of these recorded in a circular buffer that
can be post-processed to give interesting numbers.
WHAT THE LOG LOOKS LIKE:
Time (sec) Type Delta Incident_Name
0.055,41 NOTE -. Incident Nine - Another note
0.055,42 NOTE 0.000,01 Incident Nine - Another note
0.055,44 NOTE 0.000,02 Incident Nine - Another note
0.055,45 STOP -. Incident Eight - Also random
0.055,47 START -. Incident Seven - Random
0.055,49 NOTE 0.000,05 Incident Nine - Another note
------- <etc. there is a lot of this> ----------------
0.125,60 STOP 0.000,03 Msr_Stop
0.125,62 START -. Msr_Start
0.125,63 START -. Incident Two - Start/Stop
0.125,65 STOP 0.000,03 Msr_Start
0.125,66 START -. Msr_Stop
0.125,68 STOP 0.000,05 Incident Two - Start/Stop
0.125,70 STOP 0.000,04 Msr_Stop
0.125,72 START -. Msr_Start
0.125,73 START -. Incident Two - Start/Stop
0.125,75 STOP 0.000,03 Msr_Start
0.125,77 START -. Msr_Stop
0.125,78 STOP 0.000,05 Incident Two - Start/Stop
0.125,80 STOP 0.000,03 Msr_Stop
0.125,81 NOTE -. Incident Three - single Note
0.125,83 START -. Incident Four - Start, no stop
0.125,85 START -. Incident Five - Single Start/Stop
0.125,87 STOP 0.000,02 Incident Five - Single Start/Stop
Number Average StdDev Smallest Largest Incident_Name
10 0.000,58 0.000,10 0.000,55 0.000,85 Incident One - Note
50 0.000,05 0.000,00 0.000,05 0.000,05 Incident Two - Start/Stop
1 -. -. -. -. Incident Three - single Note
0 -. -. -. -. Incident Four - Start, no stop
1 0.000,02 -. 0.000,02 0.000,02 Incident Five - Single Start/Stop
0 -. -. -. -. Incident Six - zero occurrences
100 0.000,25 0.000,12 0.000,02 0.000,62 Incident Seven - Random
100 0.000,79 0.000,48 0.000,02 0.001,92 Incident Eight - Also random
5895 0.000,01 0.000,01 0.000,01 0.000,56 Incident Nine - Another note
10 0.000,03 0.000,00 0.000,03 0.000,04 Msr_Note
50 0.000,03 0.000,00 0.000,03 0.000,04 Msr_Start
50 0.000,04 0.000,03 0.000,03 0.000,31 Msr_Stop
WHAT IT MEANS:
The log shows what happened and when. Each line shows the time at which
something happened (see WHAT YOU CODE below) what it was that happened
and (if approporate) the time since the corresponding previous event
(that's the delta column).
The statistics show how many times each event occurred, what the average
delta time was, also the standard deviation, largest and smalles delta.
WHAT YOU CODE:
Before anything else executes: - register your ids
int id1 = Msr_Register("Incident One - Note");
int id2 = Msr_Register("Incident Two - Start/Stop");
int id3 = Msr_Register("Incident Three - single Note");
etc.
At interesting moments:
// To measure a repetitive event - e.g. end of bitblt to screen
Msr_Note(Id9); // e.g. "video frame hiting the screen NOW!"
or
// To measure an elapsed time e.g. time taken to decode an MPEG B-frame
Msr_Start(Id2); // e.g. "Starting to decode MPEG B-frame"
. . .
MsrStop(Id2); // "Finished MPEG decode"
At the end:
HANDLE hFile;
hFile = CreateFile("Perf.log", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, NULL);
Msr_Dump(hFile); // This writes the log out to the file
CloseHandle(hFile);
or
Msr_Dump(NULL); // This writes it to DbgLog((LOG_TRACE,0, ... ));
// but if you are writing it out to the debugger
// then the times are probably all garbage because
// the debugger can make things run awfully slow.
A given id should be used either for start / stop or Note calls. If Notes
are mixed in with Starts and Stops their statistics will be gibberish.
If you code the calls in upper case i.e. MSR_START(idMunge); then you get
macros which will turn into nothing unless PERF is defined.
You can reset the statistical counts for a given id by calling Reset(Id).
They are reset by default at the start.
It logs Reset as a special incident, so you can see it in the log.
The log is a circular buffer in storage (to try to minimise disk I/O).
It overwrites the oldest entries once full. The statistics include ALL
incidents since the last Reset, whether still visible in the log or not.
*/
#ifndef __MEASURE__
#define __MEASURE__
#ifdef PERF
#define MSR_INIT() Msr_Init()
#define MSR_TERMINATE() Msr_Terminate()
#define MSR_REGISTER(a) Msr_Register(a)
#define MSR_RESET(a) Msr_Reset(a)
#define MSR_CONTROL(a) Msr_Control(a)
#define MSR_START(a) Msr_Start(a)
#define MSR_STOP(a) Msr_Stop(a)
#define MSR_NOTE(a) Msr_Note(a)
#define MSR_INTEGER(a,b) Msr_Integer(a,b)
#define MSR_DUMP(a) Msr_Dump(a)
#define MSR_DUMPSTATS(a) Msr_DumpStats(a)
#else
#define MSR_INIT() ((void)0)
#define MSR_TERMINATE() ((void)0)
#define MSR_REGISTER(a) 0
#define MSR_RESET(a) ((void)0)
#define MSR_CONTROL(a) ((void)0)
#define MSR_START(a) ((void)0)
#define MSR_STOP(a) ((void)0)
#define MSR_NOTE(a) ((void)0)
#define MSR_INTEGER(a,b) ((void)0)
#define MSR_DUMP(a) ((void)0)
#define MSR_DUMPSTATS(a) ((void)0)
#endif
#ifdef __cplusplus
extern "C" {
#endif
// This must be called first - (called by the DllEntry)
void WINAPI Msr_Init(void);
// Call this last to clean up (or just let it fall off the end - who cares?)
void WINAPI Msr_Terminate(void);
// Call this to get an Id for an "incident" that you can pass to Start, Stop or Note
// everything that's logged is called an "incident".
int WINAPI Msr_Register(LPTSTR Incident);
// Reset the statistical counts for an incident
void WINAPI Msr_Reset(int Id);
// Reset all the counts for all incidents
#define MSR_RESET_ALL 0
#define MSR_PAUSE 1
#define MSR_RUN 2
void WINAPI Msr_Control(int iAction);
// log the start of an operation
void WINAPI Msr_Start(int Id);
// log the end of an operation
void WINAPI Msr_Stop(int Id);
// log a one-off or repetitive operation
void WINAPI Msr_Note(int Id);
// log an integer (on which we can see statistics later)
void WINAPI Msr_Integer(int Id, int n);
// print out all the vaialable log (it may have wrapped) and then the statistics.
// When the log wraps you lose log but the statistics are still complete.
// hFIle==NULL => use DbgLog
// otherwise hFile must have come from CreateFile or OpenFile.
void WINAPI Msr_Dump(HANDLE hFile);
// just dump the statistics - never mind the log
void WINAPI Msr_DumpStats(HANDLE hFile);
// Type definitions in case you want to declare a pointer to the dump functions
// (makes it a trifle easier to do dynamic linking
// i.e. LoadModule, GetProcAddress and call that)
// Typedefs so can declare MSR_DUMPPROC *MsrDumpStats; or whatever
typedef void WINAPI MSR_DUMPPROC(HANDLE hFile);
typedef void WINAPI MSR_CONTROLPROC(int iAction);
#ifdef __cplusplus
}
#endif
#endif // __MEASURE__
//------------------------------------------------------------------------------
// File: Measure.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
/*
The idea is to pepper the source code with interesting measurements and
have the last few thousand of these recorded in a circular buffer that
can be post-processed to give interesting numbers.
WHAT THE LOG LOOKS LIKE:
Time (sec) Type Delta Incident_Name
0.055,41 NOTE -. Incident Nine - Another note
0.055,42 NOTE 0.000,01 Incident Nine - Another note
0.055,44 NOTE 0.000,02 Incident Nine - Another note
0.055,45 STOP -. Incident Eight - Also random
0.055,47 START -. Incident Seven - Random
0.055,49 NOTE 0.000,05 Incident Nine - Another note
------- <etc. there is a lot of this> ----------------
0.125,60 STOP 0.000,03 Msr_Stop
0.125,62 START -. Msr_Start
0.125,63 START -. Incident Two - Start/Stop
0.125,65 STOP 0.000,03 Msr_Start
0.125,66 START -. Msr_Stop
0.125,68 STOP 0.000,05 Incident Two - Start/Stop
0.125,70 STOP 0.000,04 Msr_Stop
0.125,72 START -. Msr_Start
0.125,73 START -. Incident Two - Start/Stop
0.125,75 STOP 0.000,03 Msr_Start
0.125,77 START -. Msr_Stop
0.125,78 STOP 0.000,05 Incident Two - Start/Stop
0.125,80 STOP 0.000,03 Msr_Stop
0.125,81 NOTE -. Incident Three - single Note
0.125,83 START -. Incident Four - Start, no stop
0.125,85 START -. Incident Five - Single Start/Stop
0.125,87 STOP 0.000,02 Incident Five - Single Start/Stop
Number Average StdDev Smallest Largest Incident_Name
10 0.000,58 0.000,10 0.000,55 0.000,85 Incident One - Note
50 0.000,05 0.000,00 0.000,05 0.000,05 Incident Two - Start/Stop
1 -. -. -. -. Incident Three - single Note
0 -. -. -. -. Incident Four - Start, no stop
1 0.000,02 -. 0.000,02 0.000,02 Incident Five - Single Start/Stop
0 -. -. -. -. Incident Six - zero occurrences
100 0.000,25 0.000,12 0.000,02 0.000,62 Incident Seven - Random
100 0.000,79 0.000,48 0.000,02 0.001,92 Incident Eight - Also random
5895 0.000,01 0.000,01 0.000,01 0.000,56 Incident Nine - Another note
10 0.000,03 0.000,00 0.000,03 0.000,04 Msr_Note
50 0.000,03 0.000,00 0.000,03 0.000,04 Msr_Start
50 0.000,04 0.000,03 0.000,03 0.000,31 Msr_Stop
WHAT IT MEANS:
The log shows what happened and when. Each line shows the time at which
something happened (see WHAT YOU CODE below) what it was that happened
and (if approporate) the time since the corresponding previous event
(that's the delta column).
The statistics show how many times each event occurred, what the average
delta time was, also the standard deviation, largest and smalles delta.
WHAT YOU CODE:
Before anything else executes: - register your ids
int id1 = Msr_Register("Incident One - Note");
int id2 = Msr_Register("Incident Two - Start/Stop");
int id3 = Msr_Register("Incident Three - single Note");
etc.
At interesting moments:
// To measure a repetitive event - e.g. end of bitblt to screen
Msr_Note(Id9); // e.g. "video frame hiting the screen NOW!"
or
// To measure an elapsed time e.g. time taken to decode an MPEG B-frame
Msr_Start(Id2); // e.g. "Starting to decode MPEG B-frame"
. . .
MsrStop(Id2); // "Finished MPEG decode"
At the end:
HANDLE hFile;
hFile = CreateFile("Perf.log", GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, NULL);
Msr_Dump(hFile); // This writes the log out to the file
CloseHandle(hFile);
or
Msr_Dump(NULL); // This writes it to DbgLog((LOG_TRACE,0, ... ));
// but if you are writing it out to the debugger
// then the times are probably all garbage because
// the debugger can make things run awfully slow.
A given id should be used either for start / stop or Note calls. If Notes
are mixed in with Starts and Stops their statistics will be gibberish.
If you code the calls in upper case i.e. MSR_START(idMunge); then you get
macros which will turn into nothing unless PERF is defined.
You can reset the statistical counts for a given id by calling Reset(Id).
They are reset by default at the start.
It logs Reset as a special incident, so you can see it in the log.
The log is a circular buffer in storage (to try to minimise disk I/O).
It overwrites the oldest entries once full. The statistics include ALL
incidents since the last Reset, whether still visible in the log or not.
*/
#ifndef __MEASURE__
#define __MEASURE__
#ifdef PERF
#define MSR_INIT() Msr_Init()
#define MSR_TERMINATE() Msr_Terminate()
#define MSR_REGISTER(a) Msr_Register(a)
#define MSR_RESET(a) Msr_Reset(a)
#define MSR_CONTROL(a) Msr_Control(a)
#define MSR_START(a) Msr_Start(a)
#define MSR_STOP(a) Msr_Stop(a)
#define MSR_NOTE(a) Msr_Note(a)
#define MSR_INTEGER(a,b) Msr_Integer(a,b)
#define MSR_DUMP(a) Msr_Dump(a)
#define MSR_DUMPSTATS(a) Msr_DumpStats(a)
#else
#define MSR_INIT() ((void)0)
#define MSR_TERMINATE() ((void)0)
#define MSR_REGISTER(a) 0
#define MSR_RESET(a) ((void)0)
#define MSR_CONTROL(a) ((void)0)
#define MSR_START(a) ((void)0)
#define MSR_STOP(a) ((void)0)
#define MSR_NOTE(a) ((void)0)
#define MSR_INTEGER(a,b) ((void)0)
#define MSR_DUMP(a) ((void)0)
#define MSR_DUMPSTATS(a) ((void)0)
#endif
#ifdef __cplusplus
extern "C" {
#endif
// This must be called first - (called by the DllEntry)
void WINAPI Msr_Init(void);
// Call this last to clean up (or just let it fall off the end - who cares?)
void WINAPI Msr_Terminate(void);
// Call this to get an Id for an "incident" that you can pass to Start, Stop or Note
// everything that's logged is called an "incident".
int WINAPI Msr_Register(LPTSTR Incident);
// Reset the statistical counts for an incident
void WINAPI Msr_Reset(int Id);
// Reset all the counts for all incidents
#define MSR_RESET_ALL 0
#define MSR_PAUSE 1
#define MSR_RUN 2
void WINAPI Msr_Control(int iAction);
// log the start of an operation
void WINAPI Msr_Start(int Id);
// log the end of an operation
void WINAPI Msr_Stop(int Id);
// log a one-off or repetitive operation
void WINAPI Msr_Note(int Id);
// log an integer (on which we can see statistics later)
void WINAPI Msr_Integer(int Id, int n);
// print out all the vaialable log (it may have wrapped) and then the statistics.
// When the log wraps you lose log but the statistics are still complete.
// hFIle==NULL => use DbgLog
// otherwise hFile must have come from CreateFile or OpenFile.
void WINAPI Msr_Dump(HANDLE hFile);
// just dump the statistics - never mind the log
void WINAPI Msr_DumpStats(HANDLE hFile);
// Type definitions in case you want to declare a pointer to the dump functions
// (makes it a trifle easier to do dynamic linking
// i.e. LoadModule, GetProcAddress and call that)
// Typedefs so can declare MSR_DUMPPROC *MsrDumpStats; or whatever
typedef void WINAPI MSR_DUMPPROC(HANDLE hFile);
typedef void WINAPI MSR_CONTROLPROC(int iAction);
#ifdef __cplusplus
}
#endif
#endif // __MEASURE__
+120 -120
View File
@@ -1,120 +1,120 @@
//------------------------------------------------------------------------------
// File: MsgThrd.h
//
// Desc: DirectShow base classes - provides support for a worker thread
// class to which one can asynchronously post messages.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Message class - really just a structure.
//
class CMsg {
public:
UINT uMsg;
DWORD dwFlags;
LPVOID lpParam;
CAMEvent *pEvent;
CMsg(UINT u, DWORD dw, LPVOID lp, CAMEvent *pEvnt)
: uMsg(u), dwFlags(dw), lpParam(lp), pEvent(pEvnt) {}
CMsg()
: uMsg(0), dwFlags(0L), lpParam(NULL), pEvent(NULL) {}
};
// This is the actual thread class. It exports all the usual thread control
// functions. The created thread is different from a normal WIN32 thread in
// that it is prompted to perform particaular tasks by responding to messages
// posted to its message queue.
//
class AM_NOVTABLE CMsgThread {
private:
static DWORD WINAPI DefaultThreadProc(LPVOID lpParam);
DWORD m_ThreadId;
HANDLE m_hThread;
protected:
// if you want to override GetThreadMsg to block on other things
// as well as this queue, you need access to this
CGenericList<CMsg> m_ThreadQueue;
CCritSec m_Lock;
HANDLE m_hSem;
LONG m_lWaiting;
public:
CMsgThread()
: m_ThreadId(0),
m_hThread(NULL),
m_lWaiting(0),
m_hSem(NULL),
// make a list with a cache of 5 items
m_ThreadQueue(NAME("MsgThread list"), 5)
{
}
~CMsgThread();
// override this if you want to block on other things as well
// as the message loop
void virtual GetThreadMsg(CMsg *msg);
// override this if you want to do something on thread startup
virtual void OnThreadInit() { };
BOOL CreateThread();
BOOL WaitForThreadExit(LPDWORD lpdwExitCode) {
if (m_hThread != NULL) {
WaitForSingleObject(m_hThread, INFINITE);
return GetExitCodeThread(m_hThread, lpdwExitCode);
}
return FALSE;
}
DWORD ResumeThread() {
return ::ResumeThread(m_hThread);
}
DWORD SuspendThread() {
return ::SuspendThread(m_hThread);
}
int GetThreadPriority() {
return ::GetThreadPriority(m_hThread);
}
BOOL SetThreadPriority(int nPriority) {
return ::SetThreadPriority(m_hThread, nPriority);
}
HANDLE GetThreadHandle() {
return m_hThread;
}
DWORD GetThreadId() {
return m_ThreadId;
}
void PutThreadMsg(UINT uMsg, DWORD dwMsgFlags,
LPVOID lpMsgParam, CAMEvent *pEvent = NULL) {
CAutoLock lck(&m_Lock);
CMsg* pMsg = new CMsg(uMsg, dwMsgFlags, lpMsgParam, pEvent);
m_ThreadQueue.AddTail(pMsg);
if (m_lWaiting != 0) {
ReleaseSemaphore(m_hSem, m_lWaiting, 0);
m_lWaiting = 0;
}
}
// This is the function prototype of the function that the client
// supplies. It is always called on the created thread, never on
// the creator thread.
//
virtual LRESULT ThreadMessageProc(
UINT uMsg, DWORD dwFlags, LPVOID lpParam, CAMEvent *pEvent) = 0;
};
//------------------------------------------------------------------------------
// File: MsgThrd.h
//
// Desc: DirectShow base classes - provides support for a worker thread
// class to which one can asynchronously post messages.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Message class - really just a structure.
//
class CMsg {
public:
UINT uMsg;
DWORD dwFlags;
LPVOID lpParam;
CAMEvent *pEvent;
CMsg(UINT u, DWORD dw, LPVOID lp, CAMEvent *pEvnt)
: uMsg(u), dwFlags(dw), lpParam(lp), pEvent(pEvnt) {}
CMsg()
: uMsg(0), dwFlags(0L), lpParam(NULL), pEvent(NULL) {}
};
// This is the actual thread class. It exports all the usual thread control
// functions. The created thread is different from a normal WIN32 thread in
// that it is prompted to perform particaular tasks by responding to messages
// posted to its message queue.
//
class AM_NOVTABLE CMsgThread {
private:
static DWORD WINAPI DefaultThreadProc(LPVOID lpParam);
DWORD m_ThreadId;
HANDLE m_hThread;
protected:
// if you want to override GetThreadMsg to block on other things
// as well as this queue, you need access to this
CGenericList<CMsg> m_ThreadQueue;
CCritSec m_Lock;
HANDLE m_hSem;
LONG m_lWaiting;
public:
CMsgThread()
: m_ThreadId(0),
m_hThread(NULL),
m_lWaiting(0),
m_hSem(NULL),
// make a list with a cache of 5 items
m_ThreadQueue(NAME("MsgThread list"), 5)
{
}
~CMsgThread();
// override this if you want to block on other things as well
// as the message loop
void virtual GetThreadMsg(CMsg *msg);
// override this if you want to do something on thread startup
virtual void OnThreadInit() { };
BOOL CreateThread();
BOOL WaitForThreadExit(LPDWORD lpdwExitCode) {
if (m_hThread != NULL) {
WaitForSingleObject(m_hThread, INFINITE);
return GetExitCodeThread(m_hThread, lpdwExitCode);
}
return FALSE;
}
DWORD ResumeThread() {
return ::ResumeThread(m_hThread);
}
DWORD SuspendThread() {
return ::SuspendThread(m_hThread);
}
int GetThreadPriority() {
return ::GetThreadPriority(m_hThread);
}
BOOL SetThreadPriority(int nPriority) {
return ::SetThreadPriority(m_hThread, nPriority);
}
HANDLE GetThreadHandle() {
return m_hThread;
}
DWORD GetThreadId() {
return m_ThreadId;
}
void PutThreadMsg(UINT uMsg, DWORD dwMsgFlags,
LPVOID lpMsgParam, CAMEvent *pEvent = NULL) {
CAutoLock lck(&m_Lock);
CMsg* pMsg = new CMsg(uMsg, dwMsgFlags, lpMsgParam, pEvent);
m_ThreadQueue.AddTail(pMsg);
if (m_lWaiting != 0) {
ReleaseSemaphore(m_hSem, m_lWaiting, 0);
m_lWaiting = 0;
}
}
// This is the function prototype of the function that the client
// supplies. It is always called on the created thread, never on
// the creator thread.
//
virtual LRESULT ThreadMessageProc(
UINT uMsg, DWORD dwFlags, LPVOID lpParam, CAMEvent *pEvent) = 0;
};
+478 -478
View File
@@ -1,478 +1,478 @@
//------------------------------------------------------------------------------
// File: MType.cpp
//
// Desc: DirectShow base classes - implements a class that holds and
// manages media type information.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// helper class that derived pin objects can use to compare media
// types etc. Has same data members as the struct AM_MEDIA_TYPE defined
// in the streams IDL file, but also has (non-virtual) functions
#include <streams.h>
#include <mmreg.h>
CMediaType::~CMediaType(){
FreeMediaType(*this);
}
CMediaType::CMediaType()
{
InitMediaType();
}
CMediaType::CMediaType(const GUID * type)
{
InitMediaType();
majortype = *type;
}
// copy constructor does a deep copy of the format block
CMediaType::CMediaType(const AM_MEDIA_TYPE& rt, HRESULT* phr)
{
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr) && (NULL != phr)) {
*phr = hr;
}
}
CMediaType::CMediaType(const CMediaType& rt, HRESULT* phr)
{
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr) && (NULL != phr)) {
*phr = hr;
}
}
// this class inherits publicly from AM_MEDIA_TYPE so the compiler could generate
// the following assignment operator itself, however it could introduce some
// memory conflicts and leaks in the process because the structure contains
// a dynamically allocated block (pbFormat) which it will not copy correctly
CMediaType&
CMediaType::operator=(const AM_MEDIA_TYPE& rt)
{
Set(rt);
return *this;
}
CMediaType&
CMediaType::operator=(const CMediaType& rt)
{
*this = (AM_MEDIA_TYPE &) rt;
return *this;
}
BOOL
CMediaType::operator == (const CMediaType& rt) const
{
// I don't believe we need to check sample size or
// temporal compression flags, since I think these must
// be represented in the type, subtype and format somehow. They
// are pulled out as separate flags so that people who don't understand
// the particular format representation can still see them, but
// they should duplicate information in the format block.
return ((IsEqualGUID(majortype,rt.majortype) == TRUE) &&
(IsEqualGUID(subtype,rt.subtype) == TRUE) &&
(IsEqualGUID(formattype,rt.formattype) == TRUE) &&
(cbFormat == rt.cbFormat) &&
( (cbFormat == 0) ||
(memcmp(pbFormat, rt.pbFormat, cbFormat) == 0)));
}
BOOL
CMediaType::operator != (const CMediaType& rt) const
{
/* Check to see if they are equal */
if (*this == rt) {
return FALSE;
}
return TRUE;
}
HRESULT
CMediaType::Set(const CMediaType& rt)
{
return Set((AM_MEDIA_TYPE &) rt);
}
HRESULT
CMediaType::Set(const AM_MEDIA_TYPE& rt)
{
if (&rt != this) {
FreeMediaType(*this);
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr)) {
return E_OUTOFMEMORY;
}
}
return S_OK;
}
BOOL
CMediaType::IsValid() const
{
return (!IsEqualGUID(majortype,GUID_NULL));
}
void
CMediaType::SetType(const GUID* ptype)
{
majortype = *ptype;
}
void
CMediaType::SetSubtype(const GUID* ptype)
{
subtype = *ptype;
}
ULONG
CMediaType::GetSampleSize() const {
if (IsFixedSize()) {
return lSampleSize;
} else {
return 0;
}
}
void
CMediaType::SetSampleSize(ULONG sz) {
if (sz == 0) {
SetVariableSize();
} else {
bFixedSizeSamples = TRUE;
lSampleSize = sz;
}
}
void
CMediaType::SetVariableSize() {
bFixedSizeSamples = FALSE;
}
void
CMediaType::SetTemporalCompression(BOOL bCompressed) {
bTemporalCompression = bCompressed;
}
BOOL
CMediaType::SetFormat(BYTE * pformat, ULONG cb)
{
if (NULL == AllocFormatBuffer(cb))
return(FALSE);
ASSERT(pbFormat);
memcpy(pbFormat, pformat, cb);
return(TRUE);
}
// set the type of the media type format block, this type defines what you
// will actually find in the format pointer. For example FORMAT_VideoInfo or
// FORMAT_WaveFormatEx. In the future this may be an interface pointer to a
// property set. Before sending out media types this should be filled in.
void
CMediaType::SetFormatType(const GUID *pformattype)
{
formattype = *pformattype;
}
// reset the format buffer
void CMediaType::ResetFormatBuffer()
{
if (cbFormat) {
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = 0;
pbFormat = NULL;
}
// allocate length bytes for the format and return a read/write pointer
// If we cannot allocate the new block of memory we return NULL leaving
// the original block of memory untouched (as does ReallocFormatBuffer)
BYTE*
CMediaType::AllocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size
if (cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
if (length <= cbFormat) return pbFormat; //reuse the old block anyway.
return NULL;
}
// delete the old format
if (cbFormat != 0) {
ASSERT(pbFormat);
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pbFormat;
}
// reallocate length bytes for the format and return a read/write pointer
// to it. We keep as much information as we can given the new buffer size
// if this fails the original format buffer is left untouched. The caller
// is responsible for ensuring the size of memory required is non zero
BYTE*
CMediaType::ReallocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size
if (cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
if (length <= cbFormat) return pbFormat; //reuse the old block anyway.
return NULL;
}
// copy any previous format (or part of if new is smaller)
// delete the old format and replace with the new one
if (cbFormat != 0) {
ASSERT(pbFormat);
memcpy(pNewFormat,pbFormat,min(length,cbFormat));
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pNewFormat;
}
// initialise a media type structure
void CMediaType::InitMediaType()
{
ZeroMemory((PVOID)this, sizeof(*this));
lSampleSize = 1;
bFixedSizeSamples = TRUE;
}
// a partially specified media type can be passed to IPin::Connect
// as a constraint on the media type used in the connection.
// the type, subtype or format type can be null.
BOOL
CMediaType::IsPartiallySpecified(void) const
{
if ((majortype == GUID_NULL) ||
(formattype == GUID_NULL)) {
return TRUE;
} else {
return FALSE;
}
}
BOOL
CMediaType::MatchesPartial(const CMediaType* ppartial) const
{
if ((ppartial->majortype != GUID_NULL) &&
(majortype != ppartial->majortype)) {
return FALSE;
}
if ((ppartial->subtype != GUID_NULL) &&
(subtype != ppartial->subtype)) {
return FALSE;
}
if (ppartial->formattype != GUID_NULL) {
// if the format block is specified then it must match exactly
if (formattype != ppartial->formattype) {
return FALSE;
}
if (cbFormat != ppartial->cbFormat) {
return FALSE;
}
if ((cbFormat != 0) &&
(memcmp(pbFormat, ppartial->pbFormat, cbFormat) != 0)) {
return FALSE;
}
}
return TRUE;
}
// general purpose function to delete a heap allocated AM_MEDIA_TYPE structure
// which is useful when calling IEnumMediaTypes::Next as the interface
// implementation allocates the structures which you must later delete
// the format block may also be a pointer to an interface to release
void WINAPI DeleteMediaType(AM_MEDIA_TYPE *pmt)
{
// allow NULL pointers for coding simplicity
if (pmt == NULL) {
return;
}
FreeMediaType(*pmt);
CoTaskMemFree((PVOID)pmt);
}
// this also comes in useful when using the IEnumMediaTypes interface so
// that you can copy a media type, you can do nearly the same by creating
// a CMediaType object but as soon as it goes out of scope the destructor
// will delete the memory it allocated (this takes a copy of the memory)
AM_MEDIA_TYPE * WINAPI CreateMediaType(AM_MEDIA_TYPE const *pSrc)
{
ASSERT(pSrc);
// Allocate a block of memory for the media type
AM_MEDIA_TYPE *pMediaType =
(AM_MEDIA_TYPE *)CoTaskMemAlloc(sizeof(AM_MEDIA_TYPE));
if (pMediaType == NULL) {
return NULL;
}
// Copy the variable length format block
HRESULT hr = CopyMediaType(pMediaType,pSrc);
if (FAILED(hr)) {
CoTaskMemFree((PVOID)pMediaType);
return NULL;
}
return pMediaType;
}
// Copy 1 media type to another
HRESULT WINAPI CopyMediaType(AM_MEDIA_TYPE *pmtTarget, const AM_MEDIA_TYPE *pmtSource)
{
// We'll leak if we copy onto one that already exists - there's one
// case we can check like that - copying to itself.
ASSERT(pmtSource != pmtTarget);
*pmtTarget = *pmtSource;
if (pmtSource->cbFormat != 0) {
ASSERT(pmtSource->pbFormat != NULL);
pmtTarget->pbFormat = (PBYTE)CoTaskMemAlloc(pmtSource->cbFormat);
if (pmtTarget->pbFormat == NULL) {
pmtTarget->cbFormat = 0;
return E_OUTOFMEMORY;
} else {
CopyMemory((PVOID)pmtTarget->pbFormat, (PVOID)pmtSource->pbFormat,
pmtTarget->cbFormat);
}
}
if (pmtTarget->pUnk != NULL) {
pmtTarget->pUnk->AddRef();
}
return S_OK;
}
// Free an existing media type (ie free resources it holds)
void WINAPI FreeMediaType(AM_MEDIA_TYPE& mt)
{
if (mt.cbFormat != 0) {
CoTaskMemFree((PVOID)mt.pbFormat);
// Strictly unnecessary but tidier
mt.cbFormat = 0;
mt.pbFormat = NULL;
}
if (mt.pUnk != NULL) {
mt.pUnk->Release();
mt.pUnk = NULL;
}
}
// Initialize a media type from a WAVEFORMATEX
STDAPI CreateAudioMediaType(
const WAVEFORMATEX *pwfx,
AM_MEDIA_TYPE *pmt,
BOOL bSetFormat
)
{
pmt->majortype = MEDIATYPE_Audio;
if (pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
pmt->subtype = ((PWAVEFORMATEXTENSIBLE)pwfx)->SubFormat;
} else {
pmt->subtype = FOURCCMap(pwfx->wFormatTag);
}
pmt->formattype = FORMAT_WaveFormatEx;
pmt->bFixedSizeSamples = TRUE;
pmt->bTemporalCompression = FALSE;
pmt->lSampleSize = pwfx->nBlockAlign;
pmt->pUnk = NULL;
if (bSetFormat) {
if (pwfx->wFormatTag == WAVE_FORMAT_PCM) {
pmt->cbFormat = sizeof(WAVEFORMATEX);
} else {
pmt->cbFormat = sizeof(WAVEFORMATEX) + pwfx->cbSize;
}
pmt->pbFormat = (PBYTE)CoTaskMemAlloc(pmt->cbFormat);
if (pmt->pbFormat == NULL) {
return E_OUTOFMEMORY;
}
if (pwfx->wFormatTag == WAVE_FORMAT_PCM) {
CopyMemory(pmt->pbFormat, pwfx, sizeof(PCMWAVEFORMAT));
((WAVEFORMATEX *)pmt->pbFormat)->cbSize = 0;
} else {
CopyMemory(pmt->pbFormat, pwfx, pmt->cbFormat);
}
}
return S_OK;
}
// eliminate very many spurious warnings from MS compiler
#pragma warning(disable:4514)
//------------------------------------------------------------------------------
// File: MType.cpp
//
// Desc: DirectShow base classes - implements a class that holds and
// manages media type information.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// helper class that derived pin objects can use to compare media
// types etc. Has same data members as the struct AM_MEDIA_TYPE defined
// in the streams IDL file, but also has (non-virtual) functions
#include <streams.h>
#include <mmreg.h>
CMediaType::~CMediaType(){
FreeMediaType(*this);
}
CMediaType::CMediaType()
{
InitMediaType();
}
CMediaType::CMediaType(const GUID * type)
{
InitMediaType();
majortype = *type;
}
// copy constructor does a deep copy of the format block
CMediaType::CMediaType(const AM_MEDIA_TYPE& rt, HRESULT* phr)
{
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr) && (NULL != phr)) {
*phr = hr;
}
}
CMediaType::CMediaType(const CMediaType& rt, HRESULT* phr)
{
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr) && (NULL != phr)) {
*phr = hr;
}
}
// this class inherits publicly from AM_MEDIA_TYPE so the compiler could generate
// the following assignment operator itself, however it could introduce some
// memory conflicts and leaks in the process because the structure contains
// a dynamically allocated block (pbFormat) which it will not copy correctly
CMediaType&
CMediaType::operator=(const AM_MEDIA_TYPE& rt)
{
Set(rt);
return *this;
}
CMediaType&
CMediaType::operator=(const CMediaType& rt)
{
*this = (AM_MEDIA_TYPE &) rt;
return *this;
}
BOOL
CMediaType::operator == (const CMediaType& rt) const
{
// I don't believe we need to check sample size or
// temporal compression flags, since I think these must
// be represented in the type, subtype and format somehow. They
// are pulled out as separate flags so that people who don't understand
// the particular format representation can still see them, but
// they should duplicate information in the format block.
return ((IsEqualGUID(majortype,rt.majortype) == TRUE) &&
(IsEqualGUID(subtype,rt.subtype) == TRUE) &&
(IsEqualGUID(formattype,rt.formattype) == TRUE) &&
(cbFormat == rt.cbFormat) &&
( (cbFormat == 0) ||
(memcmp(pbFormat, rt.pbFormat, cbFormat) == 0)));
}
BOOL
CMediaType::operator != (const CMediaType& rt) const
{
/* Check to see if they are equal */
if (*this == rt) {
return FALSE;
}
return TRUE;
}
HRESULT
CMediaType::Set(const CMediaType& rt)
{
return Set((AM_MEDIA_TYPE &) rt);
}
HRESULT
CMediaType::Set(const AM_MEDIA_TYPE& rt)
{
if (&rt != this) {
FreeMediaType(*this);
HRESULT hr = CopyMediaType(this, &rt);
if (FAILED(hr)) {
return E_OUTOFMEMORY;
}
}
return S_OK;
}
BOOL
CMediaType::IsValid() const
{
return (!IsEqualGUID(majortype,GUID_NULL));
}
void
CMediaType::SetType(const GUID* ptype)
{
majortype = *ptype;
}
void
CMediaType::SetSubtype(const GUID* ptype)
{
subtype = *ptype;
}
ULONG
CMediaType::GetSampleSize() const {
if (IsFixedSize()) {
return lSampleSize;
} else {
return 0;
}
}
void
CMediaType::SetSampleSize(ULONG sz) {
if (sz == 0) {
SetVariableSize();
} else {
bFixedSizeSamples = TRUE;
lSampleSize = sz;
}
}
void
CMediaType::SetVariableSize() {
bFixedSizeSamples = FALSE;
}
void
CMediaType::SetTemporalCompression(BOOL bCompressed) {
bTemporalCompression = bCompressed;
}
BOOL
CMediaType::SetFormat(BYTE * pformat, ULONG cb)
{
if (NULL == AllocFormatBuffer(cb))
return(FALSE);
ASSERT(pbFormat);
memcpy(pbFormat, pformat, cb);
return(TRUE);
}
// set the type of the media type format block, this type defines what you
// will actually find in the format pointer. For example FORMAT_VideoInfo or
// FORMAT_WaveFormatEx. In the future this may be an interface pointer to a
// property set. Before sending out media types this should be filled in.
void
CMediaType::SetFormatType(const GUID *pformattype)
{
formattype = *pformattype;
}
// reset the format buffer
void CMediaType::ResetFormatBuffer()
{
if (cbFormat) {
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = 0;
pbFormat = NULL;
}
// allocate length bytes for the format and return a read/write pointer
// If we cannot allocate the new block of memory we return NULL leaving
// the original block of memory untouched (as does ReallocFormatBuffer)
BYTE*
CMediaType::AllocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size
if (cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
if (length <= cbFormat) return pbFormat; //reuse the old block anyway.
return NULL;
}
// delete the old format
if (cbFormat != 0) {
ASSERT(pbFormat);
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pbFormat;
}
// reallocate length bytes for the format and return a read/write pointer
// to it. We keep as much information as we can given the new buffer size
// if this fails the original format buffer is left untouched. The caller
// is responsible for ensuring the size of memory required is non zero
BYTE*
CMediaType::ReallocFormatBuffer(ULONG length)
{
ASSERT(length);
// do the types have the same buffer size
if (cbFormat == length) {
return pbFormat;
}
// allocate the new format buffer
BYTE *pNewFormat = (PBYTE)CoTaskMemAlloc(length);
if (pNewFormat == NULL) {
if (length <= cbFormat) return pbFormat; //reuse the old block anyway.
return NULL;
}
// copy any previous format (or part of if new is smaller)
// delete the old format and replace with the new one
if (cbFormat != 0) {
ASSERT(pbFormat);
memcpy(pNewFormat,pbFormat,min(length,cbFormat));
CoTaskMemFree((PVOID)pbFormat);
}
cbFormat = length;
pbFormat = pNewFormat;
return pNewFormat;
}
// initialise a media type structure
void CMediaType::InitMediaType()
{
ZeroMemory((PVOID)this, sizeof(*this));
lSampleSize = 1;
bFixedSizeSamples = TRUE;
}
// a partially specified media type can be passed to IPin::Connect
// as a constraint on the media type used in the connection.
// the type, subtype or format type can be null.
BOOL
CMediaType::IsPartiallySpecified(void) const
{
if ((majortype == GUID_NULL) ||
(formattype == GUID_NULL)) {
return TRUE;
} else {
return FALSE;
}
}
BOOL
CMediaType::MatchesPartial(const CMediaType* ppartial) const
{
if ((ppartial->majortype != GUID_NULL) &&
(majortype != ppartial->majortype)) {
return FALSE;
}
if ((ppartial->subtype != GUID_NULL) &&
(subtype != ppartial->subtype)) {
return FALSE;
}
if (ppartial->formattype != GUID_NULL) {
// if the format block is specified then it must match exactly
if (formattype != ppartial->formattype) {
return FALSE;
}
if (cbFormat != ppartial->cbFormat) {
return FALSE;
}
if ((cbFormat != 0) &&
(memcmp(pbFormat, ppartial->pbFormat, cbFormat) != 0)) {
return FALSE;
}
}
return TRUE;
}
// general purpose function to delete a heap allocated AM_MEDIA_TYPE structure
// which is useful when calling IEnumMediaTypes::Next as the interface
// implementation allocates the structures which you must later delete
// the format block may also be a pointer to an interface to release
void WINAPI DeleteMediaType(AM_MEDIA_TYPE *pmt)
{
// allow NULL pointers for coding simplicity
if (pmt == NULL) {
return;
}
FreeMediaType(*pmt);
CoTaskMemFree((PVOID)pmt);
}
// this also comes in useful when using the IEnumMediaTypes interface so
// that you can copy a media type, you can do nearly the same by creating
// a CMediaType object but as soon as it goes out of scope the destructor
// will delete the memory it allocated (this takes a copy of the memory)
AM_MEDIA_TYPE * WINAPI CreateMediaType(AM_MEDIA_TYPE const *pSrc)
{
ASSERT(pSrc);
// Allocate a block of memory for the media type
AM_MEDIA_TYPE *pMediaType =
(AM_MEDIA_TYPE *)CoTaskMemAlloc(sizeof(AM_MEDIA_TYPE));
if (pMediaType == NULL) {
return NULL;
}
// Copy the variable length format block
HRESULT hr = CopyMediaType(pMediaType,pSrc);
if (FAILED(hr)) {
CoTaskMemFree((PVOID)pMediaType);
return NULL;
}
return pMediaType;
}
// Copy 1 media type to another
HRESULT WINAPI CopyMediaType(AM_MEDIA_TYPE *pmtTarget, const AM_MEDIA_TYPE *pmtSource)
{
// We'll leak if we copy onto one that already exists - there's one
// case we can check like that - copying to itself.
ASSERT(pmtSource != pmtTarget);
*pmtTarget = *pmtSource;
if (pmtSource->cbFormat != 0) {
ASSERT(pmtSource->pbFormat != NULL);
pmtTarget->pbFormat = (PBYTE)CoTaskMemAlloc(pmtSource->cbFormat);
if (pmtTarget->pbFormat == NULL) {
pmtTarget->cbFormat = 0;
return E_OUTOFMEMORY;
} else {
CopyMemory((PVOID)pmtTarget->pbFormat, (PVOID)pmtSource->pbFormat,
pmtTarget->cbFormat);
}
}
if (pmtTarget->pUnk != NULL) {
pmtTarget->pUnk->AddRef();
}
return S_OK;
}
// Free an existing media type (ie free resources it holds)
void WINAPI FreeMediaType(AM_MEDIA_TYPE& mt)
{
if (mt.cbFormat != 0) {
CoTaskMemFree((PVOID)mt.pbFormat);
// Strictly unnecessary but tidier
mt.cbFormat = 0;
mt.pbFormat = NULL;
}
if (mt.pUnk != NULL) {
mt.pUnk->Release();
mt.pUnk = NULL;
}
}
// Initialize a media type from a WAVEFORMATEX
STDAPI CreateAudioMediaType(
const WAVEFORMATEX *pwfx,
AM_MEDIA_TYPE *pmt,
BOOL bSetFormat
)
{
pmt->majortype = MEDIATYPE_Audio;
if (pwfx->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
pmt->subtype = ((PWAVEFORMATEXTENSIBLE)pwfx)->SubFormat;
} else {
pmt->subtype = FOURCCMap(pwfx->wFormatTag);
}
pmt->formattype = FORMAT_WaveFormatEx;
pmt->bFixedSizeSamples = TRUE;
pmt->bTemporalCompression = FALSE;
pmt->lSampleSize = pwfx->nBlockAlign;
pmt->pUnk = NULL;
if (bSetFormat) {
if (pwfx->wFormatTag == WAVE_FORMAT_PCM) {
pmt->cbFormat = sizeof(WAVEFORMATEX);
} else {
pmt->cbFormat = sizeof(WAVEFORMATEX) + pwfx->cbSize;
}
pmt->pbFormat = (PBYTE)CoTaskMemAlloc(pmt->cbFormat);
if (pmt->pbFormat == NULL) {
return E_OUTOFMEMORY;
}
if (pwfx->wFormatTag == WAVE_FORMAT_PCM) {
CopyMemory(pmt->pbFormat, pwfx, sizeof(PCMWAVEFORMAT));
((WAVEFORMATEX *)pmt->pbFormat)->cbSize = 0;
} else {
CopyMemory(pmt->pbFormat, pwfx, pmt->cbFormat);
}
}
return S_OK;
}
// eliminate very many spurious warnings from MS compiler
#pragma warning(disable:4514)
+89 -89
View File
@@ -1,89 +1,89 @@
//------------------------------------------------------------------------------
// File: MtType.h
//
// Desc: DirectShow base classes - defines a class that holds and manages
// media type information.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __MTYPE__
#define __MTYPE__
/* Helper class that derived pin objects can use to compare media
types etc. Has same data members as the struct AM_MEDIA_TYPE defined
in the streams IDL file, but also has (non-virtual) functions */
class CMediaType : public _AMMediaType {
public:
~CMediaType();
CMediaType();
CMediaType(const GUID * majortype);
CMediaType(const AM_MEDIA_TYPE&, HRESULT* phr = NULL);
CMediaType(const CMediaType&, HRESULT* phr = NULL);
CMediaType& operator=(const CMediaType&);
CMediaType& operator=(const AM_MEDIA_TYPE&);
BOOL operator == (const CMediaType&) const;
BOOL operator != (const CMediaType&) const;
HRESULT Set(const CMediaType& rt);
HRESULT Set(const AM_MEDIA_TYPE& rt);
BOOL IsValid() const;
const GUID *Type() const { return &majortype;} ;
void SetType(const GUID *);
const GUID *Subtype() const { return &subtype;} ;
void SetSubtype(const GUID *);
BOOL IsFixedSize() const {return bFixedSizeSamples; };
BOOL IsTemporalCompressed() const {return bTemporalCompression; };
ULONG GetSampleSize() const;
void SetSampleSize(ULONG sz);
void SetVariableSize();
void SetTemporalCompression(BOOL bCompressed);
// read/write pointer to format - can't change length without
// calling SetFormat, AllocFormatBuffer or ReallocFormatBuffer
BYTE* Format() const {return pbFormat; };
ULONG FormatLength() const { return cbFormat; };
void SetFormatType(const GUID *);
const GUID *FormatType() const {return &formattype; };
BOOL SetFormat(BYTE *pFormat, ULONG length);
void ResetFormatBuffer();
BYTE* AllocFormatBuffer(ULONG length);
BYTE* ReallocFormatBuffer(ULONG length);
void InitMediaType();
BOOL MatchesPartial(const CMediaType* ppartial) const;
BOOL IsPartiallySpecified(void) const;
};
/* General purpose functions to copy and delete a task allocated AM_MEDIA_TYPE
structure which is useful when using the IEnumMediaFormats interface as
the implementation allocates the structures which you must later delete */
void WINAPI DeleteMediaType(AM_MEDIA_TYPE *pmt);
AM_MEDIA_TYPE * WINAPI CreateMediaType(AM_MEDIA_TYPE const *pSrc);
HRESULT WINAPI CopyMediaType(AM_MEDIA_TYPE *pmtTarget, const AM_MEDIA_TYPE *pmtSource);
void WINAPI FreeMediaType(AM_MEDIA_TYPE& mt);
// Initialize a media type from a WAVEFORMATEX
STDAPI CreateAudioMediaType(
const WAVEFORMATEX *pwfx,
AM_MEDIA_TYPE *pmt,
BOOL bSetFormat);
#endif /* __MTYPE__ */
//------------------------------------------------------------------------------
// File: MtType.h
//
// Desc: DirectShow base classes - defines a class that holds and manages
// media type information.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __MTYPE__
#define __MTYPE__
/* Helper class that derived pin objects can use to compare media
types etc. Has same data members as the struct AM_MEDIA_TYPE defined
in the streams IDL file, but also has (non-virtual) functions */
class CMediaType : public _AMMediaType {
public:
~CMediaType();
CMediaType();
CMediaType(const GUID * majortype);
CMediaType(const AM_MEDIA_TYPE&, HRESULT* phr = NULL);
CMediaType(const CMediaType&, HRESULT* phr = NULL);
CMediaType& operator=(const CMediaType&);
CMediaType& operator=(const AM_MEDIA_TYPE&);
BOOL operator == (const CMediaType&) const;
BOOL operator != (const CMediaType&) const;
HRESULT Set(const CMediaType& rt);
HRESULT Set(const AM_MEDIA_TYPE& rt);
BOOL IsValid() const;
const GUID *Type() const { return &majortype;} ;
void SetType(const GUID *);
const GUID *Subtype() const { return &subtype;} ;
void SetSubtype(const GUID *);
BOOL IsFixedSize() const {return bFixedSizeSamples; };
BOOL IsTemporalCompressed() const {return bTemporalCompression; };
ULONG GetSampleSize() const;
void SetSampleSize(ULONG sz);
void SetVariableSize();
void SetTemporalCompression(BOOL bCompressed);
// read/write pointer to format - can't change length without
// calling SetFormat, AllocFormatBuffer or ReallocFormatBuffer
BYTE* Format() const {return pbFormat; };
ULONG FormatLength() const { return cbFormat; };
void SetFormatType(const GUID *);
const GUID *FormatType() const {return &formattype; };
BOOL SetFormat(BYTE *pFormat, ULONG length);
void ResetFormatBuffer();
BYTE* AllocFormatBuffer(ULONG length);
BYTE* ReallocFormatBuffer(ULONG length);
void InitMediaType();
BOOL MatchesPartial(const CMediaType* ppartial) const;
BOOL IsPartiallySpecified(void) const;
};
/* General purpose functions to copy and delete a task allocated AM_MEDIA_TYPE
structure which is useful when using the IEnumMediaFormats interface as
the implementation allocates the structures which you must later delete */
void WINAPI DeleteMediaType(AM_MEDIA_TYPE *pmt);
AM_MEDIA_TYPE * WINAPI CreateMediaType(AM_MEDIA_TYPE const *pSrc);
HRESULT WINAPI CopyMediaType(AM_MEDIA_TYPE *pmtTarget, const AM_MEDIA_TYPE *pmtSource);
void WINAPI FreeMediaType(AM_MEDIA_TYPE& mt);
// Initialize a media type from a WAVEFORMATEX
STDAPI CreateAudioMediaType(
const WAVEFORMATEX *pwfx,
AM_MEDIA_TYPE *pmt,
BOOL bSetFormat);
#endif /* __MTYPE__ */
File diff suppressed because it is too large Load Diff
+137 -137
View File
@@ -1,137 +1,137 @@
//------------------------------------------------------------------------------
// File: OutputQ.h
//
// Desc: DirectShow base classes - defines the COutputQueue class, which
// makes a queue of samples and sends them to an output pin. The
// class will optionally send the samples to the pin directly.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
typedef CGenericList<IMediaSample> CSampleList;
class COutputQueue : public CCritSec
{
public:
// Constructor
COutputQueue(IPin *pInputPin, // Pin to send stuff to
HRESULT *phr, // 'Return code'
BOOL bAuto = TRUE, // Ask pin if blocks
BOOL bQueue = TRUE, // Send through queue (ignored if
// bAuto set)
LONG lBatchSize = 1, // Batch
BOOL bBatchExact = FALSE,// Batch exactly to BatchSize
LONG lListSize = // Likely number in the list
DEFAULTCACHE,
DWORD dwPriority = // Priority of thread to create
THREAD_PRIORITY_NORMAL,
bool bFlushingOpt = false // flushing optimization
);
~COutputQueue();
// enter flush state - discard all data
void BeginFlush(); // Begin flushing samples
// re-enable receives (pass this downstream)
void EndFlush(); // Complete flush of samples - downstream
// pin guaranteed not to block at this stage
void EOS(); // Call this on End of stream
void SendAnyway(); // Send batched samples anyway (if bBatchExact set)
void NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
HRESULT Receive(IMediaSample *pSample);
// do something with these media samples
HRESULT ReceiveMultiple (
IMediaSample **pSamples,
long nSamples,
long *nSamplesProcessed);
void Reset(); // Reset m_hr ready for more data
// See if its idle or not
BOOL IsIdle();
// give the class an event to fire after everything removed from the queue
void SetPopEvent(HANDLE hEvent);
protected:
static DWORD WINAPI InitialThreadProc(LPVOID pv);
DWORD ThreadProc();
BOOL IsQueued()
{
return m_List != NULL;
}
// The critical section MUST be held when this is called
void QueueSample(IMediaSample *pSample);
BOOL IsSpecialSample(IMediaSample *pSample)
{
return (DWORD_PTR)pSample > (DWORD_PTR)(LONG_PTR)(-16);
}
// Remove and Release() batched and queued samples
void FreeSamples();
// Notify the thread there is something to do
void NotifyThread();
protected:
// Queue 'messages'
#define SEND_PACKET ((IMediaSample *)(LONG_PTR)(-2)) // Send batch
#define EOS_PACKET ((IMediaSample *)(LONG_PTR)(-3)) // End of stream
#define RESET_PACKET ((IMediaSample *)(LONG_PTR)(-4)) // Reset m_hr
#define NEW_SEGMENT ((IMediaSample *)(LONG_PTR)(-5)) // send NewSegment
// new segment packet is always followed by one of these
struct NewSegmentPacket {
REFERENCE_TIME tStart;
REFERENCE_TIME tStop;
double dRate;
};
// Remember input stuff
IPin * const m_pPin;
IMemInputPin * m_pInputPin;
BOOL const m_bBatchExact;
LONG const m_lBatchSize;
CSampleList * m_List;
HANDLE m_hSem;
CAMEvent m_evFlushComplete;
HANDLE m_hThread;
IMediaSample ** m_ppSamples;
LONG m_nBatched;
// Wait optimization
LONG m_lWaiting;
// Flush synchronization
BOOL m_bFlushing;
// flushing optimization. some downstream filters have trouble
// with the queue's flushing optimization. other rely on it
BOOL m_bFlushed;
bool m_bFlushingOpt;
// Terminate now
BOOL m_bTerminate;
// Send anyway flag for batching
BOOL m_bSendAnyway;
// Deferred 'return code'
BOOL volatile m_hr;
// an event that can be fired after every deliver
HANDLE m_hEventPop;
};
//------------------------------------------------------------------------------
// File: OutputQ.h
//
// Desc: DirectShow base classes - defines the COutputQueue class, which
// makes a queue of samples and sends them to an output pin. The
// class will optionally send the samples to the pin directly.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
typedef CGenericList<IMediaSample> CSampleList;
class COutputQueue : public CCritSec
{
public:
// Constructor
COutputQueue(IPin *pInputPin, // Pin to send stuff to
HRESULT *phr, // 'Return code'
BOOL bAuto = TRUE, // Ask pin if blocks
BOOL bQueue = TRUE, // Send through queue (ignored if
// bAuto set)
LONG lBatchSize = 1, // Batch
BOOL bBatchExact = FALSE,// Batch exactly to BatchSize
LONG lListSize = // Likely number in the list
DEFAULTCACHE,
DWORD dwPriority = // Priority of thread to create
THREAD_PRIORITY_NORMAL,
bool bFlushingOpt = false // flushing optimization
);
~COutputQueue();
// enter flush state - discard all data
void BeginFlush(); // Begin flushing samples
// re-enable receives (pass this downstream)
void EndFlush(); // Complete flush of samples - downstream
// pin guaranteed not to block at this stage
void EOS(); // Call this on End of stream
void SendAnyway(); // Send batched samples anyway (if bBatchExact set)
void NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
HRESULT Receive(IMediaSample *pSample);
// do something with these media samples
HRESULT ReceiveMultiple (
IMediaSample **pSamples,
long nSamples,
long *nSamplesProcessed);
void Reset(); // Reset m_hr ready for more data
// See if its idle or not
BOOL IsIdle();
// give the class an event to fire after everything removed from the queue
void SetPopEvent(HANDLE hEvent);
protected:
static DWORD WINAPI InitialThreadProc(LPVOID pv);
DWORD ThreadProc();
BOOL IsQueued()
{
return m_List != NULL;
}
// The critical section MUST be held when this is called
void QueueSample(IMediaSample *pSample);
BOOL IsSpecialSample(IMediaSample *pSample)
{
return (DWORD_PTR)pSample > (DWORD_PTR)(LONG_PTR)(-16);
}
// Remove and Release() batched and queued samples
void FreeSamples();
// Notify the thread there is something to do
void NotifyThread();
protected:
// Queue 'messages'
#define SEND_PACKET ((IMediaSample *)(LONG_PTR)(-2)) // Send batch
#define EOS_PACKET ((IMediaSample *)(LONG_PTR)(-3)) // End of stream
#define RESET_PACKET ((IMediaSample *)(LONG_PTR)(-4)) // Reset m_hr
#define NEW_SEGMENT ((IMediaSample *)(LONG_PTR)(-5)) // send NewSegment
// new segment packet is always followed by one of these
struct NewSegmentPacket {
REFERENCE_TIME tStart;
REFERENCE_TIME tStop;
double dRate;
};
// Remember input stuff
IPin * const m_pPin;
IMemInputPin * m_pInputPin;
BOOL const m_bBatchExact;
LONG const m_lBatchSize;
CSampleList * m_List;
HANDLE m_hSem;
CAMEvent m_evFlushComplete;
HANDLE m_hThread;
IMediaSample ** m_ppSamples;
LONG m_nBatched;
// Wait optimization
LONG m_lWaiting;
// Flush synchronization
BOOL m_bFlushing;
// flushing optimization. some downstream filters have trouble
// with the queue's flushing optimization. other rely on it
BOOL m_bFlushed;
bool m_bFlushingOpt;
// Terminate now
BOOL m_bTerminate;
// Send anyway flag for batching
BOOL m_bSendAnyway;
// Deferred 'return code'
BOOL volatile m_hr;
// an event that can be fired after every deliver
HANDLE m_hEventPop;
};
+196 -196
View File
@@ -1,196 +1,196 @@
//------------------------------------------------------------------------------
// File: PStream.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#ifdef PERF
#include <measure.h>
#endif
// #include "pstream.h" in streams.h
//
// Constructor
//
CPersistStream::CPersistStream(IUnknown *punk, HRESULT *phr)
: mPS_fDirty(FALSE)
{
mPS_dwFileVersion = GetSoftwareVersion();
}
//
// Destructor
//
CPersistStream::~CPersistStream() {
// Nothing to do
}
#if 0
SAMPLE CODE TO COPY - not active at the moment
//
// NonDelegatingQueryInterface
//
// This object supports IPersist & IPersistStream
STDMETHODIMP CPersistStream::NonDelegatingQueryInterface(REFIID riid, void **ppv)
{
if (riid == IID_IPersist) {
return GetInterface((IPersist *) this, ppv); // ???
