Line endings...be normalized!
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@@ -1,58 +1,58 @@
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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LoadActor("_Background");
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};
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--
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for idx,diff in pairs(Difficulty) do
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local sDifficulty = ToEnumShortString( diff );
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local tLocation = {
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Beginner = 16,
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Easy = 16*2,
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Medium = 16*3,
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Hard = 16*4,
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Challenge = 16*5,
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Edit = 16*7,
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};
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t[#t+1] = Def.ActorFrame {
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SetCommand=function(self)
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local c = self:GetChildren();
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-- local Bar = self:GetChild("Bar");
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-- local Meter = self:GetChild("Meter"
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local song = GAMESTATE:GetCurrentSong()
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local bHasStepsTypeAndDifficulty = false;
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local meter = "";
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if song then
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local st = GAMESTATE:GetCurrentStyle():GetStepsType()
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bHasStepsTypeAndDifficulty = song:HasStepsTypeAndDifficulty( st, diff );
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local steps = song:GetOneSteps( st, diff );
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if steps then
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meter = steps:GetMeter();
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if meter >= 50 then
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meter = "!";
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end;
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if diff == 'Difficulty_Edit' then
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meter = meter .. " Edit";
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end;
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end;
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end;
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c.Meter:settext( meter );
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self:playcommand( bHasStepsTypeAndDifficulty and "Show" or "Hide" );
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end;
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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--
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LoadActor("_barpeice " .. sDifficulty ) .. {
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Name="BarPeice";
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ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
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HideCommand=cmd(stoptweening;decelerate,0.2;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
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InitCommand=cmd(diffuse,CustomDifficultyToColor( sDifficulty ));
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};
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LoadFont("StepsDisplay","Meter") .. {
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Name="Meter";
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Text=(sDifficulty == "Edit") and "0 Edits" or "0";
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ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
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HideCommand=cmd(stoptweening;decelerate,0.2;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
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InitCommand=cmd(x,-64-8+tLocation[sDifficulty];shadowlength,1;zoom,0.5;diffuse,CustomDifficultyToColor( sDifficulty ));
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};
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};
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end
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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LoadActor("_Background");
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};
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--
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for idx,diff in pairs(Difficulty) do
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local sDifficulty = ToEnumShortString( diff );
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local tLocation = {
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Beginner = 16,
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Easy = 16*2,
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Medium = 16*3,
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Hard = 16*4,
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Challenge = 16*5,
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Edit = 16*7,
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};
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t[#t+1] = Def.ActorFrame {
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SetCommand=function(self)
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local c = self:GetChildren();
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-- local Bar = self:GetChild("Bar");
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-- local Meter = self:GetChild("Meter"
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local song = GAMESTATE:GetCurrentSong()
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local bHasStepsTypeAndDifficulty = false;
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local meter = "";
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if song then
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local st = GAMESTATE:GetCurrentStyle():GetStepsType()
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bHasStepsTypeAndDifficulty = song:HasStepsTypeAndDifficulty( st, diff );
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local steps = song:GetOneSteps( st, diff );
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if steps then
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meter = steps:GetMeter();
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if meter >= 50 then
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meter = "!";
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end;
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if diff == 'Difficulty_Edit' then
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meter = meter .. " Edit";
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end;
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end;
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end;
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c.Meter:settext( meter );
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self:playcommand( bHasStepsTypeAndDifficulty and "Show" or "Hide" );
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end;
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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--
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LoadActor("_barpeice " .. sDifficulty ) .. {
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Name="BarPeice";
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ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
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HideCommand=cmd(stoptweening;decelerate,0.2;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
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InitCommand=cmd(diffuse,CustomDifficultyToColor( sDifficulty ));
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};
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LoadFont("StepsDisplay","Meter") .. {
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Name="Meter";
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Text=(sDifficulty == "Edit") and "0 Edits" or "0";
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ShowCommand=cmd(stoptweening;linear,0.1;diffuse,CustomDifficultyToColor( sDifficulty ));
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HideCommand=cmd(stoptweening;decelerate,0.2;diffuse,CustomDifficultyToDarkColor( sDifficulty ));
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InitCommand=cmd(x,-64-8+tLocation[sDifficulty];shadowlength,1;zoom,0.5;diffuse,CustomDifficultyToColor( sDifficulty ));
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};
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};
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end
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return t
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