}
else if (riid == IID_IPersistStream) {
return GetInterface((IPersistStream *) this, ppv);
}
else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
}
#endif
//
// WriteToStream
//
// Writes to the stream (default action is to write nothing)
HRESULT CPersistStream::WriteToStream(IStream *pStream)
{
// You can override this to do things like
// hr = pStream->Write(MyStructure, sizeof(MyStructure), NULL);
return NOERROR;
}
HRESULT CPersistStream::ReadFromStream(IStream * pStream)
{
// You can override this to do things like
// hr = pStream->Read(MyStructure, sizeof(MyStructure), NULL);
return NOERROR;
}
//
// Load
//
// Load all the data from the given stream
STDMETHODIMP CPersistStream::Load(LPSTREAM pStm)
{
HRESULT hr;
// Load the version number then the data
mPS_dwFileVersion = ReadInt(pStm, hr);
if (FAILED(hr)) {
return hr;
}
return ReadFromStream(pStm);
} // Load
//
// Save
//
// Save the contents of this Stream.
STDMETHODIMP CPersistStream::Save(LPSTREAM pStm, BOOL fClearDirty)
{
HRESULT hr = WriteInt(pStm, GetSoftwareVersion());
if (FAILED(hr)) {
return hr;
}
hr = WriteToStream(pStm);
if (FAILED(hr)) {
return hr;
}
mPS_fDirty = !fClearDirty;
return hr;
} // Save
// WriteInt
//
// Writes an integer to an IStream as 11 UNICODE characters followed by one space.
// You could use this for shorts or unsigneds or anything (up to 32 bits)
// where the value isn't actually truncated by squeezing it into 32 bits.
// Values such as (unsigned) 0x80000000 would come out as -2147483648
// but would then load as 0x80000000 through ReadInt. Cast as you please.
STDAPI WriteInt(IStream *pIStream, int n)
{
WCHAR Buff[13]; // Allows for trailing null that we don't write
wsprintfW(Buff, L"%011d ",n);
return pIStream->Write(&(Buff[0]), 12*sizeof(WCHAR), NULL);
} // WriteInt
// ReadInt
//
// Reads an integer from an IStream.
// Read as 4 bytes. You could use this for shorts or unsigneds or anything
// where the value isn't actually truncated by squeezing it into 32 bits
// Striped down subset of what sscanf can do (without dragging in the C runtime)
STDAPI_(int) ReadInt(IStream *pIStream, HRESULT &hr)
{
int Sign = 1;
unsigned int n = 0; // result wil be n*Sign
WCHAR wch;
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
if (wch==L'-'){
Sign = -1;
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
}
for( ; ; ) {
if (wch>=L'0' && wch<=L'9') {
n = 10*n+(int)(wch-L'0');
} else if ( wch == L' '
|| wch == L'\t'
|| wch == L'\r'
|| wch == L'\n'
|| wch == L'\0'
) {
break;
} else {
hr = VFW_E_INVALID_FILE_FORMAT;
return 0;
}
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
}
if (n==0x80000000 && Sign==-1) {
// This is the negative number that has no positive version!
return (int)n;
}
else return (int)n * Sign;
} // ReadInt
// The microsoft C/C++ compile generates level 4 warnings to the effect that
// a particular inline function (from some base class) was not needed.
// This line gets rid of hundreds of such unwanted messages and makes
// -W4 compilation feasible:
#pragma warning(disable: 4514)
//------------------------------------------------------------------------------
// File: PStream.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#ifdef PERF
#include <measure.h>
#endif
// #include "pstream.h" in streams.h
//
// Constructor
//
CPersistStream::CPersistStream(IUnknown *punk, HRESULT *phr)
: mPS_fDirty(FALSE)
{
mPS_dwFileVersion = GetSoftwareVersion();
}
//
// Destructor
//
CPersistStream::~CPersistStream() {
// Nothing to do
}
#if 0
SAMPLE CODE TO COPY - not active at the moment
//
// NonDelegatingQueryInterface
//
// This object supports IPersist & IPersistStream
STDMETHODIMP CPersistStream::NonDelegatingQueryInterface(REFIID riid, void **ppv)
{
if (riid == IID_IPersist) {
return GetInterface((IPersist *) this, ppv); // ???
}
else if (riid == IID_IPersistStream) {
return GetInterface((IPersistStream *) this, ppv);
}
else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
}
#endif
//
// WriteToStream
//
// Writes to the stream (default action is to write nothing)
HRESULT CPersistStream::WriteToStream(IStream *pStream)
{
// You can override this to do things like
// hr = pStream->Write(MyStructure, sizeof(MyStructure), NULL);
return NOERROR;
}
HRESULT CPersistStream::ReadFromStream(IStream * pStream)
{
// You can override this to do things like
// hr = pStream->Read(MyStructure, sizeof(MyStructure), NULL);
return NOERROR;
}
//
// Load
//
// Load all the data from the given stream
STDMETHODIMP CPersistStream::Load(LPSTREAM pStm)
{
HRESULT hr;
// Load the version number then the data
mPS_dwFileVersion = ReadInt(pStm, hr);
if (FAILED(hr)) {
return hr;
}
return ReadFromStream(pStm);
} // Load
//
// Save
//
// Save the contents of this Stream.
STDMETHODIMP CPersistStream::Save(LPSTREAM pStm, BOOL fClearDirty)
{
HRESULT hr = WriteInt(pStm, GetSoftwareVersion());
if (FAILED(hr)) {
return hr;
}
hr = WriteToStream(pStm);
if (FAILED(hr)) {
return hr;
}
mPS_fDirty = !fClearDirty;
return hr;
} // Save
// WriteInt
//
// Writes an integer to an IStream as 11 UNICODE characters followed by one space.
// You could use this for shorts or unsigneds or anything (up to 32 bits)
// where the value isn't actually truncated by squeezing it into 32 bits.
// Values such as (unsigned) 0x80000000 would come out as -2147483648
// but would then load as 0x80000000 through ReadInt. Cast as you please.
STDAPI WriteInt(IStream *pIStream, int n)
{
WCHAR Buff[13]; // Allows for trailing null that we don't write
wsprintfW(Buff, L"%011d ",n);
return pIStream->Write(&(Buff[0]), 12*sizeof(WCHAR), NULL);
} // WriteInt
// ReadInt
//
// Reads an integer from an IStream.
// Read as 4 bytes. You could use this for shorts or unsigneds or anything
// where the value isn't actually truncated by squeezing it into 32 bits
// Striped down subset of what sscanf can do (without dragging in the C runtime)
STDAPI_(int) ReadInt(IStream *pIStream, HRESULT &hr)
{
int Sign = 1;
unsigned int n = 0; // result wil be n*Sign
WCHAR wch;
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
if (wch==L'-'){
Sign = -1;
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
}
for( ; ; ) {
if (wch>=L'0' && wch<=L'9') {
n = 10*n+(int)(wch-L'0');
} else if ( wch == L' '
|| wch == L'\t'
|| wch == L'\r'
|| wch == L'\n'
|| wch == L'\0'
) {
break;
} else {
hr = VFW_E_INVALID_FILE_FORMAT;
return 0;
}
hr = pIStream->Read( &wch, sizeof(wch), NULL);
if (FAILED(hr)) {
return 0;
}
}
if (n==0x80000000 && Sign==-1) {
// This is the negative number that has no positive version!
return (int)n;
}
else return (int)n * Sign;
} // ReadInt
// The microsoft C/C++ compile generates level 4 warnings to the effect that
// a particular inline function (from some base class) was not needed.
// This line gets rid of hundreds of such unwanted messages and makes
// -W4 compilation feasible:
#pragma warning(disable: 4514)
+114 -114
View File
@@ -1,114 +1,114 @@
//------------------------------------------------------------------------------
// File: PStream.h
//
// Desc: DirectShow base classes - defines a class for persistent properties
// of filters.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __PSTREAM__
#define __PSTREAM__
// Base class for persistent properties of filters
// (i.e. filter properties in saved graphs)
// The simplest way to use this is:
// 1. Arrange for your filter to inherit this class
// 2. Implement in your class WriteToStream and ReadFromStream
// These will override the "do nothing" functions here.
// 3. Change your NonDelegatingQueryInterface to handle IPersistStream
// 4. Implement SizeMax to return the number of bytes of data you save.
// If you save UNICODE data, don't forget a char is 2 bytes.
// 5. Whenever your data changes, call SetDirty()
//
// At some point you may decide to alter, or extend the format of your data.
// At that point you will wish that you had a version number in all the old
// saved graphs, so that you can tell, when you read them, whether they
// represent the old or new form. To assist you in this, this class
// writes and reads a version number.
// When it writes, it calls GetSoftwareVersion() to enquire what version
// of the software we have at the moment. (In effect this is a version number
// of the data layout in the file). It writes this as the first thing in the data.
// If you want to change the version, implement (override) GetSoftwareVersion().
// It reads this from the file into mPS_dwFileVersion before calling ReadFromStream,
// so in ReadFromStream you can check mPS_dwFileVersion to see if you are reading
// an old version file.
// Normally you should accept files whose version is no newer than the software
// version that's reading them.
// CPersistStream
//
// Implements IPersistStream.
// See 'OLE Programmers Reference (Vol 1):Structured Storage Overview' for
// more implementation information.
class CPersistStream : public IPersistStream {
private:
// Internal state:
protected:
DWORD mPS_dwFileVersion; // version number of file (being read)
BOOL mPS_fDirty;
public:
// IPersistStream methods
STDMETHODIMP IsDirty()
{return (mPS_fDirty ? S_OK : S_FALSE);} // note FALSE means clean
STDMETHODIMP Load(LPSTREAM pStm);
STDMETHODIMP Save(LPSTREAM pStm, BOOL fClearDirty);
STDMETHODIMP GetSizeMax(ULARGE_INTEGER * pcbSize)
// Allow 24 bytes for version.
{ pcbSize->QuadPart = 12*sizeof(WCHAR)+SizeMax(); return NOERROR; }
// implementation
CPersistStream(IUnknown *punk, HRESULT *phr);
~CPersistStream();
HRESULT SetDirty(BOOL fDirty)
{ mPS_fDirty = fDirty; return NOERROR;}
// override to reveal IPersist & IPersistStream
// STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void **ppv);
// --- IPersist ---
// You must override this to provide your own class id
STDMETHODIMP GetClassID(CLSID *pClsid) PURE;
// overrideable if you want
// file version number. Override it if you ever change format
virtual DWORD GetSoftwareVersion(void) { return 0; }
//=========================================================================
// OVERRIDE THESE to read and write your data
// OVERRIDE THESE to read and write your data
// OVERRIDE THESE to read and write your data
virtual int SizeMax() {return 0;}
virtual HRESULT WriteToStream(IStream *pStream);
virtual HRESULT ReadFromStream(IStream *pStream);
//=========================================================================
private:
};
// --- Useful helpers ---
// Writes an int to an IStream as UNICODE.
STDAPI WriteInt(IStream *pIStream, int n);
// inverse of WriteInt
STDAPI_(int) ReadInt(IStream *pIStream, HRESULT &hr);
#endif // __PSTREAM__
//------------------------------------------------------------------------------
// File: PStream.h
//
// Desc: DirectShow base classes - defines a class for persistent properties
// of filters.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __PSTREAM__
#define __PSTREAM__
// Base class for persistent properties of filters
// (i.e. filter properties in saved graphs)
// The simplest way to use this is:
// 1. Arrange for your filter to inherit this class
// 2. Implement in your class WriteToStream and ReadFromStream
// These will override the "do nothing" functions here.
// 3. Change your NonDelegatingQueryInterface to handle IPersistStream
// 4. Implement SizeMax to return the number of bytes of data you save.
// If you save UNICODE data, don't forget a char is 2 bytes.
// 5. Whenever your data changes, call SetDirty()
//
// At some point you may decide to alter, or extend the format of your data.
// At that point you will wish that you had a version number in all the old
// saved graphs, so that you can tell, when you read them, whether they
// represent the old or new form. To assist you in this, this class
// writes and reads a version number.
// When it writes, it calls GetSoftwareVersion() to enquire what version
// of the software we have at the moment. (In effect this is a version number
// of the data layout in the file). It writes this as the first thing in the data.
// If you want to change the version, implement (override) GetSoftwareVersion().
// It reads this from the file into mPS_dwFileVersion before calling ReadFromStream,
// so in ReadFromStream you can check mPS_dwFileVersion to see if you are reading
// an old version file.
// Normally you should accept files whose version is no newer than the software
// version that's reading them.
// CPersistStream
//
// Implements IPersistStream.
// See 'OLE Programmers Reference (Vol 1):Structured Storage Overview' for
// more implementation information.
class CPersistStream : public IPersistStream {
private:
// Internal state:
protected:
DWORD mPS_dwFileVersion; // version number of file (being read)
BOOL mPS_fDirty;
public:
// IPersistStream methods
STDMETHODIMP IsDirty()
{return (mPS_fDirty ? S_OK : S_FALSE);} // note FALSE means clean
STDMETHODIMP Load(LPSTREAM pStm);
STDMETHODIMP Save(LPSTREAM pStm, BOOL fClearDirty);
STDMETHODIMP GetSizeMax(ULARGE_INTEGER * pcbSize)
// Allow 24 bytes for version.
{ pcbSize->QuadPart = 12*sizeof(WCHAR)+SizeMax(); return NOERROR; }
// implementation
CPersistStream(IUnknown *punk, HRESULT *phr);
~CPersistStream();
HRESULT SetDirty(BOOL fDirty)
{ mPS_fDirty = fDirty; return NOERROR;}
// override to reveal IPersist & IPersistStream
// STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void **ppv);
// --- IPersist ---
// You must override this to provide your own class id
STDMETHODIMP GetClassID(CLSID *pClsid) PURE;
// overrideable if you want
// file version number. Override it if you ever change format
virtual DWORD GetSoftwareVersion(void) { return 0; }
//=========================================================================
// OVERRIDE THESE to read and write your data
// OVERRIDE THESE to read and write your data
// OVERRIDE THESE to read and write your data
virtual int SizeMax() {return 0;}
virtual HRESULT WriteToStream(IStream *pStream);
virtual HRESULT ReadFromStream(IStream *pStream);
//=========================================================================
private:
};
// --- Useful helpers ---
// Writes an int to an IStream as UNICODE.
STDAPI WriteInt(IStream *pIStream, int n);
// inverse of WriteInt
STDAPI_(int) ReadInt(IStream *pIStream, HRESULT &hr);
#endif // __PSTREAM__
File diff suppressed because it is too large Load Diff
+152 -152
View File
@@ -1,152 +1,152 @@
//------------------------------------------------------------------------------
// File: PullPin.h
//
// Desc: DirectShow base classes - defines CPullPin class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __PULLPIN_H__
#define __PULLPIN_H__
//
// CPullPin
//
// object supporting pulling data from an IAsyncReader interface.
// Given a start/stop position, calls a pure Receive method with each
// IMediaSample received.
//
// This is essentially for use in a MemInputPin when it finds itself
// connected to an IAsyncReader pin instead of a pushing pin.
//
class CPullPin : public CAMThread
{
IAsyncReader* m_pReader;
REFERENCE_TIME m_tStart;
REFERENCE_TIME m_tStop;
REFERENCE_TIME m_tDuration;
BOOL m_bSync;
enum ThreadMsg {
TM_Pause, // stop pulling and wait for next message
TM_Start, // start pulling
TM_Exit, // stop and exit
};
ThreadMsg m_State;
// override pure thread proc from CAMThread
DWORD ThreadProc(void);
// running pull method (check m_bSync)
void Process(void);
// clean up any cancelled i/o after a flush
void CleanupCancelled(void);
// suspend thread from pulling, eg during seek
HRESULT PauseThread();
// start thread pulling - create thread if necy
HRESULT StartThread();
// stop and close thread
HRESULT StopThread();
// called from ProcessAsync to queue and collect requests
HRESULT QueueSample(
REFERENCE_TIME& tCurrent,
REFERENCE_TIME tAlignStop,
BOOL bDiscontinuity);
HRESULT CollectAndDeliver(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop);
HRESULT DeliverSample(
IMediaSample* pSample,
REFERENCE_TIME tStart,
REFERENCE_TIME tStop);
protected:
IMemAllocator * m_pAlloc;
public:
CPullPin();
virtual ~CPullPin();
// returns S_OK if successfully connected to an IAsyncReader interface
// from this object
// Optional allocator should be proposed as a preferred allocator if
// necessary
// bSync is TRUE if we are to use sync reads instead of the
// async methods.
HRESULT Connect(IUnknown* pUnk, IMemAllocator* pAlloc, BOOL bSync);
// disconnect any connection made in Connect
HRESULT Disconnect();
// agree an allocator using RequestAllocator - optional
// props param specifies your requirements (non-zero fields).
// returns an error code if fail to match requirements.
// optional IMemAllocator interface is offered as a preferred allocator
// but no error occurs if it can't be met.
virtual HRESULT DecideAllocator(
IMemAllocator* pAlloc,
ALLOCATOR_PROPERTIES * pProps);
// set start and stop position. if active, will start immediately at
// the new position. Default is 0 to duration
HRESULT Seek(REFERENCE_TIME tStart, REFERENCE_TIME tStop);
// return the total duration
HRESULT Duration(REFERENCE_TIME* ptDuration);
// start pulling data
HRESULT Active(void);
// stop pulling data
HRESULT Inactive(void);
// helper functions
LONGLONG AlignDown(LONGLONG ll, LONG lAlign) {
// aligning downwards is just truncation
return ll & ~(lAlign-1);
};
LONGLONG AlignUp(LONGLONG ll, LONG lAlign) {
// align up: round up to next boundary
return (ll + (lAlign -1)) & ~(lAlign -1);
};
// GetReader returns the (addrefed) IAsyncReader interface
// for SyncRead etc
IAsyncReader* GetReader() {
m_pReader->AddRef();
return m_pReader;
};
// -- pure --
// override this to handle data arrival
// return value other than S_OK will stop data
virtual HRESULT Receive(IMediaSample*) PURE;
// override this to handle end-of-stream
virtual HRESULT EndOfStream(void) PURE;
// called on runtime errors that will have caused pulling
// to stop
// these errors are all returned from the upstream filter, who
// will have already reported any errors to the filtergraph.
virtual void OnError(HRESULT hr) PURE;
// flush this pin and all downstream
virtual HRESULT BeginFlush() PURE;
virtual HRESULT EndFlush() PURE;
};
#endif //__PULLPIN_H__
//------------------------------------------------------------------------------
// File: PullPin.h
//
// Desc: DirectShow base classes - defines CPullPin class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __PULLPIN_H__
#define __PULLPIN_H__
//
// CPullPin
//
// object supporting pulling data from an IAsyncReader interface.
// Given a start/stop position, calls a pure Receive method with each
// IMediaSample received.
//
// This is essentially for use in a MemInputPin when it finds itself
// connected to an IAsyncReader pin instead of a pushing pin.
//
class CPullPin : public CAMThread
{
IAsyncReader* m_pReader;
REFERENCE_TIME m_tStart;
REFERENCE_TIME m_tStop;
REFERENCE_TIME m_tDuration;
BOOL m_bSync;
enum ThreadMsg {
TM_Pause, // stop pulling and wait for next message
TM_Start, // start pulling
TM_Exit, // stop and exit
};
ThreadMsg m_State;
// override pure thread proc from CAMThread
DWORD ThreadProc(void);
// running pull method (check m_bSync)
void Process(void);
// clean up any cancelled i/o after a flush
void CleanupCancelled(void);
// suspend thread from pulling, eg during seek
HRESULT PauseThread();
// start thread pulling - create thread if necy
HRESULT StartThread();
// stop and close thread
HRESULT StopThread();
// called from ProcessAsync to queue and collect requests
HRESULT QueueSample(
REFERENCE_TIME& tCurrent,
REFERENCE_TIME tAlignStop,
BOOL bDiscontinuity);
HRESULT CollectAndDeliver(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop);
HRESULT DeliverSample(
IMediaSample* pSample,
REFERENCE_TIME tStart,
REFERENCE_TIME tStop);
protected:
IMemAllocator * m_pAlloc;
public:
CPullPin();
virtual ~CPullPin();
// returns S_OK if successfully connected to an IAsyncReader interface
// from this object
// Optional allocator should be proposed as a preferred allocator if
// necessary
// bSync is TRUE if we are to use sync reads instead of the
// async methods.
HRESULT Connect(IUnknown* pUnk, IMemAllocator* pAlloc, BOOL bSync);
// disconnect any connection made in Connect
HRESULT Disconnect();
// agree an allocator using RequestAllocator - optional
// props param specifies your requirements (non-zero fields).
// returns an error code if fail to match requirements.
// optional IMemAllocator interface is offered as a preferred allocator
// but no error occurs if it can't be met.
virtual HRESULT DecideAllocator(
IMemAllocator* pAlloc,
ALLOCATOR_PROPERTIES * pProps);
// set start and stop position. if active, will start immediately at
// the new position. Default is 0 to duration
HRESULT Seek(REFERENCE_TIME tStart, REFERENCE_TIME tStop);
// return the total duration
HRESULT Duration(REFERENCE_TIME* ptDuration);
// start pulling data
HRESULT Active(void);
// stop pulling data
HRESULT Inactive(void);
// helper functions
LONGLONG AlignDown(LONGLONG ll, LONG lAlign) {
// aligning downwards is just truncation
return ll & ~(lAlign-1);
};
LONGLONG AlignUp(LONGLONG ll, LONG lAlign) {
// align up: round up to next boundary
return (ll + (lAlign -1)) & ~(lAlign -1);
};
// GetReader returns the (addrefed) IAsyncReader interface
// for SyncRead etc
IAsyncReader* GetReader() {
m_pReader->AddRef();
return m_pReader;
};
// -- pure --
// override this to handle data arrival
// return value other than S_OK will stop data
virtual HRESULT Receive(IMediaSample*) PURE;
// override this to handle end-of-stream
virtual HRESULT EndOfStream(void) PURE;
// called on runtime errors that will have caused pulling
// to stop
// these errors are all returned from the upstream filter, who
// will have already reported any errors to the filtergraph.
virtual void OnError(HRESULT hr) PURE;
// flush this pin and all downstream
virtual HRESULT BeginFlush() PURE;
virtual HRESULT EndFlush() PURE;
};
#endif //__PULLPIN_H__
+25 -25
View File
@@ -1,25 +1,25 @@
DirectShow Sample -- Base Classes
---------------------------------
The Microsoft DirectShow base classes are a set of C++ classes
and utility functions that you can use to implement DirectShow filters.
For complete documentation of the base classes, see "DirectShow Base Classes"
in the DirectShow Reference section of the DirectX SDK documentation.
NOTE: The BaseClasses header file schedule.h has been renamed to dsschedule.h
to prevent conflicts with the Platform SDK <schedule.h>. Only the refclock.h
header in the BaseClasses directory uses this header, so the impact should
be minimal.
Building for Windows XP
-----------------------
If you want to target Windows XP specifically to use its new features,
you must set WINVER=0x501 in the BaseClasses project file. You must also
install the Windows XP Platform SDK, however, to ensure that you have the
latest header files. For example, wxutil.cpp uses the new TIME_KILL_SYNCHRONOUS flag
only if (WINVER >= 0x501). This flag is conditionally defined in the Windows XP
Platform SDK in mmsystem.h, but only if WINVER is also set to 0x501 when compiling.
#if (WINVER >= 0x501)
#define TIME_KILL_SYNCHRONOUS 0x0100
#endif
DirectShow Sample -- Base Classes
---------------------------------
The Microsoft DirectShow base classes are a set of C++ classes
and utility functions that you can use to implement DirectShow filters.
For complete documentation of the base classes, see "DirectShow Base Classes"
in the DirectShow Reference section of the DirectX SDK documentation.
NOTE: The BaseClasses header file schedule.h has been renamed to dsschedule.h
to prevent conflicts with the Platform SDK <schedule.h>. Only the refclock.h
header in the BaseClasses directory uses this header, so the impact should
be minimal.
Building for Windows XP
-----------------------
If you want to target Windows XP specifically to use its new features,
you must set WINVER=0x501 in the BaseClasses project file. You must also
install the Windows XP Platform SDK, however, to ensure that you have the
latest header files. For example, wxutil.cpp uses the new TIME_KILL_SYNCHRONOUS flag
only if (WINVER >= 0x501). This flag is conditionally defined in the Windows XP
Platform SDK in mmsystem.h, but only if WINVER is also set to 0x501 when compiling.
#if (WINVER >= 0x501)
#define TIME_KILL_SYNCHRONOUS 0x0100
#endif
+308 -308
View File
@@ -1,308 +1,308 @@
//------------------------------------------------------------------------------
// File: RefClock.cpp
//
// Desc: DirectShow base classes - implements the IReferenceClock interface.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
// 'this' used in constructor list
#pragma warning(disable:4355)
STDMETHODIMP CBaseReferenceClock::NonDelegatingQueryInterface(
REFIID riid,
void ** ppv) {
HRESULT hr;
if(riid == IID_IReferenceClock) {
hr = GetInterface((IReferenceClock *) this, ppv);
}
else {
hr = CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
return hr;
}
CBaseReferenceClock::~CBaseReferenceClock() {
if(m_TimerResolution) timeEndPeriod(m_TimerResolution);
m_pSchedule->DumpLinkedList();
if(m_hThread) {
m_bAbort = TRUE;
TriggerThread();
WaitForSingleObject(m_hThread, INFINITE);
EXECUTE_ASSERT(CloseHandle(m_hThread));
m_hThread = 0;
EXECUTE_ASSERT(CloseHandle(m_pSchedule->GetEvent()));
delete m_pSchedule;
}
}
// A derived class may supply a hThreadEvent if it has its own thread that will take care
// of calling the schedulers Advise method. (Refere to CBaseReferenceClock::AdviseThread()
// to see what such a thread has to do.)
CBaseReferenceClock::CBaseReferenceClock( TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr, CAMSchedule * pShed )
: CUnknown( pName, pUnk )
, m_rtLastGotTime(0)
, m_TimerResolution(0)
, m_bAbort( FALSE )
, m_pSchedule( pShed ? pShed : new CAMSchedule(CreateEvent(NULL, FALSE, FALSE, NULL)) )
, m_hThread(0) {
ASSERT(m_pSchedule);
if(!m_pSchedule) {
*phr = E_OUTOFMEMORY;
}
else {
// Set up the highest resolution timer we can manage
TIMECAPS tc;
m_TimerResolution = (TIMERR_NOERROR == timeGetDevCaps(&tc, sizeof(tc)))
? tc.wPeriodMin : 1;
timeBeginPeriod(m_TimerResolution);
/* Initialise our system times - the derived clock should set the right values */
m_dwPrevSystemTime = timeGetTime();
m_rtPrivateTime = (UNITS / MILLISECONDS) * m_dwPrevSystemTime;
#ifdef PERF
m_idGetSystemTime = MSR_REGISTER(TEXT("CBaseReferenceClock::GetTime"));
#endif
if(!pShed) {
DWORD ThreadID;
m_hThread = ::CreateThread(NULL, // Security attributes
(DWORD) 0, // Initial stack size
AdviseThreadFunction, // Thread start address
(LPVOID) this, // Thread parameter
(DWORD) 0, // Creation flags
&ThreadID); // Thread identifier
if(m_hThread) {
SetThreadPriority(m_hThread, THREAD_PRIORITY_TIME_CRITICAL);
}
else {
*phr = E_FAIL;
EXECUTE_ASSERT(CloseHandle(m_pSchedule->GetEvent()));
delete m_pSchedule;
}
}
}
}
STDMETHODIMP CBaseReferenceClock::GetTime(REFERENCE_TIME *pTime) {
HRESULT hr;
if(pTime) {
REFERENCE_TIME rtNow;
Lock();
rtNow = GetPrivateTime();
if(rtNow > m_rtLastGotTime) {
m_rtLastGotTime = rtNow;
hr = S_OK;
}
else {
hr = S_FALSE;
}
*pTime = m_rtLastGotTime;
Unlock();
MSR_INTEGER(m_idGetSystemTime, LONG((*pTime) / (UNITS/MILLISECONDS)));
}
else hr = E_POINTER;
return hr;
}
/* Ask for an async notification that a time has elapsed */
STDMETHODIMP CBaseReferenceClock::AdviseTime(
REFERENCE_TIME baseTime, // base reference time
REFERENCE_TIME streamTime, // stream offset time
HEVENT hEvent, // advise via this event
DWORD_PTR *pdwAdviseCookie) // where your cookie goes
{
CheckPointer(pdwAdviseCookie, E_POINTER);
*pdwAdviseCookie = 0;
// Check that the event is not already set
ASSERT(WAIT_TIMEOUT == WaitForSingleObject(HANDLE(hEvent),0));
HRESULT hr;
const REFERENCE_TIME lRefTime = baseTime + streamTime;
if(lRefTime <= 0 || lRefTime == MAX_TIME) {
hr = E_INVALIDARG;
}
else {
*pdwAdviseCookie = m_pSchedule->AddAdvisePacket(lRefTime, 0, HANDLE(hEvent), FALSE);
hr = *pdwAdviseCookie ? NOERROR : E_OUTOFMEMORY;
}
return hr;
}
/* Ask for an asynchronous periodic notification that a time has elapsed */
STDMETHODIMP CBaseReferenceClock::AdvisePeriodic(
REFERENCE_TIME StartTime, // starting at this time
REFERENCE_TIME PeriodTime, // time between notifications
HSEMAPHORE hSemaphore, // advise via a semaphore
DWORD_PTR *pdwAdviseCookie) // where your cookie goes
{
CheckPointer(pdwAdviseCookie, E_POINTER);
*pdwAdviseCookie = 0;
HRESULT hr;
if(StartTime > 0 && PeriodTime > 0 && StartTime != MAX_TIME) {
*pdwAdviseCookie = m_pSchedule->AddAdvisePacket(StartTime, PeriodTime, HANDLE(hSemaphore), TRUE);
hr = *pdwAdviseCookie ? NOERROR : E_OUTOFMEMORY;
}
else hr = E_INVALIDARG;
return hr;
}
STDMETHODIMP CBaseReferenceClock::Unadvise(DWORD_PTR dwAdviseCookie) {
return m_pSchedule->Unadvise(dwAdviseCookie);
}
REFERENCE_TIME CBaseReferenceClock::GetPrivateTime() {
CAutoLock cObjectLock(this);
/* If the clock has wrapped then the current time will be less than
* the last time we were notified so add on the extra milliseconds
*
* The time period is long enough so that the likelihood of
* successive calls spanning the clock cycle is not considered.
*/
DWORD dwTime = timeGetTime(); {
m_rtPrivateTime += Int32x32To64(UNITS / MILLISECONDS, (DWORD)(dwTime - m_dwPrevSystemTime));
m_dwPrevSystemTime = dwTime;
}
return m_rtPrivateTime;
}
/* Adjust the current time by the input value. This allows an
external time source to work out some of the latency of the clock
system and adjust the "current" time accordingly. The intent is
that the time returned to the user is synchronised to a clock
source and allows drift to be catered for.
For example: if the clock source detects a drift it can pass a delta
to the current time rather than having to set an explicit time.
*/
STDMETHODIMP CBaseReferenceClock::SetTimeDelta(const REFERENCE_TIME & TimeDelta) {
#ifdef DEBUG
// Just break if passed an improper time delta value
LONGLONG llDelta = TimeDelta > 0 ? TimeDelta : -TimeDelta;
if(llDelta > UNITS * 1000) {
DbgLog((LOG_TRACE, 0, TEXT("Bad Time Delta")));
DebugBreak();
}
// We're going to calculate a "severity" for the time change. Max -1
// min 8. We'll then use this as the debug logging level for a
// debug log message.
const LONG usDelta = LONG(TimeDelta/10); // Delta in micro-secs
DWORD delta = abs(usDelta); // varying delta
// Severity == 8 - ceil(log<base 8>(abs( micro-secs delta)))
int Severity = 8;
while(delta > 0) {
delta >>= 3; // div 8
Severity--;
}
// Sev == 0 => > 2 second delta!
DbgLog((LOG_TIMING, Severity < 0 ? 0 : Severity,
TEXT("Sev %2i: CSystemClock::SetTimeDelta(%8ld us) %lu -> %lu ms."),
Severity, usDelta, DWORD(ConvertToMilliseconds(m_rtPrivateTime)),
DWORD(ConvertToMilliseconds(TimeDelta+m_rtPrivateTime)) ));
// Don't want the DbgBreak to fire when running stress on debug-builds.
#ifdef BREAK_ON_SEVERE_TIME_DELTA
if(Severity < 0)
DbgBreakPoint(TEXT("SetTimeDelta > 16 seconds!"),
TEXT(__FILE__),__LINE__);
#endif
#endif
CAutoLock cObjectLock(this);
m_rtPrivateTime += TimeDelta;
// If time goes forwards, and we have advises, then we need to
// trigger the thread so that it can re-evaluate its wait time.
// Since we don't want the cost of the thread switches if the change
// is really small, only do it if clock goes forward by more than
// 0.5 millisecond. If the time goes backwards, the thread will
// wake up "early" (relativly speaking) and will re-evaluate at
// that time.
if(TimeDelta > 5000 && m_pSchedule->GetAdviseCount() > 0) TriggerThread();
return NOERROR;
}
// Thread stuff
DWORD __stdcall CBaseReferenceClock::AdviseThreadFunction(LPVOID p) {
return DWORD(reinterpret_cast<CBaseReferenceClock*>(p)->AdviseThread());
}
HRESULT CBaseReferenceClock::AdviseThread() {
DWORD dwWait = INFINITE;
// The first thing we do is wait until something interesting happens
// (meaning a first advise or shutdown). This prevents us calling
// GetPrivateTime immediately which is goodness as that is a virtual
// routine and the derived class may not yet be constructed. (This
// thread is created in the base class constructor.)
while(!m_bAbort) {
// Wait for an interesting event to happen
DbgLog((LOG_TIMING, 3, TEXT("CBaseRefClock::AdviseThread() Delay: %lu ms"), dwWait ));
WaitForSingleObject(m_pSchedule->GetEvent(), dwWait);
if(m_bAbort) break;
// There are several reasons why we need to work from the internal
// time, mainly to do with what happens when time goes backwards.
// Mainly, it stop us looping madly if an event is just about to
// expire when the clock goes backward (i.e. GetTime stop for a
// while).
const REFERENCE_TIME rtNow = GetPrivateTime();
DbgLog((LOG_TIMING, 3,
TEXT("CBaseRefClock::AdviseThread() Woke at = %lu ms"),
ConvertToMilliseconds(rtNow) ));
// We must add in a millisecond, since this is the resolution of our
// WaitForSingleObject timer. Failure to do so will cause us to loop
// franticly for (approx) 1 a millisecond.
m_rtNextAdvise = m_pSchedule->Advise(10000 + rtNow);
LONGLONG llWait = m_rtNextAdvise - rtNow;
ASSERT(llWait > 0);
llWait = ConvertToMilliseconds(llWait);
// DON'T replace this with a max!! (The type's of these things is VERY important)
dwWait = (llWait > REFERENCE_TIME(UINT_MAX)) ? UINT_MAX : DWORD(llWait);
};
return NOERROR;
}
//------------------------------------------------------------------------------
// File: RefClock.cpp
//
// Desc: DirectShow base classes - implements the IReferenceClock interface.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
// 'this' used in constructor list
#pragma warning(disable:4355)
STDMETHODIMP CBaseReferenceClock::NonDelegatingQueryInterface(
REFIID riid,
void ** ppv) {
HRESULT hr;
if(riid == IID_IReferenceClock) {
hr = GetInterface((IReferenceClock *) this, ppv);
}
else {
hr = CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
return hr;
}
CBaseReferenceClock::~CBaseReferenceClock() {
if(m_TimerResolution) timeEndPeriod(m_TimerResolution);
m_pSchedule->DumpLinkedList();
if(m_hThread) {
m_bAbort = TRUE;
TriggerThread();
WaitForSingleObject(m_hThread, INFINITE);
EXECUTE_ASSERT(CloseHandle(m_hThread));
m_hThread = 0;
EXECUTE_ASSERT(CloseHandle(m_pSchedule->GetEvent()));
delete m_pSchedule;
}
}
// A derived class may supply a hThreadEvent if it has its own thread that will take care
// of calling the schedulers Advise method. (Refere to CBaseReferenceClock::AdviseThread()
// to see what such a thread has to do.)
CBaseReferenceClock::CBaseReferenceClock( TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr, CAMSchedule * pShed )
: CUnknown( pName, pUnk )
, m_rtLastGotTime(0)
, m_TimerResolution(0)
, m_bAbort( FALSE )
, m_pSchedule( pShed ? pShed : new CAMSchedule(CreateEvent(NULL, FALSE, FALSE, NULL)) )
, m_hThread(0) {
ASSERT(m_pSchedule);
if(!m_pSchedule) {
*phr = E_OUTOFMEMORY;
}
else {
// Set up the highest resolution timer we can manage
TIMECAPS tc;
m_TimerResolution = (TIMERR_NOERROR == timeGetDevCaps(&tc, sizeof(tc)))
? tc.wPeriodMin : 1;
timeBeginPeriod(m_TimerResolution);
/* Initialise our system times - the derived clock should set the right values */
m_dwPrevSystemTime = timeGetTime();
m_rtPrivateTime = (UNITS / MILLISECONDS) * m_dwPrevSystemTime;
#ifdef PERF
m_idGetSystemTime = MSR_REGISTER(TEXT("CBaseReferenceClock::GetTime"));
#endif
if(!pShed) {
DWORD ThreadID;
m_hThread = ::CreateThread(NULL, // Security attributes
(DWORD) 0, // Initial stack size
AdviseThreadFunction, // Thread start address
(LPVOID) this, // Thread parameter
(DWORD) 0, // Creation flags
&ThreadID); // Thread identifier
if(m_hThread) {
SetThreadPriority(m_hThread, THREAD_PRIORITY_TIME_CRITICAL);
}
else {
*phr = E_FAIL;
EXECUTE_ASSERT(CloseHandle(m_pSchedule->GetEvent()));
delete m_pSchedule;
}
}
}
}
STDMETHODIMP CBaseReferenceClock::GetTime(REFERENCE_TIME *pTime) {
HRESULT hr;
if(pTime) {
REFERENCE_TIME rtNow;
Lock();
rtNow = GetPrivateTime();
if(rtNow > m_rtLastGotTime) {
m_rtLastGotTime = rtNow;
hr = S_OK;
}
else {
hr = S_FALSE;
}
*pTime = m_rtLastGotTime;
Unlock();
MSR_INTEGER(m_idGetSystemTime, LONG((*pTime) / (UNITS/MILLISECONDS)));
}
else hr = E_POINTER;
return hr;
}
/* Ask for an async notification that a time has elapsed */
STDMETHODIMP CBaseReferenceClock::AdviseTime(
REFERENCE_TIME baseTime, // base reference time
REFERENCE_TIME streamTime, // stream offset time
HEVENT hEvent, // advise via this event
DWORD_PTR *pdwAdviseCookie) // where your cookie goes
{
CheckPointer(pdwAdviseCookie, E_POINTER);
*pdwAdviseCookie = 0;
// Check that the event is not already set
ASSERT(WAIT_TIMEOUT == WaitForSingleObject(HANDLE(hEvent),0));
HRESULT hr;
const REFERENCE_TIME lRefTime = baseTime + streamTime;
if(lRefTime <= 0 || lRefTime == MAX_TIME) {
hr = E_INVALIDARG;
}
else {
*pdwAdviseCookie = m_pSchedule->AddAdvisePacket(lRefTime, 0, HANDLE(hEvent), FALSE);
hr = *pdwAdviseCookie ? NOERROR : E_OUTOFMEMORY;
}
return hr;
}
/* Ask for an asynchronous periodic notification that a time has elapsed */
STDMETHODIMP CBaseReferenceClock::AdvisePeriodic(
REFERENCE_TIME StartTime, // starting at this time
REFERENCE_TIME PeriodTime, // time between notifications
HSEMAPHORE hSemaphore, // advise via a semaphore
DWORD_PTR *pdwAdviseCookie) // where your cookie goes
{
CheckPointer(pdwAdviseCookie, E_POINTER);
*pdwAdviseCookie = 0;
HRESULT hr;
if(StartTime > 0 && PeriodTime > 0 && StartTime != MAX_TIME) {
*pdwAdviseCookie = m_pSchedule->AddAdvisePacket(StartTime, PeriodTime, HANDLE(hSemaphore), TRUE);
hr = *pdwAdviseCookie ? NOERROR : E_OUTOFMEMORY;
}
else hr = E_INVALIDARG;
return hr;
}
STDMETHODIMP CBaseReferenceClock::Unadvise(DWORD_PTR dwAdviseCookie) {
return m_pSchedule->Unadvise(dwAdviseCookie);
}
REFERENCE_TIME CBaseReferenceClock::GetPrivateTime() {
CAutoLock cObjectLock(this);
/* If the clock has wrapped then the current time will be less than
* the last time we were notified so add on the extra milliseconds
*
* The time period is long enough so that the likelihood of
* successive calls spanning the clock cycle is not considered.
*/
DWORD dwTime = timeGetTime(); {
m_rtPrivateTime += Int32x32To64(UNITS / MILLISECONDS, (DWORD)(dwTime - m_dwPrevSystemTime));
m_dwPrevSystemTime = dwTime;
}
return m_rtPrivateTime;
}
/* Adjust the current time by the input value. This allows an
external time source to work out some of the latency of the clock
system and adjust the "current" time accordingly. The intent is
that the time returned to the user is synchronised to a clock
source and allows drift to be catered for.
For example: if the clock source detects a drift it can pass a delta
to the current time rather than having to set an explicit time.
*/
STDMETHODIMP CBaseReferenceClock::SetTimeDelta(const REFERENCE_TIME & TimeDelta) {
#ifdef DEBUG
// Just break if passed an improper time delta value
LONGLONG llDelta = TimeDelta > 0 ? TimeDelta : -TimeDelta;
if(llDelta > UNITS * 1000) {
DbgLog((LOG_TRACE, 0, TEXT("Bad Time Delta")));
DebugBreak();
}
// We're going to calculate a "severity" for the time change. Max -1
// min 8. We'll then use this as the debug logging level for a
// debug log message.
const LONG usDelta = LONG(TimeDelta/10); // Delta in micro-secs
DWORD delta = abs(usDelta); // varying delta
// Severity == 8 - ceil(log<base 8>(abs( micro-secs delta)))
int Severity = 8;
while(delta > 0) {
delta >>= 3; // div 8
Severity--;
}
// Sev == 0 => > 2 second delta!
DbgLog((LOG_TIMING, Severity < 0 ? 0 : Severity,
TEXT("Sev %2i: CSystemClock::SetTimeDelta(%8ld us) %lu -> %lu ms."),
Severity, usDelta, DWORD(ConvertToMilliseconds(m_rtPrivateTime)),
DWORD(ConvertToMilliseconds(TimeDelta+m_rtPrivateTime)) ));
// Don't want the DbgBreak to fire when running stress on debug-builds.
#ifdef BREAK_ON_SEVERE_TIME_DELTA
if(Severity < 0)
DbgBreakPoint(TEXT("SetTimeDelta > 16 seconds!"),
TEXT(__FILE__),__LINE__);
#endif
#endif
CAutoLock cObjectLock(this);
m_rtPrivateTime += TimeDelta;
// If time goes forwards, and we have advises, then we need to
// trigger the thread so that it can re-evaluate its wait time.
// Since we don't want the cost of the thread switches if the change
// is really small, only do it if clock goes forward by more than
// 0.5 millisecond. If the time goes backwards, the thread will
// wake up "early" (relativly speaking) and will re-evaluate at
// that time.
if(TimeDelta > 5000 && m_pSchedule->GetAdviseCount() > 0) TriggerThread();
return NOERROR;
}
// Thread stuff
DWORD __stdcall CBaseReferenceClock::AdviseThreadFunction(LPVOID p) {
return DWORD(reinterpret_cast<CBaseReferenceClock*>(p)->AdviseThread());
}
HRESULT CBaseReferenceClock::AdviseThread() {
DWORD dwWait = INFINITE;
// The first thing we do is wait until something interesting happens
// (meaning a first advise or shutdown). This prevents us calling
// GetPrivateTime immediately which is goodness as that is a virtual
// routine and the derived class may not yet be constructed. (This
// thread is created in the base class constructor.)
while(!m_bAbort) {
// Wait for an interesting event to happen
DbgLog((LOG_TIMING, 3, TEXT("CBaseRefClock::AdviseThread() Delay: %lu ms"), dwWait ));
WaitForSingleObject(m_pSchedule->GetEvent(), dwWait);
if(m_bAbort) break;
// There are several reasons why we need to work from the internal
// time, mainly to do with what happens when time goes backwards.
// Mainly, it stop us looping madly if an event is just about to
// expire when the clock goes backward (i.e. GetTime stop for a
// while).
const REFERENCE_TIME rtNow = GetPrivateTime();
DbgLog((LOG_TIMING, 3,
TEXT("CBaseRefClock::AdviseThread() Woke at = %lu ms"),
ConvertToMilliseconds(rtNow) ));
// We must add in a millisecond, since this is the resolution of our
// WaitForSingleObject timer. Failure to do so will cause us to loop
// franticly for (approx) 1 a millisecond.
m_rtNextAdvise = m_pSchedule->Advise(10000 + rtNow);
LONGLONG llWait = m_rtNextAdvise - rtNow;
ASSERT(llWait > 0);
llWait = ConvertToMilliseconds(llWait);
// DON'T replace this with a max!! (The type's of these things is VERY important)
dwWait = (llWait > REFERENCE_TIME(UINT_MAX)) ? UINT_MAX : DWORD(llWait);
};
return NOERROR;
}
+169 -169
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@@ -1,169 +1,169 @@
//------------------------------------------------------------------------------
// File: RefClock.h
//
// Desc: DirectShow base classes - defines the IReferenceClock interface.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __BASEREFCLOCK__
#define __BASEREFCLOCK__
#include "dsschedule.h"
const UINT RESOLUTION = 1; /* High resolution timer */
const INT ADVISE_CACHE = 4; /* Default cache size */
const LONGLONG MAX_TIME = 0x7FFFFFFFFFFFFFFF; /* Maximum LONGLONG value */
inline LONGLONG WINAPI ConvertToMilliseconds(const REFERENCE_TIME& RT)
{
/* This converts an arbitrary value representing a reference time
into a MILLISECONDS value for use in subsequent system calls */
return (RT / (UNITS / MILLISECONDS));
}
/* This class hierarchy will support an IReferenceClock interface so
that an audio card (or other externally driven clock) can update the
system wide clock that everyone uses.
The interface will be pretty thin with probably just one update method
This interface has not yet been defined.
*/
/* This abstract base class implements the IReferenceClock
* interface. Classes that actually provide clock signals (from
* whatever source) have to be derived from this class.
*
* The abstract class provides implementations for:
* CUnknown support
* locking support (CCritSec)
* client advise code (creates a thread)
*
* Question: what can we do about quality? Change the timer
* resolution to lower the system load? Up the priority of the
* timer thread to force more responsive signals?
*
* During class construction we create a worker thread that is destroyed during
* destuction. This thread executes a series of WaitForSingleObject calls,
* waking up when a command is given to the thread or the next wake up point
* is reached. The wakeup points are determined by clients making Advise
* calls.
*
* Each advise call defines a point in time when they wish to be notified. A
* periodic advise is a series of these such events. We maintain a list of
* advise links and calculate when the nearest event notification is due for.
* We then call WaitForSingleObject with a timeout equal to this time. The
* handle we wait on is used by the class to signal that something has changed
* and that we must reschedule the next event. This typically happens when
* someone comes in and asks for an advise link while we are waiting for an
* event to timeout.
*
* While we are modifying the list of advise requests we
* are protected from interference through a critical section. Clients are NOT
* advised through callbacks. One shot clients have an event set, while
* periodic clients have a semaphore released for each event notification. A
* semaphore allows a client to be kept up to date with the number of events
* actually triggered and be assured that they can't miss multiple events being
* set.
*
* Keeping track of advises is taken care of by the CAMSchedule class.
*/
class CBaseReferenceClock
: public CUnknown, public IReferenceClock, public CCritSec
{
protected:
virtual ~CBaseReferenceClock(); // Don't let me be created on the stack!
public:
CBaseReferenceClock(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr, CAMSchedule * pSched = 0 );
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void ** ppv);
DECLARE_IUNKNOWN
/* IReferenceClock methods */
// Derived classes must implement GetPrivateTime(). All our GetTime
// does is call GetPrivateTime and then check so that time does not
// go backwards. A return code of S_FALSE implies that the internal
// clock has gone backwards and GetTime time has halted until internal
// time has caught up. (Don't know if this will be much use to folk,
// but it seems odd not to use the return code for something useful.)
STDMETHODIMP GetTime(REFERENCE_TIME *pTime);
// When this is called, it sets m_rtLastGotTime to the time it returns.
/* Provide standard mechanisms for scheduling events */
/* Ask for an async notification that a time has elapsed */
STDMETHODIMP AdviseTime(
REFERENCE_TIME baseTime, // base reference time
REFERENCE_TIME streamTime, // stream offset time
HEVENT hEvent, // advise via this event
DWORD_PTR *pdwAdviseCookie // where your cookie goes
);
/* Ask for an asynchronous periodic notification that a time has elapsed */
STDMETHODIMP AdvisePeriodic(
REFERENCE_TIME StartTime, // starting at this time
REFERENCE_TIME PeriodTime, // time between notifications
HSEMAPHORE hSemaphore, // advise via a semaphore
DWORD_PTR *pdwAdviseCookie // where your cookie goes
);
/* Cancel a request for notification(s) - if the notification was
* a one shot timer then this function doesn't need to be called
* as the advise is automatically cancelled, however it does no
* harm to explicitly cancel a one-shot advise. It is REQUIRED that
* clients call Unadvise to clear a Periodic advise setting.
*/
STDMETHODIMP Unadvise(DWORD_PTR dwAdviseCookie);
/* Methods for the benefit of derived classes or outer objects */
// GetPrivateTime() is the REAL clock. GetTime is just a cover for
// it. Derived classes will probably override this method but not
// GetTime() itself.
// The important point about GetPrivateTime() is it's allowed to go
// backwards. Our GetTime() will keep returning the LastGotTime
// until GetPrivateTime() catches up.
virtual REFERENCE_TIME GetPrivateTime();
/* Provide a method for correcting drift */
STDMETHODIMP SetTimeDelta( const REFERENCE_TIME& TimeDelta );
CAMSchedule * GetSchedule() const { return m_pSchedule; }
private:
REFERENCE_TIME m_rtPrivateTime; // Current best estimate of time
DWORD m_dwPrevSystemTime; // Last vaule we got from timeGetTime
REFERENCE_TIME m_rtLastGotTime; // Last time returned by GetTime
REFERENCE_TIME m_rtNextAdvise; // Time of next advise
UINT m_TimerResolution;
#ifdef PERF
int m_idGetSystemTime;
#endif
// Thread stuff
public:
void TriggerThread() // Wakes thread up. Need to do this if
{ // time to next advise needs reevaluating.
EXECUTE_ASSERT(SetEvent(m_pSchedule->GetEvent()));
}
private:
BOOL m_bAbort; // Flag used for thread shutdown
HANDLE m_hThread; // Thread handle
HRESULT AdviseThread(); // Method in which the advise thread runs
static DWORD __stdcall AdviseThreadFunction(LPVOID); // Function used to get there
protected:
CAMSchedule * const m_pSchedule;
};
#endif
//------------------------------------------------------------------------------
// File: RefClock.h
//
// Desc: DirectShow base classes - defines the IReferenceClock interface.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __BASEREFCLOCK__
#define __BASEREFCLOCK__
#include "dsschedule.h"
const UINT RESOLUTION = 1; /* High resolution timer */
const INT ADVISE_CACHE = 4; /* Default cache size */
const LONGLONG MAX_TIME = 0x7FFFFFFFFFFFFFFF; /* Maximum LONGLONG value */
inline LONGLONG WINAPI ConvertToMilliseconds(const REFERENCE_TIME& RT)
{
/* This converts an arbitrary value representing a reference time
into a MILLISECONDS value for use in subsequent system calls */
return (RT / (UNITS / MILLISECONDS));
}
/* This class hierarchy will support an IReferenceClock interface so
that an audio card (or other externally driven clock) can update the
system wide clock that everyone uses.
The interface will be pretty thin with probably just one update method
This interface has not yet been defined.
*/
/* This abstract base class implements the IReferenceClock
* interface. Classes that actually provide clock signals (from
* whatever source) have to be derived from this class.
*
* The abstract class provides implementations for:
* CUnknown support
* locking support (CCritSec)
* client advise code (creates a thread)
*
* Question: what can we do about quality? Change the timer
* resolution to lower the system load? Up the priority of the
* timer thread to force more responsive signals?
*
* During class construction we create a worker thread that is destroyed during
* destuction. This thread executes a series of WaitForSingleObject calls,
* waking up when a command is given to the thread or the next wake up point
* is reached. The wakeup points are determined by clients making Advise
* calls.
*
* Each advise call defines a point in time when they wish to be notified. A
* periodic advise is a series of these such events. We maintain a list of
* advise links and calculate when the nearest event notification is due for.
* We then call WaitForSingleObject with a timeout equal to this time. The
* handle we wait on is used by the class to signal that something has changed
* and that we must reschedule the next event. This typically happens when
* someone comes in and asks for an advise link while we are waiting for an
* event to timeout.
*
* While we are modifying the list of advise requests we
* are protected from interference through a critical section. Clients are NOT
* advised through callbacks. One shot clients have an event set, while
* periodic clients have a semaphore released for each event notification. A
* semaphore allows a client to be kept up to date with the number of events
* actually triggered and be assured that they can't miss multiple events being
* set.
*
* Keeping track of advises is taken care of by the CAMSchedule class.
*/
class CBaseReferenceClock
: public CUnknown, public IReferenceClock, public CCritSec
{
protected:
virtual ~CBaseReferenceClock(); // Don't let me be created on the stack!
public:
CBaseReferenceClock(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr, CAMSchedule * pSched = 0 );
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void ** ppv);
DECLARE_IUNKNOWN
/* IReferenceClock methods */
// Derived classes must implement GetPrivateTime(). All our GetTime
// does is call GetPrivateTime and then check so that time does not
// go backwards. A return code of S_FALSE implies that the internal
// clock has gone backwards and GetTime time has halted until internal
// time has caught up. (Don't know if this will be much use to folk,
// but it seems odd not to use the return code for something useful.)
STDMETHODIMP GetTime(REFERENCE_TIME *pTime);
// When this is called, it sets m_rtLastGotTime to the time it returns.
/* Provide standard mechanisms for scheduling events */
/* Ask for an async notification that a time has elapsed */
STDMETHODIMP AdviseTime(
REFERENCE_TIME baseTime, // base reference time
REFERENCE_TIME streamTime, // stream offset time
HEVENT hEvent, // advise via this event
DWORD_PTR *pdwAdviseCookie // where your cookie goes
);
/* Ask for an asynchronous periodic notification that a time has elapsed */
STDMETHODIMP AdvisePeriodic(
REFERENCE_TIME StartTime, // starting at this time
REFERENCE_TIME PeriodTime, // time between notifications
HSEMAPHORE hSemaphore, // advise via a semaphore
DWORD_PTR *pdwAdviseCookie // where your cookie goes
);
/* Cancel a request for notification(s) - if the notification was
* a one shot timer then this function doesn't need to be called
* as the advise is automatically cancelled, however it does no
* harm to explicitly cancel a one-shot advise. It is REQUIRED that
* clients call Unadvise to clear a Periodic advise setting.
*/
STDMETHODIMP Unadvise(DWORD_PTR dwAdviseCookie);
/* Methods for the benefit of derived classes or outer objects */
// GetPrivateTime() is the REAL clock. GetTime is just a cover for
// it. Derived classes will probably override this method but not
// GetTime() itself.
// The important point about GetPrivateTime() is it's allowed to go
// backwards. Our GetTime() will keep returning the LastGotTime
// until GetPrivateTime() catches up.
virtual REFERENCE_TIME GetPrivateTime();
/* Provide a method for correcting drift */
STDMETHODIMP SetTimeDelta( const REFERENCE_TIME& TimeDelta );
CAMSchedule * GetSchedule() const { return m_pSchedule; }
private:
REFERENCE_TIME m_rtPrivateTime; // Current best estimate of time
DWORD m_dwPrevSystemTime; // Last vaule we got from timeGetTime
REFERENCE_TIME m_rtLastGotTime; // Last time returned by GetTime
REFERENCE_TIME m_rtNextAdvise; // Time of next advise
UINT m_TimerResolution;
#ifdef PERF
int m_idGetSystemTime;
#endif
// Thread stuff
public:
void TriggerThread() // Wakes thread up. Need to do this if
{ // time to next advise needs reevaluating.
EXECUTE_ASSERT(SetEvent(m_pSchedule->GetEvent()));
}
private:
BOOL m_bAbort; // Flag used for thread shutdown
HANDLE m_hThread; // Thread handle
HRESULT AdviseThread(); // Method in which the advise thread runs
static DWORD __stdcall AdviseThreadFunction(LPVOID); // Function used to get there
protected:
CAMSchedule * const m_pSchedule;
};
#endif
+116 -116
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@@ -1,116 +1,116 @@
//------------------------------------------------------------------------------
// File: RefTime.h
//
// Desc: DirectShow base classes - defines CRefTime, a class that manages
// reference times.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// CRefTime
//
// Manage reference times.
// Shares same data layout as REFERENCE_TIME, but adds some (nonvirtual)
// functions providing simple comparison, conversion and arithmetic.
//
// A reference time (at the moment) is a unit of seconds represented in
// 100ns units as is used in the Win32 FILETIME structure. BUT the time
// a REFERENCE_TIME represents is NOT the time elapsed since 1/1/1601 it
// will either be stream time or reference time depending upon context
//
// This class provides simple arithmetic operations on reference times
//
// keep non-virtual otherwise the data layout will not be the same as
// REFERENCE_TIME
// -----
// note that you are safe to cast a CRefTime* to a REFERENCE_TIME*, but
// you will need to do so explicitly
// -----
#ifndef __REFTIME__
#define __REFTIME__
const LONGLONG MILLISECONDS = (1000); // 10 ^ 3
const LONGLONG NANOSECONDS = (1000000000); // 10 ^ 9
const LONGLONG UNITS = (NANOSECONDS / 100); // 10 ^ 7
/* Unfortunately an inline function here generates a call to __allmul
- even for constants!
*/
#define MILLISECONDS_TO_100NS_UNITS(lMs) \
Int32x32To64((lMs), (UNITS / MILLISECONDS))
class CRefTime
{
public:
// *MUST* be the only data member so that this class is exactly
// equivalent to a REFERENCE_TIME.
// Also, must be *no virtual functions*
REFERENCE_TIME m_time;
inline CRefTime()
{
// default to 0 time
m_time = 0;
};
inline CRefTime(LONG msecs)
{
m_time = MILLISECONDS_TO_100NS_UNITS(msecs);
};
inline CRefTime(REFERENCE_TIME rt)
{
m_time = rt;
};
inline operator REFERENCE_TIME() const
{
return m_time;
};
inline CRefTime& operator=(const CRefTime& rt)
{
m_time = rt.m_time;
return *this;
};
inline CRefTime& operator=(const LONGLONG ll)
{
m_time = ll;
return *this;
};
inline CRefTime& operator+=(const CRefTime& rt)
{
return (*this = *this + rt);
};
inline CRefTime& operator-=(const CRefTime& rt)
{
return (*this = *this - rt);
};
inline LONG Millisecs(void)
{
return (LONG)(m_time / (UNITS / MILLISECONDS));
};
inline LONGLONG GetUnits(void)
{
return m_time;
};
};
const LONGLONG TimeZero = 0;
#endif /* __REFTIME__ */
//------------------------------------------------------------------------------
// File: RefTime.h
//
// Desc: DirectShow base classes - defines CRefTime, a class that manages
// reference times.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// CRefTime
//
// Manage reference times.
// Shares same data layout as REFERENCE_TIME, but adds some (nonvirtual)
// functions providing simple comparison, conversion and arithmetic.
//
// A reference time (at the moment) is a unit of seconds represented in
// 100ns units as is used in the Win32 FILETIME structure. BUT the time
// a REFERENCE_TIME represents is NOT the time elapsed since 1/1/1601 it
// will either be stream time or reference time depending upon context
//
// This class provides simple arithmetic operations on reference times
//
// keep non-virtual otherwise the data layout will not be the same as
// REFERENCE_TIME
// -----
// note that you are safe to cast a CRefTime* to a REFERENCE_TIME*, but
// you will need to do so explicitly
// -----
#ifndef __REFTIME__
#define __REFTIME__
const LONGLONG MILLISECONDS = (1000); // 10 ^ 3
const LONGLONG NANOSECONDS = (1000000000); // 10 ^ 9
const LONGLONG UNITS = (NANOSECONDS / 100); // 10 ^ 7
/* Unfortunately an inline function here generates a call to __allmul
- even for constants!
*/
#define MILLISECONDS_TO_100NS_UNITS(lMs) \
Int32x32To64((lMs), (UNITS / MILLISECONDS))
class CRefTime
{
public:
// *MUST* be the only data member so that this class is exactly
// equivalent to a REFERENCE_TIME.
// Also, must be *no virtual functions*
REFERENCE_TIME m_time;
inline CRefTime()
{
// default to 0 time
m_time = 0;
};
inline CRefTime(LONG msecs)
{
m_time = MILLISECONDS_TO_100NS_UNITS(msecs);
};
inline CRefTime(REFERENCE_TIME rt)
{
m_time = rt;
};
inline operator REFERENCE_TIME() const
{
return m_time;
};
inline CRefTime& operator=(const CRefTime& rt)
{
m_time = rt.m_time;
return *this;
};
inline CRefTime& operator=(const LONGLONG ll)
{
m_time = ll;
return *this;
};
inline CRefTime& operator+=(const CRefTime& rt)
{
return (*this = *this + rt);
};
inline CRefTime& operator-=(const CRefTime& rt)
{
return (*this = *this - rt);
};
inline LONG Millisecs(void)
{
return (LONG)(m_time / (UNITS / MILLISECONDS));
};
inline LONGLONG GetUnits(void)
{
return m_time;
};
};
const LONGLONG TimeZero = 0;
#endif /* __REFTIME__ */
+2833 -2833
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+479 -479
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@@ -1,479 +1,479 @@
//------------------------------------------------------------------------------
// File: RenBase.h
//
// Desc: DirectShow base classes - defines a generic ActiveX base renderer
// class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __RENBASE__
#define __RENBASE__
// Forward class declarations
class CBaseRenderer;
class CBaseVideoRenderer;
class CRendererInputPin;
// This is our input pin class that channels calls to the renderer
class CRendererInputPin : public CBaseInputPin
{
protected:
CBaseRenderer *m_pRenderer;
public:
CRendererInputPin(CBaseRenderer *pRenderer,
HRESULT *phr,
LPCWSTR Name);
// Overriden from the base pin classes
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
HRESULT SetMediaType(const CMediaType *pmt);
HRESULT CheckMediaType(const CMediaType *pmt);
HRESULT Active();
HRESULT Inactive();
// Add rendering behaviour to interface functions
STDMETHODIMP QueryId(LPWSTR *Id);
STDMETHODIMP EndOfStream();
STDMETHODIMP BeginFlush();
STDMETHODIMP EndFlush();
STDMETHODIMP Receive(IMediaSample *pMediaSample);
// Helper
IMemAllocator inline *Allocator() const
{
return m_pAllocator;
}
};
// Main renderer class that handles synchronisation and state changes
class CBaseRenderer : public CBaseFilter
{
protected:
friend class CRendererInputPin;
friend void CALLBACK EndOfStreamTimer(UINT uID, // Timer identifier
UINT uMsg, // Not currently used
DWORD_PTR dwUser, // User information
DWORD_PTR dw1, // Windows reserved
DWORD_PTR dw2); // Is also reserved
CRendererPosPassThru *m_pPosition; // Media seeking pass by object
CAMEvent m_RenderEvent; // Used to signal timer events
CAMEvent m_ThreadSignal; // Signalled to release worker thread
CAMEvent m_evComplete; // Signalled when state complete
BOOL m_bAbort; // Stop us from rendering more data
BOOL m_bStreaming; // Are we currently streaming
DWORD_PTR m_dwAdvise; // Timer advise cookie
IMediaSample *m_pMediaSample; // Current image media sample
BOOL m_bEOS; // Any more samples in the stream
BOOL m_bEOSDelivered; // Have we delivered an EC_COMPLETE
CRendererInputPin *m_pInputPin; // Our renderer input pin object
CCritSec m_InterfaceLock; // Critical section for interfaces
CCritSec m_RendererLock; // Controls access to internals
IQualityControl * m_pQSink; // QualityControl sink
BOOL m_bRepaintStatus; // Can we signal an EC_REPAINT
// Avoid some deadlocks by tracking filter during stop
volatile BOOL m_bInReceive; // Inside Receive between PrepareReceive
// And actually processing the sample
REFERENCE_TIME m_SignalTime; // Time when we signal EC_COMPLETE
UINT m_EndOfStreamTimer; // Used to signal end of stream
CCritSec m_ObjectCreationLock; // This lock protects the creation and
// of m_pPosition and m_pInputPin. It
// ensures that two threads cannot create
// either object simultaneously.
public:
CBaseRenderer(REFCLSID RenderClass, // CLSID for this renderer
TCHAR *pName, // Debug ONLY description
LPUNKNOWN pUnk, // Aggregated owner object
HRESULT *phr); // General OLE return code
~CBaseRenderer();
// Overriden to say what interfaces we support and where
virtual HRESULT GetMediaPositionInterface(REFIID riid,void **ppv);
STDMETHODIMP NonDelegatingQueryInterface(REFIID, void **);
virtual HRESULT SourceThreadCanWait(BOOL bCanWait);
#ifdef DEBUG
// Debug only dump of the renderer state
void DisplayRendererState();
#endif
virtual HRESULT WaitForRenderTime();
virtual HRESULT CompleteStateChange(FILTER_STATE OldState);
// Return internal information about this filter
BOOL IsEndOfStream() { return m_bEOS; };
BOOL IsEndOfStreamDelivered() { return m_bEOSDelivered; };
BOOL IsStreaming() { return m_bStreaming; };
void SetAbortSignal(BOOL bAbort) { m_bAbort = bAbort; };
virtual void OnReceiveFirstSample(IMediaSample *pMediaSample) { };
CAMEvent *GetRenderEvent() { return &m_RenderEvent; };
// Permit access to the transition state
void Ready() { m_evComplete.Set(); };
void NotReady() { m_evComplete.Reset(); };
BOOL CheckReady() { return m_evComplete.Check(); };
virtual int GetPinCount();
virtual CBasePin *GetPin(int n);
FILTER_STATE GetRealState();
void SendRepaint();
void SendNotifyWindow(IPin *pPin,HWND hwnd);
BOOL OnDisplayChange();
void SetRepaintStatus(BOOL bRepaint);
// Override the filter and pin interface functions
STDMETHODIMP Stop();
STDMETHODIMP Pause();
STDMETHODIMP Run(REFERENCE_TIME StartTime);
STDMETHODIMP GetState(DWORD dwMSecs,FILTER_STATE *State);
STDMETHODIMP FindPin(LPCWSTR Id, IPin **ppPin);
// These are available for a quality management implementation
virtual void OnRenderStart(IMediaSample *pMediaSample);
virtual void OnRenderEnd(IMediaSample *pMediaSample);
virtual HRESULT OnStartStreaming() { return NOERROR; };
virtual HRESULT OnStopStreaming() { return NOERROR; };
virtual void OnWaitStart() { };
virtual void OnWaitEnd() { };
virtual void PrepareRender() { };
#ifdef PERF
REFERENCE_TIME m_trRenderStart; // Just before we started drawing
// Set in OnRenderStart, Used in OnRenderEnd
int m_idBaseStamp; // MSR_id for frame time stamp
int m_idBaseRenderTime; // MSR_id for true wait time
int m_idBaseAccuracy; // MSR_id for time frame is late (int)
#endif
// Quality management implementation for scheduling rendering
virtual BOOL ScheduleSample(IMediaSample *pMediaSample);
virtual HRESULT GetSampleTimes(IMediaSample *pMediaSample,
REFERENCE_TIME *pStartTime,
REFERENCE_TIME *pEndTime);
virtual HRESULT ShouldDrawSampleNow(IMediaSample *pMediaSample,
REFERENCE_TIME *ptrStart,
REFERENCE_TIME *ptrEnd);
// Lots of end of stream complexities
void TimerCallback();
void ResetEndOfStreamTimer();
HRESULT NotifyEndOfStream();
virtual HRESULT SendEndOfStream();
virtual HRESULT ResetEndOfStream();
virtual HRESULT EndOfStream();
// Rendering is based around the clock
void SignalTimerFired();
virtual HRESULT CancelNotification();
virtual HRESULT ClearPendingSample();
// Called when the filter changes state
virtual HRESULT Active();
virtual HRESULT Inactive();
virtual HRESULT StartStreaming();
virtual HRESULT StopStreaming();
virtual HRESULT BeginFlush();
virtual HRESULT EndFlush();
// Deal with connections and type changes
virtual HRESULT BreakConnect();
virtual HRESULT SetMediaType(const CMediaType *pmt);
virtual HRESULT CompleteConnect(IPin *pReceivePin);
// These look after the handling of data samples
virtual HRESULT PrepareReceive(IMediaSample *pMediaSample);
virtual HRESULT Receive(IMediaSample *pMediaSample);
virtual BOOL HaveCurrentSample();
virtual IMediaSample *GetCurrentSample();
virtual HRESULT Render(IMediaSample *pMediaSample);
// Derived classes MUST override these
virtual HRESULT DoRenderSample(IMediaSample *pMediaSample) PURE;
virtual HRESULT CheckMediaType(const CMediaType *) PURE;
// Helper
void WaitForReceiveToComplete();
};
// CBaseVideoRenderer is a renderer class (see its ancestor class) and
// it handles scheduling of media samples so that they are drawn at the
// correct time by the reference clock. It implements a degradation
// strategy. Possible degradation modes are:
// Drop frames here (only useful if the drawing takes significant time)
// Signal supplier (upstream) to drop some frame(s) - i.e. one-off skip.
// Signal supplier to change the frame rate - i.e. ongoing skipping.
// Or any combination of the above.
// In order to determine what's useful to try we need to know what's going
// on. This is done by timing various operations (including the supplier).
// This timing is done by using timeGetTime as it is accurate enough and
// usually cheaper than calling the reference clock. It also tells the
// truth if there is an audio break and the reference clock stops.
// We provide a number of public entry points (named OnXxxStart, OnXxxEnd)
// which the rest of the renderer calls at significant moments. These do
// the timing.
// the number of frames that the sliding averages are averaged over.
// the rule is (1024*NewObservation + (AVGPERIOD-1) * PreviousAverage)/AVGPERIOD
#define AVGPERIOD 4
#define DO_MOVING_AVG(avg,obs) (avg = (1024*obs + (AVGPERIOD-1)*avg)/AVGPERIOD)
// Spot the bug in this macro - I can't. but it doesn't work!
class CBaseVideoRenderer : public CBaseRenderer, // Base renderer class
public IQualProp, // Property page guff
public IQualityControl // Allow throttling
{
protected:
// Hungarian:
// tFoo is the time Foo in mSec (beware m_tStart from filter.h)
// trBar is the time Bar by the reference clock
//******************************************************************
// State variables to control synchronisation
//******************************************************************
// Control of sending Quality messages. We need to know whether
// we are in trouble (e.g. frames being dropped) and where the time
// is being spent.
// When we drop a frame we play the next one early.
// The frame after that is likely to wait before drawing and counting this
// wait as spare time is unfair, so we count it as a zero wait.
// We therefore need to know whether we are playing frames early or not.
int m_nNormal; // The number of consecutive frames
// drawn at their normal time (not early)
// -1 means we just dropped a frame.
#ifdef PERF
BOOL m_bDrawLateFrames; // Don't drop any frames (debug and I'm
// not keen on people using it!)
#endif
BOOL m_bSupplierHandlingQuality;// The response to Quality messages says
// our supplier is handling things.
// We will allow things to go extra late
// before dropping frames. We will play
// very early after he has dropped one.
// Control of scheduling, frame dropping etc.
// We need to know where the time is being spent so as to tell whether
// we should be taking action here, signalling supplier or what.
// The variables are initialised to a mode of NOT dropping frames.
// They will tell the truth after a few frames.
// We typically record a start time for an event, later we get the time
// again and subtract to get the elapsed time, and we average this over
// a few frames. The average is used to tell what mode we are in.
// Although these are reference times (64 bit) they are all DIFFERENCES
// between times which are small. An int will go up to 214 secs before
// overflow. Avoiding 64 bit multiplications and divisions seems
// worth while.
// Audio-video throttling. If the user has turned up audio quality
// very high (in principle it could be any other stream, not just audio)
// then we can receive cries for help via the graph manager. In this case
// we put in a wait for some time after rendering each frame.
int m_trThrottle;
// The time taken to render (i.e. BitBlt) frames controls which component
// needs to degrade. If the blt is expensive, the renderer degrades.
// If the blt is cheap it's done anyway and the supplier degrades.
int m_trRenderAvg; // Time frames are taking to blt
int m_trRenderLast; // Time for last frame blt
int m_tRenderStart; // Just before we started drawing (mSec)
// derived from timeGetTime.
// When frames are dropped we will play the next frame as early as we can.
// If it was a false alarm and the machine is fast we slide gently back to
// normal timing. To do this, we record the offset showing just how early
// we really are. This will normally be negative meaning early or zero.
int m_trEarliness;
// Target provides slow long-term feedback to try to reduce the
// average sync offset to zero. Whenever a frame is actually rendered
// early we add a msec or two, whenever late we take off a few.
// We add or take off 1/32 of the error time.
// Eventually we should be hovering around zero. For a really bad case
// where we were (say) 300mSec off, it might take 100 odd frames to
// settle down. The rate of change of this is intended to be slower
// than any other mechanism in Quartz, thereby avoiding hunting.
int m_trTarget;
// The proportion of time spent waiting for the right moment to blt
// controls whether we bother to drop a frame or whether we reckon that
// we're doing well enough that we can stand a one-frame glitch.
int m_trWaitAvg; // Average of last few wait times
// (actually we just average how early
// we were). Negative here means LATE.
// The average inter-frame time.
// This is used to calculate the proportion of the time used by the
// three operations (supplying us, waiting, rendering)
int m_trFrameAvg; // Average inter-frame time
int m_trDuration; // duration of last frame.
#ifdef PERF
// Performance logging identifiers
int m_idTimeStamp; // MSR_id for frame time stamp
int m_idEarliness; // MSR_id for earliness fudge
int m_idTarget; // MSR_id for Target fudge
int m_idWaitReal; // MSR_id for true wait time
int m_idWait; // MSR_id for wait time recorded
int m_idFrameAccuracy; // MSR_id for time frame is late (int)
int m_idRenderAvg; // MSR_id for Render time recorded (int)
int m_idSchLateTime; // MSR_id for lateness at scheduler
int m_idQualityRate; // MSR_id for Quality rate requested
int m_idQualityTime; // MSR_id for Quality time requested
int m_idDecision; // MSR_id for decision code
int m_idDuration; // MSR_id for duration of a frame
int m_idThrottle; // MSR_id for audio-video throttling
//int m_idDebug; // MSR_id for trace style debugging
//int m_idSendQuality; // MSR_id for timing the notifications per se
#endif // PERF
REFERENCE_TIME m_trRememberStampForPerf; // original time stamp of frame
// with no earliness fudges etc.
#ifdef PERF
REFERENCE_TIME m_trRememberFrameForPerf; // time when previous frame rendered
// debug...
int m_idFrameAvg;
int m_idWaitAvg;
#endif
// PROPERTY PAGE
// This has edit fields that show the user what's happening
// These member variables hold these counts.
int m_cFramesDropped; // cumulative frames dropped IN THE RENDERER
int m_cFramesDrawn; // Frames since streaming started seen BY THE
// RENDERER (some may be dropped upstream)
// Next two support average sync offset and standard deviation of sync offset.
LONGLONG m_iTotAcc; // Sum of accuracies in mSec
LONGLONG m_iSumSqAcc; // Sum of squares of (accuracies in mSec)
// Next two allow jitter calculation. Jitter is std deviation of frame time.
REFERENCE_TIME m_trLastDraw; // Time of prev frame (for inter-frame times)
LONGLONG m_iSumSqFrameTime; // Sum of squares of (inter-frame time in mSec)
LONGLONG m_iSumFrameTime; // Sum of inter-frame times in mSec
// To get performance statistics on frame rate, jitter etc, we need
// to record the lateness and inter-frame time. What we actually need are the
// data above (sum, sum of squares and number of entries for each) but the data
// is generated just ahead of time and only later do we discover whether the
// frame was actually drawn or not. So we have to hang on to the data
int m_trLate; // hold onto frame lateness
int m_trFrame; // hold onto inter-frame time
int m_tStreamingStart; // if streaming then time streaming started
// else time of last streaming session
// used for property page statistics
#ifdef PERF
LONGLONG m_llTimeOffset; // timeGetTime()*10000+m_llTimeOffset==ref time
#endif
public:
CBaseVideoRenderer(REFCLSID RenderClass, // CLSID for this renderer
TCHAR *pName, // Debug ONLY description
LPUNKNOWN pUnk, // Aggregated owner object
HRESULT *phr); // General OLE return code
~CBaseVideoRenderer();
// IQualityControl methods - Notify allows audio-video throttling
STDMETHODIMP SetSink( IQualityControl * piqc);
STDMETHODIMP Notify( IBaseFilter * pSelf, Quality q);
// These provide a full video quality management implementation
void OnRenderStart(IMediaSample *pMediaSample);
void OnRenderEnd(IMediaSample *pMediaSample);
void OnWaitStart();
void OnWaitEnd();
HRESULT OnStartStreaming();
HRESULT OnStopStreaming();
void ThrottleWait();
// Handle the statistics gathering for our quality management
void PreparePerformanceData(int trLate, int trFrame);
virtual void RecordFrameLateness(int trLate, int trFrame);
virtual void OnDirectRender(IMediaSample *pMediaSample);
virtual HRESULT ResetStreamingTimes();
BOOL ScheduleSample(IMediaSample *pMediaSample);
HRESULT ShouldDrawSampleNow(IMediaSample *pMediaSample,
REFERENCE_TIME *ptrStart,
REFERENCE_TIME *ptrEnd);
virtual HRESULT SendQuality(REFERENCE_TIME trLate, REFERENCE_TIME trRealStream);
STDMETHODIMP JoinFilterGraph(IFilterGraph * pGraph, LPCWSTR pName);
//
// Do estimates for standard deviations for per-frame
// statistics
//
// *piResult = (llSumSq - iTot * iTot / m_cFramesDrawn - 1) /
// (m_cFramesDrawn - 2)
// or 0 if m_cFramesDrawn <= 3
//
HRESULT GetStdDev(
int nSamples,
int *piResult,
LONGLONG llSumSq,
LONGLONG iTot
);
public:
// IQualProp property page support
STDMETHODIMP get_FramesDroppedInRenderer(int *cFramesDropped);
STDMETHODIMP get_FramesDrawn(int *pcFramesDrawn);
STDMETHODIMP get_AvgFrameRate(int *piAvgFrameRate);
STDMETHODIMP get_Jitter(int *piJitter);
STDMETHODIMP get_AvgSyncOffset(int *piAvg);
STDMETHODIMP get_DevSyncOffset(int *piDev);
// Implement an IUnknown interface and expose IQualProp
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,VOID **ppv);
};
#endif // __RENBASE__
//------------------------------------------------------------------------------
// File: RenBase.h
//
// Desc: DirectShow base classes - defines a generic ActiveX base renderer
// class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __RENBASE__
#define __RENBASE__
// Forward class declarations
class CBaseRenderer;
class CBaseVideoRenderer;
class CRendererInputPin;
// This is our input pin class that channels calls to the renderer
class CRendererInputPin : public CBaseInputPin
{
protected:
CBaseRenderer *m_pRenderer;
public:
CRendererInputPin(CBaseRenderer *pRenderer,
HRESULT *phr,
LPCWSTR Name);
// Overriden from the base pin classes
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
HRESULT SetMediaType(const CMediaType *pmt);
HRESULT CheckMediaType(const CMediaType *pmt);
HRESULT Active();
HRESULT Inactive();
// Add rendering behaviour to interface functions
STDMETHODIMP QueryId(LPWSTR *Id);
STDMETHODIMP EndOfStream();
STDMETHODIMP BeginFlush();
STDMETHODIMP EndFlush();
STDMETHODIMP Receive(IMediaSample *pMediaSample);
// Helper
IMemAllocator inline *Allocator() const
{
return m_pAllocator;
}
};
// Main renderer class that handles synchronisation and state changes
class CBaseRenderer : public CBaseFilter
{
protected:
friend class CRendererInputPin;
friend void CALLBACK EndOfStreamTimer(UINT uID, // Timer identifier
UINT uMsg, // Not currently used
DWORD_PTR dwUser, // User information
DWORD_PTR dw1, // Windows reserved
DWORD_PTR dw2); // Is also reserved
CRendererPosPassThru *m_pPosition; // Media seeking pass by object
CAMEvent m_RenderEvent; // Used to signal timer events
CAMEvent m_ThreadSignal; // Signalled to release worker thread
CAMEvent m_evComplete; // Signalled when state complete
BOOL m_bAbort; // Stop us from rendering more data
BOOL m_bStreaming; // Are we currently streaming
DWORD_PTR m_dwAdvise; // Timer advise cookie
IMediaSample *m_pMediaSample; // Current image media sample
BOOL m_bEOS; // Any more samples in the stream
BOOL m_bEOSDelivered; // Have we delivered an EC_COMPLETE
CRendererInputPin *m_pInputPin; // Our renderer input pin object
CCritSec m_InterfaceLock; // Critical section for interfaces
CCritSec m_RendererLock; // Controls access to internals
IQualityControl * m_pQSink; // QualityControl sink
BOOL m_bRepaintStatus; // Can we signal an EC_REPAINT
// Avoid some deadlocks by tracking filter during stop
volatile BOOL m_bInReceive; // Inside Receive between PrepareReceive
// And actually processing the sample
REFERENCE_TIME m_SignalTime; // Time when we signal EC_COMPLETE
UINT m_EndOfStreamTimer; // Used to signal end of stream
CCritSec m_ObjectCreationLock; // This lock protects the creation and
// of m_pPosition and m_pInputPin. It
// ensures that two threads cannot create
// either object simultaneously.
public:
CBaseRenderer(REFCLSID RenderClass, // CLSID for this renderer
TCHAR *pName, // Debug ONLY description
LPUNKNOWN pUnk, // Aggregated owner object
HRESULT *phr); // General OLE return code
~CBaseRenderer();
// Overriden to say what interfaces we support and where
virtual HRESULT GetMediaPositionInterface(REFIID riid,void **ppv);
STDMETHODIMP NonDelegatingQueryInterface(REFIID, void **);
virtual HRESULT SourceThreadCanWait(BOOL bCanWait);
#ifdef DEBUG
// Debug only dump of the renderer state
void DisplayRendererState();
#endif
virtual HRESULT WaitForRenderTime();
virtual HRESULT CompleteStateChange(FILTER_STATE OldState);
// Return internal information about this filter
BOOL IsEndOfStream() { return m_bEOS; };
BOOL IsEndOfStreamDelivered() { return m_bEOSDelivered; };
BOOL IsStreaming() { return m_bStreaming; };
void SetAbortSignal(BOOL bAbort) { m_bAbort = bAbort; };
virtual void OnReceiveFirstSample(IMediaSample *pMediaSample) { };
CAMEvent *GetRenderEvent() { return &m_RenderEvent; };
// Permit access to the transition state
void Ready() { m_evComplete.Set(); };
void NotReady() { m_evComplete.Reset(); };
BOOL CheckReady() { return m_evComplete.Check(); };
virtual int GetPinCount();
virtual CBasePin *GetPin(int n);
FILTER_STATE GetRealState();
void SendRepaint();
void SendNotifyWindow(IPin *pPin,HWND hwnd);
BOOL OnDisplayChange();
void SetRepaintStatus(BOOL bRepaint);
// Override the filter and pin interface functions
STDMETHODIMP Stop();
STDMETHODIMP Pause();
STDMETHODIMP Run(REFERENCE_TIME StartTime);
STDMETHODIMP GetState(DWORD dwMSecs,FILTER_STATE *State);
STDMETHODIMP FindPin(LPCWSTR Id, IPin **ppPin);
// These are available for a quality management implementation
virtual void OnRenderStart(IMediaSample *pMediaSample);
virtual void OnRenderEnd(IMediaSample *pMediaSample);
virtual HRESULT OnStartStreaming() { return NOERROR; };
virtual HRESULT OnStopStreaming() { return NOERROR; };
virtual void OnWaitStart() { };
virtual void OnWaitEnd() { };
virtual void PrepareRender() { };
#ifdef PERF
REFERENCE_TIME m_trRenderStart; // Just before we started drawing
// Set in OnRenderStart, Used in OnRenderEnd
int m_idBaseStamp; // MSR_id for frame time stamp
int m_idBaseRenderTime; // MSR_id for true wait time
int m_idBaseAccuracy; // MSR_id for time frame is late (int)
#endif
// Quality management implementation for scheduling rendering
virtual BOOL ScheduleSample(IMediaSample *pMediaSample);
virtual HRESULT GetSampleTimes(IMediaSample *pMediaSample,
REFERENCE_TIME *pStartTime,
REFERENCE_TIME *pEndTime);
virtual HRESULT ShouldDrawSampleNow(IMediaSample *pMediaSample,
REFERENCE_TIME *ptrStart,
REFERENCE_TIME *ptrEnd);
// Lots of end of stream complexities
void TimerCallback();
void ResetEndOfStreamTimer();
HRESULT NotifyEndOfStream();
virtual HRESULT SendEndOfStream();
virtual HRESULT ResetEndOfStream();
virtual HRESULT EndOfStream();
// Rendering is based around the clock
void SignalTimerFired();
virtual HRESULT CancelNotification();
virtual HRESULT ClearPendingSample();
// Called when the filter changes state
virtual HRESULT Active();
virtual HRESULT Inactive();
virtual HRESULT StartStreaming();
virtual HRESULT StopStreaming();
virtual HRESULT BeginFlush();
virtual HRESULT EndFlush();
// Deal with connections and type changes
virtual HRESULT BreakConnect();
virtual HRESULT SetMediaType(const CMediaType *pmt);
virtual HRESULT CompleteConnect(IPin *pReceivePin);
// These look after the handling of data samples
virtual HRESULT PrepareReceive(IMediaSample *pMediaSample);
virtual HRESULT Receive(IMediaSample *pMediaSample);
virtual BOOL HaveCurrentSample();
virtual IMediaSample *GetCurrentSample();
virtual HRESULT Render(IMediaSample *pMediaSample);
// Derived classes MUST override these
virtual HRESULT DoRenderSample(IMediaSample *pMediaSample) PURE;
virtual HRESULT CheckMediaType(const CMediaType *) PURE;
// Helper
void WaitForReceiveToComplete();
};
// CBaseVideoRenderer is a renderer class (see its ancestor class) and
// it handles scheduling of media samples so that they are drawn at the
// correct time by the reference clock. It implements a degradation
// strategy. Possible degradation modes are:
// Drop frames here (only useful if the drawing takes significant time)
// Signal supplier (upstream) to drop some frame(s) - i.e. one-off skip.
// Signal supplier to change the frame rate - i.e. ongoing skipping.
// Or any combination of the above.
// In order to determine what's useful to try we need to know what's going
// on. This is done by timing various operations (including the supplier).
// This timing is done by using timeGetTime as it is accurate enough and
// usually cheaper than calling the reference clock. It also tells the
// truth if there is an audio break and the reference clock stops.
// We provide a number of public entry points (named OnXxxStart, OnXxxEnd)
// which the rest of the renderer calls at significant moments. These do
// the timing.
// the number of frames that the sliding averages are averaged over.
// the rule is (1024*NewObservation + (AVGPERIOD-1) * PreviousAverage)/AVGPERIOD
#define AVGPERIOD 4
#define DO_MOVING_AVG(avg,obs) (avg = (1024*obs + (AVGPERIOD-1)*avg)/AVGPERIOD)
// Spot the bug in this macro - I can't. but it doesn't work!
class CBaseVideoRenderer : public CBaseRenderer, // Base renderer class
public IQualProp, // Property page guff
public IQualityControl // Allow throttling
{
protected:
// Hungarian:
// tFoo is the time Foo in mSec (beware m_tStart from filter.h)
// trBar is the time Bar by the reference clock
//******************************************************************
// State variables to control synchronisation
//******************************************************************
// Control of sending Quality messages. We need to know whether
// we are in trouble (e.g. frames being dropped) and where the time
// is being spent.
// When we drop a frame we play the next one early.
// The frame after that is likely to wait before drawing and counting this
// wait as spare time is unfair, so we count it as a zero wait.
// We therefore need to know whether we are playing frames early or not.
int m_nNormal; // The number of consecutive frames
// drawn at their normal time (not early)
// -1 means we just dropped a frame.
#ifdef PERF
BOOL m_bDrawLateFrames; // Don't drop any frames (debug and I'm
// not keen on people using it!)
#endif
BOOL m_bSupplierHandlingQuality;// The response to Quality messages says
// our supplier is handling things.
// We will allow things to go extra late
// before dropping frames. We will play
// very early after he has dropped one.
// Control of scheduling, frame dropping etc.
// We need to know where the time is being spent so as to tell whether
// we should be taking action here, signalling supplier or what.
// The variables are initialised to a mode of NOT dropping frames.
// They will tell the truth after a few frames.
// We typically record a start time for an event, later we get the time
// again and subtract to get the elapsed time, and we average this over
// a few frames. The average is used to tell what mode we are in.
// Although these are reference times (64 bit) they are all DIFFERENCES
// between times which are small. An int will go up to 214 secs before
// overflow. Avoiding 64 bit multiplications and divisions seems
// worth while.
// Audio-video throttling. If the user has turned up audio quality
// very high (in principle it could be any other stream, not just audio)
// then we can receive cries for help via the graph manager. In this case
// we put in a wait for some time after rendering each frame.
int m_trThrottle;
// The time taken to render (i.e. BitBlt) frames controls which component
// needs to degrade. If the blt is expensive, the renderer degrades.
// If the blt is cheap it's done anyway and the supplier degrades.
int m_trRenderAvg; // Time frames are taking to blt
int m_trRenderLast; // Time for last frame blt
int m_tRenderStart; // Just before we started drawing (mSec)
// derived from timeGetTime.
// When frames are dropped we will play the next frame as early as we can.
// If it was a false alarm and the machine is fast we slide gently back to
// normal timing. To do this, we record the offset showing just how early
// we really are. This will normally be negative meaning early or zero.
int m_trEarliness;
// Target provides slow long-term feedback to try to reduce the
// average sync offset to zero. Whenever a frame is actually rendered
// early we add a msec or two, whenever late we take off a few.
// We add or take off 1/32 of the error time.
// Eventually we should be hovering around zero. For a really bad case
// where we were (say) 300mSec off, it might take 100 odd frames to
// settle down. The rate of change of this is intended to be slower
// than any other mechanism in Quartz, thereby avoiding hunting.
int m_trTarget;
// The proportion of time spent waiting for the right moment to blt
// controls whether we bother to drop a frame or whether we reckon that
// we're doing well enough that we can stand a one-frame glitch.
int m_trWaitAvg; // Average of last few wait times
// (actually we just average how early
// we were). Negative here means LATE.
// The average inter-frame time.
// This is used to calculate the proportion of the time used by the
// three operations (supplying us, waiting, rendering)
int m_trFrameAvg; // Average inter-frame time
int m_trDuration; // duration of last frame.
#ifdef PERF
// Performance logging identifiers
int m_idTimeStamp; // MSR_id for frame time stamp
int m_idEarliness; // MSR_id for earliness fudge
int m_idTarget; // MSR_id for Target fudge
int m_idWaitReal; // MSR_id for true wait time
int m_idWait; // MSR_id for wait time recorded
int m_idFrameAccuracy; // MSR_id for time frame is late (int)
int m_idRenderAvg; // MSR_id for Render time recorded (int)
int m_idSchLateTime; // MSR_id for lateness at scheduler
int m_idQualityRate; // MSR_id for Quality rate requested
int m_idQualityTime; // MSR_id for Quality time requested
int m_idDecision; // MSR_id for decision code
int m_idDuration; // MSR_id for duration of a frame
int m_idThrottle; // MSR_id for audio-video throttling
//int m_idDebug; // MSR_id for trace style debugging
//int m_idSendQuality; // MSR_id for timing the notifications per se
#endif // PERF
REFERENCE_TIME m_trRememberStampForPerf; // original time stamp of frame
// with no earliness fudges etc.
#ifdef PERF
REFERENCE_TIME m_trRememberFrameForPerf; // time when previous frame rendered
// debug...
int m_idFrameAvg;
int m_idWaitAvg;
#endif
// PROPERTY PAGE
// This has edit fields that show the user what's happening
// These member variables hold these counts.
int m_cFramesDropped; // cumulative frames dropped IN THE RENDERER
int m_cFramesDrawn; // Frames since streaming started seen BY THE
// RENDERER (some may be dropped upstream)
// Next two support average sync offset and standard deviation of sync offset.
LONGLONG m_iTotAcc; // Sum of accuracies in mSec
LONGLONG m_iSumSqAcc; // Sum of squares of (accuracies in mSec)
// Next two allow jitter calculation. Jitter is std deviation of frame time.
REFERENCE_TIME m_trLastDraw; // Time of prev frame (for inter-frame times)
LONGLONG m_iSumSqFrameTime; // Sum of squares of (inter-frame time in mSec)
LONGLONG m_iSumFrameTime; // Sum of inter-frame times in mSec
// To get performance statistics on frame rate, jitter etc, we need
// to record the lateness and inter-frame time. What we actually need are the
// data above (sum, sum of squares and number of entries for each) but the data
// is generated just ahead of time and only later do we discover whether the
// frame was actually drawn or not. So we have to hang on to the data
int m_trLate; // hold onto frame lateness
int m_trFrame; // hold onto inter-frame time
int m_tStreamingStart; // if streaming then time streaming started
// else time of last streaming session
// used for property page statistics
#ifdef PERF
LONGLONG m_llTimeOffset; // timeGetTime()*10000+m_llTimeOffset==ref time
#endif
public:
CBaseVideoRenderer(REFCLSID RenderClass, // CLSID for this renderer
TCHAR *pName, // Debug ONLY description
LPUNKNOWN pUnk, // Aggregated owner object
HRESULT *phr); // General OLE return code
~CBaseVideoRenderer();
// IQualityControl methods - Notify allows audio-video throttling
STDMETHODIMP SetSink( IQualityControl * piqc);
STDMETHODIMP Notify( IBaseFilter * pSelf, Quality q);
// These provide a full video quality management implementation
void OnRenderStart(IMediaSample *pMediaSample);
void OnRenderEnd(IMediaSample *pMediaSample);
void OnWaitStart();
void OnWaitEnd();
HRESULT OnStartStreaming();
HRESULT OnStopStreaming();
void ThrottleWait();
// Handle the statistics gathering for our quality management
void PreparePerformanceData(int trLate, int trFrame);
virtual void RecordFrameLateness(int trLate, int trFrame);
virtual void OnDirectRender(IMediaSample *pMediaSample);
virtual HRESULT ResetStreamingTimes();
BOOL ScheduleSample(IMediaSample *pMediaSample);
HRESULT ShouldDrawSampleNow(IMediaSample *pMediaSample,
REFERENCE_TIME *ptrStart,
REFERENCE_TIME *ptrEnd);
virtual HRESULT SendQuality(REFERENCE_TIME trLate, REFERENCE_TIME trRealStream);
STDMETHODIMP JoinFilterGraph(IFilterGraph * pGraph, LPCWSTR pName);
//
// Do estimates for standard deviations for per-frame
// statistics
//
// *piResult = (llSumSq - iTot * iTot / m_cFramesDrawn - 1) /
// (m_cFramesDrawn - 2)
// or 0 if m_cFramesDrawn <= 3
//
HRESULT GetStdDev(
int nSamples,
int *piResult,
LONGLONG llSumSq,
LONGLONG iTot
);
public:
// IQualProp property page support
STDMETHODIMP get_FramesDroppedInRenderer(int *cFramesDropped);
STDMETHODIMP get_FramesDrawn(int *pcFramesDrawn);
STDMETHODIMP get_AvgFrameRate(int *piAvgFrameRate);
STDMETHODIMP get_Jitter(int *piJitter);
STDMETHODIMP get_AvgSyncOffset(int *piAvg);
STDMETHODIMP get_DevSyncOffset(int *piDev);
// Implement an IUnknown interface and expose IQualProp
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,VOID **ppv);
};
#endif // __RENBASE__
+265 -265
View File
@@ -1,265 +1,265 @@
//------------------------------------------------------------------------------
// File: Schedule.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#pragma warning(disable:4706) // C4706: assignment within conditional expression
// DbgLog values (all on LOG_TIMING):
//
// 2 for schedulting, firing and shunting of events
// 3 for wait delays and wake-up times of event thread
// 4 for details of whats on the list when the thread awakes
/* Construct & destructors */
CAMSchedule::CAMSchedule( HANDLE ev )
: CBaseObject(TEXT("CAMSchedule"))
, head(&z, 0), z(0, MAX_TIME)
, m_dwNextCookie(0), m_dwAdviseCount(0)
, m_pAdviseCache(0), m_dwCacheCount(0)
, m_ev( ev ) {
head.m_dwAdviseCookie = z.m_dwAdviseCookie = 0;
}
CAMSchedule::~CAMSchedule() {
m_Serialize.Lock();
// Delete cache
CAdvisePacket * p = m_pAdviseCache;
while(p) {
CAdvisePacket *const p_next = p->m_next;
delete p;
p = p_next;
}
ASSERT(m_dwAdviseCount == 0);
// Better to be safe than sorry
if(m_dwAdviseCount > 0) {
DumpLinkedList();
while(!head.m_next->IsZ()) {
head.DeleteNext();
--m_dwAdviseCount;
}
}
// If, in the debug version, we assert twice, it means, not only
// did we have left over advises, but we have also let m_dwAdviseCount
// get out of sync. with the number of advises actually on the list.
ASSERT(m_dwAdviseCount == 0);
m_Serialize.Unlock();
}
/* Public methods */
DWORD CAMSchedule::GetAdviseCount() {
// No need to lock, m_dwAdviseCount is 32bits & declared volatile
return m_dwAdviseCount;
}
REFERENCE_TIME CAMSchedule::GetNextAdviseTime() {
CAutoLock lck(&m_Serialize); // Need to stop the linked list from changing
return head.m_next->m_rtEventTime;
}
DWORD_PTR CAMSchedule::AddAdvisePacket
( const REFERENCE_TIME & time1
, const REFERENCE_TIME & time2
, HANDLE h, BOOL periodic
) {
// Since we use MAX_TIME as a sentry, we can't afford to
// schedule a notification at MAX_TIME
ASSERT(time1 < MAX_TIME);
DWORD_PTR Result;
CAdvisePacket * p;
m_Serialize.Lock();
if(m_pAdviseCache) {
p = m_pAdviseCache;
m_pAdviseCache = p->m_next;
--m_dwCacheCount;
}
else {
p = new CAdvisePacket();
}
if(p) {
p->m_rtEventTime = time1; p->m_rtPeriod = time2;
p->m_hNotify = h; p->m_bPeriodic = periodic;
Result = AddAdvisePacket(p);
}
else Result = 0;
m_Serialize.Unlock();
return Result;
}
HRESULT CAMSchedule::Unadvise(DWORD_PTR dwAdviseCookie) {
HRESULT hr = S_FALSE;
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
m_Serialize.Lock();
while(p_n = p_prev->Next()) // The Next() method returns NULL when it hits z
{
if(p_n->m_dwAdviseCookie == dwAdviseCookie) {
Delete(p_prev->RemoveNext());
--m_dwAdviseCount;
hr = S_OK;
// Having found one cookie that matches, there should be no more
#ifdef DEBUG
while(p_n = p_prev->Next()) {
ASSERT(p_n->m_dwAdviseCookie != dwAdviseCookie);
p_prev = p_n;
}
#endif
break;
}
p_prev = p_n;
};
m_Serialize.Unlock();
return hr;
}
REFERENCE_TIME CAMSchedule::Advise( const REFERENCE_TIME & rtTime ) {
REFERENCE_TIME rtNextTime;
CAdvisePacket * pAdvise;
DbgLog((LOG_TIMING, 2,
TEXT("CAMSchedule::Advise( %lu ms )"), ULONG(rtTime / (UNITS / MILLISECONDS))));
CAutoLock lck(&m_Serialize);
#ifdef DEBUG
if(DbgCheckModuleLevel(LOG_TIMING, 4)) DumpLinkedList();
#endif
// Note - DON'T cache the difference, it might overflow
while(rtTime >= (rtNextTime = (pAdvise=head.m_next)->m_rtEventTime) &&
!pAdvise->IsZ()) {
ASSERT(pAdvise->m_dwAdviseCookie); // If this is zero, its the head or the tail!!
ASSERT(pAdvise->m_hNotify != INVALID_HANDLE_VALUE);
if(pAdvise->m_bPeriodic == TRUE) {
ReleaseSemaphore(pAdvise->m_hNotify,1,NULL);
pAdvise->m_rtEventTime += pAdvise->m_rtPeriod;
ShuntHead();
}
else {
ASSERT(pAdvise->m_bPeriodic == FALSE);
EXECUTE_ASSERT(SetEvent(pAdvise->m_hNotify));
--m_dwAdviseCount;
Delete(head.RemoveNext());
}
}
DbgLog((LOG_TIMING, 3,
TEXT("CAMSchedule::Advise() Next time stamp: %lu ms, for advise %lu."),
DWORD(rtNextTime / (UNITS / MILLISECONDS)), pAdvise->m_dwAdviseCookie ));
return rtNextTime;
}
/* Private methods */
DWORD_PTR CAMSchedule::AddAdvisePacket( CAdvisePacket * pPacket ) {
ASSERT(pPacket->m_rtEventTime >= 0 && pPacket->m_rtEventTime < MAX_TIME);
ASSERT(CritCheckIn(&m_Serialize));
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
const DWORD_PTR Result = pPacket->m_dwAdviseCookie = ++m_dwNextCookie;
// This relies on the fact that z is a sentry with a maximal m_rtEventTime
for(;;p_prev = p_n)
{
p_n = p_prev->m_next;
if(p_n->m_rtEventTime >= pPacket->m_rtEventTime)
break;
}
p_prev->InsertAfter( pPacket );
++m_dwAdviseCount;
DbgLog((LOG_TIMING, 2, TEXT("Added advise %lu, for thread 0x%02X, scheduled at %lu"),
pPacket->m_dwAdviseCookie, GetCurrentThreadId(), (pPacket->m_rtEventTime / (UNITS / MILLISECONDS)) ));
// If packet added at the head, then clock needs to re-evaluate wait time.
if(p_prev == &head) SetEvent(m_ev);
return Result;
}
void CAMSchedule::Delete( CAdvisePacket * pPacket ) {
if(m_dwCacheCount >= dwCacheMax) delete pPacket;
else {
m_Serialize.Lock();
pPacket->m_next = m_pAdviseCache;
m_pAdviseCache = pPacket;
++m_dwCacheCount;
m_Serialize.Unlock();
}
}
// Takes the head of the list & repositions it
void CAMSchedule::ShuntHead() {
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
m_Serialize.Lock();
CAdvisePacket *const pPacket = head.m_next;
// This will catch both an empty list,
// and if somehow a MAX_TIME time gets into the list
// (which would also break this method).
ASSERT(pPacket->m_rtEventTime < MAX_TIME);
// This relies on the fact that z is a sentry with a maximal m_rtEventTime
for(;;p_prev = p_n)
{
p_n = p_prev->m_next;
if(p_n->m_rtEventTime > pPacket->m_rtEventTime)
break;
}
// If p_prev == pPacket then we're already in the right place
if(p_prev != pPacket)
{
head.m_next = pPacket->m_next;
(p_prev->m_next = pPacket)->m_next = p_n;
}
#ifdef DEBUG
DbgLog((LOG_TIMING, 2, TEXT("Periodic advise %lu, shunted to %lu"),
pPacket->m_dwAdviseCookie, (pPacket->m_rtEventTime / (UNITS / MILLISECONDS)) ));
#endif
m_Serialize.Unlock();
}
#ifdef DEBUG
void CAMSchedule::DumpLinkedList() {
m_Serialize.Lock();
int i=0;
DbgLog((LOG_TIMING, 1, TEXT("CAMSchedule::DumpLinkedList() this = 0x%p"), this));
for(CAdvisePacket * p = &head
; p
; p = p->m_next , i++) {
DbgLog((LOG_TIMING, 1, TEXT("Advise List # %lu, Cookie %d, RefTime %lu"),
i,
p->m_dwAdviseCookie,
p->m_rtEventTime / (UNITS / MILLISECONDS)
));
}
m_Serialize.Unlock();
}
#endif
//------------------------------------------------------------------------------
// File: Schedule.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#pragma warning(disable:4706) // C4706: assignment within conditional expression
// DbgLog values (all on LOG_TIMING):
//
// 2 for schedulting, firing and shunting of events
// 3 for wait delays and wake-up times of event thread
// 4 for details of whats on the list when the thread awakes
/* Construct & destructors */
CAMSchedule::CAMSchedule( HANDLE ev )
: CBaseObject(TEXT("CAMSchedule"))
, head(&z, 0), z(0, MAX_TIME)
, m_dwNextCookie(0), m_dwAdviseCount(0)
, m_pAdviseCache(0), m_dwCacheCount(0)
, m_ev( ev ) {
head.m_dwAdviseCookie = z.m_dwAdviseCookie = 0;
}
CAMSchedule::~CAMSchedule() {
m_Serialize.Lock();
// Delete cache
CAdvisePacket * p = m_pAdviseCache;
while(p) {
CAdvisePacket *const p_next = p->m_next;
delete p;
p = p_next;
}
ASSERT(m_dwAdviseCount == 0);
// Better to be safe than sorry
if(m_dwAdviseCount > 0) {
DumpLinkedList();
while(!head.m_next->IsZ()) {
head.DeleteNext();
--m_dwAdviseCount;
}
}
// If, in the debug version, we assert twice, it means, not only
// did we have left over advises, but we have also let m_dwAdviseCount
// get out of sync. with the number of advises actually on the list.
ASSERT(m_dwAdviseCount == 0);
m_Serialize.Unlock();
}
/* Public methods */
DWORD CAMSchedule::GetAdviseCount() {
// No need to lock, m_dwAdviseCount is 32bits & declared volatile
return m_dwAdviseCount;
}
REFERENCE_TIME CAMSchedule::GetNextAdviseTime() {
CAutoLock lck(&m_Serialize); // Need to stop the linked list from changing
return head.m_next->m_rtEventTime;
}
DWORD_PTR CAMSchedule::AddAdvisePacket
( const REFERENCE_TIME & time1
, const REFERENCE_TIME & time2
, HANDLE h, BOOL periodic
) {
// Since we use MAX_TIME as a sentry, we can't afford to
// schedule a notification at MAX_TIME
ASSERT(time1 < MAX_TIME);
DWORD_PTR Result;
CAdvisePacket * p;
m_Serialize.Lock();
if(m_pAdviseCache) {
p = m_pAdviseCache;
m_pAdviseCache = p->m_next;
--m_dwCacheCount;
}
else {
p = new CAdvisePacket();
}
if(p) {
p->m_rtEventTime = time1; p->m_rtPeriod = time2;
p->m_hNotify = h; p->m_bPeriodic = periodic;
Result = AddAdvisePacket(p);
}
else Result = 0;
m_Serialize.Unlock();
return Result;
}
HRESULT CAMSchedule::Unadvise(DWORD_PTR dwAdviseCookie) {
HRESULT hr = S_FALSE;
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
m_Serialize.Lock();
while(p_n = p_prev->Next()) // The Next() method returns NULL when it hits z
{
if(p_n->m_dwAdviseCookie == dwAdviseCookie) {
Delete(p_prev->RemoveNext());
--m_dwAdviseCount;
hr = S_OK;
// Having found one cookie that matches, there should be no more
#ifdef DEBUG
while(p_n = p_prev->Next()) {
ASSERT(p_n->m_dwAdviseCookie != dwAdviseCookie);
p_prev = p_n;
}
#endif
break;
}
p_prev = p_n;
};
m_Serialize.Unlock();
return hr;
}
REFERENCE_TIME CAMSchedule::Advise( const REFERENCE_TIME & rtTime ) {
REFERENCE_TIME rtNextTime;
CAdvisePacket * pAdvise;
DbgLog((LOG_TIMING, 2,
TEXT("CAMSchedule::Advise( %lu ms )"), ULONG(rtTime / (UNITS / MILLISECONDS))));
CAutoLock lck(&m_Serialize);
#ifdef DEBUG
if(DbgCheckModuleLevel(LOG_TIMING, 4)) DumpLinkedList();
#endif
// Note - DON'T cache the difference, it might overflow
while(rtTime >= (rtNextTime = (pAdvise=head.m_next)->m_rtEventTime) &&
!pAdvise->IsZ()) {
ASSERT(pAdvise->m_dwAdviseCookie); // If this is zero, its the head or the tail!!
ASSERT(pAdvise->m_hNotify != INVALID_HANDLE_VALUE);
if(pAdvise->m_bPeriodic == TRUE) {
ReleaseSemaphore(pAdvise->m_hNotify,1,NULL);
pAdvise->m_rtEventTime += pAdvise->m_rtPeriod;
ShuntHead();
}
else {
ASSERT(pAdvise->m_bPeriodic == FALSE);
EXECUTE_ASSERT(SetEvent(pAdvise->m_hNotify));
--m_dwAdviseCount;
Delete(head.RemoveNext());
}
}
DbgLog((LOG_TIMING, 3,
TEXT("CAMSchedule::Advise() Next time stamp: %lu ms, for advise %lu."),
DWORD(rtNextTime / (UNITS / MILLISECONDS)), pAdvise->m_dwAdviseCookie ));
return rtNextTime;
}
/* Private methods */
DWORD_PTR CAMSchedule::AddAdvisePacket( CAdvisePacket * pPacket ) {
ASSERT(pPacket->m_rtEventTime >= 0 && pPacket->m_rtEventTime < MAX_TIME);
ASSERT(CritCheckIn(&m_Serialize));
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
const DWORD_PTR Result = pPacket->m_dwAdviseCookie = ++m_dwNextCookie;
// This relies on the fact that z is a sentry with a maximal m_rtEventTime
for(;;p_prev = p_n)
{
p_n = p_prev->m_next;
if(p_n->m_rtEventTime >= pPacket->m_rtEventTime)
break;
}
p_prev->InsertAfter( pPacket );
++m_dwAdviseCount;
DbgLog((LOG_TIMING, 2, TEXT("Added advise %lu, for thread 0x%02X, scheduled at %lu"),
pPacket->m_dwAdviseCookie, GetCurrentThreadId(), (pPacket->m_rtEventTime / (UNITS / MILLISECONDS)) ));
// If packet added at the head, then clock needs to re-evaluate wait time.
if(p_prev == &head) SetEvent(m_ev);
return Result;
}
void CAMSchedule::Delete( CAdvisePacket * pPacket ) {
if(m_dwCacheCount >= dwCacheMax) delete pPacket;
else {
m_Serialize.Lock();
pPacket->m_next = m_pAdviseCache;
m_pAdviseCache = pPacket;
++m_dwCacheCount;
m_Serialize.Unlock();
}
}
// Takes the head of the list & repositions it
void CAMSchedule::ShuntHead() {
CAdvisePacket * p_prev = &head;
CAdvisePacket * p_n;
m_Serialize.Lock();
CAdvisePacket *const pPacket = head.m_next;
// This will catch both an empty list,
// and if somehow a MAX_TIME time gets into the list
// (which would also break this method).
ASSERT(pPacket->m_rtEventTime < MAX_TIME);
// This relies on the fact that z is a sentry with a maximal m_rtEventTime
for(;;p_prev = p_n)
{
p_n = p_prev->m_next;
if(p_n->m_rtEventTime > pPacket->m_rtEventTime)
break;
}
// If p_prev == pPacket then we're already in the right place
if(p_prev != pPacket)
{
head.m_next = pPacket->m_next;
(p_prev->m_next = pPacket)->m_next = p_n;
}
#ifdef DEBUG
DbgLog((LOG_TIMING, 2, TEXT("Periodic advise %lu, shunted to %lu"),
pPacket->m_dwAdviseCookie, (pPacket->m_rtEventTime / (UNITS / MILLISECONDS)) ));
#endif
m_Serialize.Unlock();
}
#ifdef DEBUG
void CAMSchedule::DumpLinkedList() {
m_Serialize.Lock();
int i=0;
DbgLog((LOG_TIMING, 1, TEXT("CAMSchedule::DumpLinkedList() this = 0x%p"), this));
for(CAdvisePacket * p = &head
; p
; p = p->m_next , i++) {
DbgLog((LOG_TIMING, 1, TEXT("Advise List # %lu, Cookie %d, RefTime %lu"),
i,
p->m_dwAdviseCookie,
p->m_rtEventTime / (UNITS / MILLISECONDS)
));
}
m_Serialize.Unlock();
}
#endif
+83 -83
View File
@@ -1,83 +1,83 @@
//------------------------------------------------------------------------------
// File: SeekPT.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include "seekpt.h"
//==================================================================
// CreateInstance
// This goes in the factory template table to create new instances
// If there is already a mapper instance - return that, else make one
// and save it in a static variable so that forever after we can return that.
//==================================================================
CUnknown * CSeekingPassThru::CreateInstance(LPUNKNOWN pUnk, HRESULT *phr)
{
return new CSeekingPassThru(NAME("Seeking PassThru"),pUnk, phr);
}
STDMETHODIMP CSeekingPassThru::NonDelegatingQueryInterface(REFIID riid, void ** ppv)
{
if (riid == IID_ISeekingPassThru) {
return GetInterface((ISeekingPassThru *) this, ppv);
} else {
if (m_pPosPassThru &&
(riid == IID_IMediaSeeking ||
riid == IID_IMediaPosition)) {
return m_pPosPassThru->NonDelegatingQueryInterface(riid,ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
}
}
CSeekingPassThru::CSeekingPassThru( TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr )
: CUnknown(pName, pUnk, phr),
m_pPosPassThru(NULL)
{
}
CSeekingPassThru::~CSeekingPassThru()
{
delete m_pPosPassThru;
}
STDMETHODIMP CSeekingPassThru::Init(BOOL bRendererSeeking, IPin *pPin)
{
HRESULT hr = NOERROR;
if (m_pPosPassThru) {
hr = E_FAIL;
} else {
m_pPosPassThru =
bRendererSeeking ?
new CRendererPosPassThru(
NAME("Render Seeking COM object"),
(IUnknown *)this,
&hr,
pPin) :
new CPosPassThru(
NAME("Render Seeking COM object"),
(IUnknown *)this,
&hr,
pPin);
if (!m_pPosPassThru) {
hr = E_OUTOFMEMORY;
} else {
if (FAILED(hr)) {
delete m_pPosPassThru;
m_pPosPassThru = NULL;
}
}
}
return hr;
}
//------------------------------------------------------------------------------
// File: SeekPT.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include "seekpt.h"
//==================================================================
// CreateInstance
// This goes in the factory template table to create new instances
// If there is already a mapper instance - return that, else make one
// and save it in a static variable so that forever after we can return that.
//==================================================================
CUnknown * CSeekingPassThru::CreateInstance(LPUNKNOWN pUnk, HRESULT *phr)
{
return new CSeekingPassThru(NAME("Seeking PassThru"),pUnk, phr);
}
STDMETHODIMP CSeekingPassThru::NonDelegatingQueryInterface(REFIID riid, void ** ppv)
{
if (riid == IID_ISeekingPassThru) {
return GetInterface((ISeekingPassThru *) this, ppv);
} else {
if (m_pPosPassThru &&
(riid == IID_IMediaSeeking ||
riid == IID_IMediaPosition)) {
return m_pPosPassThru->NonDelegatingQueryInterface(riid,ppv);
} else {
return CUnknown::NonDelegatingQueryInterface(riid, ppv);
}
}
}
CSeekingPassThru::CSeekingPassThru( TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr )
: CUnknown(pName, pUnk, phr),
m_pPosPassThru(NULL)
{
}
CSeekingPassThru::~CSeekingPassThru()
{
delete m_pPosPassThru;
}
STDMETHODIMP CSeekingPassThru::Init(BOOL bRendererSeeking, IPin *pPin)
{
HRESULT hr = NOERROR;
if (m_pPosPassThru) {
hr = E_FAIL;
} else {
m_pPosPassThru =
bRendererSeeking ?
new CRendererPosPassThru(
NAME("Render Seeking COM object"),
(IUnknown *)this,
&hr,
pPin) :
new CPosPassThru(
NAME("Render Seeking COM object"),
(IUnknown *)this,
&hr,
pPin);
if (!m_pPosPassThru) {
hr = E_OUTOFMEMORY;
} else {
if (FAILED(hr)) {
delete m_pPosPassThru;
m_pPosPassThru = NULL;
}
}
}
return hr;
}
+30 -30
View File
@@ -1,30 +1,30 @@
//------------------------------------------------------------------------------
// File: SeekPT.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __seekpt_h__
#define __seekpt_h__
class CSeekingPassThru : public ISeekingPassThru, public CUnknown
{
public:
static CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr);
CSeekingPassThru(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr);
~CSeekingPassThru();
DECLARE_IUNKNOWN;
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void ** ppv);
STDMETHODIMP Init(BOOL bSupportRendering, IPin *pPin);
private:
CPosPassThru *m_pPosPassThru;
};
#endif
//------------------------------------------------------------------------------
// File: SeekPT.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __seekpt_h__
#define __seekpt_h__
class CSeekingPassThru : public ISeekingPassThru, public CUnknown
{
public:
static CUnknown *CreateInstance(LPUNKNOWN pUnk, HRESULT *phr);
CSeekingPassThru(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr);
~CSeekingPassThru();
DECLARE_IUNKNOWN;
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void ** ppv);
STDMETHODIMP Init(BOOL bSupportRendering, IPin *pPin);
private:
CPosPassThru *m_pPosPassThru;
};
#endif
+519 -519
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File diff suppressed because it is too large Load Diff
+172 -172
View File
@@ -1,172 +1,172 @@
//------------------------------------------------------------------------------
// File: Source.h
//
// Desc: DirectShow base classes - defines classes to simplify creation of
// ActiveX source filters that support continuous generation of data.
// No support is provided for IMediaControl or IMediaPosition.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// Derive your source filter from CSource.
// During construction either:
// Create some CSourceStream objects to manage your pins
// Provide the user with a means of doing so eg, an IPersistFile interface.
//
// CSource provides:
// IBaseFilter interface management
// IMediaFilter interface management, via CBaseFilter
// Pin counting for CBaseFilter
//
// Derive a class from CSourceStream to manage your output pin types
// Implement GetMediaType/1 to return the type you support. If you support multiple
// types then overide GetMediaType/3, CheckMediaType and GetMediaTypeCount.
// Implement Fillbuffer() to put data into one buffer.
//
// CSourceStream provides:
// IPin management via CBaseOutputPin
// Worker thread management
#ifndef __CSOURCE__
#define __CSOURCE__
class CSourceStream; // The class that will handle each pin
//
// CSource
//
// Override construction to provide a means of creating
// CSourceStream derived objects - ie a way of creating pins.
class CSource : public CBaseFilter {
public:
CSource(TCHAR *pName, LPUNKNOWN lpunk, CLSID clsid, HRESULT *phr);
CSource(TCHAR *pName, LPUNKNOWN lpunk, CLSID clsid);
#ifdef UNICODE
CSource(CHAR *pName, LPUNKNOWN lpunk, CLSID clsid, HRESULT *phr);
CSource(CHAR *pName, LPUNKNOWN lpunk, CLSID clsid);
#endif
~CSource();
int GetPinCount(void);
CBasePin *GetPin(int n);
// -- Utilities --
CCritSec* pStateLock(void) { return &m_cStateLock; } // provide our critical section
HRESULT AddPin(CSourceStream *);
HRESULT RemovePin(CSourceStream *);
STDMETHODIMP FindPin(
LPCWSTR Id,
IPin ** ppPin
);
int FindPinNumber(IPin *iPin);
protected:
int m_iPins; // The number of pins on this filter. Updated by CSourceStream
// constructors & destructors.
CSourceStream **m_paStreams; // the pins on this filter.
CCritSec m_cStateLock; // Lock this to serialize function accesses to the filter state
};
//
// CSourceStream
//
// Use this class to manage a stream of data that comes from a
// pin.
// Uses a worker thread to put data on the pin.
class CSourceStream : public CAMThread, public CBaseOutputPin {
public:
CSourceStream(TCHAR *pObjectName,
HRESULT *phr,
CSource *pms,
LPCWSTR pName);
#ifdef UNICODE
CSourceStream(CHAR *pObjectName,
HRESULT *phr,
CSource *pms,
LPCWSTR pName);
#endif
virtual ~CSourceStream(void); // virtual destructor ensures derived class destructors are called too.
protected:
CSource *m_pFilter; // The parent of this stream
// *
// * Data Source
// *
// * The following three functions: FillBuffer, OnThreadCreate/Destroy, are
// * called from within the ThreadProc. They are used in the creation of
// * the media samples this pin will provide
// *
// Override this to provide the worker thread a means
// of processing a buffer
virtual HRESULT FillBuffer(IMediaSample *pSamp) PURE;
// Called as the thread is created/destroyed - use to perform
// jobs such as start/stop streaming mode
// If OnThreadCreate returns an error the thread will exit.
virtual HRESULT OnThreadCreate(void) {return NOERROR;};
virtual HRESULT OnThreadDestroy(void) {return NOERROR;};
virtual HRESULT OnThreadStartPlay(void) {return NOERROR;};
// *
// * Worker Thread
// *
HRESULT Active(void); // Starts up the worker thread
HRESULT Inactive(void); // Exits the worker thread.
public:
// thread commands
enum Command {CMD_INIT, CMD_PAUSE, CMD_RUN, CMD_STOP, CMD_EXIT};
HRESULT Init(void) { return CallWorker(CMD_INIT); }
HRESULT Exit(void) { return CallWorker(CMD_EXIT); }
HRESULT Run(void) { return CallWorker(CMD_RUN); }
HRESULT Pause(void) { return CallWorker(CMD_PAUSE); }
HRESULT Stop(void) { return CallWorker(CMD_STOP); }
protected:
Command GetRequest(void) { return (Command) CAMThread::GetRequest(); }
BOOL CheckRequest(Command *pCom) { return CAMThread::CheckRequest( (DWORD *) pCom); }
// override these if you want to add thread commands
virtual DWORD ThreadProc(void); // the thread function
virtual HRESULT DoBufferProcessingLoop(void); // the loop executed whilst running
// *
// * AM_MEDIA_TYPE support
// *
// If you support more than one media type then override these 2 functions
virtual HRESULT CheckMediaType(const CMediaType *pMediaType);
virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType); // List pos. 0-n
// If you support only one type then override this fn.
// This will only be called by the default implementations
// of CheckMediaType and GetMediaType(int, CMediaType*)
// You must override this fn. or the above 2!
virtual HRESULT GetMediaType(CMediaType *pMediaType) {return E_UNEXPECTED;}
STDMETHODIMP QueryId(
LPWSTR * Id
);
};
#endif // __CSOURCE__
//------------------------------------------------------------------------------
// File: Source.h
//
// Desc: DirectShow base classes - defines classes to simplify creation of
// ActiveX source filters that support continuous generation of data.
// No support is provided for IMediaControl or IMediaPosition.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// Derive your source filter from CSource.
// During construction either:
// Create some CSourceStream objects to manage your pins
// Provide the user with a means of doing so eg, an IPersistFile interface.
//
// CSource provides:
// IBaseFilter interface management
// IMediaFilter interface management, via CBaseFilter
// Pin counting for CBaseFilter
//
// Derive a class from CSourceStream to manage your output pin types
// Implement GetMediaType/1 to return the type you support. If you support multiple
// types then overide GetMediaType/3, CheckMediaType and GetMediaTypeCount.
// Implement Fillbuffer() to put data into one buffer.
//
// CSourceStream provides:
// IPin management via CBaseOutputPin
// Worker thread management
#ifndef __CSOURCE__
#define __CSOURCE__
class CSourceStream; // The class that will handle each pin
//
// CSource
//
// Override construction to provide a means of creating
// CSourceStream derived objects - ie a way of creating pins.
class CSource : public CBaseFilter {
public:
CSource(TCHAR *pName, LPUNKNOWN lpunk, CLSID clsid, HRESULT *phr);
CSource(TCHAR *pName, LPUNKNOWN lpunk, CLSID clsid);
#ifdef UNICODE
CSource(CHAR *pName, LPUNKNOWN lpunk, CLSID clsid, HRESULT *phr);
CSource(CHAR *pName, LPUNKNOWN lpunk, CLSID clsid);
#endif
~CSource();
int GetPinCount(void);
CBasePin *GetPin(int n);
// -- Utilities --
CCritSec* pStateLock(void) { return &m_cStateLock; } // provide our critical section
HRESULT AddPin(CSourceStream *);
HRESULT RemovePin(CSourceStream *);
STDMETHODIMP FindPin(
LPCWSTR Id,
IPin ** ppPin
);
int FindPinNumber(IPin *iPin);
protected:
int m_iPins; // The number of pins on this filter. Updated by CSourceStream
// constructors & destructors.
CSourceStream **m_paStreams; // the pins on this filter.
CCritSec m_cStateLock; // Lock this to serialize function accesses to the filter state
};
//
// CSourceStream
//
// Use this class to manage a stream of data that comes from a
// pin.
// Uses a worker thread to put data on the pin.
class CSourceStream : public CAMThread, public CBaseOutputPin {
public:
CSourceStream(TCHAR *pObjectName,
HRESULT *phr,
CSource *pms,
LPCWSTR pName);
#ifdef UNICODE
CSourceStream(CHAR *pObjectName,
HRESULT *phr,
CSource *pms,
LPCWSTR pName);
#endif
virtual ~CSourceStream(void); // virtual destructor ensures derived class destructors are called too.
protected:
CSource *m_pFilter; // The parent of this stream
// *
// * Data Source
// *
// * The following three functions: FillBuffer, OnThreadCreate/Destroy, are
// * called from within the ThreadProc. They are used in the creation of
// * the media samples this pin will provide
// *
// Override this to provide the worker thread a means
// of processing a buffer
virtual HRESULT FillBuffer(IMediaSample *pSamp) PURE;
// Called as the thread is created/destroyed - use to perform
// jobs such as start/stop streaming mode
// If OnThreadCreate returns an error the thread will exit.
virtual HRESULT OnThreadCreate(void) {return NOERROR;};
virtual HRESULT OnThreadDestroy(void) {return NOERROR;};
virtual HRESULT OnThreadStartPlay(void) {return NOERROR;};
// *
// * Worker Thread
// *
HRESULT Active(void); // Starts up the worker thread
HRESULT Inactive(void); // Exits the worker thread.
public:
// thread commands
enum Command {CMD_INIT, CMD_PAUSE, CMD_RUN, CMD_STOP, CMD_EXIT};
HRESULT Init(void) { return CallWorker(CMD_INIT); }
HRESULT Exit(void) { return CallWorker(CMD_EXIT); }
HRESULT Run(void) { return CallWorker(CMD_RUN); }
HRESULT Pause(void) { return CallWorker(CMD_PAUSE); }
HRESULT Stop(void) { return CallWorker(CMD_STOP); }
protected:
Command GetRequest(void) { return (Command) CAMThread::GetRequest(); }
BOOL CheckRequest(Command *pCom) { return CAMThread::CheckRequest( (DWORD *) pCom); }
// override these if you want to add thread commands
virtual DWORD ThreadProc(void); // the thread function
virtual HRESULT DoBufferProcessingLoop(void); // the loop executed whilst running
// *
// * AM_MEDIA_TYPE support
// *
// If you support more than one media type then override these 2 functions
virtual HRESULT CheckMediaType(const CMediaType *pMediaType);
virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType); // List pos. 0-n
// If you support only one type then override this fn.
// This will only be called by the default implementations
// of CheckMediaType and GetMediaType(int, CMediaType*)
// You must override this fn. or the above 2!
virtual HRESULT GetMediaType(CMediaType *pMediaType) {return E_UNEXPECTED;}
STDMETHODIMP QueryId(
LPWSTR * Id
);
};
#endif // __CSOURCE__
+172 -172
View File
@@ -1,172 +1,172 @@
//------------------------------------------------------------------------------
// File: Streams.h
//
// Desc: DirectShow base classes - defines overall streams architecture.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __STREAMS__
#define __STREAMS__
// disable some level-4 warnings, use #pragma warning(enable:###) to re-enable
#pragma warning(disable:4100) // warning C4100: unreferenced formal parameter
#pragma warning(disable:4127) // warning C4127: conditional expression is constant
#pragma warning(disable:4189) // warning C4189: local variable is initialized but not referenced
#pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
#pragma warning(disable:4511) // warning C4511: copy constructor could not be generated
#pragma warning(disable:4512) // warning C4512: assignment operator could not be generated
#pragma warning(disable:4514) // warning C4514: unreferenced inline function has been removed
#pragma warning(disable:4710) // warning C4710: 'function' not inlined
#ifdef _MSC_VER
#if _MSC_VER>=1100
#define AM_NOVTABLE __declspec(novtable)
#else
#define AM_NOVTABLE
#endif
#endif // MSC_VER
#include <windows.h>
#include <windowsx.h>
#include <olectl.h>
#include <ddraw.h>
#include <mmsystem.h>
#ifndef NUMELMS
#define NUMELMS(aa) (sizeof(aa)/sizeof((aa)[0]))
#endif
///////////////////////////////////////////////////////////////////////////
// The following definitions come from the Platform SDK and are required if
// the applicaiton is being compiled with the headers from Visual C++ 6.0.
///////////////////////////////////////////////////////////////////////////
#ifndef InterlockedExchangePointer
#define InterlockedExchangePointer(Target, Value) \
(PVOID)InterlockedExchange((PLONG)(Target), (LONG)(Value))
#endif
#ifndef _WAVEFORMATEXTENSIBLE_
#define _WAVEFORMATEXTENSIBLE_
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif // !_WAVEFORMATEXTENSIBLE_
#if !defined(WAVE_FORMAT_EXTENSIBLE)
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
#endif // !defined(WAVE_FORMAT_EXTENSIBLE)
#ifndef GetWindowLongPtr
#define GetWindowLongPtrA GetWindowLongA
#define GetWindowLongPtrW GetWindowLongW
#ifdef UNICODE
#define GetWindowLongPtr GetWindowLongPtrW
#else
#define GetWindowLongPtr GetWindowLongPtrA
#endif // !UNICODE
#endif // !GetWindowLongPtr
#ifndef SetWindowLongPtr
#define SetWindowLongPtrA SetWindowLongA
#define SetWindowLongPtrW SetWindowLongW
#ifdef UNICODE
#define SetWindowLongPtr SetWindowLongPtrW
#else
#define SetWindowLongPtr SetWindowLongPtrA
#endif // !UNICODE
#endif // !SetWindowLongPtr
#ifndef GWLP_WNDPROC
#define GWLP_WNDPROC (-4)
#endif
#ifndef GWLP_HINSTANCE
#define GWLP_HINSTANCE (-6)
#endif
#ifndef GWLP_HWNDPARENT
#define GWLP_HWNDPARENT (-8)
#endif
#ifndef GWLP_USERDATA
#define GWLP_USERDATA (-21)
#endif
#ifndef GWLP_ID
#define GWLP_ID (-12)
#endif
#ifndef DWLP_MSGRESULT
#define DWLP_MSGRESULT 0
#endif
#ifndef DWLP_DLGPROC
#define DWLP_DLGPROC DWLP_MSGRESULT + sizeof(LRESULT)
#endif
#ifndef DWLP_USER
#define DWLP_USER DWLP_DLGPROC + sizeof(DLGPROC)
#endif
///////////////////////////////////////////////////////////////////////////
// End Platform SDK definitions
///////////////////////////////////////////////////////////////////////////
#pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
#include <strmif.h> // Generated IDL header file for streams interfaces
//
// Modified by Chris to look in local baseclasses directory instead of include path
//
#include "baseclasses/reftime.h" // Helper class for REFERENCE_TIME management
#include "baseclasses/wxdebug.h" // Debug support for logging and ASSERTs
#include "baseclasses/amvideo.h" // ActiveMovie video interfaces and definitions
//include amaudio.h explicitly if you need it. it requires the DX SDK.
//#include <amaudio.h> // ActiveMovie audio interfaces and definitions
#include "baseclasses/wxutil.h" // General helper classes for threads etc
#include "baseclasses/combase.h" // Base COM classes to support IUnknown
#include "baseclasses/dllsetup.h" // Filter registration support functions
#include "baseclasses/measure.h" // Performance measurement
#include <comlite.h> // Light weight com function prototypes
#include "baseclasses/cache.h" // Simple cache container class
#include "baseclasses/wxlist.h" // Non MFC generic list class
#include "baseclasses/msgthrd.h" // CMsgThread
#include "baseclasses/mtype.h" // Helper class for managing media types
#include "baseclasses/fourcc.h" // conversions between FOURCCs and GUIDs
#include <control.h> // generated from control.odl
#include "baseclasses/ctlutil.h" // control interface utility classes
#include <evcode.h> // event code definitions
#include "baseclasses/amfilter.h" // Main streams architecture class hierachy
#include "baseclasses/transfrm.h" // Generic transform filter
#include "baseclasses/transip.h" // Generic transform-in-place filter
#include <uuids.h> // declaration of type GUIDs and well-known clsids
#include "baseclasses/source.h" // Generic source filter
#include "baseclasses/outputq.h" // Output pin queueing
#include <errors.h> // HRESULT status and error definitions
#include "baseclasses/renbase.h" // Base class for writing ActiveX renderers
#include "baseclasses/winutil.h" // Helps with filters that manage windows
#include "baseclasses/winctrl.h" // Implements the IVideoWindow interface
#include "baseclasses/videoctl.h" // Specifically video related classes
#include "baseclasses/refclock.h" // Base clock class
#include "baseclasses/sysclock.h" // System clock
#include "baseclasses/pstream.h" // IPersistStream helper class
#include "baseclasses/vtrans.h" // Video Transform Filter base class
#include "baseclasses/amextra.h"
#include "baseclasses/cprop.h" // Base property page class
#include "baseclasses/strmctl.h" // IAMStreamControl support
#include <edevdefs.h> // External device control interface defines
#include <audevcod.h> // audio filter device error event codes
#else
#ifdef DEBUG
#pragma message("STREAMS.H included TWICE")
#endif
#endif // __STREAMS__
//------------------------------------------------------------------------------
// File: Streams.h
//
// Desc: DirectShow base classes - defines overall streams architecture.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __STREAMS__
#define __STREAMS__
// disable some level-4 warnings, use #pragma warning(enable:###) to re-enable
#pragma warning(disable:4100) // warning C4100: unreferenced formal parameter
#pragma warning(disable:4127) // warning C4127: conditional expression is constant
#pragma warning(disable:4189) // warning C4189: local variable is initialized but not referenced
#pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
#pragma warning(disable:4511) // warning C4511: copy constructor could not be generated
#pragma warning(disable:4512) // warning C4512: assignment operator could not be generated
#pragma warning(disable:4514) // warning C4514: unreferenced inline function has been removed
#pragma warning(disable:4710) // warning C4710: 'function' not inlined
#ifdef _MSC_VER
#if _MSC_VER>=1100
#define AM_NOVTABLE __declspec(novtable)
#else
#define AM_NOVTABLE
#endif
#endif // MSC_VER
#include <windows.h>
#include <windowsx.h>
#include <olectl.h>
#include <ddraw.h>
#include <mmsystem.h>
#ifndef NUMELMS
#define NUMELMS(aa) (sizeof(aa)/sizeof((aa)[0]))
#endif
///////////////////////////////////////////////////////////////////////////
// The following definitions come from the Platform SDK and are required if
// the applicaiton is being compiled with the headers from Visual C++ 6.0.
///////////////////////////////////////////////////////////////////////////
#ifndef InterlockedExchangePointer
#define InterlockedExchangePointer(Target, Value) \
(PVOID)InterlockedExchange((PLONG)(Target), (LONG)(Value))
#endif
#ifndef _WAVEFORMATEXTENSIBLE_
#define _WAVEFORMATEXTENSIBLE_
typedef struct {
WAVEFORMATEX Format;
union {
WORD wValidBitsPerSample; /* bits of precision */
WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */
WORD wReserved; /* If neither applies, set to zero. */
} Samples;
DWORD dwChannelMask; /* which channels are */
/* present in stream */
GUID SubFormat;
} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;
#endif // !_WAVEFORMATEXTENSIBLE_
#if !defined(WAVE_FORMAT_EXTENSIBLE)
#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
#endif // !defined(WAVE_FORMAT_EXTENSIBLE)
#ifndef GetWindowLongPtr
#define GetWindowLongPtrA GetWindowLongA
#define GetWindowLongPtrW GetWindowLongW
#ifdef UNICODE
#define GetWindowLongPtr GetWindowLongPtrW
#else
#define GetWindowLongPtr GetWindowLongPtrA
#endif // !UNICODE
#endif // !GetWindowLongPtr
#ifndef SetWindowLongPtr
#define SetWindowLongPtrA SetWindowLongA
#define SetWindowLongPtrW SetWindowLongW
#ifdef UNICODE
#define SetWindowLongPtr SetWindowLongPtrW
#else
#define SetWindowLongPtr SetWindowLongPtrA
#endif // !UNICODE
#endif // !SetWindowLongPtr
#ifndef GWLP_WNDPROC
#define GWLP_WNDPROC (-4)
#endif
#ifndef GWLP_HINSTANCE
#define GWLP_HINSTANCE (-6)
#endif
#ifndef GWLP_HWNDPARENT
#define GWLP_HWNDPARENT (-8)
#endif
#ifndef GWLP_USERDATA
#define GWLP_USERDATA (-21)
#endif
#ifndef GWLP_ID
#define GWLP_ID (-12)
#endif
#ifndef DWLP_MSGRESULT
#define DWLP_MSGRESULT 0
#endif
#ifndef DWLP_DLGPROC
#define DWLP_DLGPROC DWLP_MSGRESULT + sizeof(LRESULT)
#endif
#ifndef DWLP_USER
#define DWLP_USER DWLP_DLGPROC + sizeof(DLGPROC)
#endif
///////////////////////////////////////////////////////////////////////////
// End Platform SDK definitions
///////////////////////////////////////////////////////////////////////////
#pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
#include <strmif.h> // Generated IDL header file for streams interfaces
//
// Modified by Chris to look in local baseclasses directory instead of include path
//
#include "baseclasses/reftime.h" // Helper class for REFERENCE_TIME management
#include "baseclasses/wxdebug.h" // Debug support for logging and ASSERTs
#include "baseclasses/amvideo.h" // ActiveMovie video interfaces and definitions
//include amaudio.h explicitly if you need it. it requires the DX SDK.
//#include <amaudio.h> // ActiveMovie audio interfaces and definitions
#include "baseclasses/wxutil.h" // General helper classes for threads etc
#include "baseclasses/combase.h" // Base COM classes to support IUnknown
#include "baseclasses/dllsetup.h" // Filter registration support functions
#include "baseclasses/measure.h" // Performance measurement
#include <comlite.h> // Light weight com function prototypes
#include "baseclasses/cache.h" // Simple cache container class
#include "baseclasses/wxlist.h" // Non MFC generic list class
#include "baseclasses/msgthrd.h" // CMsgThread
#include "baseclasses/mtype.h" // Helper class for managing media types
#include "baseclasses/fourcc.h" // conversions between FOURCCs and GUIDs
#include <control.h> // generated from control.odl
#include "baseclasses/ctlutil.h" // control interface utility classes
#include <evcode.h> // event code definitions
#include "baseclasses/amfilter.h" // Main streams architecture class hierachy
#include "baseclasses/transfrm.h" // Generic transform filter
#include "baseclasses/transip.h" // Generic transform-in-place filter
#include <uuids.h> // declaration of type GUIDs and well-known clsids
#include "baseclasses/source.h" // Generic source filter
#include "baseclasses/outputq.h" // Output pin queueing
#include <errors.h> // HRESULT status and error definitions
#include "baseclasses/renbase.h" // Base class for writing ActiveX renderers
#include "baseclasses/winutil.h" // Helps with filters that manage windows
#include "baseclasses/winctrl.h" // Implements the IVideoWindow interface
#include "baseclasses/videoctl.h" // Specifically video related classes
#include "baseclasses/refclock.h" // Base clock class
#include "baseclasses/sysclock.h" // System clock
#include "baseclasses/pstream.h" // IPersistStream helper class
#include "baseclasses/vtrans.h" // Video Transform Filter base class
#include "baseclasses/amextra.h"
#include "baseclasses/cprop.h" // Base property page class
#include "baseclasses/strmctl.h" // IAMStreamControl support
#include <edevdefs.h> // External device control interface defines
#include <audevcod.h> // audio filter device error event codes
#else
#ifdef DEBUG
#pragma message("STREAMS.H included TWICE")
#endif
#endif // __STREAMS__
+386 -386
View File
@@ -1,386 +1,386 @@
//------------------------------------------------------------------------------
// File: StrmCtl.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <strmctl.h>
CBaseStreamControl::CBaseStreamControl()
: m_StreamState(STREAM_FLOWING)
, m_StreamStateOnStop(STREAM_FLOWING) // means no pending stop
, m_tStartTime(MAX_TIME)
, m_tStopTime(MAX_TIME)
, m_dwStartCookie(0)
, m_dwStopCookie(0)
, m_pRefClock(NULL)
, m_FilterState(State_Stopped)
, m_bIsFlushing(FALSE)
, m_bStopSendExtra(FALSE) {
}
CBaseStreamControl::~CBaseStreamControl() {
// Make sure we release the clock.
SetSyncSource(NULL);
return;
}
STDMETHODIMP CBaseStreamControl::StopAt(const REFERENCE_TIME * ptStop, BOOL bSendExtra, DWORD dwCookie) {
CAutoLock lck(&m_CritSec);
m_bStopSendExtra = FALSE; // reset
m_bStopExtraSent = FALSE;
if(ptStop) {
if(*ptStop == MAX_TIME) {
DbgLog((LOG_TRACE,2,TEXT("StopAt: Cancel stop")));
CancelStop();
// If there's now a command to start in the future, we assume
// they want to be stopped when the graph is first run
if(m_FilterState == State_Stopped && m_tStartTime < MAX_TIME) {
m_StreamState = STREAM_DISCARDING;
DbgLog((LOG_TRACE,2,TEXT("graph will begin by DISCARDING")));
}
return NOERROR;
}
DbgLog((LOG_TRACE,2,TEXT("StopAt: %dms extra=%d"),
(int)(*ptStop/10000), bSendExtra));
// if the first command is to stop in the future, then we assume they
// want to be started when the graph is first run
if(m_FilterState == State_Stopped && m_tStartTime > *ptStop) {
m_StreamState = STREAM_FLOWING;
DbgLog((LOG_TRACE,2,TEXT("graph will begin by FLOWING")));
}
m_bStopSendExtra = bSendExtra;
m_tStopTime = *ptStop;
m_dwStopCookie = dwCookie;
m_StreamStateOnStop = STREAM_DISCARDING;
}
else {
DbgLog((LOG_TRACE,2,TEXT("StopAt: now")));
// sending an extra frame when told to stop now would mess people up
m_bStopSendExtra = FALSE;
m_tStopTime = MAX_TIME;
m_dwStopCookie = 0;
m_StreamState = STREAM_DISCARDING;
m_StreamStateOnStop = STREAM_FLOWING; // no pending stop
}
// we might change our mind what to do with a sample we're blocking
m_StreamEvent.Set();
return NOERROR;
}
STDMETHODIMP CBaseStreamControl::StartAt
( const REFERENCE_TIME *ptStart, DWORD dwCookie ) {
CAutoLock lck(&m_CritSec);
if(ptStart) {
if(*ptStart == MAX_TIME) {
DbgLog((LOG_TRACE,2,TEXT("StartAt: Cancel start")));
CancelStart();
// If there's now a command to stop in the future, we assume
// they want to be started when the graph is first run
if(m_FilterState == State_Stopped && m_tStopTime < MAX_TIME) {
DbgLog((LOG_TRACE,2,TEXT("graph will begin by FLOWING")));
m_StreamState = STREAM_FLOWING;
}
return NOERROR;
}
DbgLog((LOG_TRACE,2,TEXT("StartAt: %dms"), (int)(*ptStart/10000)));
// if the first command is to start in the future, then we assume they
// want to be stopped when the graph is first run
if(m_FilterState == State_Stopped && m_tStopTime >= *ptStart) {
DbgLog((LOG_TRACE,2,TEXT("graph will begin by DISCARDING")));
m_StreamState = STREAM_DISCARDING;
}
m_tStartTime = *ptStart;
m_dwStartCookie = dwCookie;
// if (m_tStopTime == m_tStartTime) CancelStop();
}
else {
DbgLog((LOG_TRACE,2,TEXT("StartAt: now")));
m_tStartTime = MAX_TIME;
m_dwStartCookie = 0;
m_StreamState = STREAM_FLOWING;
}
// we might change our mind what to do with a sample we're blocking
m_StreamEvent.Set();
return NOERROR;
}
// Retrieve information about current settings
STDMETHODIMP CBaseStreamControl::GetInfo(AM_STREAM_INFO *pInfo) {
if(pInfo == NULL)
return E_POINTER;
pInfo->tStart = m_tStartTime;
pInfo->tStop = m_tStopTime;
pInfo->dwStartCookie = m_dwStartCookie;
pInfo->dwStopCookie = m_dwStopCookie;
pInfo->dwFlags = m_bStopSendExtra ? AM_STREAM_INFO_STOP_SEND_EXTRA : 0;
pInfo->dwFlags |= m_tStartTime == MAX_TIME ? 0 : AM_STREAM_INFO_START_DEFINED;
pInfo->dwFlags |= m_tStopTime == MAX_TIME ? 0 : AM_STREAM_INFO_STOP_DEFINED;
switch(m_StreamState) {
default:
DbgBreak("Invalid stream state");
case STREAM_FLOWING:
break;
case STREAM_DISCARDING:
pInfo->dwFlags |= AM_STREAM_INFO_DISCARDING;
break;
}
return S_OK;
}
void CBaseStreamControl::ExecuteStop() {
ASSERT(CritCheckIn(&m_CritSec));
m_StreamState = m_StreamStateOnStop;
if(m_dwStopCookie && m_pSink) {
DbgLog((LOG_TRACE,2,TEXT("*sending EC_STREAM_CONTROL_STOPPED (%d)"),
m_dwStopCookie));
m_pSink->Notify(EC_STREAM_CONTROL_STOPPED, (LONG_PTR)this, m_dwStopCookie);
}
CancelStop(); // This will do the tidy up
}
void CBaseStreamControl::ExecuteStart() {
ASSERT(CritCheckIn(&m_CritSec));
m_StreamState = STREAM_FLOWING;
if(m_dwStartCookie) {
DbgLog((LOG_TRACE,2,TEXT("*sending EC_STREAM_CONTROL_STARTED (%d)"),
m_dwStartCookie));
m_pSink->Notify(EC_STREAM_CONTROL_STARTED, (LONG_PTR)this, m_dwStartCookie);
}
CancelStart(); // This will do the tidy up
}
void CBaseStreamControl::CancelStop() {
ASSERT(CritCheckIn(&m_CritSec));
m_tStopTime = MAX_TIME;
m_dwStopCookie = 0;
m_StreamStateOnStop = STREAM_FLOWING;
}
void CBaseStreamControl::CancelStart() {
ASSERT(CritCheckIn(&m_CritSec));
m_tStartTime = MAX_TIME;
m_dwStartCookie = 0;
}
// This guy will return one of the three StreamControlState's. Here's what the caller
// should do for each one:
//
// STREAM_FLOWING: Proceed as usual (render or pass the sample on)
// STREAM_DISCARDING: Calculate the time 'til *pSampleStart and wait that long
// for the event handle (GetStreamEventHandle()). If the
// wait expires, throw the sample away. If the event
// fires, call me back, I've changed my mind.
// I use pSampleStart (not Stop) so that live sources don't
// block for the duration of their samples, since the clock
// will always read approximately pSampleStart when called
// All through this code, you'll notice the following rules:
// - When start and stop time are the same, it's as if start was first
// - An event is considered inside the sample when it's >= sample start time
// but < sample stop time
// - if any part of the sample is supposed to be sent, we'll send the whole
// thing since we don't break it into smaller pieces
// - If we skip over a start or stop without doing it, we still signal the event
// and reset ourselves in case somebody's waiting for the event, and to make
// sure we notice that the event is past and should be forgotten
// Here are the 19 cases that have to be handled (x=start o=stop <-->=sample):
//
// 1. xo<--> start then stop
// 2. ox<--> stop then start
// 3. x<o-> start
// 4. o<x-> stop then start
// 5. x<-->o start
// 6. o<-->x stop
// 7. <x->o start
// 8. <o->x no change
// 9. <xo> start
// 10. <ox> stop then start
// 11. <-->xo no change
// 12. <-->ox no change
// 13. x<--> start
// 14. <x-> start
// 15. <-->x no change
// 16. o<--> stop
// 17. <o-> no change
// 18. <-->o no change
// 19. <--> no change
enum CBaseStreamControl::StreamControlState CBaseStreamControl::CheckSampleTimes
( const REFERENCE_TIME * pSampleStart, const REFERENCE_TIME * pSampleStop ) {
CAutoLock lck(&m_CritSec);
ASSERT(!m_bIsFlushing);
ASSERT(pSampleStart && pSampleStop);
// Don't ask how I came up with the code below to handle all 19 cases...
if(m_tStopTime >= *pSampleStart) {
if(m_tStartTime >= *pSampleStop)
return m_StreamState; // cases 8 11 12 15 17 18 19
if(m_tStopTime < m_tStartTime)
ExecuteStop(); // case 10
ExecuteStart(); // cases 3 5 7 9 13 14
return m_StreamState;
}
if(m_tStartTime >= *pSampleStop) {
ExecuteStop(); // cases 6 16
return m_StreamState;
}
if(m_tStartTime <= m_tStopTime) {
ExecuteStart();
ExecuteStop();
}
else {
ExecuteStop();
ExecuteStart();
}
return m_StreamState; // case 1, 2, or 4
}
enum CBaseStreamControl::StreamControlState CBaseStreamControl::CheckStreamState( IMediaSample * pSample ) {
REFERENCE_TIME rtBufferStart, rtBufferStop;
const BOOL bNoBufferTimes =
pSample == NULL ||
FAILED(pSample->GetTime(&rtBufferStart, &rtBufferStop));
StreamControlState state;
LONG lWait;
do {
// something has to break out of the blocking
if(m_bIsFlushing || m_FilterState == State_Stopped)
return STREAM_DISCARDING;
if(bNoBufferTimes) {
// Can't do anything until we get a time stamp
state = m_StreamState;
break;
}
else {
state = CheckSampleTimes(&rtBufferStart, &rtBufferStop);
if(state == STREAM_FLOWING)
break;
// we aren't supposed to send this, but we've been
// told to send one more than we were supposed to
// (and the stop isn't still pending and we're streaming)
if(m_bStopSendExtra && !m_bStopExtraSent &&
m_tStopTime == MAX_TIME &&
m_FilterState != State_Stopped) {
m_bStopExtraSent = TRUE;
DbgLog((LOG_TRACE,2,TEXT("%d sending an EXTRA frame"),
m_dwStopCookie));
state = STREAM_FLOWING;
break;
}
}
// We're in discarding mode
// If we've no clock, discard as fast as we can
if(!m_pRefClock) {
break;
// If we're paused, we can't discard in a timely manner because
// there's no such thing as stream times. We must block until
// we run or stop, or we'll end up throwing the whole stream away
// as quickly as possible
}
else if(m_FilterState == State_Paused) {
lWait = INFINITE;
}
else {
// wait until it's time for the sample until we say "discard"
// ("discard in a timely fashion")
REFERENCE_TIME rtNow;
EXECUTE_ASSERT(SUCCEEDED(m_pRefClock->GetTime(&rtNow)));
rtNow -= m_tRunStart; // Into relative ref-time
lWait = LONG((rtBufferStart - rtNow)/10000); // 100ns -> ms
if(lWait < 10) break; // Not worth waiting - discard early
}
} while(WaitForSingleObject(GetStreamEventHandle(), lWait) != WAIT_TIMEOUT);
return state;
}
void CBaseStreamControl::NotifyFilterState( FILTER_STATE new_state, REFERENCE_TIME tStart ) {
CAutoLock lck(&m_CritSec);
// or we will get confused
if(m_FilterState == new_state)
return;
switch(new_state) {
case State_Stopped:
DbgLog((LOG_TRACE,2,TEXT("Filter is STOPPED")));
// execute any pending starts and stops in the right order,
// to make sure all notifications get sent, and we end up
// in the right state to begin next time (??? why not?)
if(m_tStartTime != MAX_TIME && m_tStopTime == MAX_TIME) {
ExecuteStart();
}
else if(m_tStopTime != MAX_TIME && m_tStartTime == MAX_TIME) {
ExecuteStop();
}
else if(m_tStopTime != MAX_TIME && m_tStartTime != MAX_TIME) {
if(m_tStartTime <= m_tStopTime) {
ExecuteStart();
ExecuteStop();
}
else {
ExecuteStop();
ExecuteStart();
}
}
// always start off flowing when the graph starts streaming
// unless told otherwise
m_StreamState = STREAM_FLOWING;
m_FilterState = new_state;
break;
case State_Running:
DbgLog((LOG_TRACE,2,TEXT("Filter is RUNNING")));
m_tRunStart = tStart;
// fall-through
default: // case State_Paused:
m_FilterState = new_state;
}
// unblock!
m_StreamEvent.Set();
}
void CBaseStreamControl::Flushing(BOOL bInProgress) {
CAutoLock lck(&m_CritSec);
m_bIsFlushing = bInProgress;
m_StreamEvent.Set();
}
//------------------------------------------------------------------------------
// File: StrmCtl.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <strmctl.h>
CBaseStreamControl::CBaseStreamControl()
: m_StreamState(STREAM_FLOWING)
, m_StreamStateOnStop(STREAM_FLOWING) // means no pending stop
, m_tStartTime(MAX_TIME)
, m_tStopTime(MAX_TIME)
, m_dwStartCookie(0)
, m_dwStopCookie(0)
, m_pRefClock(NULL)
, m_FilterState(State_Stopped)
, m_bIsFlushing(FALSE)
, m_bStopSendExtra(FALSE) {
}
CBaseStreamControl::~CBaseStreamControl() {
// Make sure we release the clock.
SetSyncSource(NULL);
return;
}
STDMETHODIMP CBaseStreamControl::StopAt(const REFERENCE_TIME * ptStop, BOOL bSendExtra, DWORD dwCookie) {
CAutoLock lck(&m_CritSec);
m_bStopSendExtra = FALSE; // reset
m_bStopExtraSent = FALSE;
if(ptStop) {
if(*ptStop == MAX_TIME) {
DbgLog((LOG_TRACE,2,TEXT("StopAt: Cancel stop")));
CancelStop();
// If there's now a command to start in the future, we assume
// they want to be stopped when the graph is first run
if(m_FilterState == State_Stopped && m_tStartTime < MAX_TIME) {
m_StreamState = STREAM_DISCARDING;
DbgLog((LOG_TRACE,2,TEXT("graph will begin by DISCARDING")));
}
return NOERROR;
}
DbgLog((LOG_TRACE,2,TEXT("StopAt: %dms extra=%d"),
(int)(*ptStop/10000), bSendExtra));
// if the first command is to stop in the future, then we assume they
// want to be started when the graph is first run
if(m_FilterState == State_Stopped && m_tStartTime > *ptStop) {
m_StreamState = STREAM_FLOWING;
DbgLog((LOG_TRACE,2,TEXT("graph will begin by FLOWING")));
}
m_bStopSendExtra = bSendExtra;
m_tStopTime = *ptStop;
m_dwStopCookie = dwCookie;
m_StreamStateOnStop = STREAM_DISCARDING;
}
else {
DbgLog((LOG_TRACE,2,TEXT("StopAt: now")));
// sending an extra frame when told to stop now would mess people up
m_bStopSendExtra = FALSE;
m_tStopTime = MAX_TIME;
m_dwStopCookie = 0;
m_StreamState = STREAM_DISCARDING;
m_StreamStateOnStop = STREAM_FLOWING; // no pending stop
}
// we might change our mind what to do with a sample we're blocking
m_StreamEvent.Set();
return NOERROR;
}
STDMETHODIMP CBaseStreamControl::StartAt
( const REFERENCE_TIME *ptStart, DWORD dwCookie ) {
CAutoLock lck(&m_CritSec);
if(ptStart) {
if(*ptStart == MAX_TIME) {
DbgLog((LOG_TRACE,2,TEXT("StartAt: Cancel start")));
CancelStart();
// If there's now a command to stop in the future, we assume
// they want to be started when the graph is first run
if(m_FilterState == State_Stopped && m_tStopTime < MAX_TIME) {
DbgLog((LOG_TRACE,2,TEXT("graph will begin by FLOWING")));
m_StreamState = STREAM_FLOWING;
}
return NOERROR;
}
DbgLog((LOG_TRACE,2,TEXT("StartAt: %dms"), (int)(*ptStart/10000)));
// if the first command is to start in the future, then we assume they
// want to be stopped when the graph is first run
if(m_FilterState == State_Stopped && m_tStopTime >= *ptStart) {
DbgLog((LOG_TRACE,2,TEXT("graph will begin by DISCARDING")));
m_StreamState = STREAM_DISCARDING;
}
m_tStartTime = *ptStart;
m_dwStartCookie = dwCookie;
// if (m_tStopTime == m_tStartTime) CancelStop();
}
else {
DbgLog((LOG_TRACE,2,TEXT("StartAt: now")));
m_tStartTime = MAX_TIME;
m_dwStartCookie = 0;
m_StreamState = STREAM_FLOWING;
}
// we might change our mind what to do with a sample we're blocking
m_StreamEvent.Set();
return NOERROR;
}
// Retrieve information about current settings
STDMETHODIMP CBaseStreamControl::GetInfo(AM_STREAM_INFO *pInfo) {
if(pInfo == NULL)
return E_POINTER;
pInfo->tStart = m_tStartTime;
pInfo->tStop = m_tStopTime;
pInfo->dwStartCookie = m_dwStartCookie;
pInfo->dwStopCookie = m_dwStopCookie;
pInfo->dwFlags = m_bStopSendExtra ? AM_STREAM_INFO_STOP_SEND_EXTRA : 0;
pInfo->dwFlags |= m_tStartTime == MAX_TIME ? 0 : AM_STREAM_INFO_START_DEFINED;
pInfo->dwFlags |= m_tStopTime == MAX_TIME ? 0 : AM_STREAM_INFO_STOP_DEFINED;
switch(m_StreamState) {
default:
DbgBreak("Invalid stream state");
case STREAM_FLOWING:
break;
case STREAM_DISCARDING:
pInfo->dwFlags |= AM_STREAM_INFO_DISCARDING;
break;
}
return S_OK;
}
void CBaseStreamControl::ExecuteStop() {
ASSERT(CritCheckIn(&m_CritSec));
m_StreamState = m_StreamStateOnStop;
if(m_dwStopCookie && m_pSink) {
DbgLog((LOG_TRACE,2,TEXT("*sending EC_STREAM_CONTROL_STOPPED (%d)"),
m_dwStopCookie));
m_pSink->Notify(EC_STREAM_CONTROL_STOPPED, (LONG_PTR)this, m_dwStopCookie);
}
CancelStop(); // This will do the tidy up
}
void CBaseStreamControl::ExecuteStart() {
ASSERT(CritCheckIn(&m_CritSec));
m_StreamState = STREAM_FLOWING;
if(m_dwStartCookie) {
DbgLog((LOG_TRACE,2,TEXT("*sending EC_STREAM_CONTROL_STARTED (%d)"),
m_dwStartCookie));
m_pSink->Notify(EC_STREAM_CONTROL_STARTED, (LONG_PTR)this, m_dwStartCookie);
}
CancelStart(); // This will do the tidy up
}
void CBaseStreamControl::CancelStop() {
ASSERT(CritCheckIn(&m_CritSec));
m_tStopTime = MAX_TIME;
m_dwStopCookie = 0;
m_StreamStateOnStop = STREAM_FLOWING;
}
void CBaseStreamControl::CancelStart() {
ASSERT(CritCheckIn(&m_CritSec));
m_tStartTime = MAX_TIME;
m_dwStartCookie = 0;
}
// This guy will return one of the three StreamControlState's. Here's what the caller
// should do for each one:
//
// STREAM_FLOWING: Proceed as usual (render or pass the sample on)
// STREAM_DISCARDING: Calculate the time 'til *pSampleStart and wait that long
// for the event handle (GetStreamEventHandle()). If the
// wait expires, throw the sample away. If the event
// fires, call me back, I've changed my mind.
// I use pSampleStart (not Stop) so that live sources don't
// block for the duration of their samples, since the clock
// will always read approximately pSampleStart when called
// All through this code, you'll notice the following rules:
// - When start and stop time are the same, it's as if start was first
// - An event is considered inside the sample when it's >= sample start time
// but < sample stop time
// - if any part of the sample is supposed to be sent, we'll send the whole
// thing since we don't break it into smaller pieces
// - If we skip over a start or stop without doing it, we still signal the event
// and reset ourselves in case somebody's waiting for the event, and to make
// sure we notice that the event is past and should be forgotten
// Here are the 19 cases that have to be handled (x=start o=stop <-->=sample):
//
// 1. xo<--> start then stop
// 2. ox<--> stop then start
// 3. x<o-> start
// 4. o<x-> stop then start
// 5. x<-->o start
// 6. o<-->x stop
// 7. <x->o start
// 8. <o->x no change
// 9. <xo> start
// 10. <ox> stop then start
// 11. <-->xo no change
// 12. <-->ox no change
// 13. x<--> start
// 14. <x-> start
// 15. <-->x no change
// 16. o<--> stop
// 17. <o-> no change
// 18. <-->o no change
// 19. <--> no change
enum CBaseStreamControl::StreamControlState CBaseStreamControl::CheckSampleTimes
( const REFERENCE_TIME * pSampleStart, const REFERENCE_TIME * pSampleStop ) {
CAutoLock lck(&m_CritSec);
ASSERT(!m_bIsFlushing);
ASSERT(pSampleStart && pSampleStop);
// Don't ask how I came up with the code below to handle all 19 cases...
if(m_tStopTime >= *pSampleStart) {
if(m_tStartTime >= *pSampleStop)
return m_StreamState; // cases 8 11 12 15 17 18 19
if(m_tStopTime < m_tStartTime)
ExecuteStop(); // case 10
ExecuteStart(); // cases 3 5 7 9 13 14
return m_StreamState;
}
if(m_tStartTime >= *pSampleStop) {
ExecuteStop(); // cases 6 16
return m_StreamState;
}
if(m_tStartTime <= m_tStopTime) {
ExecuteStart();
ExecuteStop();
}
else {
ExecuteStop();
ExecuteStart();
}
return m_StreamState; // case 1, 2, or 4
}
enum CBaseStreamControl::StreamControlState CBaseStreamControl::CheckStreamState( IMediaSample * pSample ) {
REFERENCE_TIME rtBufferStart, rtBufferStop;
const BOOL bNoBufferTimes =
pSample == NULL ||
FAILED(pSample->GetTime(&rtBufferStart, &rtBufferStop));
StreamControlState state;
LONG lWait;
do {
// something has to break out of the blocking
if(m_bIsFlushing || m_FilterState == State_Stopped)
return STREAM_DISCARDING;
if(bNoBufferTimes) {
// Can't do anything until we get a time stamp
state = m_StreamState;
break;
}
else {
state = CheckSampleTimes(&rtBufferStart, &rtBufferStop);
if(state == STREAM_FLOWING)
break;
// we aren't supposed to send this, but we've been
// told to send one more than we were supposed to
// (and the stop isn't still pending and we're streaming)
if(m_bStopSendExtra && !m_bStopExtraSent &&
m_tStopTime == MAX_TIME &&
m_FilterState != State_Stopped) {
m_bStopExtraSent = TRUE;
DbgLog((LOG_TRACE,2,TEXT("%d sending an EXTRA frame"),
m_dwStopCookie));
state = STREAM_FLOWING;
break;
}
}
// We're in discarding mode
// If we've no clock, discard as fast as we can
if(!m_pRefClock) {
break;
// If we're paused, we can't discard in a timely manner because
// there's no such thing as stream times. We must block until
// we run or stop, or we'll end up throwing the whole stream away
// as quickly as possible
}
else if(m_FilterState == State_Paused) {
lWait = INFINITE;
}
else {
// wait until it's time for the sample until we say "discard"
// ("discard in a timely fashion")
REFERENCE_TIME rtNow;
EXECUTE_ASSERT(SUCCEEDED(m_pRefClock->GetTime(&rtNow)));
rtNow -= m_tRunStart; // Into relative ref-time
lWait = LONG((rtBufferStart - rtNow)/10000); // 100ns -> ms
if(lWait < 10) break; // Not worth waiting - discard early
}
} while(WaitForSingleObject(GetStreamEventHandle(), lWait) != WAIT_TIMEOUT);
return state;
}
void CBaseStreamControl::NotifyFilterState( FILTER_STATE new_state, REFERENCE_TIME tStart ) {
CAutoLock lck(&m_CritSec);
// or we will get confused
if(m_FilterState == new_state)
return;
switch(new_state) {
case State_Stopped:
DbgLog((LOG_TRACE,2,TEXT("Filter is STOPPED")));
// execute any pending starts and stops in the right order,
// to make sure all notifications get sent, and we end up
// in the right state to begin next time (??? why not?)
if(m_tStartTime != MAX_TIME && m_tStopTime == MAX_TIME) {
ExecuteStart();
}
else if(m_tStopTime != MAX_TIME && m_tStartTime == MAX_TIME) {
ExecuteStop();
}
else if(m_tStopTime != MAX_TIME && m_tStartTime != MAX_TIME) {
if(m_tStartTime <= m_tStopTime) {
ExecuteStart();
ExecuteStop();
}
else {
ExecuteStop();
ExecuteStart();
}
}
// always start off flowing when the graph starts streaming
// unless told otherwise
m_StreamState = STREAM_FLOWING;
m_FilterState = new_state;
break;
case State_Running:
DbgLog((LOG_TRACE,2,TEXT("Filter is RUNNING")));
m_tRunStart = tStart;
// fall-through
default: // case State_Paused:
m_FilterState = new_state;
}
// unblock!
m_StreamEvent.Set();
}
void CBaseStreamControl::Flushing(BOOL bInProgress) {
CAutoLock lck(&m_CritSec);
m_bIsFlushing = bInProgress;
m_StreamEvent.Set();
}
+158 -158
View File
@@ -1,158 +1,158 @@
//------------------------------------------------------------------------------
// File: StrmCtl.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __strmctl_h__
#define __strmctl_h__
class CBaseStreamControl : public IAMStreamControl
{
public:
// Used by the implementation
enum StreamControlState
{ STREAM_FLOWING = 0x1000,
STREAM_DISCARDING
};
private:
enum StreamControlState m_StreamState; // Current stream state
enum StreamControlState m_StreamStateOnStop; // State after next stop
// (i.e.Blocking or Discarding)
REFERENCE_TIME m_tStartTime; // MAX_TIME implies none
REFERENCE_TIME m_tStopTime; // MAX_TIME implies none
DWORD m_dwStartCookie; // Cookie for notification to app
DWORD m_dwStopCookie; // Cookie for notification to app
volatile BOOL m_bIsFlushing; // No optimization pls!
volatile BOOL m_bStopSendExtra; // bSendExtra was set
volatile BOOL m_bStopExtraSent; // the extra one was sent
CCritSec m_CritSec; // CritSec to guard above attributes
// Event to fire when we can come
// out of blocking, or to come out of waiting
// to discard if we change our minds.
//
CAMEvent m_StreamEvent;
// All of these methods execute immediately. Helpers for others.
//
void ExecuteStop();
void ExecuteStart();
void CancelStop();
void CancelStart();
// Some things we need to be told by our owning filter
// Your pin must also expose IAMStreamControl when QI'd for it!
//
IReferenceClock * m_pRefClock; // Need it to set advises
// Filter must tell us via
// SetSyncSource
IMediaEventSink * m_pSink; // Event sink
// Filter must tell us after it
// creates it in JoinFilterGraph()
FILTER_STATE m_FilterState; // Just need it!
// Filter must tell us via
// NotifyFilterState
REFERENCE_TIME m_tRunStart; // Per the Run call to the filter
// This guy will return one of the three StreamControlState's. Here's what
// the caller should do for each one:
//
// STREAM_FLOWING: Proceed as usual (render or pass the sample on)
// STREAM_DISCARDING: Calculate the time 'til *pSampleStop and wait
// that long for the event handle
// (GetStreamEventHandle()). If the wait
// expires, throw the sample away. If the event
// fires, call me back - I've changed my mind.
//
enum StreamControlState CheckSampleTimes( const REFERENCE_TIME * pSampleStart,
const REFERENCE_TIME * pSampleStop );
public:
// You don't have to tell us much when we're created, but there are other
// obligations that must be met. See SetSyncSource & NotifyFilterState
// below.
//
CBaseStreamControl();
~CBaseStreamControl();
// If you want this class to work properly, there are thing you need to
// (keep) telling it. Filters with pins that use this class
// should ensure that they pass through to this method any calls they
// receive on their SetSyncSource.
// We need a clock to see what time it is. This is for the
// "discard in a timely fashion" logic. If we discard everything as
// quick as possible, a whole 60 minute file could get discarded in the
// first 10 seconds, and if somebody wants to turn streaming on at 30
// minutes into the file, and they make the call more than a few seconds
// after the graph is run, it may be too late!
// So we hold every sample until it's time has gone, then we discard it.
// The filter should call this when it gets a SetSyncSource
//
void SetSyncSource( IReferenceClock * pRefClock )
{
CAutoLock lck(&m_CritSec);
if (m_pRefClock) m_pRefClock->Release();
m_pRefClock = pRefClock;
if (m_pRefClock)
m_pRefClock->AddRef();
}
// Set event sink for notifications
// The filter should call this in its JoinFilterGraph after it creates the
// IMediaEventSink
//
void SetFilterGraph( IMediaEventSink *pSink ) {
m_pSink = pSink;
}
// Since we schedule in stream time, we need the tStart and must track the
// state of our owning filter.
// The app should call this ever state change
//
void NotifyFilterState( FILTER_STATE new_state, REFERENCE_TIME tStart = 0 );
// Filter should call Flushing(TRUE) in BeginFlush,
// and Flushing(FALSE) in EndFlush.
//
void Flushing( BOOL bInProgress );
// The two main methods of IAMStreamControl
// Class adds default values suitable for immediate
// muting and unmuting of the stream.
STDMETHODIMP StopAt( const REFERENCE_TIME * ptStop = NULL,
BOOL bSendExtra = FALSE,
DWORD dwCookie = 0 );
STDMETHODIMP StartAt( const REFERENCE_TIME * ptStart = NULL,
DWORD dwCookie = 0 );
STDMETHODIMP GetInfo( AM_STREAM_INFO *pInfo);
// Helper function for pin's receive method. Call this with
// the sample and we'll tell you what to do with it. We'll do a
// WaitForSingleObject within this call if one is required. This is
// a "What should I do with this sample?" kind of call. We'll tell the
// caller to either flow it or discard it.
// If pSample is NULL we evaluate based on the current state
// settings
enum StreamControlState CheckStreamState( IMediaSample * pSample );
private:
// These don't require locking, but we are relying on the fact that
// m_StreamState can be retrieved with integrity, and is a snap shot that
// may have just been, or may be just about to be, changed.
HANDLE GetStreamEventHandle() const { return m_StreamEvent; }
enum StreamControlState GetStreamState() const { return m_StreamState; }
BOOL IsStreaming() const { return m_StreamState == STREAM_FLOWING; }
};
#endif
//------------------------------------------------------------------------------
// File: StrmCtl.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __strmctl_h__
#define __strmctl_h__
class CBaseStreamControl : public IAMStreamControl
{
public:
// Used by the implementation
enum StreamControlState
{ STREAM_FLOWING = 0x1000,
STREAM_DISCARDING
};
private:
enum StreamControlState m_StreamState; // Current stream state
enum StreamControlState m_StreamStateOnStop; // State after next stop
// (i.e.Blocking or Discarding)
REFERENCE_TIME m_tStartTime; // MAX_TIME implies none
REFERENCE_TIME m_tStopTime; // MAX_TIME implies none
DWORD m_dwStartCookie; // Cookie for notification to app
DWORD m_dwStopCookie; // Cookie for notification to app
volatile BOOL m_bIsFlushing; // No optimization pls!
volatile BOOL m_bStopSendExtra; // bSendExtra was set
volatile BOOL m_bStopExtraSent; // the extra one was sent
CCritSec m_CritSec; // CritSec to guard above attributes
// Event to fire when we can come
// out of blocking, or to come out of waiting
// to discard if we change our minds.
//
CAMEvent m_StreamEvent;
// All of these methods execute immediately. Helpers for others.
//
void ExecuteStop();
void ExecuteStart();
void CancelStop();
void CancelStart();
// Some things we need to be told by our owning filter
// Your pin must also expose IAMStreamControl when QI'd for it!
//
IReferenceClock * m_pRefClock; // Need it to set advises
// Filter must tell us via
// SetSyncSource
IMediaEventSink * m_pSink; // Event sink
// Filter must tell us after it
// creates it in JoinFilterGraph()
FILTER_STATE m_FilterState; // Just need it!
// Filter must tell us via
// NotifyFilterState
REFERENCE_TIME m_tRunStart; // Per the Run call to the filter
// This guy will return one of the three StreamControlState's. Here's what
// the caller should do for each one:
//
// STREAM_FLOWING: Proceed as usual (render or pass the sample on)
// STREAM_DISCARDING: Calculate the time 'til *pSampleStop and wait
// that long for the event handle
// (GetStreamEventHandle()). If the wait
// expires, throw the sample away. If the event
// fires, call me back - I've changed my mind.
//
enum StreamControlState CheckSampleTimes( const REFERENCE_TIME * pSampleStart,
const REFERENCE_TIME * pSampleStop );
public:
// You don't have to tell us much when we're created, but there are other
// obligations that must be met. See SetSyncSource & NotifyFilterState
// below.
//
CBaseStreamControl();
~CBaseStreamControl();
// If you want this class to work properly, there are thing you need to
// (keep) telling it. Filters with pins that use this class
// should ensure that they pass through to this method any calls they
// receive on their SetSyncSource.
// We need a clock to see what time it is. This is for the
// "discard in a timely fashion" logic. If we discard everything as
// quick as possible, a whole 60 minute file could get discarded in the
// first 10 seconds, and if somebody wants to turn streaming on at 30
// minutes into the file, and they make the call more than a few seconds
// after the graph is run, it may be too late!
// So we hold every sample until it's time has gone, then we discard it.
// The filter should call this when it gets a SetSyncSource
//
void SetSyncSource( IReferenceClock * pRefClock )
{
CAutoLock lck(&m_CritSec);
if (m_pRefClock) m_pRefClock->Release();
m_pRefClock = pRefClock;
if (m_pRefClock)
m_pRefClock->AddRef();
}
// Set event sink for notifications
// The filter should call this in its JoinFilterGraph after it creates the
// IMediaEventSink
//
void SetFilterGraph( IMediaEventSink *pSink ) {
m_pSink = pSink;
}
// Since we schedule in stream time, we need the tStart and must track the
// state of our owning filter.
// The app should call this ever state change
//
void NotifyFilterState( FILTER_STATE new_state, REFERENCE_TIME tStart = 0 );
// Filter should call Flushing(TRUE) in BeginFlush,
// and Flushing(FALSE) in EndFlush.
//
void Flushing( BOOL bInProgress );
// The two main methods of IAMStreamControl
// Class adds default values suitable for immediate
// muting and unmuting of the stream.
STDMETHODIMP StopAt( const REFERENCE_TIME * ptStop = NULL,
BOOL bSendExtra = FALSE,
DWORD dwCookie = 0 );
STDMETHODIMP StartAt( const REFERENCE_TIME * ptStart = NULL,
DWORD dwCookie = 0 );
STDMETHODIMP GetInfo( AM_STREAM_INFO *pInfo);
// Helper function for pin's receive method. Call this with
// the sample and we'll tell you what to do with it. We'll do a
// WaitForSingleObject within this call if one is required. This is
// a "What should I do with this sample?" kind of call. We'll tell the
// caller to either flow it or discard it.
// If pSample is NULL we evaluate based on the current state
// settings
enum StreamControlState CheckStreamState( IMediaSample * pSample );
private:
// These don't require locking, but we are relying on the fact that
// m_StreamState can be retrieved with integrity, and is a snap shot that
// may have just been, or may be just about to be, changed.
HANDLE GetStreamEventHandle() const { return m_StreamEvent; }
enum StreamControlState GetStreamState() const { return m_StreamState; }
BOOL IsStreaming() const { return m_StreamState == STREAM_FLOWING; }
};
#endif
+75 -75
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@@ -1,75 +1,75 @@
//------------------------------------------------------------------------------
// File: SysClock.cpp
//
// Desc: DirectShow base classes - implements a system clock based on
// IReferenceClock.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
/*NABIL: I changed this*/
//#ifdef FILTER_DLL
/* List of class IDs and creator functions for the class factory. This
provides the link between the OLE entry point in the DLL and an object
being created. The class factory will call the static CreateInstance
function when it is asked to create a CLSID_SystemClock object */
/*NABIL: This was screwed up....(It didn't have the "blah")*/
CFactoryTemplate g_Templates[1] = {
{ (const WCHAR *) "blah", &CLSID_SystemClock, CSystemClock::CreateInstance }
};
int g_cTemplates = sizeof(g_Templates) / sizeof(g_Templates[0]);
//#endif
/* This goes in the factory template table to create new instances */
CUnknown * WINAPI CSystemClock::CreateInstance(LPUNKNOWN pUnk,HRESULT *phr)
{
return new CSystemClock(NAME("System reference clock"),pUnk, phr);
}
CSystemClock::CSystemClock(TCHAR *pName,LPUNKNOWN pUnk,HRESULT *phr) :
CBaseReferenceClock(pName, pUnk, phr)
{
}
STDMETHODIMP CSystemClock::NonDelegatingQueryInterface(
REFIID riid,
void ** ppv)
{
if (riid == IID_IPersist)
{
return GetInterface(static_cast<IPersist *>(this), ppv);
}
else if (riid == IID_IAMClockAdjust)
{
return GetInterface(static_cast<IAMClockAdjust *>(this), ppv);
}
else
{
return CBaseReferenceClock::NonDelegatingQueryInterface(riid, ppv);
}
}
/* Return the clock's clsid */
STDMETHODIMP
CSystemClock::GetClassID(CLSID *pClsID)
{
CheckPointer(pClsID,E_POINTER);
ValidateReadWritePtr(pClsID,sizeof(CLSID));
*pClsID = CLSID_SystemClock;
return NOERROR;
}
STDMETHODIMP
CSystemClock::SetClockDelta(REFERENCE_TIME rtDelta)
{
return SetTimeDelta(rtDelta);
}
//------------------------------------------------------------------------------
// File: SysClock.cpp
//
// Desc: DirectShow base classes - implements a system clock based on
// IReferenceClock.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <limits.h>
/*NABIL: I changed this*/
//#ifdef FILTER_DLL
/* List of class IDs and creator functions for the class factory. This
provides the link between the OLE entry point in the DLL and an object
being created. The class factory will call the static CreateInstance
function when it is asked to create a CLSID_SystemClock object */
/*NABIL: This was screwed up....(It didn't have the "blah")*/
CFactoryTemplate g_Templates[1] = {
{ (const WCHAR *) "blah", &CLSID_SystemClock, CSystemClock::CreateInstance }
};
int g_cTemplates = sizeof(g_Templates) / sizeof(g_Templates[0]);
//#endif
/* This goes in the factory template table to create new instances */
CUnknown * WINAPI CSystemClock::CreateInstance(LPUNKNOWN pUnk,HRESULT *phr)
{
return new CSystemClock(NAME("System reference clock"),pUnk, phr);
}
CSystemClock::CSystemClock(TCHAR *pName,LPUNKNOWN pUnk,HRESULT *phr) :
CBaseReferenceClock(pName, pUnk, phr)
{
}
STDMETHODIMP CSystemClock::NonDelegatingQueryInterface(
REFIID riid,
void ** ppv)
{
if (riid == IID_IPersist)
{
return GetInterface(static_cast<IPersist *>(this), ppv);
}
else if (riid == IID_IAMClockAdjust)
{
return GetInterface(static_cast<IAMClockAdjust *>(this), ppv);
}
else
{
return CBaseReferenceClock::NonDelegatingQueryInterface(riid, ppv);
}
}
/* Return the clock's clsid */
STDMETHODIMP
CSystemClock::GetClassID(CLSID *pClsID)
{
CheckPointer(pClsID,E_POINTER);
ValidateReadWritePtr(pClsID,sizeof(CLSID));
*pClsID = CLSID_SystemClock;
return NOERROR;
}
STDMETHODIMP
CSystemClock::SetClockDelta(REFERENCE_TIME rtDelta)
{
return SetTimeDelta(rtDelta);
}
+39 -39
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@@ -1,39 +1,39 @@
//------------------------------------------------------------------------------
// File: SysClock.h
//
// Desc: DirectShow base classes - defines a system clock implementation of
// IReferenceClock.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __SYSTEMCLOCK__
#define __SYSTEMCLOCK__
//
// Base clock. Uses timeGetTime ONLY
// Uses most of the code in the base reference clock.
// Provides GetTime
//
class CSystemClock : public CBaseReferenceClock, public IAMClockAdjust, public IPersist
{
public:
// We must be able to create an instance of ourselves
static CUnknown * WINAPI CreateInstance(LPUNKNOWN pUnk, HRESULT *phr);
CSystemClock(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr);
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void ** ppv);
// Yield up our class id so that we can be persisted
// Implement required Ipersist method
STDMETHODIMP GetClassID(CLSID *pClsID);
// IAMClockAdjust methods
STDMETHODIMP SetClockDelta(REFERENCE_TIME rtDelta);
}; //CSystemClock
#endif /* __SYSTEMCLOCK__ */
//------------------------------------------------------------------------------
// File: SysClock.h
//
// Desc: DirectShow base classes - defines a system clock implementation of
// IReferenceClock.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __SYSTEMCLOCK__
#define __SYSTEMCLOCK__
//
// Base clock. Uses timeGetTime ONLY
// Uses most of the code in the base reference clock.
// Provides GetTime
//
class CSystemClock : public CBaseReferenceClock, public IAMClockAdjust, public IPersist
{
public:
// We must be able to create an instance of ourselves
static CUnknown * WINAPI CreateInstance(LPUNKNOWN pUnk, HRESULT *phr);
CSystemClock(TCHAR *pName, LPUNKNOWN pUnk, HRESULT *phr);
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void ** ppv);
// Yield up our class id so that we can be persisted
// Implement required Ipersist method
STDMETHODIMP GetClassID(CLSID *pClsID);
// IAMClockAdjust methods
STDMETHODIMP SetClockDelta(REFERENCE_TIME rtDelta);
}; //CSystemClock
#endif /* __SYSTEMCLOCK__ */
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+304 -304
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@@ -1,304 +1,304 @@
//------------------------------------------------------------------------------
// File: Transfrm.h
//
// Desc: DirectShow base classes - defines classes from which simple
// transform codecs may be derived.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// It assumes the codec has one input and one output stream, and has no
// interest in memory management, interface negotiation or anything else.
//
// derive your class from this, and supply Transform and the media type/format
// negotiation functions. Implement that class, compile and link and
// you're done.
#ifndef __TRANSFRM__
#define __TRANSFRM__
// ======================================================================
// This is the com object that represents a simple transform filter. It
// supports IBaseFilter, IMediaFilter and two pins through nested interfaces
// ======================================================================
class CTransformFilter;
// ==================================================
// Implements the input pin
// ==================================================
class CTransformInputPin : public CBaseInputPin
{
friend class CTransformFilter;
protected:
CTransformFilter *m_pTransformFilter;
public:
CTransformInputPin(
TCHAR *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#ifdef UNICODE
CTransformInputPin(
char *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#endif
STDMETHODIMP QueryId(LPWSTR * Id)
{
return AMGetWideString(L"In", Id);
}
// Grab and release extra interfaces if required
HRESULT CheckConnect(IPin *pPin);
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
// check that we can support this output type
HRESULT CheckMediaType(const CMediaType* mtIn);
// set the connection media type
HRESULT SetMediaType(const CMediaType* mt);
// --- IMemInputPin -----
// here's the next block of data from the stream.
// AddRef it yourself if you need to hold it beyond the end
// of this call.
STDMETHODIMP Receive(IMediaSample * pSample);
// provide EndOfStream that passes straight downstream
// (there is no queued data)
STDMETHODIMP EndOfStream(void);
// passes it to CTransformFilter::BeginFlush
STDMETHODIMP BeginFlush(void);
// passes it to CTransformFilter::EndFlush
STDMETHODIMP EndFlush(void);
STDMETHODIMP NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
// Check if it's OK to process samples
virtual HRESULT CheckStreaming();
// Media type
public:
CMediaType& CurrentMediaType() { return m_mt; };
};
// ==================================================
// Implements the output pin
// ==================================================
class CTransformOutputPin : public CBaseOutputPin
{
friend class CTransformFilter;
protected:
CTransformFilter *m_pTransformFilter;
public:
// implement IMediaPosition by passing upstream
IUnknown * m_pPosition;
CTransformOutputPin(
TCHAR *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#ifdef UNICODE
CTransformOutputPin(
CHAR *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#endif
~CTransformOutputPin();
// override to expose IMediaPosition
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void **ppv);
// --- CBaseOutputPin ------------
STDMETHODIMP QueryId(LPWSTR * Id)
{
return AMGetWideString(L"Out", Id);
}
// Grab and release extra interfaces if required
HRESULT CheckConnect(IPin *pPin);
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
// check that we can support this output type
HRESULT CheckMediaType(const CMediaType* mtOut);
// set the connection media type
HRESULT SetMediaType(const CMediaType *pmt);
// called from CBaseOutputPin during connection to ask for
// the count and size of buffers we need.
HRESULT DecideBufferSize(
IMemAllocator * pAlloc,
ALLOCATOR_PROPERTIES *pProp);
// returns the preferred formats for a pin
HRESULT GetMediaType(int iPosition,CMediaType *pMediaType);
// inherited from IQualityControl via CBasePin
STDMETHODIMP Notify(IBaseFilter * pSender, Quality q);
// Media type
public:
CMediaType& CurrentMediaType() { return m_mt; };
};
class AM_NOVTABLE CTransformFilter : public CBaseFilter
{
public:
// map getpin/getpincount for base enum of pins to owner
// override this to return more specialised pin objects
virtual int GetPinCount();
virtual CBasePin * GetPin(int n);
STDMETHODIMP FindPin(LPCWSTR Id, IPin **ppPin);
// override state changes to allow derived transform filter
// to control streaming start/stop
STDMETHODIMP Stop();
STDMETHODIMP Pause();
public:
CTransformFilter(TCHAR *, LPUNKNOWN, REFCLSID clsid);
#ifdef UNICODE
CTransformFilter(CHAR *, LPUNKNOWN, REFCLSID clsid);
#endif
~CTransformFilter();
// =================================================================
// ----- override these bits ---------------------------------------
// =================================================================
// These must be supplied in a derived class
virtual HRESULT Transform(IMediaSample * pIn, IMediaSample *pOut);
// check if you can support mtIn
virtual HRESULT CheckInputType(const CMediaType* mtIn) PURE;
// check if you can support the transform from this input to this output
virtual HRESULT CheckTransform(const CMediaType* mtIn, const CMediaType* mtOut) PURE;
// this goes in the factory template table to create new instances
// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);
// call the SetProperties function with appropriate arguments
virtual HRESULT DecideBufferSize(
IMemAllocator * pAllocator,
ALLOCATOR_PROPERTIES *pprop) PURE;
// override to suggest OUTPUT pin media types
virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) PURE;
// =================================================================
// ----- Optional Override Methods -----------------------
// =================================================================
// you can also override these if you want to know about streaming
virtual HRESULT StartStreaming();
virtual HRESULT StopStreaming();
// override if you can do anything constructive with quality notifications
virtual HRESULT AlterQuality(Quality q);
// override this to know when the media type is actually set
virtual HRESULT SetMediaType(PIN_DIRECTION direction,const CMediaType *pmt);
// chance to grab extra interfaces on connection
virtual HRESULT CheckConnect(PIN_DIRECTION dir,IPin *pPin);
virtual HRESULT BreakConnect(PIN_DIRECTION dir);
virtual HRESULT CompleteConnect(PIN_DIRECTION direction,IPin *pReceivePin);
// chance to customize the transform process
virtual HRESULT Receive(IMediaSample *pSample);
// Standard setup for output sample
HRESULT InitializeOutputSample(IMediaSample *pSample, IMediaSample **ppOutSample);
// if you override Receive, you may need to override these three too
virtual HRESULT EndOfStream(void);
virtual HRESULT BeginFlush(void);
virtual HRESULT EndFlush(void);
virtual HRESULT NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
#ifdef PERF
// Override to register performance measurement with a less generic string
// You should do this to avoid confusion with other filters
virtual void RegisterPerfId()
{m_idTransform = MSR_REGISTER(TEXT("Transform"));}
#endif // PERF
// implementation details
protected:
#ifdef PERF
int m_idTransform; // performance measuring id
#endif
BOOL m_bEOSDelivered; // have we sent EndOfStream
BOOL m_bSampleSkipped; // Did we just skip a frame
BOOL m_bQualityChanged; // Have we degraded?
// critical section protecting filter state.
CCritSec m_csFilter;
// critical section stopping state changes (ie Stop) while we're
// processing a sample.
//
// This critical section is held when processing
// events that occur on the receive thread - Receive() and EndOfStream().
//
// If you want to hold both m_csReceive and m_csFilter then grab
// m_csFilter FIRST - like CTransformFilter::Stop() does.
CCritSec m_csReceive;
// these hold our input and output pins
friend class CTransformInputPin;
friend class CTransformOutputPin;
CTransformInputPin *m_pInput;
CTransformOutputPin *m_pOutput;
};
#endif /* __TRANSFRM__ */
//------------------------------------------------------------------------------
// File: Transfrm.h
//
// Desc: DirectShow base classes - defines classes from which simple
// transform codecs may be derived.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// It assumes the codec has one input and one output stream, and has no
// interest in memory management, interface negotiation or anything else.
//
// derive your class from this, and supply Transform and the media type/format
// negotiation functions. Implement that class, compile and link and
// you're done.
#ifndef __TRANSFRM__
#define __TRANSFRM__
// ======================================================================
// This is the com object that represents a simple transform filter. It
// supports IBaseFilter, IMediaFilter and two pins through nested interfaces
// ======================================================================
class CTransformFilter;
// ==================================================
// Implements the input pin
// ==================================================
class CTransformInputPin : public CBaseInputPin
{
friend class CTransformFilter;
protected:
CTransformFilter *m_pTransformFilter;
public:
CTransformInputPin(
TCHAR *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#ifdef UNICODE
CTransformInputPin(
char *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#endif
STDMETHODIMP QueryId(LPWSTR * Id)
{
return AMGetWideString(L"In", Id);
}
// Grab and release extra interfaces if required
HRESULT CheckConnect(IPin *pPin);
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
// check that we can support this output type
HRESULT CheckMediaType(const CMediaType* mtIn);
// set the connection media type
HRESULT SetMediaType(const CMediaType* mt);
// --- IMemInputPin -----
// here's the next block of data from the stream.
// AddRef it yourself if you need to hold it beyond the end
// of this call.
STDMETHODIMP Receive(IMediaSample * pSample);
// provide EndOfStream that passes straight downstream
// (there is no queued data)
STDMETHODIMP EndOfStream(void);
// passes it to CTransformFilter::BeginFlush
STDMETHODIMP BeginFlush(void);
// passes it to CTransformFilter::EndFlush
STDMETHODIMP EndFlush(void);
STDMETHODIMP NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
// Check if it's OK to process samples
virtual HRESULT CheckStreaming();
// Media type
public:
CMediaType& CurrentMediaType() { return m_mt; };
};
// ==================================================
// Implements the output pin
// ==================================================
class CTransformOutputPin : public CBaseOutputPin
{
friend class CTransformFilter;
protected:
CTransformFilter *m_pTransformFilter;
public:
// implement IMediaPosition by passing upstream
IUnknown * m_pPosition;
CTransformOutputPin(
TCHAR *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#ifdef UNICODE
CTransformOutputPin(
CHAR *pObjectName,
CTransformFilter *pTransformFilter,
HRESULT * phr,
LPCWSTR pName);
#endif
~CTransformOutputPin();
// override to expose IMediaPosition
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid, void **ppv);
// --- CBaseOutputPin ------------
STDMETHODIMP QueryId(LPWSTR * Id)
{
return AMGetWideString(L"Out", Id);
}
// Grab and release extra interfaces if required
HRESULT CheckConnect(IPin *pPin);
HRESULT BreakConnect();
HRESULT CompleteConnect(IPin *pReceivePin);
// check that we can support this output type
HRESULT CheckMediaType(const CMediaType* mtOut);
// set the connection media type
HRESULT SetMediaType(const CMediaType *pmt);
// called from CBaseOutputPin during connection to ask for
// the count and size of buffers we need.
HRESULT DecideBufferSize(
IMemAllocator * pAlloc,
ALLOCATOR_PROPERTIES *pProp);
// returns the preferred formats for a pin
HRESULT GetMediaType(int iPosition,CMediaType *pMediaType);
// inherited from IQualityControl via CBasePin
STDMETHODIMP Notify(IBaseFilter * pSender, Quality q);
// Media type
public:
CMediaType& CurrentMediaType() { return m_mt; };
};
class AM_NOVTABLE CTransformFilter : public CBaseFilter
{
public:
// map getpin/getpincount for base enum of pins to owner
// override this to return more specialised pin objects
virtual int GetPinCount();
virtual CBasePin * GetPin(int n);
STDMETHODIMP FindPin(LPCWSTR Id, IPin **ppPin);
// override state changes to allow derived transform filter
// to control streaming start/stop
STDMETHODIMP Stop();
STDMETHODIMP Pause();
public:
CTransformFilter(TCHAR *, LPUNKNOWN, REFCLSID clsid);
#ifdef UNICODE
CTransformFilter(CHAR *, LPUNKNOWN, REFCLSID clsid);
#endif
~CTransformFilter();
// =================================================================
// ----- override these bits ---------------------------------------
// =================================================================
// These must be supplied in a derived class
virtual HRESULT Transform(IMediaSample * pIn, IMediaSample *pOut);
// check if you can support mtIn
virtual HRESULT CheckInputType(const CMediaType* mtIn) PURE;
// check if you can support the transform from this input to this output
virtual HRESULT CheckTransform(const CMediaType* mtIn, const CMediaType* mtOut) PURE;
// this goes in the factory template table to create new instances
// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);
// call the SetProperties function with appropriate arguments
virtual HRESULT DecideBufferSize(
IMemAllocator * pAllocator,
ALLOCATOR_PROPERTIES *pprop) PURE;
// override to suggest OUTPUT pin media types
virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) PURE;
// =================================================================
// ----- Optional Override Methods -----------------------
// =================================================================
// you can also override these if you want to know about streaming
virtual HRESULT StartStreaming();
virtual HRESULT StopStreaming();
// override if you can do anything constructive with quality notifications
virtual HRESULT AlterQuality(Quality q);
// override this to know when the media type is actually set
virtual HRESULT SetMediaType(PIN_DIRECTION direction,const CMediaType *pmt);
// chance to grab extra interfaces on connection
virtual HRESULT CheckConnect(PIN_DIRECTION dir,IPin *pPin);
virtual HRESULT BreakConnect(PIN_DIRECTION dir);
virtual HRESULT CompleteConnect(PIN_DIRECTION direction,IPin *pReceivePin);
// chance to customize the transform process
virtual HRESULT Receive(IMediaSample *pSample);
// Standard setup for output sample
HRESULT InitializeOutputSample(IMediaSample *pSample, IMediaSample **ppOutSample);
// if you override Receive, you may need to override these three too
virtual HRESULT EndOfStream(void);
virtual HRESULT BeginFlush(void);
virtual HRESULT EndFlush(void);
virtual HRESULT NewSegment(
REFERENCE_TIME tStart,
REFERENCE_TIME tStop,
double dRate);
#ifdef PERF
// Override to register performance measurement with a less generic string
// You should do this to avoid confusion with other filters
virtual void RegisterPerfId()
{m_idTransform = MSR_REGISTER(TEXT("Transform"));}
#endif // PERF
// implementation details
protected:
#ifdef PERF
int m_idTransform; // performance measuring id
#endif
BOOL m_bEOSDelivered; // have we sent EndOfStream
BOOL m_bSampleSkipped; // Did we just skip a frame
BOOL m_bQualityChanged; // Have we degraded?
// critical section protecting filter state.
CCritSec m_csFilter;
// critical section stopping state changes (ie Stop) while we're
// processing a sample.
//
// This critical section is held when processing
// events that occur on the receive thread - Receive() and EndOfStream().
//
// If you want to hold both m_csReceive and m_csFilter then grab
// m_csFilter FIRST - like CTransformFilter::Stop() does.
CCritSec m_csReceive;
// these hold our input and output pins
friend class CTransformInputPin;
friend class CTransformOutputPin;
CTransformInputPin *m_pInput;
CTransformOutputPin *m_pOutput;
};
#endif /* __TRANSFRM__ */
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+246 -246
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@@ -1,246 +1,246 @@
//------------------------------------------------------------------------------
// File: TransIP.h
//
// Desc: DirectShow base classes - defines classes from which simple
// Transform-In-Place filters may be derived.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// The difference between this and Transfrm.h is that Transfrm copies the data.
//
// It assumes the filter has one input and one output stream, and has no
// interest in memory management, interface negotiation or anything else.
//
// Derive your class from this, and supply Transform and the media type/format
// negotiation functions. Implement that class, compile and link and
// you're done.
#ifndef __TRANSIP__
#define __TRANSIP__
// ======================================================================
// This is the com object that represents a simple transform filter. It
// supports IBaseFilter, IMediaFilter and two pins through nested interfaces
// ======================================================================
class CTransInPlaceFilter;
// Several of the pin functions call filter functions to do the work,
// so you can often use the pin classes unaltered, just overriding the
// functions in CTransInPlaceFilter. If that's not enough and you want
// to derive your own pin class, override GetPin in the filter to supply
// your own pin classes to the filter.
// ==================================================
// Implements the input pin
// ==================================================
class CTransInPlaceInputPin : public CTransformInputPin
{
protected:
CTransInPlaceFilter * const m_pTIPFilter; // our filter
BOOL m_bReadOnly; // incoming stream is read only
public:
CTransInPlaceInputPin(
TCHAR *pObjectName,
CTransInPlaceFilter *pFilter,
HRESULT *phr,
LPCWSTR pName);
// --- IMemInputPin -----
// Provide an enumerator for media types by getting one from downstream
STDMETHODIMP EnumMediaTypes( IEnumMediaTypes **ppEnum );
// Say whether media type is acceptable.
HRESULT CheckMediaType(const CMediaType* pmt);
// Return our upstream allocator
STDMETHODIMP GetAllocator(IMemAllocator ** ppAllocator);
// get told which allocator the upstream output pin is actually
// going to use.
STDMETHODIMP NotifyAllocator(IMemAllocator * pAllocator,
BOOL bReadOnly);
// Allow the filter to see what allocator we have
// N.B. This does NOT AddRef
IMemAllocator * PeekAllocator() const
{ return m_pAllocator; }
// Pass this on downstream if it ever gets called.
STDMETHODIMP
CTransInPlaceInputPin::GetAllocatorRequirements(ALLOCATOR_PROPERTIES *pProps);
inline const BOOL ReadOnly() { return m_bReadOnly ; }
}; // CTransInPlaceInputPin
// ==================================================
// Implements the output pin
// ==================================================
class CTransInPlaceOutputPin : public CTransformOutputPin
{
protected:
// m_pFilter points to our CBaseFilter
CTransInPlaceFilter * const m_pTIPFilter;
public:
CTransInPlaceOutputPin(
TCHAR *pObjectName,
CTransInPlaceFilter *pFilter,
HRESULT *phr,
LPCWSTR pName);
// --- CBaseOutputPin ------------
// negotiate the allocator and its buffer size/count
// Insists on using our own allocator. (Actually the one upstream of us).
// We don't override this - instead we just agree the default
// then let the upstream filter decide for itself on reconnect
// virtual HRESULT DecideAllocator(IMemInputPin * pPin, IMemAllocator ** pAlloc);
// Provide a media type enumerator. Get it from upstream.
STDMETHODIMP EnumMediaTypes( IEnumMediaTypes **ppEnum );
// Say whether media type is acceptable.
HRESULT CheckMediaType(const CMediaType* pmt);
// This just saves the allocator being used on the output pin
// Also called by input pin's GetAllocator()
void SetAllocator(IMemAllocator * pAllocator);
IMemInputPin * ConnectedIMemInputPin()
{ return m_pInputPin; }
// Allow the filter to see what allocator we have
// N.B. This does NOT AddRef
IMemAllocator * PeekAllocator() const
{ return m_pAllocator; }
}; // CTransInPlaceOutputPin
class AM_NOVTABLE CTransInPlaceFilter : public CTransformFilter
{
public:
// map getpin/getpincount for base enum of pins to owner
// override this to return more specialised pin objects
virtual CBasePin *GetPin(int n);
public:
// Set bModifiesData == false if your derived filter does
// not modify the data samples (for instance it's just copying
// them somewhere else or looking at the timestamps).
CTransInPlaceFilter(TCHAR *, LPUNKNOWN, REFCLSID clsid, HRESULT *,
bool bModifiesData = true);
#ifdef UNICODE
CTransInPlaceFilter(CHAR *, LPUNKNOWN, REFCLSID clsid, HRESULT *,
bool bModifiesData = true);
#endif
// The following are defined to avoid undefined pure virtuals.
// Even if they are never called, they will give linkage warnings/errors
// We override EnumMediaTypes to bypass the transform class enumerator
// which would otherwise call this.
HRESULT GetMediaType(int iPosition, CMediaType *pMediaType)
{ DbgBreak("CTransInPlaceFilter::GetMediaType should never be called");
return E_UNEXPECTED;
}
// This is called when we actually have to provide out own allocator.
HRESULT DecideBufferSize(IMemAllocator*, ALLOCATOR_PROPERTIES *);
// The functions which call this in CTransform are overridden in this
// class to call CheckInputType with the assumption that the type
// does not change. In Debug builds some calls will be made and
// we just ensure that they do not assert.
HRESULT CheckTransform(const CMediaType *mtIn, const CMediaType *mtOut)
{
return S_OK;
};
// =================================================================
// ----- You may want to override this -----------------------------
// =================================================================
HRESULT CompleteConnect(PIN_DIRECTION dir,IPin *pReceivePin);
// chance to customize the transform process
virtual HRESULT Receive(IMediaSample *pSample);
// =================================================================
// ----- You MUST override these -----------------------------------
// =================================================================
virtual HRESULT Transform(IMediaSample *pSample) PURE;
// this goes in the factory template table to create new instances
// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);
#ifdef PERF
// Override to register performance measurement with a less generic string
// You should do this to avoid confusion with other filters
virtual void RegisterPerfId()
{m_idTransInPlace = MSR_REGISTER(TEXT("TransInPlace"));}
#endif // PERF
// implementation details
protected:
IMediaSample * CTransInPlaceFilter::Copy(IMediaSample *pSource);
#ifdef PERF
int m_idTransInPlace; // performance measuring id
#endif // PERF
bool m_bModifiesData; // Does this filter change the data?
// these hold our input and output pins
friend class CTransInPlaceInputPin;
friend class CTransInPlaceOutputPin;
CTransInPlaceInputPin *InputPin() const
{
return (CTransInPlaceInputPin *)m_pInput;
};
CTransInPlaceOutputPin *OutputPin() const
{
return (CTransInPlaceOutputPin *)m_pOutput;
};
// Helper to see if the input and output types match
BOOL TypesMatch()
{
return InputPin()->CurrentMediaType() ==
OutputPin()->CurrentMediaType();
}
// Are the input and output allocators different?
BOOL UsingDifferentAllocators() const
{
return InputPin()->PeekAllocator() != OutputPin()->PeekAllocator();
}
}; // CTransInPlaceFilter
#endif /* __TRANSIP__ */
//------------------------------------------------------------------------------
// File: TransIP.h
//
// Desc: DirectShow base classes - defines classes from which simple
// Transform-In-Place filters may be derived.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
//
// The difference between this and Transfrm.h is that Transfrm copies the data.
//
// It assumes the filter has one input and one output stream, and has no
// interest in memory management, interface negotiation or anything else.
//
// Derive your class from this, and supply Transform and the media type/format
// negotiation functions. Implement that class, compile and link and
// you're done.
#ifndef __TRANSIP__
#define __TRANSIP__
// ======================================================================
// This is the com object that represents a simple transform filter. It
// supports IBaseFilter, IMediaFilter and two pins through nested interfaces
// ======================================================================
class CTransInPlaceFilter;
// Several of the pin functions call filter functions to do the work,
// so you can often use the pin classes unaltered, just overriding the
// functions in CTransInPlaceFilter. If that's not enough and you want
// to derive your own pin class, override GetPin in the filter to supply
// your own pin classes to the filter.
// ==================================================
// Implements the input pin
// ==================================================
class CTransInPlaceInputPin : public CTransformInputPin
{
protected:
CTransInPlaceFilter * const m_pTIPFilter; // our filter
BOOL m_bReadOnly; // incoming stream is read only
public:
CTransInPlaceInputPin(
TCHAR *pObjectName,
CTransInPlaceFilter *pFilter,
HRESULT *phr,
LPCWSTR pName);
// --- IMemInputPin -----
// Provide an enumerator for media types by getting one from downstream
STDMETHODIMP EnumMediaTypes( IEnumMediaTypes **ppEnum );
// Say whether media type is acceptable.
HRESULT CheckMediaType(const CMediaType* pmt);
// Return our upstream allocator
STDMETHODIMP GetAllocator(IMemAllocator ** ppAllocator);
// get told which allocator the upstream output pin is actually
// going to use.
STDMETHODIMP NotifyAllocator(IMemAllocator * pAllocator,
BOOL bReadOnly);
// Allow the filter to see what allocator we have
// N.B. This does NOT AddRef
IMemAllocator * PeekAllocator() const
{ return m_pAllocator; }
// Pass this on downstream if it ever gets called.
STDMETHODIMP
CTransInPlaceInputPin::GetAllocatorRequirements(ALLOCATOR_PROPERTIES *pProps);
inline const BOOL ReadOnly() { return m_bReadOnly ; }
}; // CTransInPlaceInputPin
// ==================================================
// Implements the output pin
// ==================================================
class CTransInPlaceOutputPin : public CTransformOutputPin
{
protected:
// m_pFilter points to our CBaseFilter
CTransInPlaceFilter * const m_pTIPFilter;
public:
CTransInPlaceOutputPin(
TCHAR *pObjectName,
CTransInPlaceFilter *pFilter,
HRESULT *phr,
LPCWSTR pName);
// --- CBaseOutputPin ------------
// negotiate the allocator and its buffer size/count
// Insists on using our own allocator. (Actually the one upstream of us).
// We don't override this - instead we just agree the default
// then let the upstream filter decide for itself on reconnect
// virtual HRESULT DecideAllocator(IMemInputPin * pPin, IMemAllocator ** pAlloc);
// Provide a media type enumerator. Get it from upstream.
STDMETHODIMP EnumMediaTypes( IEnumMediaTypes **ppEnum );
// Say whether media type is acceptable.
HRESULT CheckMediaType(const CMediaType* pmt);
// This just saves the allocator being used on the output pin
// Also called by input pin's GetAllocator()
void SetAllocator(IMemAllocator * pAllocator);
IMemInputPin * ConnectedIMemInputPin()
{ return m_pInputPin; }
// Allow the filter to see what allocator we have
// N.B. This does NOT AddRef
IMemAllocator * PeekAllocator() const
{ return m_pAllocator; }
}; // CTransInPlaceOutputPin
class AM_NOVTABLE CTransInPlaceFilter : public CTransformFilter
{
public:
// map getpin/getpincount for base enum of pins to owner
// override this to return more specialised pin objects
virtual CBasePin *GetPin(int n);
public:
// Set bModifiesData == false if your derived filter does
// not modify the data samples (for instance it's just copying
// them somewhere else or looking at the timestamps).
CTransInPlaceFilter(TCHAR *, LPUNKNOWN, REFCLSID clsid, HRESULT *,
bool bModifiesData = true);
#ifdef UNICODE
CTransInPlaceFilter(CHAR *, LPUNKNOWN, REFCLSID clsid, HRESULT *,
bool bModifiesData = true);
#endif
// The following are defined to avoid undefined pure virtuals.
// Even if they are never called, they will give linkage warnings/errors
// We override EnumMediaTypes to bypass the transform class enumerator
// which would otherwise call this.
HRESULT GetMediaType(int iPosition, CMediaType *pMediaType)
{ DbgBreak("CTransInPlaceFilter::GetMediaType should never be called");
return E_UNEXPECTED;
}
// This is called when we actually have to provide out own allocator.
HRESULT DecideBufferSize(IMemAllocator*, ALLOCATOR_PROPERTIES *);
// The functions which call this in CTransform are overridden in this
// class to call CheckInputType with the assumption that the type
// does not change. In Debug builds some calls will be made and
// we just ensure that they do not assert.
HRESULT CheckTransform(const CMediaType *mtIn, const CMediaType *mtOut)
{
return S_OK;
};
// =================================================================
// ----- You may want to override this -----------------------------
// =================================================================
HRESULT CompleteConnect(PIN_DIRECTION dir,IPin *pReceivePin);
// chance to customize the transform process
virtual HRESULT Receive(IMediaSample *pSample);
// =================================================================
// ----- You MUST override these -----------------------------------
// =================================================================
virtual HRESULT Transform(IMediaSample *pSample) PURE;
// this goes in the factory template table to create new instances
// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);
#ifdef PERF
// Override to register performance measurement with a less generic string
// You should do this to avoid confusion with other filters
virtual void RegisterPerfId()
{m_idTransInPlace = MSR_REGISTER(TEXT("TransInPlace"));}
#endif // PERF
// implementation details
protected:
IMediaSample * CTransInPlaceFilter::Copy(IMediaSample *pSource);
#ifdef PERF
int m_idTransInPlace; // performance measuring id
#endif // PERF
bool m_bModifiesData; // Does this filter change the data?
// these hold our input and output pins
friend class CTransInPlaceInputPin;
friend class CTransInPlaceOutputPin;
CTransInPlaceInputPin *InputPin() const
{
return (CTransInPlaceInputPin *)m_pInput;
};
CTransInPlaceOutputPin *OutputPin() const
{
return (CTransInPlaceOutputPin *)m_pOutput;
};
// Helper to see if the input and output types match
BOOL TypesMatch()
{
return InputPin()->CurrentMediaType() ==
OutputPin()->CurrentMediaType();
}
// Are the input and output allocators different?
BOOL UsingDifferentAllocators() const
{
return InputPin()->PeekAllocator() != OutputPin()->PeekAllocator();
}
}; // CTransInPlaceFilter
#endif /* __TRANSIP__ */
File diff suppressed because it is too large Load Diff
+178 -178
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@@ -1,178 +1,178 @@
//------------------------------------------------------------------------------
// File: VideoCtl.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __VIDEOCTL__
#define __VIDEOCTL__
// These help with property page implementations. The first can be used to
// load any string from a resource file. The buffer to load into is passed
// as an input parameter. The same buffer is the return value if the string
// was found otherwise it returns TEXT(""). The GetDialogSize is passed the
// resource ID of a dialog box and returns the size of it in screen pixels
#define STR_MAX_LENGTH 256
TCHAR * WINAPI StringFromResource(TCHAR *pBuffer, int iResourceID);
#ifdef UNICODE
#define WideStringFromResource StringFromResource
char* WINAPI StringFromResource(char*pBuffer, int iResourceID);
#else
WCHAR * WINAPI WideStringFromResource(WCHAR *pBuffer, int iResourceID);
#endif
BOOL WINAPI GetDialogSize(int iResourceID, // Dialog box resource identifier
DLGPROC pDlgProc, // Pointer to dialog procedure
LPARAM lParam, // Any user data wanted in pDlgProc
SIZE *pResult); // Returns the size of dialog box
// Class that aggregates an IDirectDraw interface
class CAggDirectDraw : public IDirectDraw, public CUnknown
{
protected:
LPDIRECTDRAW m_pDirectDraw;
public:
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void **ppv);
// Constructor and destructor
CAggDirectDraw(TCHAR *pName,LPUNKNOWN pUnk) :
CUnknown(pName,pUnk),
m_pDirectDraw(NULL) { };
virtual CAggDirectDraw::~CAggDirectDraw() { };
// Set the object we should be aggregating
void SetDirectDraw(LPDIRECTDRAW pDirectDraw) {
m_pDirectDraw = pDirectDraw;
}
// IDirectDraw methods
STDMETHODIMP Compact();
STDMETHODIMP CreateClipper(DWORD dwFlags,LPDIRECTDRAWCLIPPER *lplpDDClipper,IUnknown *pUnkOuter);
STDMETHODIMP CreatePalette(DWORD dwFlags,LPPALETTEENTRY lpColorTable,LPDIRECTDRAWPALETTE *lplpDDPalette,IUnknown *pUnkOuter);
STDMETHODIMP CreateSurface(LPDDSURFACEDESC lpDDSurfaceDesc,LPDIRECTDRAWSURFACE *lplpDDSurface,IUnknown *pUnkOuter);
STDMETHODIMP DuplicateSurface(LPDIRECTDRAWSURFACE lpDDSurface,LPDIRECTDRAWSURFACE *lplpDupDDSurface);
STDMETHODIMP EnumDisplayModes(DWORD dwSurfaceDescCount,LPDDSURFACEDESC lplpDDSurfaceDescList,LPVOID lpContext,LPDDENUMMODESCALLBACK lpEnumCallback);
STDMETHODIMP EnumSurfaces(DWORD dwFlags,LPDDSURFACEDESC lpDDSD,LPVOID lpContext,LPDDENUMSURFACESCALLBACK lpEnumCallback);
STDMETHODIMP FlipToGDISurface();
STDMETHODIMP GetCaps(LPDDCAPS lpDDDriverCaps,LPDDCAPS lpDDHELCaps);
STDMETHODIMP GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc);
STDMETHODIMP GetFourCCCodes(LPDWORD lpNumCodes,LPDWORD lpCodes);
STDMETHODIMP GetGDISurface(LPDIRECTDRAWSURFACE *lplpGDIDDSurface);
STDMETHODIMP GetMonitorFrequency(LPDWORD lpdwFrequency);
STDMETHODIMP GetScanLine(LPDWORD lpdwScanLine);
STDMETHODIMP GetVerticalBlankStatus(LPBOOL lpblsInVB);
STDMETHODIMP Initialize(GUID *lpGUID);
STDMETHODIMP RestoreDisplayMode();
STDMETHODIMP SetCooperativeLevel(HWND hWnd,DWORD dwFlags);
STDMETHODIMP SetDisplayMode(DWORD dwWidth,DWORD dwHeight,DWORD dwBpp);
STDMETHODIMP WaitForVerticalBlank(DWORD dwFlags,HANDLE hEvent);
};
// Class that aggregates an IDirectDrawSurface interface
class CAggDrawSurface : public IDirectDrawSurface, public CUnknown
{
protected:
LPDIRECTDRAWSURFACE m_pDirectDrawSurface;
public:
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void **ppv);
// Constructor and destructor
CAggDrawSurface(TCHAR *pName,LPUNKNOWN pUnk) :
CUnknown(pName,pUnk),
m_pDirectDrawSurface(NULL) { };
virtual ~CAggDrawSurface() { };
// Set the object we should be aggregating
void SetDirectDrawSurface(LPDIRECTDRAWSURFACE pDirectDrawSurface) {
m_pDirectDrawSurface = pDirectDrawSurface;
}
// IDirectDrawSurface methods
STDMETHODIMP AddAttachedSurface(LPDIRECTDRAWSURFACE lpDDSAttachedSurface);
STDMETHODIMP AddOverlayDirtyRect(LPRECT lpRect);
STDMETHODIMP Blt(LPRECT lpDestRect,LPDIRECTDRAWSURFACE lpDDSrcSurface,LPRECT lpSrcRect,DWORD dwFlags,LPDDBLTFX lpDDBltFx);
STDMETHODIMP BltBatch(LPDDBLTBATCH lpDDBltBatch,DWORD dwCount,DWORD dwFlags);
STDMETHODIMP BltFast(DWORD dwX,DWORD dwY,LPDIRECTDRAWSURFACE lpDDSrcSurface,LPRECT lpSrcRect,DWORD dwTrans);
STDMETHODIMP DeleteAttachedSurface(DWORD dwFlags,LPDIRECTDRAWSURFACE lpDDSAttachedSurface);
STDMETHODIMP EnumAttachedSurfaces(LPVOID lpContext,LPDDENUMSURFACESCALLBACK lpEnumSurfacesCallback);
STDMETHODIMP EnumOverlayZOrders(DWORD dwFlags,LPVOID lpContext,LPDDENUMSURFACESCALLBACK lpfnCallback);
STDMETHODIMP Flip(LPDIRECTDRAWSURFACE lpDDSurfaceTargetOverride,DWORD dwFlags);
STDMETHODIMP GetAttachedSurface(LPDDSCAPS lpDDSCaps,LPDIRECTDRAWSURFACE *lplpDDAttachedSurface);
STDMETHODIMP GetBltStatus(DWORD dwFlags);
STDMETHODIMP GetCaps(LPDDSCAPS lpDDSCaps);
STDMETHODIMP GetClipper(LPDIRECTDRAWCLIPPER *lplpDDClipper);
STDMETHODIMP GetColorKey(DWORD dwFlags,LPDDCOLORKEY lpDDColorKey);
STDMETHODIMP GetDC(HDC *lphDC);
STDMETHODIMP GetFlipStatus(DWORD dwFlags);
STDMETHODIMP GetOverlayPosition(LPLONG lpdwX,LPLONG lpdwY);
STDMETHODIMP GetPalette(LPDIRECTDRAWPALETTE *lplpDDPalette);
STDMETHODIMP GetPixelFormat(LPDDPIXELFORMAT lpDDPixelFormat);
STDMETHODIMP GetSurfaceDesc(LPDDSURFACEDESC lpDDSurfaceDesc);
STDMETHODIMP Initialize(LPDIRECTDRAW lpDD,LPDDSURFACEDESC lpDDSurfaceDesc);
STDMETHODIMP IsLost();
STDMETHODIMP Lock(LPRECT lpDestRect,LPDDSURFACEDESC lpDDSurfaceDesc,DWORD dwFlags,HANDLE hEvent);
STDMETHODIMP ReleaseDC(HDC hDC);
STDMETHODIMP Restore();
STDMETHODIMP SetClipper(LPDIRECTDRAWCLIPPER lpDDClipper);
STDMETHODIMP SetColorKey(DWORD dwFlags,LPDDCOLORKEY lpDDColorKey);
STDMETHODIMP SetOverlayPosition(LONG dwX,LONG dwY);
STDMETHODIMP SetPalette(LPDIRECTDRAWPALETTE lpDDPalette);
STDMETHODIMP Unlock(LPVOID lpSurfaceData);
STDMETHODIMP UpdateOverlay(LPRECT lpSrcRect,LPDIRECTDRAWSURFACE lpDDDestSurface,LPRECT lpDestRect,DWORD dwFlags,LPDDOVERLAYFX lpDDOverlayFX);
STDMETHODIMP UpdateOverlayDisplay(DWORD dwFlags);
STDMETHODIMP UpdateOverlayZOrder(DWORD dwFlags,LPDIRECTDRAWSURFACE lpDDSReference);
};
// DirectShow must work on multiple platforms. In particular, it also runs on
// Windows NT 3.51 which does not have DirectDraw capabilities. The filters
// cannot therefore link statically to the DirectDraw library. To make their
// lives that little bit easier we provide this class that manages loading
// and unloading the library and creating the initial IDirectDraw interface
typedef DWORD (WINAPI *PGETFILEVERSIONINFOSIZE)(LPTSTR,LPDWORD);
typedef BOOL (WINAPI *PGETFILEVERSIONINFO)(LPTSTR,DWORD,DWORD,LPVOID);
typedef BOOL (WINAPI *PVERQUERYVALUE)(LPVOID,LPTSTR,LPVOID,PUINT);
class CLoadDirectDraw
{
LPDIRECTDRAW m_pDirectDraw; // The DirectDraw driver instance
HINSTANCE m_hDirectDraw; // Handle to the loaded library
public:
CLoadDirectDraw();
~CLoadDirectDraw();
HRESULT LoadDirectDraw(LPSTR szDevice);
void ReleaseDirectDraw();
HRESULT IsDirectDrawLoaded();
LPDIRECTDRAW GetDirectDraw();
BOOL IsDirectDrawVersion1();
};
#endif // __VIDEOCTL__
//------------------------------------------------------------------------------
// File: VideoCtl.h
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __VIDEOCTL__
#define __VIDEOCTL__
// These help with property page implementations. The first can be used to
// load any string from a resource file. The buffer to load into is passed
// as an input parameter. The same buffer is the return value if the string
// was found otherwise it returns TEXT(""). The GetDialogSize is passed the
// resource ID of a dialog box and returns the size of it in screen pixels
#define STR_MAX_LENGTH 256
TCHAR * WINAPI StringFromResource(TCHAR *pBuffer, int iResourceID);
#ifdef UNICODE
#define WideStringFromResource StringFromResource
char* WINAPI StringFromResource(char*pBuffer, int iResourceID);
#else
WCHAR * WINAPI WideStringFromResource(WCHAR *pBuffer, int iResourceID);
#endif
BOOL WINAPI GetDialogSize(int iResourceID, // Dialog box resource identifier
DLGPROC pDlgProc, // Pointer to dialog procedure
LPARAM lParam, // Any user data wanted in pDlgProc
SIZE *pResult); // Returns the size of dialog box
// Class that aggregates an IDirectDraw interface
class CAggDirectDraw : public IDirectDraw, public CUnknown
{
protected:
LPDIRECTDRAW m_pDirectDraw;
public:
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void **ppv);
// Constructor and destructor
CAggDirectDraw(TCHAR *pName,LPUNKNOWN pUnk) :
CUnknown(pName,pUnk),
m_pDirectDraw(NULL) { };
virtual CAggDirectDraw::~CAggDirectDraw() { };
// Set the object we should be aggregating
void SetDirectDraw(LPDIRECTDRAW pDirectDraw) {
m_pDirectDraw = pDirectDraw;
}
// IDirectDraw methods
STDMETHODIMP Compact();
STDMETHODIMP CreateClipper(DWORD dwFlags,LPDIRECTDRAWCLIPPER *lplpDDClipper,IUnknown *pUnkOuter);
STDMETHODIMP CreatePalette(DWORD dwFlags,LPPALETTEENTRY lpColorTable,LPDIRECTDRAWPALETTE *lplpDDPalette,IUnknown *pUnkOuter);
STDMETHODIMP CreateSurface(LPDDSURFACEDESC lpDDSurfaceDesc,LPDIRECTDRAWSURFACE *lplpDDSurface,IUnknown *pUnkOuter);
STDMETHODIMP DuplicateSurface(LPDIRECTDRAWSURFACE lpDDSurface,LPDIRECTDRAWSURFACE *lplpDupDDSurface);
STDMETHODIMP EnumDisplayModes(DWORD dwSurfaceDescCount,LPDDSURFACEDESC lplpDDSurfaceDescList,LPVOID lpContext,LPDDENUMMODESCALLBACK lpEnumCallback);
STDMETHODIMP EnumSurfaces(DWORD dwFlags,LPDDSURFACEDESC lpDDSD,LPVOID lpContext,LPDDENUMSURFACESCALLBACK lpEnumCallback);
STDMETHODIMP FlipToGDISurface();
STDMETHODIMP GetCaps(LPDDCAPS lpDDDriverCaps,LPDDCAPS lpDDHELCaps);
STDMETHODIMP GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc);
STDMETHODIMP GetFourCCCodes(LPDWORD lpNumCodes,LPDWORD lpCodes);
STDMETHODIMP GetGDISurface(LPDIRECTDRAWSURFACE *lplpGDIDDSurface);
STDMETHODIMP GetMonitorFrequency(LPDWORD lpdwFrequency);
STDMETHODIMP GetScanLine(LPDWORD lpdwScanLine);
STDMETHODIMP GetVerticalBlankStatus(LPBOOL lpblsInVB);
STDMETHODIMP Initialize(GUID *lpGUID);
STDMETHODIMP RestoreDisplayMode();
STDMETHODIMP SetCooperativeLevel(HWND hWnd,DWORD dwFlags);
STDMETHODIMP SetDisplayMode(DWORD dwWidth,DWORD dwHeight,DWORD dwBpp);
STDMETHODIMP WaitForVerticalBlank(DWORD dwFlags,HANDLE hEvent);
};
// Class that aggregates an IDirectDrawSurface interface
class CAggDrawSurface : public IDirectDrawSurface, public CUnknown
{
protected:
LPDIRECTDRAWSURFACE m_pDirectDrawSurface;
public:
DECLARE_IUNKNOWN
STDMETHODIMP NonDelegatingQueryInterface(REFIID riid,void **ppv);
// Constructor and destructor
CAggDrawSurface(TCHAR *pName,LPUNKNOWN pUnk) :
CUnknown(pName,pUnk),
m_pDirectDrawSurface(NULL) { };
virtual ~CAggDrawSurface() { };
// Set the object we should be aggregating
void SetDirectDrawSurface(LPDIRECTDRAWSURFACE pDirectDrawSurface) {
m_pDirectDrawSurface = pDirectDrawSurface;
}
// IDirectDrawSurface methods
STDMETHODIMP AddAttachedSurface(LPDIRECTDRAWSURFACE lpDDSAttachedSurface);
STDMETHODIMP AddOverlayDirtyRect(LPRECT lpRect);
STDMETHODIMP Blt(LPRECT lpDestRect,LPDIRECTDRAWSURFACE lpDDSrcSurface,LPRECT lpSrcRect,DWORD dwFlags,LPDDBLTFX lpDDBltFx);
STDMETHODIMP BltBatch(LPDDBLTBATCH lpDDBltBatch,DWORD dwCount,DWORD dwFlags);
STDMETHODIMP BltFast(DWORD dwX,DWORD dwY,LPDIRECTDRAWSURFACE lpDDSrcSurface,LPRECT lpSrcRect,DWORD dwTrans);
STDMETHODIMP DeleteAttachedSurface(DWORD dwFlags,LPDIRECTDRAWSURFACE lpDDSAttachedSurface);
STDMETHODIMP EnumAttachedSurfaces(LPVOID lpContext,LPDDENUMSURFACESCALLBACK lpEnumSurfacesCallback);
STDMETHODIMP EnumOverlayZOrders(DWORD dwFlags,LPVOID lpContext,LPDDENUMSURFACESCALLBACK lpfnCallback);
STDMETHODIMP Flip(LPDIRECTDRAWSURFACE lpDDSurfaceTargetOverride,DWORD dwFlags);
STDMETHODIMP GetAttachedSurface(LPDDSCAPS lpDDSCaps,LPDIRECTDRAWSURFACE *lplpDDAttachedSurface);
STDMETHODIMP GetBltStatus(DWORD dwFlags);
STDMETHODIMP GetCaps(LPDDSCAPS lpDDSCaps);
STDMETHODIMP GetClipper(LPDIRECTDRAWCLIPPER *lplpDDClipper);
STDMETHODIMP GetColorKey(DWORD dwFlags,LPDDCOLORKEY lpDDColorKey);
STDMETHODIMP GetDC(HDC *lphDC);
STDMETHODIMP GetFlipStatus(DWORD dwFlags);
STDMETHODIMP GetOverlayPosition(LPLONG lpdwX,LPLONG lpdwY);
STDMETHODIMP GetPalette(LPDIRECTDRAWPALETTE *lplpDDPalette);
STDMETHODIMP GetPixelFormat(LPDDPIXELFORMAT lpDDPixelFormat);
STDMETHODIMP GetSurfaceDesc(LPDDSURFACEDESC lpDDSurfaceDesc);
STDMETHODIMP Initialize(LPDIRECTDRAW lpDD,LPDDSURFACEDESC lpDDSurfaceDesc);
STDMETHODIMP IsLost();
STDMETHODIMP Lock(LPRECT lpDestRect,LPDDSURFACEDESC lpDDSurfaceDesc,DWORD dwFlags,HANDLE hEvent);
STDMETHODIMP ReleaseDC(HDC hDC);
STDMETHODIMP Restore();
STDMETHODIMP SetClipper(LPDIRECTDRAWCLIPPER lpDDClipper);
STDMETHODIMP SetColorKey(DWORD dwFlags,LPDDCOLORKEY lpDDColorKey);
STDMETHODIMP SetOverlayPosition(LONG dwX,LONG dwY);
STDMETHODIMP SetPalette(LPDIRECTDRAWPALETTE lpDDPalette);
STDMETHODIMP Unlock(LPVOID lpSurfaceData);
STDMETHODIMP UpdateOverlay(LPRECT lpSrcRect,LPDIRECTDRAWSURFACE lpDDDestSurface,LPRECT lpDestRect,DWORD dwFlags,LPDDOVERLAYFX lpDDOverlayFX);
STDMETHODIMP UpdateOverlayDisplay(DWORD dwFlags);
STDMETHODIMP UpdateOverlayZOrder(DWORD dwFlags,LPDIRECTDRAWSURFACE lpDDSReference);
};
// DirectShow must work on multiple platforms. In particular, it also runs on
// Windows NT 3.51 which does not have DirectDraw capabilities. The filters
// cannot therefore link statically to the DirectDraw library. To make their
// lives that little bit easier we provide this class that manages loading
// and unloading the library and creating the initial IDirectDraw interface
typedef DWORD (WINAPI *PGETFILEVERSIONINFOSIZE)(LPTSTR,LPDWORD);
typedef BOOL (WINAPI *PGETFILEVERSIONINFO)(LPTSTR,DWORD,DWORD,LPVOID);
typedef BOOL (WINAPI *PVERQUERYVALUE)(LPVOID,LPTSTR,LPVOID,PUINT);
class CLoadDirectDraw
{
LPDIRECTDRAW m_pDirectDraw; // The DirectDraw driver instance
HINSTANCE m_hDirectDraw; // Handle to the loaded library
public:
CLoadDirectDraw();
~CLoadDirectDraw();
HRESULT LoadDirectDraw(LPSTR szDevice);
void ReleaseDirectDraw();
HRESULT IsDirectDrawLoaded();
LPDIRECTDRAW GetDirectDraw();
BOOL IsDirectDrawVersion1();
};
#endif // __VIDEOCTL__
+468 -468
View File
@@ -1,468 +1,468 @@
//------------------------------------------------------------------------------
// File: Vtrans.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <measure.h>
// #include <vtransfr.h> // now in precomp file streams.h
CVideoTransformFilter::CVideoTransformFilter
( TCHAR *pName, LPUNKNOWN pUnk, REFCLSID clsid)
: CTransformFilter(pName, pUnk, clsid)
, m_itrLate(0)
, m_nKeyFramePeriod(0) // No QM until we see at least 2 key frames
, m_nFramesSinceKeyFrame(0)
, m_bSkipping(FALSE)
, m_tDecodeStart(0)
, m_itrAvgDecode(300000) // 30mSec - probably allows skipping
, m_bQualityChanged(FALSE) {
#ifdef PERF
RegisterPerfId();
#endif // PERF
}
CVideoTransformFilter::~CVideoTransformFilter() {
// nothing to do
}
// Reset our quality management state
HRESULT CVideoTransformFilter::StartStreaming() {
m_itrLate = 0;
m_nKeyFramePeriod = 0; // No QM until we see at least 2 key frames
m_nFramesSinceKeyFrame = 0;
m_bSkipping = FALSE;
m_tDecodeStart = 0;
m_itrAvgDecode = 300000; // 30mSec - probably allows skipping
m_bQualityChanged = FALSE;
m_bSampleSkipped = FALSE;
return NOERROR;
}
// Overriden to reset quality management information
HRESULT CVideoTransformFilter::EndFlush() { {
// Synchronize
CAutoLock lck(&m_csReceive);
// Reset our stats
//
// Note - we don't want to call derived classes here,
// we only want to reset our internal variables and this
// is a convenient way to do it
CVideoTransformFilter::StartStreaming();
}
return CTransformFilter::EndFlush();
}
HRESULT CVideoTransformFilter::AbortPlayback(HRESULT hr) {
NotifyEvent(EC_ERRORABORT, hr, 0);
m_pOutput->DeliverEndOfStream();
return hr;
}
// Receive()
//
// Accept a sample from upstream, decide whether to process it
// or drop it. If we process it then get a buffer from the
// allocator of the downstream connection, transform it into the
// new buffer and deliver it to the downstream filter.
// If we decide not to process it then we do not get a buffer.
// Remember that although this code will notice format changes coming into
// the input pin, it will NOT change its output format if that results
// in the filter needing to make a corresponding output format change. Your
// derived filter will have to take care of that. (eg. a palette change if
// the input and output is an 8 bit format). If the input sample is discarded
// and nothing is sent out for this Receive, please remember to put the format
// change on the first output sample that you actually do send.
// If your filter will produce the same output type even when the input type
// changes, then this base class code will do everything you need.
HRESULT CVideoTransformFilter::Receive(IMediaSample *pSample) {
// If the next filter downstream is the video renderer, then it may
// be able to operate in DirectDraw mode which saves copying the data
// and gives higher performance. In that case the buffer which we
// get from GetDeliveryBuffer will be a DirectDraw buffer, and
// drawing into this buffer draws directly onto the display surface.
// This means that any waiting for the correct time to draw occurs
// during GetDeliveryBuffer, and that once the buffer is given to us
// the video renderer will count it in its statistics as a frame drawn.
// This means that any decision to drop the frame must be taken before
// calling GetDeliveryBuffer.
ASSERT(CritCheckIn(&m_csReceive));
AM_MEDIA_TYPE *pmtOut, *pmt;
#ifdef DEBUG
FOURCCMap fccOut;
#endif
HRESULT hr;
ASSERT(pSample);
IMediaSample * pOutSample;
// If no output pin to deliver to then no point sending us data
ASSERT(m_pOutput != NULL) ;
// The source filter may dynamically ask us to start transforming from a
// different media type than the one we're using now. If we don't, we'll
// draw garbage. (typically, this is a palette change in the movie,
// but could be something more sinister like the compression type changing,
// or even the video size changing)
#define rcS1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcSource
#define rcT1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcTarget
pSample->GetMediaType(&pmt);
if(pmt != NULL && pmt->pbFormat != NULL) {
// spew some debug output
ASSERT(!IsEqualGUID(pmt->majortype, GUID_NULL));
#ifdef DEBUG
fccOut.SetFOURCC(&pmt->subtype);
LONG lCompression = HEADER(pmt->pbFormat)->biCompression;
LONG lBitCount = HEADER(pmt->pbFormat)->biBitCount;
LONG lStride = (HEADER(pmt->pbFormat)->biWidth * lBitCount + 7) / 8;
lStride = (lStride + 3) & ~3;
DbgLog((LOG_TRACE,3,TEXT("*Changing input type on the fly to")));
DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
fccOut.GetFOURCC(), lCompression, lBitCount));
DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
HEADER(pmt->pbFormat)->biHeight,
rcT1.left, rcT1.top, rcT1.right, rcT1.bottom));
DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
rcS1.left, rcS1.top, rcS1.right, rcS1.bottom,
lStride));
#endif
// now switch to using the new format. I am assuming that the
// derived filter will do the right thing when its media type is
// switched and streaming is restarted.
StopStreaming();
m_pInput->CurrentMediaType() = *pmt;
DeleteMediaType(pmt);
// if this fails, playback will stop, so signal an error
hr = StartStreaming();
if(FAILED(hr)) {
return AbortPlayback(hr);
}
}
// Now that we have noticed any format changes on the input sample, it's
// OK to discard it.
if(ShouldSkipFrame(pSample)) {
MSR_NOTE(m_idSkip);
m_bSampleSkipped = TRUE;
return NOERROR;
}
// Set up the output sample
hr = InitializeOutputSample(pSample, &pOutSample);
if(FAILED(hr)) {
return hr;
}
m_bSampleSkipped = FALSE;
// The renderer may ask us to on-the-fly to start transforming to a
// different format. If we don't obey it, we'll draw garbage
#define rcS ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcSource
#define rcT ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcTarget
pOutSample->GetMediaType(&pmtOut);
if(pmtOut != NULL && pmtOut->pbFormat != NULL) {
// spew some debug output
ASSERT(!IsEqualGUID(pmtOut->majortype, GUID_NULL));
#ifdef DEBUG
fccOut.SetFOURCC(&pmtOut->subtype);
LONG lCompression = HEADER(pmtOut->pbFormat)->biCompression;
LONG lBitCount = HEADER(pmtOut->pbFormat)->biBitCount;
LONG lStride = (HEADER(pmtOut->pbFormat)->biWidth * lBitCount + 7) / 8;
lStride = (lStride + 3) & ~3;
DbgLog((LOG_TRACE,3,TEXT("*Changing output type on the fly to")));
DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
fccOut.GetFOURCC(), lCompression, lBitCount));
DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
HEADER(pmtOut->pbFormat)->biHeight,
rcT.left, rcT.top, rcT.right, rcT.bottom));
DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
rcS.left, rcS.top, rcS.right, rcS.bottom,
lStride));
#endif
// now switch to using the new format. I am assuming that the
// derived filter will do the right thing when its media type is
// switched and streaming is restarted.
StopStreaming();
m_pOutput->CurrentMediaType() = *pmtOut;
DeleteMediaType(pmtOut);
hr = StartStreaming();
if(SUCCEEDED(hr)) {
// a new format, means a new empty buffer, so wait for a keyframe
// before passing anything on to the renderer.
// !!! a keyframe may never come, so give up after 30 frames
DbgLog((LOG_TRACE,3,TEXT("Output format change means we must wait for a keyframe")));
m_nWaitForKey = 30;
// if this fails, playback will stop, so signal an error
}
else {
// Must release the sample before calling AbortPlayback
// because we might be holding the win16 lock or
// ddraw lock
pOutSample->Release();
AbortPlayback(hr);
return hr;
}
}
// After a discontinuity, we need to wait for the next key frame
if(pSample->IsDiscontinuity() == S_OK) {
DbgLog((LOG_TRACE,3,TEXT("Non-key discontinuity - wait for keyframe")));
m_nWaitForKey = 30;
}
// Start timing the transform (and log it if PERF is defined)
if(SUCCEEDED(hr)) {
m_tDecodeStart = timeGetTime();
MSR_START(m_idTransform);
// have the derived class transform the data
hr = Transform(pSample, pOutSample);
// Stop the clock (and log it if PERF is defined)
MSR_STOP(m_idTransform);
m_tDecodeStart = timeGetTime()-m_tDecodeStart;
m_itrAvgDecode = m_tDecodeStart*(10000/16) + 15*(m_itrAvgDecode/16);
// Maybe we're waiting for a keyframe still?
if(m_nWaitForKey)
m_nWaitForKey--;
if(m_nWaitForKey && pSample->IsSyncPoint() == S_OK)
m_nWaitForKey = FALSE;
// if so, then we don't want to pass this on to the renderer
if(m_nWaitForKey && hr == NOERROR) {
DbgLog((LOG_TRACE,3,TEXT("still waiting for a keyframe")));
hr = S_FALSE;
}
}
if(FAILED(hr)) {
DbgLog((LOG_TRACE,1,TEXT("Error from video transform")));
}
else {
// the Transform() function can return S_FALSE to indicate that the
// sample should not be delivered; we only deliver the sample if it's
// really S_OK (same as NOERROR, of course.)
// Try not to return S_FALSE to a direct draw buffer (it's wasteful)
// Try to take the decision earlier - before you get it.
if(hr == NOERROR) {
hr = m_pOutput->Deliver(pOutSample);
}
else {
// S_FALSE returned from Transform is a PRIVATE agreement
// We should return NOERROR from Receive() in this case because returning S_FALSE
// from Receive() means that this is the end of the stream and no more data should
// be sent.
if(S_FALSE == hr) {
// We must Release() the sample before doing anything
// like calling the filter graph because having the
// sample means we may have the DirectDraw lock
// (== win16 lock on some versions)
pOutSample->Release();
m_bSampleSkipped = TRUE;
if(!m_bQualityChanged) {
m_bQualityChanged = TRUE;
NotifyEvent(EC_QUALITY_CHANGE,0,0);
}
return NOERROR;
}
}
}
// release the output buffer. If the connected pin still needs it,
// it will have addrefed it itself.
pOutSample->Release();
ASSERT(CritCheckIn(&m_csReceive));
return hr;
}
BOOL CVideoTransformFilter::ShouldSkipFrame( IMediaSample * pIn) {
REFERENCE_TIME trStart, trStopAt;
HRESULT hr = pIn->GetTime(&trStart, &trStopAt);
// Don't skip frames with no timestamps
if(hr != S_OK)
return FALSE;
int itrFrame = (int)(trStopAt - trStart); // frame duration
if(S_OK==pIn->IsSyncPoint()) {
MSR_INTEGER(m_idFrameType, 1);
if(m_nKeyFramePeriod < m_nFramesSinceKeyFrame) {
// record the max
m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
}
m_nFramesSinceKeyFrame = 0;
m_bSkipping = FALSE;
}
else {
MSR_INTEGER(m_idFrameType, 2);
if(m_nFramesSinceKeyFrame>m_nKeyFramePeriod
&& m_nKeyFramePeriod>0) {
// We haven't seen the key frame yet, but we were clearly being
// overoptimistic about how frequent they are.
m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
}
}
// Whatever we might otherwise decide,
// if we are taking only a small fraction of the required frame time to decode
// then any quality problems are actually coming from somewhere else.
// Could be a net problem at the source for instance. In this case there's
// no point in us skipping frames here.
if(m_itrAvgDecode*4>itrFrame) {
// Don't skip unless we are at least a whole frame late.
// (We would skip B frames if more than 1/2 frame late, but they're safe).
if(m_itrLate > itrFrame) {
// Don't skip unless the anticipated key frame would be no more than
// 1 frame early. If the renderer has not been waiting (we *guess*
// it hasn't because we're late) then it will allow frames to be
// played early by up to a frame.
// Let T = Stream time from now to anticipated next key frame
// = (frame duration) * (KeyFramePeriod - FramesSinceKeyFrame)
// So we skip if T - Late < one frame i.e.
// (duration) * (freq - FramesSince) - Late < duration
// or (duration) * (freq - FramesSince - 1) < Late
// We don't dare skip until we have seen some key frames and have
// some idea how often they occur and they are reasonably frequent.
if(m_nKeyFramePeriod>0) {
// It would be crazy - but we could have a stream with key frames
// a very long way apart - and if they are further than about
// 3.5 minutes apart then we could get arithmetic overflow in
// reference time units. Therefore we switch to mSec at this point
int it = (itrFrame/10000)
* (m_nKeyFramePeriod-m_nFramesSinceKeyFrame - 1);
MSR_INTEGER(m_idTimeTillKey, it);
// For debug - might want to see the details - dump them as scratch pad
#ifdef VTRANSPERF
MSR_INTEGER(0, itrFrame);
MSR_INTEGER(0, m_nFramesSinceKeyFrame);
MSR_INTEGER(0, m_nKeyFramePeriod);
#endif
if(m_itrLate/10000 > it) {
m_bSkipping = TRUE;
// Now we are committed. Once we start skipping, we
// cannot stop until we hit a key frame.
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777770); // not near enough to next key
#endif
}
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777771); // Next key not predictable
#endif
}
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777772); // Less than one frame late
MSR_INTEGER(0, m_itrLate);
MSR_INTEGER(0, itrFrame);
#endif
}
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777773); // Decode time short - not not worth skipping
MSR_INTEGER(0, m_itrAvgDecode);
MSR_INTEGER(0, itrFrame);
#endif
}
++m_nFramesSinceKeyFrame;
if(m_bSkipping) {
// We will count down the lateness as we skip each frame.
// We re-assess each frame. The key frame might not arrive when expected.
// We reset m_itrLate if we get a new Quality message, but actually that's
// not likely because we're not sending frames on to the Renderer. In
// fact if we DID get another one it would mean that there's a long
// pipe between us and the renderer and we might need an altogether
// better strategy to avoid hunting!
m_itrLate = m_itrLate - itrFrame;
}
MSR_INTEGER(m_idLate, (int)m_itrLate/10000); // Note how late we think we are
if(m_bSkipping) {
if(!m_bQualityChanged) {
m_bQualityChanged = TRUE;
NotifyEvent(EC_QUALITY_CHANGE,0,0);
}
}
return m_bSkipping;
}
HRESULT CVideoTransformFilter::AlterQuality(Quality q) {
// to reduce the amount of 64 bit arithmetic, m_itrLate is an int.
// +, -, >, == etc are not too bad, but * and / are painful.
if(m_itrLate>300000000) {
// Avoid overflow and silliness - more than 30 secs late is already silly
m_itrLate = 300000000;
}
else {
m_itrLate = (int)q.Late;
}
// We ignore the other fields
// We're actually not very good at handling this. In non-direct draw mode
// most of the time can be spent in the renderer which can skip any frame.
// In that case we'd rather the renderer handled things.
// Nevertheless we will keep an eye on it and if we really start getting
// a very long way behind then we will actually skip - but we'll still tell
// the renderer (or whoever is downstream) that they should handle quality.
return E_FAIL; // Tell the renderer to do his thing.
}
// This will avoid several hundred useless warnings if compiled -W4 by MS VC++ v4
#pragma warning(disable:4514)
//------------------------------------------------------------------------------
// File: Vtrans.cpp
//
// Desc: DirectShow base classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#include <streams.h>
#include <measure.h>
// #include <vtransfr.h> // now in precomp file streams.h
CVideoTransformFilter::CVideoTransformFilter
( TCHAR *pName, LPUNKNOWN pUnk, REFCLSID clsid)
: CTransformFilter(pName, pUnk, clsid)
, m_itrLate(0)
, m_nKeyFramePeriod(0) // No QM until we see at least 2 key frames
, m_nFramesSinceKeyFrame(0)
, m_bSkipping(FALSE)
, m_tDecodeStart(0)
, m_itrAvgDecode(300000) // 30mSec - probably allows skipping
, m_bQualityChanged(FALSE) {
#ifdef PERF
RegisterPerfId();
#endif // PERF
}
CVideoTransformFilter::~CVideoTransformFilter() {
// nothing to do
}
// Reset our quality management state
HRESULT CVideoTransformFilter::StartStreaming() {
m_itrLate = 0;
m_nKeyFramePeriod = 0; // No QM until we see at least 2 key frames
m_nFramesSinceKeyFrame = 0;
m_bSkipping = FALSE;
m_tDecodeStart = 0;
m_itrAvgDecode = 300000; // 30mSec - probably allows skipping
m_bQualityChanged = FALSE;
m_bSampleSkipped = FALSE;
return NOERROR;
}
// Overriden to reset quality management information
HRESULT CVideoTransformFilter::EndFlush() { {
// Synchronize
CAutoLock lck(&m_csReceive);
// Reset our stats
//
// Note - we don't want to call derived classes here,
// we only want to reset our internal variables and this
// is a convenient way to do it
CVideoTransformFilter::StartStreaming();
}
return CTransformFilter::EndFlush();
}
HRESULT CVideoTransformFilter::AbortPlayback(HRESULT hr) {
NotifyEvent(EC_ERRORABORT, hr, 0);
m_pOutput->DeliverEndOfStream();
return hr;
}
// Receive()
//
// Accept a sample from upstream, decide whether to process it
// or drop it. If we process it then get a buffer from the
// allocator of the downstream connection, transform it into the
// new buffer and deliver it to the downstream filter.
// If we decide not to process it then we do not get a buffer.
// Remember that although this code will notice format changes coming into
// the input pin, it will NOT change its output format if that results
// in the filter needing to make a corresponding output format change. Your
// derived filter will have to take care of that. (eg. a palette change if
// the input and output is an 8 bit format). If the input sample is discarded
// and nothing is sent out for this Receive, please remember to put the format
// change on the first output sample that you actually do send.
// If your filter will produce the same output type even when the input type
// changes, then this base class code will do everything you need.
HRESULT CVideoTransformFilter::Receive(IMediaSample *pSample) {
// If the next filter downstream is the video renderer, then it may
// be able to operate in DirectDraw mode which saves copying the data
// and gives higher performance. In that case the buffer which we
// get from GetDeliveryBuffer will be a DirectDraw buffer, and
// drawing into this buffer draws directly onto the display surface.
// This means that any waiting for the correct time to draw occurs
// during GetDeliveryBuffer, and that once the buffer is given to us
// the video renderer will count it in its statistics as a frame drawn.
// This means that any decision to drop the frame must be taken before
// calling GetDeliveryBuffer.
ASSERT(CritCheckIn(&m_csReceive));
AM_MEDIA_TYPE *pmtOut, *pmt;
#ifdef DEBUG
FOURCCMap fccOut;
#endif
HRESULT hr;
ASSERT(pSample);
IMediaSample * pOutSample;
// If no output pin to deliver to then no point sending us data
ASSERT(m_pOutput != NULL) ;
// The source filter may dynamically ask us to start transforming from a
// different media type than the one we're using now. If we don't, we'll
// draw garbage. (typically, this is a palette change in the movie,
// but could be something more sinister like the compression type changing,
// or even the video size changing)
#define rcS1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcSource
#define rcT1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcTarget
pSample->GetMediaType(&pmt);
if(pmt != NULL && pmt->pbFormat != NULL) {
// spew some debug output
ASSERT(!IsEqualGUID(pmt->majortype, GUID_NULL));
#ifdef DEBUG
fccOut.SetFOURCC(&pmt->subtype);
LONG lCompression = HEADER(pmt->pbFormat)->biCompression;
LONG lBitCount = HEADER(pmt->pbFormat)->biBitCount;
LONG lStride = (HEADER(pmt->pbFormat)->biWidth * lBitCount + 7) / 8;
lStride = (lStride + 3) & ~3;
DbgLog((LOG_TRACE,3,TEXT("*Changing input type on the fly to")));
DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
fccOut.GetFOURCC(), lCompression, lBitCount));
DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
HEADER(pmt->pbFormat)->biHeight,
rcT1.left, rcT1.top, rcT1.right, rcT1.bottom));
DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
rcS1.left, rcS1.top, rcS1.right, rcS1.bottom,
lStride));
#endif
// now switch to using the new format. I am assuming that the
// derived filter will do the right thing when its media type is
// switched and streaming is restarted.
StopStreaming();
m_pInput->CurrentMediaType() = *pmt;
DeleteMediaType(pmt);
// if this fails, playback will stop, so signal an error
hr = StartStreaming();
if(FAILED(hr)) {
return AbortPlayback(hr);
}
}
// Now that we have noticed any format changes on the input sample, it's
// OK to discard it.
if(ShouldSkipFrame(pSample)) {
MSR_NOTE(m_idSkip);
m_bSampleSkipped = TRUE;
return NOERROR;
}
// Set up the output sample
hr = InitializeOutputSample(pSample, &pOutSample);
if(FAILED(hr)) {
return hr;
}
m_bSampleSkipped = FALSE;
// The renderer may ask us to on-the-fly to start transforming to a
// different format. If we don't obey it, we'll draw garbage
#define rcS ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcSource
#define rcT ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcTarget
pOutSample->GetMediaType(&pmtOut);
if(pmtOut != NULL && pmtOut->pbFormat != NULL) {
// spew some debug output
ASSERT(!IsEqualGUID(pmtOut->majortype, GUID_NULL));
#ifdef DEBUG
fccOut.SetFOURCC(&pmtOut->subtype);
LONG lCompression = HEADER(pmtOut->pbFormat)->biCompression;
LONG lBitCount = HEADER(pmtOut->pbFormat)->biBitCount;
LONG lStride = (HEADER(pmtOut->pbFormat)->biWidth * lBitCount + 7) / 8;
lStride = (lStride + 3) & ~3;
DbgLog((LOG_TRACE,3,TEXT("*Changing output type on the fly to")));
DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
fccOut.GetFOURCC(), lCompression, lBitCount));
DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
HEADER(pmtOut->pbFormat)->biHeight,
rcT.left, rcT.top, rcT.right, rcT.bottom));
DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
rcS.left, rcS.top, rcS.right, rcS.bottom,
lStride));
#endif
// now switch to using the new format. I am assuming that the
// derived filter will do the right thing when its media type is
// switched and streaming is restarted.
StopStreaming();
m_pOutput->CurrentMediaType() = *pmtOut;
DeleteMediaType(pmtOut);
hr = StartStreaming();
if(SUCCEEDED(hr)) {
// a new format, means a new empty buffer, so wait for a keyframe
// before passing anything on to the renderer.
// !!! a keyframe may never come, so give up after 30 frames
DbgLog((LOG_TRACE,3,TEXT("Output format change means we must wait for a keyframe")));
m_nWaitForKey = 30;
// if this fails, playback will stop, so signal an error
}
else {
// Must release the sample before calling AbortPlayback
// because we might be holding the win16 lock or
// ddraw lock
pOutSample->Release();
AbortPlayback(hr);
return hr;
}
}
// After a discontinuity, we need to wait for the next key frame
if(pSample->IsDiscontinuity() == S_OK) {
DbgLog((LOG_TRACE,3,TEXT("Non-key discontinuity - wait for keyframe")));
m_nWaitForKey = 30;
}
// Start timing the transform (and log it if PERF is defined)
if(SUCCEEDED(hr)) {
m_tDecodeStart = timeGetTime();
MSR_START(m_idTransform);
// have the derived class transform the data
hr = Transform(pSample, pOutSample);
// Stop the clock (and log it if PERF is defined)
MSR_STOP(m_idTransform);
m_tDecodeStart = timeGetTime()-m_tDecodeStart;
m_itrAvgDecode = m_tDecodeStart*(10000/16) + 15*(m_itrAvgDecode/16);
// Maybe we're waiting for a keyframe still?
if(m_nWaitForKey)
m_nWaitForKey--;
if(m_nWaitForKey && pSample->IsSyncPoint() == S_OK)
m_nWaitForKey = FALSE;
// if so, then we don't want to pass this on to the renderer
if(m_nWaitForKey && hr == NOERROR) {
DbgLog((LOG_TRACE,3,TEXT("still waiting for a keyframe")));
hr = S_FALSE;
}
}
if(FAILED(hr)) {
DbgLog((LOG_TRACE,1,TEXT("Error from video transform")));
}
else {
// the Transform() function can return S_FALSE to indicate that the
// sample should not be delivered; we only deliver the sample if it's
// really S_OK (same as NOERROR, of course.)
// Try not to return S_FALSE to a direct draw buffer (it's wasteful)
// Try to take the decision earlier - before you get it.
if(hr == NOERROR) {
hr = m_pOutput->Deliver(pOutSample);
}
else {
// S_FALSE returned from Transform is a PRIVATE agreement
// We should return NOERROR from Receive() in this case because returning S_FALSE
// from Receive() means that this is the end of the stream and no more data should
// be sent.
if(S_FALSE == hr) {
// We must Release() the sample before doing anything
// like calling the filter graph because having the
// sample means we may have the DirectDraw lock
// (== win16 lock on some versions)
pOutSample->Release();
m_bSampleSkipped = TRUE;
if(!m_bQualityChanged) {
m_bQualityChanged = TRUE;
NotifyEvent(EC_QUALITY_CHANGE,0,0);
}
return NOERROR;
}
}
}
// release the output buffer. If the connected pin still needs it,
// it will have addrefed it itself.
pOutSample->Release();
ASSERT(CritCheckIn(&m_csReceive));
return hr;
}
BOOL CVideoTransformFilter::ShouldSkipFrame( IMediaSample * pIn) {
REFERENCE_TIME trStart, trStopAt;
HRESULT hr = pIn->GetTime(&trStart, &trStopAt);
// Don't skip frames with no timestamps
if(hr != S_OK)
return FALSE;
int itrFrame = (int)(trStopAt - trStart); // frame duration
if(S_OK==pIn->IsSyncPoint()) {
MSR_INTEGER(m_idFrameType, 1);
if(m_nKeyFramePeriod < m_nFramesSinceKeyFrame) {
// record the max
m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
}
m_nFramesSinceKeyFrame = 0;
m_bSkipping = FALSE;
}
else {
MSR_INTEGER(m_idFrameType, 2);
if(m_nFramesSinceKeyFrame>m_nKeyFramePeriod
&& m_nKeyFramePeriod>0) {
// We haven't seen the key frame yet, but we were clearly being
// overoptimistic about how frequent they are.
m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
}
}
// Whatever we might otherwise decide,
// if we are taking only a small fraction of the required frame time to decode
// then any quality problems are actually coming from somewhere else.
// Could be a net problem at the source for instance. In this case there's
// no point in us skipping frames here.
if(m_itrAvgDecode*4>itrFrame) {
// Don't skip unless we are at least a whole frame late.
// (We would skip B frames if more than 1/2 frame late, but they're safe).
if(m_itrLate > itrFrame) {
// Don't skip unless the anticipated key frame would be no more than
// 1 frame early. If the renderer has not been waiting (we *guess*
// it hasn't because we're late) then it will allow frames to be
// played early by up to a frame.
// Let T = Stream time from now to anticipated next key frame
// = (frame duration) * (KeyFramePeriod - FramesSinceKeyFrame)
// So we skip if T - Late < one frame i.e.
// (duration) * (freq - FramesSince) - Late < duration
// or (duration) * (freq - FramesSince - 1) < Late
// We don't dare skip until we have seen some key frames and have
// some idea how often they occur and they are reasonably frequent.
if(m_nKeyFramePeriod>0) {
// It would be crazy - but we could have a stream with key frames
// a very long way apart - and if they are further than about
// 3.5 minutes apart then we could get arithmetic overflow in
// reference time units. Therefore we switch to mSec at this point
int it = (itrFrame/10000)
* (m_nKeyFramePeriod-m_nFramesSinceKeyFrame - 1);
MSR_INTEGER(m_idTimeTillKey, it);
// For debug - might want to see the details - dump them as scratch pad
#ifdef VTRANSPERF
MSR_INTEGER(0, itrFrame);
MSR_INTEGER(0, m_nFramesSinceKeyFrame);
MSR_INTEGER(0, m_nKeyFramePeriod);
#endif
if(m_itrLate/10000 > it) {
m_bSkipping = TRUE;
// Now we are committed. Once we start skipping, we
// cannot stop until we hit a key frame.
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777770); // not near enough to next key
#endif
}
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777771); // Next key not predictable
#endif
}
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777772); // Less than one frame late
MSR_INTEGER(0, m_itrLate);
MSR_INTEGER(0, itrFrame);
#endif
}
}
else {
#ifdef VTRANSPERF
MSR_INTEGER(0, 777773); // Decode time short - not not worth skipping
MSR_INTEGER(0, m_itrAvgDecode);
MSR_INTEGER(0, itrFrame);
#endif
}
++m_nFramesSinceKeyFrame;
if(m_bSkipping) {
// We will count down the lateness as we skip each frame.
// We re-assess each frame. The key frame might not arrive when expected.
// We reset m_itrLate if we get a new Quality message, but actually that's
// not likely because we're not sending frames on to the Renderer. In
// fact if we DID get another one it would mean that there's a long
// pipe between us and the renderer and we might need an altogether
// better strategy to avoid hunting!
m_itrLate = m_itrLate - itrFrame;
}
MSR_INTEGER(m_idLate, (int)m_itrLate/10000); // Note how late we think we are
if(m_bSkipping) {
if(!m_bQualityChanged) {
m_bQualityChanged = TRUE;
NotifyEvent(EC_QUALITY_CHANGE,0,0);
}
}
return m_bSkipping;
}
HRESULT CVideoTransformFilter::AlterQuality(Quality q) {
// to reduce the amount of 64 bit arithmetic, m_itrLate is an int.
// +, -, >, == etc are not too bad, but * and / are painful.
if(m_itrLate>300000000) {
// Avoid overflow and silliness - more than 30 secs late is already silly
m_itrLate = 300000000;
}
else {
m_itrLate = (int)q.Late;
}
// We ignore the other fields
// We're actually not very good at handling this. In non-direct draw mode
// most of the time can be spent in the renderer which can skip any frame.
// In that case we'd rather the renderer handled things.
// Nevertheless we will keep an eye on it and if we really start getting
// a very long way behind then we will actually skip - but we'll still tell
// the renderer (or whoever is downstream) that they should handle quality.
return E_FAIL; // Tell the renderer to do his thing.
}
// This will avoid several hundred useless warnings if compiled -W4 by MS VC++ v4
#pragma warning(disable:4514)
+143 -143
View File
@@ -1,143 +1,143 @@
//------------------------------------------------------------------------------
// File: VTrans.h
//
// Desc: DirectShow base classes - defines a video transform class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// This class is derived from CTransformFilter, but is specialised to handle
// the requirements of video quality control by frame dropping.
// This is a non-in-place transform, (i.e. it copies the data) such as a decoder.
class CVideoTransformFilter : public CTransformFilter
{
public:
CVideoTransformFilter(TCHAR *, LPUNKNOWN, REFCLSID clsid);
~CVideoTransformFilter();
HRESULT EndFlush();
// =================================================================
// ----- override these bits ---------------------------------------
// =================================================================
// The following methods are in CTransformFilter which is inherited.
// They are mentioned here for completeness
//
// These MUST be supplied in a derived class
//
// NOTE:
// virtual HRESULT Transform(IMediaSample * pIn, IMediaSample *pOut);
// virtual HRESULT CheckInputType(const CMediaType* mtIn) PURE;
// virtual HRESULT CheckTransform
// (const CMediaType* mtIn, const CMediaType* mtOut) PURE;
// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);
// virtual HRESULT DecideBufferSize
// (IMemAllocator * pAllocator, ALLOCATOR_PROPERTIES *pprop) PURE;
// virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) PURE;
//
// These MAY also be overridden
//
// virtual HRESULT StopStreaming();
// virtual HRESULT SetMediaType(PIN_DIRECTION direction,const CMediaType *pmt);
// virtual HRESULT CheckConnect(PIN_DIRECTION dir,IPin *pPin);
// virtual HRESULT BreakConnect(PIN_DIRECTION dir);
// virtual HRESULT CompleteConnect(PIN_DIRECTION direction,IPin *pReceivePin);
// virtual HRESULT EndOfStream(void);
// virtual HRESULT BeginFlush(void);
// virtual HRESULT EndFlush(void);
// virtual HRESULT NewSegment
// (REFERENCE_TIME tStart,REFERENCE_TIME tStop,double dRate);
#ifdef PERF
// If you override this - ensure that you register all these ids
// as well as any of your own,
virtual void RegisterPerfId() {
m_idSkip = MSR_REGISTER(TEXT("Video Transform Skip frame"));
m_idFrameType = MSR_REGISTER(TEXT("Video transform frame type"));
m_idLate = MSR_REGISTER(TEXT("Video Transform Lateness"));
m_idTimeTillKey = MSR_REGISTER(TEXT("Video Transform Estd. time to next key"));
CTransformFilter::RegisterPerfId();
}
#endif
protected:
// =========== QUALITY MANAGEMENT IMPLEMENTATION ========================
// Frames are assumed to come in three types:
// Type 1: an AVI key frame or an MPEG I frame.
// This frame can be decoded with no history.
// Dropping this frame means that no further frame can be decoded
// until the next type 1 frame.
// Type 1 frames are sync points.
// Type 2: an AVI non-key frame or an MPEG P frame.
// This frame cannot be decoded unless the previous type 1 frame was
// decoded and all type 2 frames since have been decoded.
// Dropping this frame means that no further frame can be decoded
// until the next type 1 frame.
// Type 3: An MPEG B frame.
// This frame cannot be decoded unless the previous type 1 or 2 frame
// has been decoded AND the subsequent type 1 or 2 frame has also
// been decoded. (This requires decoding the frames out of sequence).
// Dropping this frame affects no other frames. This implementation
// does not allow for these. All non-sync-point frames are treated
// as being type 2.
//
// The spacing of frames of type 1 in a file is not guaranteed. There MUST
// be a type 1 frame at (well, near) the start of the file in order to start
// decoding at all. After that there could be one every half second or so,
// there could be one at the start of each scene (aka "cut", "shot") or
// there could be no more at all.
// If there is only a single type 1 frame then NO FRAMES CAN BE DROPPED
// without losing all the rest of the movie. There is no way to tell whether
// this is the case, so we find that we are in the gambling business.
// To try to improve the odds, we record the greatest interval between type 1s
// that we have seen and we bet on things being no worse than this in the
// future.
// You can tell if it's a type 1 frame by calling IsSyncPoint().
// there is no architected way to test for a type 3, so you should override
// the quality management here if you have B-frames.
int m_nKeyFramePeriod; // the largest observed interval between type 1 frames
// 1 means every frame is type 1, 2 means every other.
int m_nFramesSinceKeyFrame; // Used to count frames since the last type 1.
// becomes the new m_nKeyFramePeriod if greater.
BOOL m_bSkipping; // we are skipping to the next type 1 frame
#ifdef PERF
int m_idFrameType; // MSR id Frame type. 1=Key, 2="non-key"
int m_idSkip; // MSR id skipping
int m_idLate; // MSR id lateness
int m_idTimeTillKey; // MSR id for guessed time till next key frame.
#endif
virtual HRESULT StartStreaming();
HRESULT AbortPlayback(HRESULT hr); // if something bad happens
HRESULT Receive(IMediaSample *pSample);
HRESULT AlterQuality(Quality q);
BOOL ShouldSkipFrame(IMediaSample * pIn);
int m_itrLate; // lateness from last Quality message
// (this overflows at 214 secs late).
int m_tDecodeStart; // timeGetTime when decode started.
int m_itrAvgDecode; // Average decode time in reference units.
BOOL m_bNoSkip; // debug - no skipping.
// We send an EC_QUALITY_CHANGE notification to the app if we have to degrade.
// We send one when we start degrading, not one for every frame, this means
// we track whether we've sent one yet.
BOOL m_bQualityChanged;
// When non-zero, don't pass anything to renderer until next keyframe
// If there are few keys, give up and eventually draw something
int m_nWaitForKey;
};
//------------------------------------------------------------------------------
// File: VTrans.h
//
// Desc: DirectShow base classes - defines a video transform class.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// This class is derived from CTransformFilter, but is specialised to handle
// the requirements of video quality control by frame dropping.
// This is a non-in-place transform, (i.e. it copies the data) such as a decoder.
class CVideoTransformFilter : public CTransformFilter
{
public:
CVideoTransformFilter(TCHAR *, LPUNKNOWN, REFCLSID clsid);
~CVideoTransformFilter();
HRESULT EndFlush();
// =================================================================
// ----- override these bits ---------------------------------------
// =================================================================
// The following methods are in CTransformFilter which is inherited.
// They are mentioned here for completeness
//
// These MUST be supplied in a derived class
//
// NOTE:
// virtual HRESULT Transform(IMediaSample * pIn, IMediaSample *pOut);
// virtual HRESULT CheckInputType(const CMediaType* mtIn) PURE;
// virtual HRESULT CheckTransform
// (const CMediaType* mtIn, const CMediaType* mtOut) PURE;
// static CCOMObject * CreateInstance(LPUNKNOWN, HRESULT *);
// virtual HRESULT DecideBufferSize
// (IMemAllocator * pAllocator, ALLOCATOR_PROPERTIES *pprop) PURE;
// virtual HRESULT GetMediaType(int iPosition, CMediaType *pMediaType) PURE;
//
// These MAY also be overridden
//
// virtual HRESULT StopStreaming();
// virtual HRESULT SetMediaType(PIN_DIRECTION direction,const CMediaType *pmt);
// virtual HRESULT CheckConnect(PIN_DIRECTION dir,IPin *pPin);
// virtual HRESULT BreakConnect(PIN_DIRECTION dir);
// virtual HRESULT CompleteConnect(PIN_DIRECTION direction,IPin *pReceivePin);
// virtual HRESULT EndOfStream(void);
// virtual HRESULT BeginFlush(void);
// virtual HRESULT EndFlush(void);
// virtual HRESULT NewSegment
// (REFERENCE_TIME tStart,REFERENCE_TIME tStop,double dRate);
#ifdef PERF
// If you override this - ensure that you register all these ids
// as well as any of your own,
virtual void RegisterPerfId() {
m_idSkip = MSR_REGISTER(TEXT("Video Transform Skip frame"));
m_idFrameType = MSR_REGISTER(TEXT("Video transform frame type"));
m_idLate = MSR_REGISTER(TEXT("Video Transform Lateness"));
m_idTimeTillKey = MSR_REGISTER(TEXT("Video Transform Estd. time to next key"));
CTransformFilter::RegisterPerfId();
}
#endif
protected:
// =========== QUALITY MANAGEMENT IMPLEMENTATION ========================
// Frames are assumed to come in three types:
// Type 1: an AVI key frame or an MPEG I frame.
// This frame can be decoded with no history.
// Dropping this frame means that no further frame can be decoded
// until the next type 1 frame.
// Type 1 frames are sync points.
// Type 2: an AVI non-key frame or an MPEG P frame.
// This frame cannot be decoded unless the previous type 1 frame was
// decoded and all type 2 frames since have been decoded.
// Dropping this frame means that no further frame can be decoded
// until the next type 1 frame.
// Type 3: An MPEG B frame.
// This frame cannot be decoded unless the previous type 1 or 2 frame
// has been decoded AND the subsequent type 1 or 2 frame has also
// been decoded. (This requires decoding the frames out of sequence).
// Dropping this frame affects no other frames. This implementation
// does not allow for these. All non-sync-point frames are treated
// as being type 2.
//
// The spacing of frames of type 1 in a file is not guaranteed. There MUST
// be a type 1 frame at (well, near) the start of the file in order to start
// decoding at all. After that there could be one every half second or so,
// there could be one at the start of each scene (aka "cut", "shot") or
// there could be no more at all.
// If there is only a single type 1 frame then NO FRAMES CAN BE DROPPED
// without losing all the rest of the movie. There is no way to tell whether
// this is the case, so we find that we are in the gambling business.
// To try to improve the odds, we record the greatest interval between type 1s
// that we have seen and we bet on things being no worse than this in the
// future.
// You can tell if it's a type 1 frame by calling IsSyncPoint().
// there is no architected way to test for a type 3, so you should override
// the quality management here if you have B-frames.
int m_nKeyFramePeriod; // the largest observed interval between type 1 frames
// 1 means every frame is type 1, 2 means every other.
int m_nFramesSinceKeyFrame; // Used to count frames since the last type 1.
// becomes the new m_nKeyFramePeriod if greater.
BOOL m_bSkipping; // we are skipping to the next type 1 frame
#ifdef PERF
int m_idFrameType; // MSR id Frame type. 1=Key, 2="non-key"
int m_idSkip; // MSR id skipping
int m_idLate; // MSR id lateness
int m_idTimeTillKey; // MSR id for guessed time till next key frame.
#endif
virtual HRESULT StartStreaming();
HRESULT AbortPlayback(HRESULT hr); // if something bad happens
HRESULT Receive(IMediaSample *pSample);
HRESULT AlterQuality(Quality q);
BOOL ShouldSkipFrame(IMediaSample * pIn);
int m_itrLate; // lateness from last Quality message
// (this overflows at 214 secs late).
int m_tDecodeStart; // timeGetTime when decode started.
int m_itrAvgDecode; // Average decode time in reference units.
BOOL m_bNoSkip; // debug - no skipping.
// We send an EC_QUALITY_CHANGE notification to the app if we have to degrade.
// We send one when we start degrading, not one for every frame, this means
// we track whether we've sent one yet.
BOOL m_bQualityChanged;
// When non-zero, don't pass anything to renderer until next keyframe
// If there are few keys, give up and eventually draw something
int m_nWaitForKey;
};
+1977 -1977
View File
File diff suppressed because it is too large Load Diff
+224 -224
View File
@@ -1,224 +1,224 @@
//------------------------------------------------------------------------------
// File: WinCtrl.h
//
// Desc: DirectShow base classes - defines classes for video control
// interfaces.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __WINCTRL__
#define __WINCTRL__
#define ABSOL(x) (x < 0 ? -x : x)
#define NEGAT(x) (x > 0 ? -x : x)
// Helper
BOOL WINAPI PossiblyEatMessage(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
class CBaseControlWindow : public CBaseVideoWindow, public CBaseWindow
{
protected:
CBaseFilter *m_pFilter; // Pointer to owning media filter
CBasePin *m_pPin; // Controls media types for connection
CCritSec *m_pInterfaceLock; // Externally defined critical section
COLORREF m_BorderColour; // Current window border colour
BOOL m_bAutoShow; // What happens when the state changes
HWND m_hwndOwner; // Owner window that we optionally have
HWND m_hwndDrain; // HWND to post any messages received
BOOL m_bCursorHidden; // Should we hide the window cursor
public:
// Internal methods for other objects to get information out
HRESULT DoSetWindowStyle(long Style,long WindowLong);
HRESULT DoGetWindowStyle(long *pStyle,long WindowLong);
BOOL IsAutoShowEnabled() { return m_bAutoShow; };
COLORREF GetBorderColour() { return m_BorderColour; };
HWND GetOwnerWindow() { return m_hwndOwner; };
BOOL IsCursorHidden() { return m_bCursorHidden; };
inline BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
return ::PossiblyEatMessage(m_hwndDrain, uMsg, wParam, lParam);
}
// Derived classes must call this to set the pin the filter is using
// We don't have the pin passed in to the constructor (as we do with
// the CBaseFilter object) because filters typically create the
// pins dynamically when requested in CBaseFilter::GetPin. This can
// not be called from our constructor because is is a virtual method
void SetControlWindowPin(CBasePin *pPin) {
m_pPin = pPin;
}
public:
CBaseControlWindow(CBaseFilter *pFilter, // Owning media filter
CCritSec *pInterfaceLock, // Locking object
TCHAR *pName, // Object description
LPUNKNOWN pUnk, // Normal COM ownership
HRESULT *phr); // OLE return code
// These are the properties we support
STDMETHODIMP put_Caption(BSTR strCaption);
STDMETHODIMP get_Caption(BSTR *pstrCaption);
STDMETHODIMP put_AutoShow(long AutoShow);
STDMETHODIMP get_AutoShow(long *AutoShow);
STDMETHODIMP put_WindowStyle(long WindowStyle);
STDMETHODIMP get_WindowStyle(long *pWindowStyle);
STDMETHODIMP put_WindowStyleEx(long WindowStyleEx);
STDMETHODIMP get_WindowStyleEx(long *pWindowStyleEx);
STDMETHODIMP put_WindowState(long WindowState);
STDMETHODIMP get_WindowState(long *pWindowState);
STDMETHODIMP put_BackgroundPalette(long BackgroundPalette);
STDMETHODIMP get_BackgroundPalette(long *pBackgroundPalette);
STDMETHODIMP put_Visible(long Visible);
STDMETHODIMP get_Visible(long *pVisible);
STDMETHODIMP put_Left(long Left);
STDMETHODIMP get_Left(long *pLeft);
STDMETHODIMP put_Width(long Width);
STDMETHODIMP get_Width(long *pWidth);
STDMETHODIMP put_Top(long Top);
STDMETHODIMP get_Top(long *pTop);
STDMETHODIMP put_Height(long Height);
STDMETHODIMP get_Height(long *pHeight);
STDMETHODIMP put_Owner(OAHWND Owner);
STDMETHODIMP get_Owner(OAHWND *Owner);
STDMETHODIMP put_MessageDrain(OAHWND Drain);
STDMETHODIMP get_MessageDrain(OAHWND *Drain);
STDMETHODIMP get_BorderColor(long *Color);
STDMETHODIMP put_BorderColor(long Color);
STDMETHODIMP get_FullScreenMode(long *FullScreenMode);
STDMETHODIMP put_FullScreenMode(long FullScreenMode);
// And these are the methods
STDMETHODIMP SetWindowForeground(long Focus);
STDMETHODIMP NotifyOwnerMessage(OAHWND hwnd,long uMsg,LONG_PTR wParam,LONG_PTR lParam);
STDMETHODIMP GetMinIdealImageSize(long *pWidth,long *pHeight);
STDMETHODIMP GetMaxIdealImageSize(long *pWidth,long *pHeight);
STDMETHODIMP SetWindowPosition(long Left,long Top,long Width,long Height);
STDMETHODIMP GetWindowPosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP GetRestorePosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP HideCursor(long HideCursor);
STDMETHODIMP IsCursorHidden(long *CursorHidden);
};
// This class implements the IBasicVideo interface
class CBaseControlVideo : public CBaseBasicVideo
{
protected:
CBaseFilter *m_pFilter; // Pointer to owning media filter
CBasePin *m_pPin; // Controls media types for connection
CCritSec *m_pInterfaceLock; // Externally defined critical section
public:
// Derived classes must provide these for the implementation
virtual HRESULT IsDefaultTargetRect() PURE;
virtual HRESULT SetDefaultTargetRect() PURE;
virtual HRESULT SetTargetRect(RECT *pTargetRect) PURE;
virtual HRESULT GetTargetRect(RECT *pTargetRect) PURE;
virtual HRESULT IsDefaultSourceRect() PURE;
virtual HRESULT SetDefaultSourceRect() PURE;
virtual HRESULT SetSourceRect(RECT *pSourceRect) PURE;
virtual HRESULT GetSourceRect(RECT *pSourceRect) PURE;
virtual HRESULT GetStaticImage(long *pBufferSize,long *pDIBImage) PURE;
// Derived classes must override this to return a VIDEOINFO representing
// the video format. We cannot call IPin ConnectionMediaType to get this
// format because various filters dynamically change the type when using
// DirectDraw such that the format shows the position of the logical
// bitmap in a frame buffer surface, so the size might be returned as
// 1024x768 pixels instead of 320x240 which is the real video dimensions
virtual VIDEOINFOHEADER *GetVideoFormat() PURE;
// Helper functions for creating memory renderings of a DIB image
HRESULT GetImageSize(VIDEOINFOHEADER *pVideoInfo,
LONG *pBufferSize,
RECT *pSourceRect);
HRESULT CopyImage(IMediaSample *pMediaSample,
VIDEOINFOHEADER *pVideoInfo,
LONG *pBufferSize,
BYTE *pVideoImage,
RECT *pSourceRect);
// Override this if you want notifying when the rectangles change
virtual HRESULT OnUpdateRectangles() { return NOERROR; };
virtual HRESULT OnVideoSizeChange();
// Derived classes must call this to set the pin the filter is using
// We don't have the pin passed in to the constructor (as we do with
// the CBaseFilter object) because filters typically create the
// pins dynamically when requested in CBaseFilter::GetPin. This can
// not be called from our constructor because is is a virtual method
void SetControlVideoPin(CBasePin *pPin) {
m_pPin = pPin;
}
// Helper methods for checking rectangles
virtual HRESULT CheckSourceRect(RECT *pSourceRect);
virtual HRESULT CheckTargetRect(RECT *pTargetRect);
public:
CBaseControlVideo(CBaseFilter *pFilter, // Owning media filter
CCritSec *pInterfaceLock, // Serialise interface
TCHAR *pName, // Object description
LPUNKNOWN pUnk, // Normal COM ownership
HRESULT *phr); // OLE return code
// These are the properties we support
STDMETHODIMP get_AvgTimePerFrame(REFTIME *pAvgTimePerFrame);
STDMETHODIMP get_BitRate(long *pBitRate);
STDMETHODIMP get_BitErrorRate(long *pBitErrorRate);
STDMETHODIMP get_VideoWidth(long *pVideoWidth);
STDMETHODIMP get_VideoHeight(long *pVideoHeight);
STDMETHODIMP put_SourceLeft(long SourceLeft);
STDMETHODIMP get_SourceLeft(long *pSourceLeft);
STDMETHODIMP put_SourceWidth(long SourceWidth);
STDMETHODIMP get_SourceWidth(long *pSourceWidth);
STDMETHODIMP put_SourceTop(long SourceTop);
STDMETHODIMP get_SourceTop(long *pSourceTop);
STDMETHODIMP put_SourceHeight(long SourceHeight);
STDMETHODIMP get_SourceHeight(long *pSourceHeight);
STDMETHODIMP put_DestinationLeft(long DestinationLeft);
STDMETHODIMP get_DestinationLeft(long *pDestinationLeft);
STDMETHODIMP put_DestinationWidth(long DestinationWidth);
STDMETHODIMP get_DestinationWidth(long *pDestinationWidth);
STDMETHODIMP put_DestinationTop(long DestinationTop);
STDMETHODIMP get_DestinationTop(long *pDestinationTop);
STDMETHODIMP put_DestinationHeight(long DestinationHeight);
STDMETHODIMP get_DestinationHeight(long *pDestinationHeight);
// And these are the methods
STDMETHODIMP GetVideoSize(long *pWidth,long *pHeight);
STDMETHODIMP SetSourcePosition(long Left,long Top,long Width,long Height);
STDMETHODIMP GetSourcePosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP GetVideoPaletteEntries(long StartIndex,long Entries,long *pRetrieved,long *pPalette);
STDMETHODIMP SetDefaultSourcePosition();
STDMETHODIMP IsUsingDefaultSource();
STDMETHODIMP SetDestinationPosition(long Left,long Top,long Width,long Height);
STDMETHODIMP GetDestinationPosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP SetDefaultDestinationPosition();
STDMETHODIMP IsUsingDefaultDestination();
STDMETHODIMP GetCurrentImage(long *pBufferSize,long *pVideoImage);
};
#endif // __WINCTRL__
//------------------------------------------------------------------------------
// File: WinCtrl.h
//
// Desc: DirectShow base classes - defines classes for video control
// interfaces.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __WINCTRL__
#define __WINCTRL__
#define ABSOL(x) (x < 0 ? -x : x)
#define NEGAT(x) (x > 0 ? -x : x)
// Helper
BOOL WINAPI PossiblyEatMessage(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
class CBaseControlWindow : public CBaseVideoWindow, public CBaseWindow
{
protected:
CBaseFilter *m_pFilter; // Pointer to owning media filter
CBasePin *m_pPin; // Controls media types for connection
CCritSec *m_pInterfaceLock; // Externally defined critical section
COLORREF m_BorderColour; // Current window border colour
BOOL m_bAutoShow; // What happens when the state changes
HWND m_hwndOwner; // Owner window that we optionally have
HWND m_hwndDrain; // HWND to post any messages received
BOOL m_bCursorHidden; // Should we hide the window cursor
public:
// Internal methods for other objects to get information out
HRESULT DoSetWindowStyle(long Style,long WindowLong);
HRESULT DoGetWindowStyle(long *pStyle,long WindowLong);
BOOL IsAutoShowEnabled() { return m_bAutoShow; };
COLORREF GetBorderColour() { return m_BorderColour; };
HWND GetOwnerWindow() { return m_hwndOwner; };
BOOL IsCursorHidden() { return m_bCursorHidden; };
inline BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
return ::PossiblyEatMessage(m_hwndDrain, uMsg, wParam, lParam);
}
// Derived classes must call this to set the pin the filter is using
// We don't have the pin passed in to the constructor (as we do with
// the CBaseFilter object) because filters typically create the
// pins dynamically when requested in CBaseFilter::GetPin. This can
// not be called from our constructor because is is a virtual method
void SetControlWindowPin(CBasePin *pPin) {
m_pPin = pPin;
}
public:
CBaseControlWindow(CBaseFilter *pFilter, // Owning media filter
CCritSec *pInterfaceLock, // Locking object
TCHAR *pName, // Object description
LPUNKNOWN pUnk, // Normal COM ownership
HRESULT *phr); // OLE return code
// These are the properties we support
STDMETHODIMP put_Caption(BSTR strCaption);
STDMETHODIMP get_Caption(BSTR *pstrCaption);
STDMETHODIMP put_AutoShow(long AutoShow);
STDMETHODIMP get_AutoShow(long *AutoShow);
STDMETHODIMP put_WindowStyle(long WindowStyle);
STDMETHODIMP get_WindowStyle(long *pWindowStyle);
STDMETHODIMP put_WindowStyleEx(long WindowStyleEx);
STDMETHODIMP get_WindowStyleEx(long *pWindowStyleEx);
STDMETHODIMP put_WindowState(long WindowState);
STDMETHODIMP get_WindowState(long *pWindowState);
STDMETHODIMP put_BackgroundPalette(long BackgroundPalette);
STDMETHODIMP get_BackgroundPalette(long *pBackgroundPalette);
STDMETHODIMP put_Visible(long Visible);
STDMETHODIMP get_Visible(long *pVisible);
STDMETHODIMP put_Left(long Left);
STDMETHODIMP get_Left(long *pLeft);
STDMETHODIMP put_Width(long Width);
STDMETHODIMP get_Width(long *pWidth);
STDMETHODIMP put_Top(long Top);
STDMETHODIMP get_Top(long *pTop);
STDMETHODIMP put_Height(long Height);
STDMETHODIMP get_Height(long *pHeight);
STDMETHODIMP put_Owner(OAHWND Owner);
STDMETHODIMP get_Owner(OAHWND *Owner);
STDMETHODIMP put_MessageDrain(OAHWND Drain);
STDMETHODIMP get_MessageDrain(OAHWND *Drain);
STDMETHODIMP get_BorderColor(long *Color);
STDMETHODIMP put_BorderColor(long Color);
STDMETHODIMP get_FullScreenMode(long *FullScreenMode);
STDMETHODIMP put_FullScreenMode(long FullScreenMode);
// And these are the methods
STDMETHODIMP SetWindowForeground(long Focus);
STDMETHODIMP NotifyOwnerMessage(OAHWND hwnd,long uMsg,LONG_PTR wParam,LONG_PTR lParam);
STDMETHODIMP GetMinIdealImageSize(long *pWidth,long *pHeight);
STDMETHODIMP GetMaxIdealImageSize(long *pWidth,long *pHeight);
STDMETHODIMP SetWindowPosition(long Left,long Top,long Width,long Height);
STDMETHODIMP GetWindowPosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP GetRestorePosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP HideCursor(long HideCursor);
STDMETHODIMP IsCursorHidden(long *CursorHidden);
};
// This class implements the IBasicVideo interface
class CBaseControlVideo : public CBaseBasicVideo
{
protected:
CBaseFilter *m_pFilter; // Pointer to owning media filter
CBasePin *m_pPin; // Controls media types for connection
CCritSec *m_pInterfaceLock; // Externally defined critical section
public:
// Derived classes must provide these for the implementation
virtual HRESULT IsDefaultTargetRect() PURE;
virtual HRESULT SetDefaultTargetRect() PURE;
virtual HRESULT SetTargetRect(RECT *pTargetRect) PURE;
virtual HRESULT GetTargetRect(RECT *pTargetRect) PURE;
virtual HRESULT IsDefaultSourceRect() PURE;
virtual HRESULT SetDefaultSourceRect() PURE;
virtual HRESULT SetSourceRect(RECT *pSourceRect) PURE;
virtual HRESULT GetSourceRect(RECT *pSourceRect) PURE;
virtual HRESULT GetStaticImage(long *pBufferSize,long *pDIBImage) PURE;
// Derived classes must override this to return a VIDEOINFO representing
// the video format. We cannot call IPin ConnectionMediaType to get this
// format because various filters dynamically change the type when using
// DirectDraw such that the format shows the position of the logical
// bitmap in a frame buffer surface, so the size might be returned as
// 1024x768 pixels instead of 320x240 which is the real video dimensions
virtual VIDEOINFOHEADER *GetVideoFormat() PURE;
// Helper functions for creating memory renderings of a DIB image
HRESULT GetImageSize(VIDEOINFOHEADER *pVideoInfo,
LONG *pBufferSize,
RECT *pSourceRect);
HRESULT CopyImage(IMediaSample *pMediaSample,
VIDEOINFOHEADER *pVideoInfo,
LONG *pBufferSize,
BYTE *pVideoImage,
RECT *pSourceRect);
// Override this if you want notifying when the rectangles change
virtual HRESULT OnUpdateRectangles() { return NOERROR; };
virtual HRESULT OnVideoSizeChange();
// Derived classes must call this to set the pin the filter is using
// We don't have the pin passed in to the constructor (as we do with
// the CBaseFilter object) because filters typically create the
// pins dynamically when requested in CBaseFilter::GetPin. This can
// not be called from our constructor because is is a virtual method
void SetControlVideoPin(CBasePin *pPin) {
m_pPin = pPin;
}
// Helper methods for checking rectangles
virtual HRESULT CheckSourceRect(RECT *pSourceRect);
virtual HRESULT CheckTargetRect(RECT *pTargetRect);
public:
CBaseControlVideo(CBaseFilter *pFilter, // Owning media filter
CCritSec *pInterfaceLock, // Serialise interface
TCHAR *pName, // Object description
LPUNKNOWN pUnk, // Normal COM ownership
HRESULT *phr); // OLE return code
// These are the properties we support
STDMETHODIMP get_AvgTimePerFrame(REFTIME *pAvgTimePerFrame);
STDMETHODIMP get_BitRate(long *pBitRate);
STDMETHODIMP get_BitErrorRate(long *pBitErrorRate);
STDMETHODIMP get_VideoWidth(long *pVideoWidth);
STDMETHODIMP get_VideoHeight(long *pVideoHeight);
STDMETHODIMP put_SourceLeft(long SourceLeft);
STDMETHODIMP get_SourceLeft(long *pSourceLeft);
STDMETHODIMP put_SourceWidth(long SourceWidth);
STDMETHODIMP get_SourceWidth(long *pSourceWidth);
STDMETHODIMP put_SourceTop(long SourceTop);
STDMETHODIMP get_SourceTop(long *pSourceTop);
STDMETHODIMP put_SourceHeight(long SourceHeight);
STDMETHODIMP get_SourceHeight(long *pSourceHeight);
STDMETHODIMP put_DestinationLeft(long DestinationLeft);
STDMETHODIMP get_DestinationLeft(long *pDestinationLeft);
STDMETHODIMP put_DestinationWidth(long DestinationWidth);
STDMETHODIMP get_DestinationWidth(long *pDestinationWidth);
STDMETHODIMP put_DestinationTop(long DestinationTop);
STDMETHODIMP get_DestinationTop(long *pDestinationTop);
STDMETHODIMP put_DestinationHeight(long DestinationHeight);
STDMETHODIMP get_DestinationHeight(long *pDestinationHeight);
// And these are the methods
STDMETHODIMP GetVideoSize(long *pWidth,long *pHeight);
STDMETHODIMP SetSourcePosition(long Left,long Top,long Width,long Height);
STDMETHODIMP GetSourcePosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP GetVideoPaletteEntries(long StartIndex,long Entries,long *pRetrieved,long *pPalette);
STDMETHODIMP SetDefaultSourcePosition();
STDMETHODIMP IsUsingDefaultSource();
STDMETHODIMP SetDestinationPosition(long Left,long Top,long Width,long Height);
STDMETHODIMP GetDestinationPosition(long *pLeft,long *pTop,long *pWidth,long *pHeight);
STDMETHODIMP SetDefaultDestinationPosition();
STDMETHODIMP IsUsingDefaultDestination();
STDMETHODIMP GetCurrentImage(long *pBufferSize,long *pVideoImage);
};
#endif // __WINCTRL__
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//------------------------------------------------------------------------------
// File: WinUtil.h
//
// Desc: DirectShow base classes - defines generic handler classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Make sure that you call PrepareWindow to initialise the window after
// the object has been constructed. It is a separate method so that
// derived classes can override useful methods like MessageLoop. Also
// any derived class must call DoneWithWindow in its destructor. If it
// doesn't a message may be retrieved and call a derived class member
// function while a thread is executing the base class destructor code
#ifndef __WINUTIL__
#define __WINUTIL__
const int DEFWIDTH = 320; // Initial window width
const int DEFHEIGHT = 240; // Initial window height
const int CAPTION = 256; // Maximum length of caption
const int TIMELENGTH = 50; // Maximum length of times
const int PROFILESTR = 128; // Normal profile string
const WORD PALVERSION = 0x300; // GDI palette version
const LONG PALETTE_VERSION = (LONG) 1; // Initial palette version
const COLORREF VIDEO_COLOUR = 0; // Defaults to black background
const HANDLE hMEMORY = (HANDLE) (-1); // Says to open as memory file
#define WIDTH(x) ((*(x)).right - (*(x)).left)
#define HEIGHT(x) ((*(x)).bottom - (*(x)).top)
#define SHOWSTAGE TEXT("WM_SHOWSTAGE")
#define SHOWSTAGETOP TEXT("WM_SHOWSTAGETOP")
#define REALIZEPALETTE TEXT("WM_REALIZEPALETTE")
class AM_NOVTABLE CBaseWindow
{
protected:
HINSTANCE m_hInstance; // Global module instance handle
HWND m_hwnd; // Handle for our window
HDC m_hdc; // Device context for the window
LONG m_Width; // Client window width
LONG m_Height; // Client window height
BOOL m_bActivated; // Has the window been activated
LPTSTR m_pClassName; // Static string holding class name
DWORD m_ClassStyles; // Passed in to our constructor
DWORD m_WindowStyles; // Likewise the initial window styles
DWORD m_WindowStylesEx; // And the extended window styles
UINT m_ShowStageMessage; // Have the window shown with focus
UINT m_ShowStageTop; // Makes the window WS_EX_TOPMOST
UINT m_RealizePalette; // Makes us realize our new palette
HDC m_MemoryDC; // Used for fast BitBlt operations
HPALETTE m_hPalette; // Handle to any palette we may have
BYTE m_bNoRealize; // Don't realize palette now
BYTE m_bBackground; // Should we realise in background
BYTE m_bRealizing; // already realizing the palette
CCritSec m_WindowLock; // Serialise window object access
BOOL m_bDoGetDC; // Should this window get a DC
bool m_bDoPostToDestroy; // Use PostMessage to destroy
CCritSec m_PaletteLock; // This lock protects m_hPalette.
// It should be held anytime the
// program use the value of m_hPalette.
// Maps windows message procedure into C++ methods
friend LRESULT CALLBACK WndProc(HWND hwnd, // Window handle
UINT uMsg, // Message ID
WPARAM wParam, // First parameter
LPARAM lParam); // Other parameter
virtual LRESULT OnPaletteChange(HWND hwnd, UINT Message);
public:
CBaseWindow(BOOL bDoGetDC = TRUE, bool bPostToDestroy = false);
#ifdef DEBUG
virtual ~CBaseWindow();
#endif
virtual HRESULT DoneWithWindow();
virtual HRESULT PrepareWindow();
virtual HRESULT InactivateWindow();
virtual HRESULT ActivateWindow();
virtual BOOL OnSize(LONG Width, LONG Height);
virtual BOOL OnClose();
virtual RECT GetDefaultRect();
virtual HRESULT UninitialiseWindow();
virtual HRESULT InitialiseWindow(HWND hwnd);
HRESULT CompleteConnect();
HRESULT DoCreateWindow();
HRESULT PerformanceAlignWindow();
HRESULT DoShowWindow(LONG ShowCmd);
void PaintWindow(BOOL bErase);
void DoSetWindowForeground(BOOL bFocus);
virtual HRESULT SetPalette(HPALETTE hPalette);
void SetRealize(BOOL bRealize)
{
m_bNoRealize = !bRealize;
}
// Jump over to the window thread to set the current palette
HRESULT SetPalette();
void UnsetPalette(void);
virtual HRESULT DoRealisePalette(BOOL bForceBackground = FALSE);
void LockPaletteLock();
void UnlockPaletteLock();
virtual BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{ return FALSE; };
// Access our window information
bool WindowExists();
LONG GetWindowWidth();
LONG GetWindowHeight();
HWND GetWindowHWND();
HDC GetMemoryHDC();
HDC GetWindowHDC();
#ifdef DEBUG
HPALETTE GetPalette();
#endif // DEBUG
// This is the window procedure the derived object should override
virtual LRESULT OnReceiveMessage(HWND hwnd, // Window handle
UINT uMsg, // Message ID
WPARAM wParam, // First parameter
LPARAM lParam); // Other parameter
// Must be overriden to return class and window styles
virtual LPTSTR GetClassWindowStyles(
DWORD *pClassStyles, // Class styles
DWORD *pWindowStyles, // Window styles
DWORD *pWindowStylesEx) PURE; // Extended styles
};
// This helper class is entirely subservient to the owning CBaseWindow object
// All this object does is to split out the actual drawing operation from the
// main object (because it was becoming too large). We have a number of entry
// points to set things like the draw device contexts, to implement the actual
// drawing and to set the destination rectangle in the client window. We have
// no critical section locking in this class because we are used exclusively
// by the owning window object which looks after serialising calls into us
// If you want to use this class make sure you call NotifyAllocator once the
// allocate has been agreed, also call NotifyMediaType with a pointer to a
// NON stack based CMediaType once that has been set (we keep a pointer to
// the original rather than taking a copy). When the palette changes call
// IncrementPaletteVersion (easiest thing to do is to also call this method
// in the SetMediaType method most filters implement). Finally before you
// start rendering anything call SetDrawContext so that we can get the HDCs
// for drawing from the CBaseWindow object we are given during construction
class CDrawImage
{
protected:
CBaseWindow *m_pBaseWindow; // Owning video window object
CRefTime m_StartSample; // Start time for the current sample
CRefTime m_EndSample; // And likewise it's end sample time
HDC m_hdc; // Main window device context
HDC m_MemoryDC; // Offscreen draw device context
RECT m_TargetRect; // Target destination rectangle
RECT m_SourceRect; // Source image rectangle
BOOL m_bStretch; // Do we have to stretch the images
BOOL m_bUsingImageAllocator; // Are the samples shared DIBSECTIONs
CMediaType *m_pMediaType; // Pointer to the current format
int m_perfidRenderTime; // Time taken to render an image
LONG m_PaletteVersion; // Current palette version cookie
// Draw the video images in the window
void SlowRender(IMediaSample *pMediaSample);
void FastRender(IMediaSample *pMediaSample);
void DisplaySampleTimes(IMediaSample *pSample);
void UpdateColourTable(HDC hdc,BITMAPINFOHEADER *pbmi);
void SetStretchMode();
public:
// Used to control the image drawing
CDrawImage(CBaseWindow *pBaseWindow);
BOOL DrawImage(IMediaSample *pMediaSample);
BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample,
LPRECT lprcSrc, LPRECT lprcDst);
void SetDrawContext();
void SetTargetRect(RECT *pTargetRect);
void SetSourceRect(RECT *pSourceRect);
void GetTargetRect(RECT *pTargetRect);
void GetSourceRect(RECT *pSourceRect);
virtual RECT ScaleSourceRect(const RECT *pSource);
// Handle updating palettes as they change
LONG GetPaletteVersion();
void ResetPaletteVersion();
void IncrementPaletteVersion();
// Tell us media types and allocator assignments
void NotifyAllocator(BOOL bUsingImageAllocator);
void NotifyMediaType(CMediaType *pMediaType);
BOOL UsingImageAllocator();
// Called when we are about to draw an image
void NotifyStartDraw() {
MSR_START(m_perfidRenderTime);
};
// Called when we complete an image rendering
void NotifyEndDraw() {
MSR_STOP(m_perfidRenderTime);
};
};
// This is the structure used to keep information about each GDI DIB. All the
// samples we create from our allocator will have a DIBSECTION allocated to
// them. When we receive the sample we know we can BitBlt straight to an HDC
typedef struct tagDIBDATA {
LONG PaletteVersion; // Current palette version in use
DIBSECTION DibSection; // Details of DIB section allocated
HBITMAP hBitmap; // Handle to bitmap for drawing
HANDLE hMapping; // Handle to shared memory block
BYTE *pBase; // Pointer to base memory address
} DIBDATA;
// This class inherits from CMediaSample and uses all of it's methods but it
// overrides the constructor to initialise itself with the DIBDATA structure
// When we come to render an IMediaSample we will know if we are using our own
// allocator, and if we are, we can cast the IMediaSample to a pointer to one
// of these are retrieve the DIB section information and hence the HBITMAP
class CImageSample : public CMediaSample
{
protected:
DIBDATA m_DibData; // Information about the DIBSECTION
BOOL m_bInit; // Is the DIB information setup
public:
// Constructor
CImageSample(CBaseAllocator *pAllocator,
TCHAR *pName,
HRESULT *phr,
LPBYTE pBuffer,
LONG length);
// Maintain the DIB/DirectDraw state
void SetDIBData(DIBDATA *pDibData);
DIBDATA *GetDIBData();
};
// This is an allocator based on the abstract CBaseAllocator base class that
// allocates sample buffers in shared memory. The number and size of these
// are determined when the output pin calls Prepare on us. The shared memory
// blocks are used in subsequent calls to GDI CreateDIBSection, once that
// has been done the output pin can fill the buffers with data which will
// then be handed to GDI through BitBlt calls and thereby remove one copy
class CImageAllocator : public CBaseAllocator
{
protected:
CBaseFilter *m_pFilter; // Delegate reference counts to
CMediaType *m_pMediaType; // Pointer to the current format
// Used to create and delete samples
HRESULT Alloc();
void Free();
// Manage the shared DIBSECTION and DCI/DirectDraw buffers
HRESULT CreateDIB(LONG InSize,DIBDATA &DibData);
STDMETHODIMP CheckSizes(ALLOCATOR_PROPERTIES *pRequest);
virtual CImageSample *CreateImageSample(LPBYTE pData,LONG Length);
public:
// Constructor and destructor
CImageAllocator(CBaseFilter *pFilter,TCHAR *pName,HRESULT *phr);
#ifdef DEBUG
~CImageAllocator();
#endif
STDMETHODIMP_(ULONG) NonDelegatingAddRef();
STDMETHODIMP_(ULONG) NonDelegatingRelease();
void NotifyMediaType(CMediaType *pMediaType);
// Agree the number of buffers to be used and their size
STDMETHODIMP SetProperties(
ALLOCATOR_PROPERTIES *pRequest,
ALLOCATOR_PROPERTIES *pActual);
};
// This class is a fairly specialised helper class for image renderers that
// have to create and manage palettes. The CBaseWindow class looks after
// realising palettes once they have been installed. This class can be used
// to create the palette handles from a media format (which must contain a
// VIDEOINFO structure in the format block). We try to make the palette an
// identity palette to maximise performance and also only change palettes
// if actually required to (we compare palette colours before updating).
// All the methods are virtual so that they can be overriden if so required
class CImagePalette
{
protected:
CBaseWindow *m_pBaseWindow; // Window to realise palette in
CBaseFilter *m_pFilter; // Media filter to send events
CDrawImage *m_pDrawImage; // Object who will be drawing
HPALETTE m_hPalette; // The palette handle we own
public:
CImagePalette(CBaseFilter *pBaseFilter,
CBaseWindow *pBaseWindow,
CDrawImage *pDrawImage);
#ifdef DEBUG
virtual ~CImagePalette();
#endif
static HPALETTE MakePalette(const VIDEOINFOHEADER *pVideoInfo, LPSTR szDevice);
HRESULT RemovePalette();
static HRESULT MakeIdentityPalette(PALETTEENTRY *pEntry,INT iColours, LPSTR szDevice);
HRESULT CopyPalette(const CMediaType *pSrc,CMediaType *pDest);
BOOL ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,const VIDEOINFOHEADER *pOldInfo);
HRESULT PreparePalette(const CMediaType *pmtNew,const CMediaType *pmtOld,LPSTR szDevice);
BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample, LPRECT lprcSrc, LPRECT lprcDst)
{
return m_pDrawImage->DrawVideoImageHere(hdc, pMediaSample, lprcSrc,lprcDst);
}
};
// Another helper class really for video based renderers. Most such renderers
// need to know what the display format is to some degree or another. This
// class initialises itself with the display format. The format can be asked
// for through GetDisplayFormat and various other accessor functions. If a
// filter detects a display format change (perhaps it gets a WM_DEVMODECHANGE
// message then it can call RefreshDisplayType to reset that format). Also
// many video renderers will want to check formats as they are proposed by
// source filters. This class provides methods to check formats and only
// accept those video formats that can be efficiently drawn using GDI calls
class CImageDisplay : public CCritSec
{
protected:
// This holds the display format; biSize should not be too big, so we can
// safely use the VIDEOINFO structure
VIDEOINFO m_Display;
static DWORD CountSetBits(const DWORD Field);
static DWORD CountPrefixBits(const DWORD Field);
static BOOL CheckBitFields(const VIDEOINFO *pInput);
public:
// Constructor and destructor
CImageDisplay();
// Used to manage BITMAPINFOHEADERs and the display format
const VIDEOINFO *GetDisplayFormat();
HRESULT RefreshDisplayType(LPSTR szDeviceName);
static BOOL CheckHeaderValidity(const VIDEOINFO *pInput);
static BOOL CheckPaletteHeader(const VIDEOINFO *pInput);
BOOL IsPalettised();
WORD GetDisplayDepth();
// Provide simple video format type checking
HRESULT CheckMediaType(const CMediaType *pmtIn);
HRESULT CheckVideoType(const VIDEOINFO *pInput);
HRESULT UpdateFormat(VIDEOINFO *pVideoInfo);
const DWORD *GetBitMasks(const VIDEOINFO *pVideoInfo);
BOOL GetColourMask(DWORD *pMaskRed,
DWORD *pMaskGreen,
DWORD *pMaskBlue);
};
// Convert a FORMAT_VideoInfo to FORMAT_VideoInfo2
STDAPI ConvertVideoInfoToVideoInfo2(AM_MEDIA_TYPE *pmt);
#endif // __WINUTIL__
//------------------------------------------------------------------------------
// File: WinUtil.h
//
// Desc: DirectShow base classes - defines generic handler classes.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
// Make sure that you call PrepareWindow to initialise the window after
// the object has been constructed. It is a separate method so that
// derived classes can override useful methods like MessageLoop. Also
// any derived class must call DoneWithWindow in its destructor. If it
// doesn't a message may be retrieved and call a derived class member
// function while a thread is executing the base class destructor code
#ifndef __WINUTIL__
#define __WINUTIL__
const int DEFWIDTH = 320; // Initial window width
const int DEFHEIGHT = 240; // Initial window height
const int CAPTION = 256; // Maximum length of caption
const int TIMELENGTH = 50; // Maximum length of times
const int PROFILESTR = 128; // Normal profile string
const WORD PALVERSION = 0x300; // GDI palette version
const LONG PALETTE_VERSION = (LONG) 1; // Initial palette version
const COLORREF VIDEO_COLOUR = 0; // Defaults to black background
const HANDLE hMEMORY = (HANDLE) (-1); // Says to open as memory file
#define WIDTH(x) ((*(x)).right - (*(x)).left)
#define HEIGHT(x) ((*(x)).bottom - (*(x)).top)
#define SHOWSTAGE TEXT("WM_SHOWSTAGE")
#define SHOWSTAGETOP TEXT("WM_SHOWSTAGETOP")
#define REALIZEPALETTE TEXT("WM_REALIZEPALETTE")
class AM_NOVTABLE CBaseWindow
{
protected:
HINSTANCE m_hInstance; // Global module instance handle
HWND m_hwnd; // Handle for our window
HDC m_hdc; // Device context for the window
LONG m_Width; // Client window width
LONG m_Height; // Client window height
BOOL m_bActivated; // Has the window been activated
LPTSTR m_pClassName; // Static string holding class name
DWORD m_ClassStyles; // Passed in to our constructor
DWORD m_WindowStyles; // Likewise the initial window styles
DWORD m_WindowStylesEx; // And the extended window styles
UINT m_ShowStageMessage; // Have the window shown with focus
UINT m_ShowStageTop; // Makes the window WS_EX_TOPMOST
UINT m_RealizePalette; // Makes us realize our new palette
HDC m_MemoryDC; // Used for fast BitBlt operations
HPALETTE m_hPalette; // Handle to any palette we may have
BYTE m_bNoRealize; // Don't realize palette now
BYTE m_bBackground; // Should we realise in background
BYTE m_bRealizing; // already realizing the palette
CCritSec m_WindowLock; // Serialise window object access
BOOL m_bDoGetDC; // Should this window get a DC
bool m_bDoPostToDestroy; // Use PostMessage to destroy
CCritSec m_PaletteLock; // This lock protects m_hPalette.
// It should be held anytime the
// program use the value of m_hPalette.
// Maps windows message procedure into C++ methods
friend LRESULT CALLBACK WndProc(HWND hwnd, // Window handle
UINT uMsg, // Message ID
WPARAM wParam, // First parameter
LPARAM lParam); // Other parameter
virtual LRESULT OnPaletteChange(HWND hwnd, UINT Message);
public:
CBaseWindow(BOOL bDoGetDC = TRUE, bool bPostToDestroy = false);
#ifdef DEBUG
virtual ~CBaseWindow();
#endif
virtual HRESULT DoneWithWindow();
virtual HRESULT PrepareWindow();
virtual HRESULT InactivateWindow();
virtual HRESULT ActivateWindow();
virtual BOOL OnSize(LONG Width, LONG Height);
virtual BOOL OnClose();
virtual RECT GetDefaultRect();
virtual HRESULT UninitialiseWindow();
virtual HRESULT InitialiseWindow(HWND hwnd);
HRESULT CompleteConnect();
HRESULT DoCreateWindow();
HRESULT PerformanceAlignWindow();
HRESULT DoShowWindow(LONG ShowCmd);
void PaintWindow(BOOL bErase);
void DoSetWindowForeground(BOOL bFocus);
virtual HRESULT SetPalette(HPALETTE hPalette);
void SetRealize(BOOL bRealize)
{
m_bNoRealize = !bRealize;
}
// Jump over to the window thread to set the current palette
HRESULT SetPalette();
void UnsetPalette(void);
virtual HRESULT DoRealisePalette(BOOL bForceBackground = FALSE);
void LockPaletteLock();
void UnlockPaletteLock();
virtual BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{ return FALSE; };
// Access our window information
bool WindowExists();
LONG GetWindowWidth();
LONG GetWindowHeight();
HWND GetWindowHWND();
HDC GetMemoryHDC();
HDC GetWindowHDC();
#ifdef DEBUG
HPALETTE GetPalette();
#endif // DEBUG
// This is the window procedure the derived object should override
virtual LRESULT OnReceiveMessage(HWND hwnd, // Window handle
UINT uMsg, // Message ID
WPARAM wParam, // First parameter
LPARAM lParam); // Other parameter
// Must be overriden to return class and window styles
virtual LPTSTR GetClassWindowStyles(
DWORD *pClassStyles, // Class styles
DWORD *pWindowStyles, // Window styles
DWORD *pWindowStylesEx) PURE; // Extended styles
};
// This helper class is entirely subservient to the owning CBaseWindow object
// All this object does is to split out the actual drawing operation from the
// main object (because it was becoming too large). We have a number of entry
// points to set things like the draw device contexts, to implement the actual
// drawing and to set the destination rectangle in the client window. We have
// no critical section locking in this class because we are used exclusively
// by the owning window object which looks after serialising calls into us
// If you want to use this class make sure you call NotifyAllocator once the
// allocate has been agreed, also call NotifyMediaType with a pointer to a
// NON stack based CMediaType once that has been set (we keep a pointer to
// the original rather than taking a copy). When the palette changes call
// IncrementPaletteVersion (easiest thing to do is to also call this method
// in the SetMediaType method most filters implement). Finally before you
// start rendering anything call SetDrawContext so that we can get the HDCs
// for drawing from the CBaseWindow object we are given during construction
class CDrawImage
{
protected:
CBaseWindow *m_pBaseWindow; // Owning video window object
CRefTime m_StartSample; // Start time for the current sample
CRefTime m_EndSample; // And likewise it's end sample time
HDC m_hdc; // Main window device context
HDC m_MemoryDC; // Offscreen draw device context
RECT m_TargetRect; // Target destination rectangle
RECT m_SourceRect; // Source image rectangle
BOOL m_bStretch; // Do we have to stretch the images
BOOL m_bUsingImageAllocator; // Are the samples shared DIBSECTIONs
CMediaType *m_pMediaType; // Pointer to the current format
int m_perfidRenderTime; // Time taken to render an image
LONG m_PaletteVersion; // Current palette version cookie
// Draw the video images in the window
void SlowRender(IMediaSample *pMediaSample);
void FastRender(IMediaSample *pMediaSample);
void DisplaySampleTimes(IMediaSample *pSample);
void UpdateColourTable(HDC hdc,BITMAPINFOHEADER *pbmi);
void SetStretchMode();
public:
// Used to control the image drawing
CDrawImage(CBaseWindow *pBaseWindow);
BOOL DrawImage(IMediaSample *pMediaSample);
BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample,
LPRECT lprcSrc, LPRECT lprcDst);
void SetDrawContext();
void SetTargetRect(RECT *pTargetRect);
void SetSourceRect(RECT *pSourceRect);
void GetTargetRect(RECT *pTargetRect);
void GetSourceRect(RECT *pSourceRect);
virtual RECT ScaleSourceRect(const RECT *pSource);
// Handle updating palettes as they change
LONG GetPaletteVersion();
void ResetPaletteVersion();
void IncrementPaletteVersion();
// Tell us media types and allocator assignments
void NotifyAllocator(BOOL bUsingImageAllocator);
void NotifyMediaType(CMediaType *pMediaType);
BOOL UsingImageAllocator();
// Called when we are about to draw an image
void NotifyStartDraw() {
MSR_START(m_perfidRenderTime);
};
// Called when we complete an image rendering
void NotifyEndDraw() {
MSR_STOP(m_perfidRenderTime);
};
};
// This is the structure used to keep information about each GDI DIB. All the
// samples we create from our allocator will have a DIBSECTION allocated to
// them. When we receive the sample we know we can BitBlt straight to an HDC
typedef struct tagDIBDATA {
LONG PaletteVersion; // Current palette version in use
DIBSECTION DibSection; // Details of DIB section allocated
HBITMAP hBitmap; // Handle to bitmap for drawing
HANDLE hMapping; // Handle to shared memory block
BYTE *pBase; // Pointer to base memory address
} DIBDATA;
// This class inherits from CMediaSample and uses all of it's methods but it
// overrides the constructor to initialise itself with the DIBDATA structure
// When we come to render an IMediaSample we will know if we are using our own
// allocator, and if we are, we can cast the IMediaSample to a pointer to one
// of these are retrieve the DIB section information and hence the HBITMAP
class CImageSample : public CMediaSample
{
protected:
DIBDATA m_DibData; // Information about the DIBSECTION
BOOL m_bInit; // Is the DIB information setup
public:
// Constructor
CImageSample(CBaseAllocator *pAllocator,
TCHAR *pName,
HRESULT *phr,
LPBYTE pBuffer,
LONG length);
// Maintain the DIB/DirectDraw state
void SetDIBData(DIBDATA *pDibData);
DIBDATA *GetDIBData();
};
// This is an allocator based on the abstract CBaseAllocator base class that
// allocates sample buffers in shared memory. The number and size of these
// are determined when the output pin calls Prepare on us. The shared memory
// blocks are used in subsequent calls to GDI CreateDIBSection, once that
// has been done the output pin can fill the buffers with data which will
// then be handed to GDI through BitBlt calls and thereby remove one copy
class CImageAllocator : public CBaseAllocator
{
protected:
CBaseFilter *m_pFilter; // Delegate reference counts to
CMediaType *m_pMediaType; // Pointer to the current format
// Used to create and delete samples
HRESULT Alloc();
void Free();
// Manage the shared DIBSECTION and DCI/DirectDraw buffers
HRESULT CreateDIB(LONG InSize,DIBDATA &DibData);
STDMETHODIMP CheckSizes(ALLOCATOR_PROPERTIES *pRequest);
virtual CImageSample *CreateImageSample(LPBYTE pData,LONG Length);
public:
// Constructor and destructor
CImageAllocator(CBaseFilter *pFilter,TCHAR *pName,HRESULT *phr);
#ifdef DEBUG
~CImageAllocator();
#endif
STDMETHODIMP_(ULONG) NonDelegatingAddRef();
STDMETHODIMP_(ULONG) NonDelegatingRelease();
void NotifyMediaType(CMediaType *pMediaType);
// Agree the number of buffers to be used and their size
STDMETHODIMP SetProperties(
ALLOCATOR_PROPERTIES *pRequest,
ALLOCATOR_PROPERTIES *pActual);
};
// This class is a fairly specialised helper class for image renderers that
// have to create and manage palettes. The CBaseWindow class looks after
// realising palettes once they have been installed. This class can be used
// to create the palette handles from a media format (which must contain a
// VIDEOINFO structure in the format block). We try to make the palette an
// identity palette to maximise performance and also only change palettes
// if actually required to (we compare palette colours before updating).
// All the methods are virtual so that they can be overriden if so required
class CImagePalette
{
protected:
CBaseWindow *m_pBaseWindow; // Window to realise palette in
CBaseFilter *m_pFilter; // Media filter to send events
CDrawImage *m_pDrawImage; // Object who will be drawing
HPALETTE m_hPalette; // The palette handle we own
public:
CImagePalette(CBaseFilter *pBaseFilter,
CBaseWindow *pBaseWindow,
CDrawImage *pDrawImage);
#ifdef DEBUG
virtual ~CImagePalette();
#endif
static HPALETTE MakePalette(const VIDEOINFOHEADER *pVideoInfo, LPSTR szDevice);
HRESULT RemovePalette();
static HRESULT MakeIdentityPalette(PALETTEENTRY *pEntry,INT iColours, LPSTR szDevice);
HRESULT CopyPalette(const CMediaType *pSrc,CMediaType *pDest);
BOOL ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,const VIDEOINFOHEADER *pOldInfo);
HRESULT PreparePalette(const CMediaType *pmtNew,const CMediaType *pmtOld,LPSTR szDevice);
BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample, LPRECT lprcSrc, LPRECT lprcDst)
{
return m_pDrawImage->DrawVideoImageHere(hdc, pMediaSample, lprcSrc,lprcDst);
}
};
// Another helper class really for video based renderers. Most such renderers
// need to know what the display format is to some degree or another. This
// class initialises itself with the display format. The format can be asked
// for through GetDisplayFormat and various other accessor functions. If a
// filter detects a display format change (perhaps it gets a WM_DEVMODECHANGE
// message then it can call RefreshDisplayType to reset that format). Also
// many video renderers will want to check formats as they are proposed by
// source filters. This class provides methods to check formats and only
// accept those video formats that can be efficiently drawn using GDI calls
class CImageDisplay : public CCritSec
{
protected:
// This holds the display format; biSize should not be too big, so we can
// safely use the VIDEOINFO structure
VIDEOINFO m_Display;
static DWORD CountSetBits(const DWORD Field);
static DWORD CountPrefixBits(const DWORD Field);
static BOOL CheckBitFields(const VIDEOINFO *pInput);
public:
// Constructor and destructor
CImageDisplay();
// Used to manage BITMAPINFOHEADERs and the display format
const VIDEOINFO *GetDisplayFormat();
HRESULT RefreshDisplayType(LPSTR szDeviceName);
static BOOL CheckHeaderValidity(const VIDEOINFO *pInput);
static BOOL CheckPaletteHeader(const VIDEOINFO *pInput);
BOOL IsPalettised();
WORD GetDisplayDepth();
// Provide simple video format type checking
HRESULT CheckMediaType(const CMediaType *pmtIn);
HRESULT CheckVideoType(const VIDEOINFO *pInput);
HRESULT UpdateFormat(VIDEOINFO *pVideoInfo);
const DWORD *GetBitMasks(const VIDEOINFO *pVideoInfo);
BOOL GetColourMask(DWORD *pMaskRed,
DWORD *pMaskGreen,
DWORD *pMaskBlue);
};
// Convert a FORMAT_VideoInfo to FORMAT_VideoInfo2
STDAPI ConvertVideoInfoToVideoInfo2(AM_MEDIA_TYPE *pmt);
#endif // __WINUTIL__
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@@ -1,379 +1,379 @@
//------------------------------------------------------------------------------
// File: WXDebug.h
//
// Desc: DirectShow base classes - provides debugging facilities.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __WXDEBUG__
#define __WXDEBUG__
// This library provides fairly straight forward debugging functionality, this
// is split into two main sections. The first is assertion handling, there are
// three types of assertions provided here. The most commonly used one is the
// ASSERT(condition) macro which will pop up a message box including the file
// and line number if the condition evaluates to FALSE. Then there is the
// EXECUTE_ASSERT macro which is the same as ASSERT except the condition will
// still be executed in NON debug builds. The final type of assertion is the
// KASSERT macro which is more suitable for pure (perhaps kernel) filters as
// the condition is printed onto the debugger rather than in a message box.
//
// The other part of the debug module facilties is general purpose logging.
// This is accessed by calling DbgLog(). The function takes a type and level
// field which define the type of informational string you are presenting and
// it's relative importance. The type field can be a combination (one or more)
// of LOG_TIMING, LOG_TRACE, LOG_MEMORY, LOG_LOCKING and LOG_ERROR. The level
// is a DWORD value where zero defines highest important. Use of zero as the
// debug logging level is to be encouraged ONLY for major errors or events as
// they will ALWAYS be displayed on the debugger. Other debug output has it's
// level matched against the current debug output level stored in the registry
// for this module and if less than the current setting it will be displayed.
//
// Each module or executable has it's own debug output level for each of the
// five types. These are read in when the DbgInitialise function is called
// for DLLs linking to STRMBASE.LIB this is done automatically when the DLL
// is loaded, executables must call it explicitely with the module instance
// handle given to them through the WINMAIN entry point. An executable must
// also call DbgTerminate when they have finished to clean up the resources
// the debug library uses, once again this is done automatically for DLLs
// These are the five different categories of logging information
enum { LOG_TIMING = 0x01, // Timing and performance measurements
LOG_TRACE = 0x02, // General step point call tracing
LOG_MEMORY = 0x04, // Memory and object allocation/destruction
LOG_LOCKING = 0x08, // Locking/unlocking of critical sections
LOG_ERROR = 0x10, // Debug error notification
LOG_CUSTOM1 = 0x20,
LOG_CUSTOM2 = 0x40,
LOG_CUSTOM3 = 0x80,
LOG_CUSTOM4 = 0x100,
LOG_CUSTOM5 = 0x200,
};
#define LOG_FORCIBLY_SET 0x80000000
enum { CDISP_HEX = 0x01,
CDISP_DEC = 0x02};
// For each object created derived from CBaseObject (in debug builds) we
// create a descriptor that holds it's name (statically allocated memory)
// and a cookie we assign it. We keep a list of all the active objects
// we have registered so that we can dump a list of remaining objects
typedef struct tag_ObjectDesc {
const CHAR *m_szName;
const WCHAR *m_wszName;
DWORD m_dwCookie;
tag_ObjectDesc *m_pNext;
} ObjectDesc;
#define DLLIMPORT __declspec(dllimport)
#define DLLEXPORT __declspec(dllexport)
#ifdef DEBUG
#define NAME(x) TEXT(x)
// These are used internally by the debug library (PRIVATE)
void WINAPI DbgInitKeyLevels(HKEY hKey, bool fTakeMax);
void WINAPI DbgInitGlobalSettings(bool fTakeMax);
void WINAPI DbgInitModuleSettings(bool fTakeMax);
void WINAPI DbgInitModuleName();
DWORD WINAPI DbgRegisterObjectCreation(
const CHAR *szObjectName, const WCHAR *wszObjectName);
BOOL WINAPI DbgRegisterObjectDestruction(DWORD dwCookie);
// These are the PUBLIC entry points
BOOL WINAPI DbgCheckModuleLevel(DWORD Type,DWORD Level);
void WINAPI DbgSetModuleLevel(DWORD Type,DWORD Level);
void WINAPI DbgSetAutoRefreshLevels(bool fAuto);
// Initialise the library with the module handle
void WINAPI DbgInitialise(HINSTANCE hInst);
void WINAPI DbgTerminate();
void WINAPI DbgDumpObjectRegister();
// Display error and logging to the user
void WINAPI DbgAssert(const TCHAR *pCondition,const TCHAR *pFileName,INT iLine);
void WINAPI DbgBreakPoint(const TCHAR *pCondition,const TCHAR *pFileName,INT iLine);
void WINAPI DbgBreakPoint(const TCHAR *pFileName,INT iLine,const TCHAR* szFormatString,...);
void WINAPI DbgKernelAssert(const TCHAR *pCondition,const TCHAR *pFileName,INT iLine);
void WINAPI DbgLogInfo(DWORD Type,DWORD Level,const TCHAR *pFormat,...);
#ifdef UNICODE
void WINAPI DbgLogInfo(DWORD Type,DWORD Level,const CHAR *pFormat,...);
void WINAPI DbgAssert(const CHAR *pCondition,const CHAR *pFileName,INT iLine);
void WINAPI DbgBreakPoint(const CHAR *pCondition,const CHAR *pFileName,INT iLine);
void WINAPI DbgKernelAssert(const CHAR *pCondition,const CHAR *pFileName,INT iLine);
#endif
void WINAPI DbgOutString(LPCTSTR psz);
// Debug infinite wait stuff
DWORD WINAPI DbgWaitForSingleObject(HANDLE h);
DWORD WINAPI DbgWaitForMultipleObjects(DWORD nCount,
CONST HANDLE *lpHandles,
BOOL bWaitAll);
void WINAPI DbgSetWaitTimeout(DWORD dwTimeout);
#ifdef __strmif_h__
// Display a media type: Terse at level 2, verbose at level 5
void WINAPI DisplayType(LPTSTR label, const AM_MEDIA_TYPE *pmtIn);
// Dump lots of information about a filter graph
void WINAPI DumpGraph(IFilterGraph *pGraph, DWORD dwLevel);
#endif
#define KASSERT(_x_) if (!(_x_)) \
DbgKernelAssert(TEXT(#_x_),TEXT(__FILE__),__LINE__)
// Break on the debugger without putting up a message box
// message goes to debugger instead
#define KDbgBreak(_x_) \
DbgKernelAssert(TEXT(#_x_),TEXT(__FILE__),__LINE__)
// We chose a common name for our ASSERT macro, MFC also uses this name
// So long as the implementation evaluates the condition and handles it
// then we will be ok. Rather than override the behaviour expected we
// will leave whatever first defines ASSERT as the handler (i.e. MFC)
#ifndef ASSERT
#define ASSERT(_x_) if (!(_x_)) \
DbgAssert(TEXT(#_x_),TEXT(__FILE__),__LINE__)
#endif
#define DbgAssertAligned( _ptr_, _alignment_ ) ASSERT( ((DWORD_PTR) (_ptr_)) % (_alignment_) == 0)
// Put up a message box informing the user of a halt
// condition in the program
#define DbgBreak(_x_) \
DbgBreakPoint(TEXT(#_x_),TEXT(__FILE__),__LINE__)
#define EXECUTE_ASSERT(_x_) ASSERT(_x_)
#define DbgLog(_x_) DbgLogInfo _x_
// MFC style trace macros
#define NOTE(_x_) DbgLog((LOG_TRACE,5,TEXT(_x_)))
#define NOTE1(_x_,a) DbgLog((LOG_TRACE,5,TEXT(_x_),a))
#define NOTE2(_x_,a,b) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b))
#define NOTE3(_x_,a,b,c) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b,c))
#define NOTE4(_x_,a,b,c,d) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b,c,d))
#define NOTE5(_x_,a,b,c,d,e) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b,c,d,e))
#else
// Retail builds make public debug functions inert - WARNING the source
// files do not define or build any of the entry points in debug builds
// (public entry points compile to nothing) so if you go trying to call
// any of the private entry points in your source they won't compile
#define NAME(_x_) ((TCHAR *) NULL)
#define DbgInitialise(hInst)
#define DbgTerminate()
#define DbgLog(_x_) 0
#define DbgOutString(psz)
#define DbgAssertAligned( _ptr_, _alignment_ ) 0
#define DbgRegisterObjectCreation(pObjectName)
#define DbgRegisterObjectDestruction(dwCookie)
#define DbgDumpObjectRegister()
#define DbgCheckModuleLevel(Type,Level)
#define DbgSetModuleLevel(Type,Level)
#define DbgSetAutoRefreshLevels(fAuto)
#define DbgWaitForSingleObject(h) WaitForSingleObject(h, INFINITE)
#define DbgWaitForMultipleObjects(nCount, lpHandles, bWaitAll) \
WaitForMultipleObjects(nCount, lpHandles, bWaitAll, INFINITE)
#define DbgSetWaitTimeout(dwTimeout)
#define KDbgBreak(_x_)
#define DbgBreak(_x_)
#define KASSERT(_x_) ((void)0)
#ifndef ASSERT
#define ASSERT(_x_) ((void)0)
#endif
#define EXECUTE_ASSERT(_x_) ((void)(_x_))
// MFC style trace macros
#define NOTE(_x_) ((void)0)
#define NOTE1(_x_,a) ((void)0)
#define NOTE2(_x_,a,b) ((void)0)
#define NOTE3(_x_,a,b,c) ((void)0)
#define NOTE4(_x_,a,b,c,d) ((void)0)
#define NOTE5(_x_,a,b,c,d,e) ((void)0)
#define DisplayType(label, pmtIn) ((void)0)
#define DumpGraph(pGraph, label) ((void)0)
#endif
// Checks a pointer which should be non NULL - can be used as follows.
#define CheckPointer(p,ret) {if((p)==NULL) return (ret);}
// HRESULT Foo(VOID *pBar)
// {
// CheckPointer(pBar,E_INVALIDARG)
// }
//
// Or if the function returns a boolean
//
// BOOL Foo(VOID *pBar)
// {
// CheckPointer(pBar,FALSE)
// }
// These validate pointers when symbol VFWROBUST is defined
// This will normally be defined in debug not retail builds
#ifdef DEBUG
#define VFWROBUST
#endif
#ifdef VFWROBUST
#define ValidateReadPtr(p,cb) \
{if(IsBadReadPtr((PVOID)p,cb) == TRUE) \
DbgBreak("Invalid read pointer");}
#define ValidateWritePtr(p,cb) \
{if(IsBadWritePtr((PVOID)p,cb) == TRUE) \
DbgBreak("Invalid write pointer");}
#define ValidateReadWritePtr(p,cb) \
{ValidateReadPtr(p,cb) ValidateWritePtr(p,cb)}
#define ValidateStringPtr(p) \
{if(IsBadStringPtr((LPCTSTR)p,INFINITE) == TRUE) \
DbgBreak("Invalid string pointer");}
#define ValidateStringPtrA(p) \
{if(IsBadStringPtrA((LPCSTR)p,INFINITE) == TRUE) \
DbgBreak("Invalid ANSI string pointer");}
#define ValidateStringPtrW(p) \
{if(IsBadStringPtrW((LPCWSTR)p,INFINITE) == TRUE) \
DbgBreak("Invalid UNICODE string pointer");}
#else
#define ValidateReadPtr(p,cb) 0
#define ValidateWritePtr(p,cb) 0
#define ValidateReadWritePtr(p,cb) 0
#define ValidateStringPtr(p) 0
#define ValidateStringPtrA(p) 0
#define ValidateStringPtrW(p) 0
#endif
#ifdef _OBJBASE_H_
// Outputting GUID names. If you want to include the name
// associated with a GUID (eg CLSID_...) then
//
// GuidNames[yourGUID]
//
// Returns the name defined in uuids.h as a string
typedef struct {
CHAR *szName;
GUID guid;
} GUID_STRING_ENTRY;
class CGuidNameList {
public:
CHAR *operator [] (const GUID& guid);
};
extern CGuidNameList GuidNames;
#endif
#ifndef REMIND
// REMIND macro - generates warning as reminder to complete coding
// (eg) usage:
//
// #pragma message (REMIND("Add automation support"))
#define QUOTE(x) #x
#define QQUOTE(y) QUOTE(y)
#define REMIND(str) __FILE__ "(" QQUOTE(__LINE__) ") : " str
#endif
// Method to display objects in a useful format
//
// eg If you want to display a LONGLONG ll in a debug string do (eg)
//
// DbgLog((LOG_TRACE, n, TEXT("Value is %s"), (LPCTSTR)CDisp(ll, CDISP_HEX)));
class CDispBasic
{
public:
CDispBasic() { m_pString = m_String; };
~CDispBasic();
protected:
PTCHAR m_pString; // normally points to m_String... unless too much data
TCHAR m_String[50];
};
class CDisp : public CDispBasic
{
public:
CDisp(LONGLONG ll, int Format = CDISP_HEX); // Display a LONGLONG in CDISP_HEX or CDISP_DEC form
CDisp(REFCLSID clsid); // Display a GUID
CDisp(double d); // Display a floating point number
#ifdef __strmif_h__
#ifdef __STREAMS__
CDisp(CRefTime t); // Display a Reference Time
#endif
CDisp(IPin *pPin); // Display a pin as {filter clsid}(pin name)
CDisp(IUnknown *pUnk); // Display a filter or pin
#endif // __strmif_h__
~CDisp();
// Implement cast to (LPCTSTR) as parameter to logger
operator LPCTSTR()
{
return (LPCTSTR)m_pString;
};
};
#if defined(DEBUG)
class CAutoTrace
{
private:
const TCHAR* _szBlkName;
const int _level;
static const TCHAR _szEntering[];
static const TCHAR _szLeaving[];
public:
CAutoTrace(const TCHAR* szBlkName, const int level = 15)
: _szBlkName(szBlkName), _level(level)
{DbgLog((LOG_TRACE, _level, _szEntering, _szBlkName));}
~CAutoTrace()
{DbgLog((LOG_TRACE, _level, _szLeaving, _szBlkName));}
};
#define AMTRACE(_x_) CAutoTrace __trace _x_
#else
#define AMTRACE(_x_)
#endif
#endif // __WXDEBUG__
//------------------------------------------------------------------------------
// File: WXDebug.h
//
// Desc: DirectShow base classes - provides debugging facilities.
//
// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#ifndef __WXDEBUG__
#define __WXDEBUG__
// This library provides fairly straight forward debugging functionality, this
// is split into two main sections. The first is assertion handling, there are
// three types of assertions provided here. The most commonly used one is the
// ASSERT(condition) macro which will pop up a message box including the file
// and line number if the condition evaluates to FALSE. Then there is the
// EXECUTE_ASSERT macro which is the same as ASSERT except the condition will
// still be executed in NON debug builds. The final type of assertion is the
// KASSERT macro which is more suitable for pure (perhaps kernel) filters as
// the condition is printed onto the debugger rather than in a message box.
//
// The other part of the debug module facilties is general purpose logging.
// This is accessed by calling DbgLog(). The function takes a type and level
// field which define the type of informational string you are presenting and
// it's relative importance. The type field can be a combination (one or more)
// of LOG_TIMING, LOG_TRACE, LOG_MEMORY, LOG_LOCKING and LOG_ERROR. The level
// is a DWORD value where zero defines highest important. Use of zero as the
// debug logging level is to be encouraged ONLY for major errors or events as
// they will ALWAYS be displayed on the debugger. Other debug output has it's
// level matched against the current debug output level stored in the registry
// for this module and if less than the current setting it will be displayed.
//
// Each module or executable has it's own debug output level for each of the
// five types. These are read in when the DbgInitialise function is called
// for DLLs linking to STRMBASE.LIB this is done automatically when the DLL
// is loaded, executables must call it explicitely with the module instance
// handle given to them through the WINMAIN entry point. An executable must
// also call DbgTerminate when they have finished to clean up the resources
// the debug library uses, once again this is done automatically for DLLs
// These are the five different categories of logging information
enum { LOG_TIMING = 0x01, // Timing and performance measurements
LOG_TRACE = 0x02, // General step point call tracing
LOG_MEMORY = 0x04, // Memory and object allocation/destruction
LOG_LOCKING = 0x08, // Locking/unlocking of critical sections
LOG_ERROR = 0x10, // Debug error notification
LOG_CUSTOM1 = 0x20,
LOG_CUSTOM2 = 0x40,
LOG_CUSTOM3 = 0x80,
LOG_CUSTOM4 = 0x100,
LOG_CUSTOM5 = 0x200,
};
#define LOG_FORCIBLY_SET 0x80000000
enum { CDISP_HEX = 0x01,
CDISP_DEC = 0x02};
// For each object created derived from CBaseObject (in debug builds) we
// create a descriptor that holds it's name (statically allocated memory)
// and a cookie we assign it. We keep a list of all the active objects
// we have registered so that we can dump a list of remaining objects
typedef struct tag_ObjectDesc {
const CHAR *m_szName;
const WCHAR *m_wszName;
DWORD m_dwCookie;
tag_ObjectDesc *m_pNext;
} ObjectDesc;
#define DLLIMPORT __declspec(dllimport)
#define DLLEXPORT __declspec(dllexport)
#ifdef DEBUG
#define NAME(x) TEXT(x)
// These are used internally by the debug library (PRIVATE)
void WINAPI DbgInitKeyLevels(HKEY hKey, bool fTakeMax);
void WINAPI DbgInitGlobalSettings(bool fTakeMax);
void WINAPI DbgInitModuleSettings(bool fTakeMax);
void WINAPI DbgInitModuleName();
DWORD WINAPI DbgRegisterObjectCreation(
const CHAR *szObjectName, const WCHAR *wszObjectName);
BOOL WINAPI DbgRegisterObjectDestruction(DWORD dwCookie);
// These are the PUBLIC entry points
BOOL WINAPI DbgCheckModuleLevel(DWORD Type,DWORD Level);
void WINAPI DbgSetModuleLevel(DWORD Type,DWORD Level);
void WINAPI DbgSetAutoRefreshLevels(bool fAuto);
// Initialise the library with the module handle
void WINAPI DbgInitialise(HINSTANCE hInst);
void WINAPI DbgTerminate();
void WINAPI DbgDumpObjectRegister();
// Display error and logging to the user
void WINAPI DbgAssert(const TCHAR *pCondition,const TCHAR *pFileName,INT iLine);
void WINAPI DbgBreakPoint(const TCHAR *pCondition,const TCHAR *pFileName,INT iLine);
void WINAPI DbgBreakPoint(const TCHAR *pFileName,INT iLine,const TCHAR* szFormatString,...);
void WINAPI DbgKernelAssert(const TCHAR *pCondition,const TCHAR *pFileName,INT iLine);
void WINAPI DbgLogInfo(DWORD Type,DWORD Level,const TCHAR *pFormat,...);
#ifdef UNICODE
void WINAPI DbgLogInfo(DWORD Type,DWORD Level,const CHAR *pFormat,...);
void WINAPI DbgAssert(const CHAR *pCondition,const CHAR *pFileName,INT iLine);
void WINAPI DbgBreakPoint(const CHAR *pCondition,const CHAR *pFileName,INT iLine);
void WINAPI DbgKernelAssert(const CHAR *pCondition,const CHAR *pFileName,INT iLine);
#endif
void WINAPI DbgOutString(LPCTSTR psz);
// Debug infinite wait stuff
DWORD WINAPI DbgWaitForSingleObject(HANDLE h);
DWORD WINAPI DbgWaitForMultipleObjects(DWORD nCount,
CONST HANDLE *lpHandles,
BOOL bWaitAll);
void WINAPI DbgSetWaitTimeout(DWORD dwTimeout);
#ifdef __strmif_h__
// Display a media type: Terse at level 2, verbose at level 5
void WINAPI DisplayType(LPTSTR label, const AM_MEDIA_TYPE *pmtIn);
// Dump lots of information about a filter graph
void WINAPI DumpGraph(IFilterGraph *pGraph, DWORD dwLevel);
#endif
#define KASSERT(_x_) if (!(_x_)) \
DbgKernelAssert(TEXT(#_x_),TEXT(__FILE__),__LINE__)
// Break on the debugger without putting up a message box
// message goes to debugger instead
#define KDbgBreak(_x_) \
DbgKernelAssert(TEXT(#_x_),TEXT(__FILE__),__LINE__)
// We chose a common name for our ASSERT macro, MFC also uses this name
// So long as the implementation evaluates the condition and handles it
// then we will be ok. Rather than override the behaviour expected we
// will leave whatever first defines ASSERT as the handler (i.e. MFC)
#ifndef ASSERT
#define ASSERT(_x_) if (!(_x_)) \
DbgAssert(TEXT(#_x_),TEXT(__FILE__),__LINE__)
#endif
#define DbgAssertAligned( _ptr_, _alignment_ ) ASSERT( ((DWORD_PTR) (_ptr_)) % (_alignment_) == 0)
// Put up a message box informing the user of a halt
// condition in the program
#define DbgBreak(_x_) \
DbgBreakPoint(TEXT(#_x_),TEXT(__FILE__),__LINE__)
#define EXECUTE_ASSERT(_x_) ASSERT(_x_)
#define DbgLog(_x_) DbgLogInfo _x_
// MFC style trace macros
#define NOTE(_x_) DbgLog((LOG_TRACE,5,TEXT(_x_)))
#define NOTE1(_x_,a) DbgLog((LOG_TRACE,5,TEXT(_x_),a))
#define NOTE2(_x_,a,b) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b))
#define NOTE3(_x_,a,b,c) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b,c))
#define NOTE4(_x_,a,b,c,d) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b,c,d))
#define NOTE5(_x_,a,b,c,d,e) DbgLog((LOG_TRACE,5,TEXT(_x_),a,b,c,d,e))
#else
// Retail builds make public debug functions inert - WARNING the source
// files do not define or build any of the entry points in debug builds
// (public entry points compile to nothing) so if you go trying to call
// any of the private entry points in your source they won't compile
#define NAME(_x_) ((TCHAR *) NULL)
#define DbgInitialise(hInst)
#define DbgTerminate()
#define DbgLog(_x_) 0
#define DbgOutString(psz)
#define DbgAssertAligned( _ptr_, _alignment_ ) 0
#define DbgRegisterObjectCreation(pObjectName)
#define DbgRegisterObjectDestruction(dwCookie)
#define DbgDumpObjectRegister()
#define DbgCheckModuleLevel(Type,Level)
#define DbgSetModuleLevel(Type,Level)
#define DbgSetAutoRefreshLevels(fAuto)
#define DbgWaitForSingleObject(h) WaitForSingleObject(h, INFINITE)
#define DbgWaitForMultipleObjects(nCount, lpHandles, bWaitAll) \
WaitForMultipleObjects(nCount, lpHandles, bWaitAll, INFINITE)
#define DbgSetWaitTimeout(dwTimeout)
#define KDbgBreak(_x_)
#define DbgBreak(_x_)
#define KASSERT(_x_) ((void)0)
#ifndef ASSERT
#define ASSERT(_x_) ((void)0)
#endif
#define EXECUTE_ASSERT(_x_) ((void)(_x_))
// MFC style trace macros
#define NOTE(_x_) ((void)0)
#define NOTE1(_x_,a) ((void)0)
#define NOTE2(_x_,a,b) ((void)0)
#define NOTE3(_x_,a,b,c) ((void)0)
#define NOTE4(_x_,a,b,c,d) ((void)0)
#define NOTE5(_x_,a,b,c,d,e) ((void)0)
#define DisplayType(label, pmtIn) ((void)0)
#define DumpGraph(pGraph, label) ((void)0)
#endif
// Checks a pointer which should be non NULL - can be used as follows.
#define CheckPointer(p,ret) {if((p)==NULL) return (ret);}
// HRESULT Foo(VOID *pBar)
// {
// CheckPointer(pBar,E_INVALIDARG)
// }
//
// Or if the function returns a boolean
//
// BOOL Foo(VOID *pBar)
// {
// CheckPointer(pBar,FALSE)
// }
// These validate pointers when symbol VFWROBUST is defined
// This will normally be defined in debug not retail builds
#ifdef DEBUG
#define VFWROBUST
#endif
#ifdef VFWROBUST
#define ValidateReadPtr(p,cb) \
{if(IsBadReadPtr((PVOID)p,cb) == TRUE) \
DbgBreak("Invalid read pointer");}
#define ValidateWritePtr(p,cb) \
{if(IsBadWritePtr((PVOID)p,cb) == TRUE) \
DbgBreak("Invalid write pointer");}
#define ValidateReadWritePtr(p,cb) \
{ValidateReadPtr(p,cb) ValidateWritePtr(p,cb)}
#define ValidateStringPtr(p) \
{if(IsBadStringPtr((LPCTSTR)p,INFINITE) == TRUE) \
DbgBreak("Invalid string pointer");}
#define ValidateStringPtrA(p) \
{if(IsBadStringPtrA((LPCSTR)p,INFINITE) == TRUE) \
DbgBreak("Invalid ANSI string pointer");}
#define ValidateStringPtrW(p) \
{if(IsBadStringPtrW((LPCWSTR)p,INFINITE) == TRUE) \
DbgBreak("Invalid UNICODE string pointer");}
#else
#define ValidateReadPtr(p,cb) 0
#define ValidateWritePtr(p,cb) 0
#define ValidateReadWritePtr(p,cb) 0
#define ValidateStringPtr(p) 0
#define ValidateStringPtrA(p) 0
#define ValidateStringPtrW(p) 0
#endif
#ifdef _OBJBASE_H_
// Outputting GUID names. If you want to include the name
// associated with a GUID (eg CLSID_...) then
//
// GuidNames[yourGUID]
//
// Returns the name defined in uuids.h as a string
typedef struct {
CHAR *szName;
GUID guid;
} GUID_STRING_ENTRY;
class CGuidNameList {
public:
CHAR *operator [] (const GUID& guid);
};
extern CGuidNameList GuidNames;
#endif
#ifndef REMIND
// REMIND macro - generates warning as reminder to complete coding
// (eg) usage:
//
// #pragma message (REMIND("Add automation support"))
#define QUOTE(x) #x
#define QQUOTE(y) QUOTE(y)
#define REMIND(str) __FILE__ "(" QQUOTE(__LINE__) ") : " str
#endif
// Method to display objects in a useful format
//
// eg If you want to display a LONGLONG ll in a debug string do (eg)
//
// DbgLog((LOG_TRACE, n, TEXT("Value is %s"), (LPCTSTR)CDisp(ll, CDISP_HEX)));
class CDispBasic
{
public:
CDispBasic() { m_pString = m_String; };
~CDispBasic();
protected:
PTCHAR m_pString; // normally points to m_String... unless too much data
TCHAR m_String[50];
};
class CDisp : public CDispBasic
{
public:
CDisp(LONGLONG ll, int Format = CDISP_HEX); // Display a LONGLONG in CDISP_HEX or CDISP_DEC form
CDisp(REFCLSID clsid); // Display a GUID
CDisp(double d); // Display a floating point number
#ifdef __strmif_h__
#ifdef __STREAMS__
CDisp(CRefTime t); // Display a Reference Time
#endif
CDisp(IPin *pPin); // Display a pin as {filter clsid}(pin name)
CDisp(IUnknown *pUnk); // Display a filter or pin
#endif // __strmif_h__
~CDisp();
// Implement cast to (LPCTSTR) as parameter to logger
operator LPCTSTR()
{
return (LPCTSTR)m_pString;
};
};
#if defined(DEBUG)
class CAutoTrace
{
private:
const TCHAR* _szBlkName;
const int _level;
static const TCHAR _szEntering[];
static const TCHAR _szLeaving[];
public:
CAutoTrace(const TCHAR* szBlkName, const int level = 15)
: _szBlkName(szBlkName), _level(level)
{DbgLog((LOG_TRACE, _level, _szEntering, _szBlkName));}
~CAutoTrace()
{DbgLog((LOG_TRACE, _level, _szLeaving, _szBlkName));}
};
#define AMTRACE(_x_) CAutoTrace __trace _x_
#else
#define AMTRACE(_x_)
#endif
#endif // __WXDEBUG__
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